Author Topic: Skillcapes  (Read 6755 times)

Veteran

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Skillcapes
« on: January 11, 2013, 10:14:33 am »
Will skillcapes be added? I personally like them. Just for their emotes and colors. I know people hate them because it's "showing off" and the only "reason" why people want a 99. People also say it "encourages" botting too. Again, I just like the for their emotes and colors.

Thief

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Re: Skillcapes
« Reply #1 on: January 11, 2013, 10:21:10 am »
They should add skillcapes, but not atm cause no1 has any 99 or are close to them. They should focus on bugs first :)
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Re: Skillcapes
« Reply #2 on: January 11, 2013, 10:43:02 am »
No, it's a remake of May 2006 and there should be no exceptions.

Frell

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Re: Skillcapes
« Reply #3 on: January 11, 2013, 12:23:57 pm »
Mixing client revisions isn't very easy, but it is possible. We can't really say right now. May seems to be the cutoff.

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Re: Skillcapes
« Reply #4 on: January 11, 2013, 01:00:45 pm »
Mixing client revisions isn't very easy, but it is possible. We can't really say right now. May seems to be the cutoff.

Isn't it possible to just insert the skillcape models into your own client?

OT: I support skillcapes although I would want them to have 0 stats, making other capes still better for training purposes.
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Frell

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Re: Skillcapes
« Reply #5 on: January 11, 2013, 01:02:43 pm »
Mixing client revisions isn't very easy, but it is possible. We can't really say right now. May seems to be the cutoff.

Isn't it possible to just insert the skillcape models into your own client?
Well yes but it involves modifying the cache (if you want to do it correctly, at least)

Sheikyy

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Re: Skillcapes
« Reply #6 on: January 11, 2013, 01:36:57 pm »
Mixing client revisions isn't very easy, but it is possible. We can't really say right now. May seems to be the cutoff.

Isn't it possible to just insert the skillcape models into your own client?

OT: I support skillcapes although I would want them to have 0 stats, making other capes still better for training purposes.

Just go to current runescape for emotes, atleast this ridiculous update isnt ruined yet there.

frozenx2p

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Re: Skillcapes
« Reply #7 on: January 11, 2013, 01:40:54 pm »
I don't care about the emotes :D I just like how it looks.
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Re: Skillcapes
« Reply #8 on: January 11, 2013, 01:41:25 pm »
I'd prefer not to have skillcapes myself and stick to a strict 377 remake. However if they were added I guess that I wouldn't mind THAT much because it's nothing majorly game changing like most of the other 2006 updates after may 15th(void, defenders, c'bows, lunar, construction, etc.).
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Vike

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Re: Skillcapes
« Reply #9 on: January 11, 2013, 01:56:38 pm »
If they update to December 2006, we can have Construction and Hunter, along with skillcapes.

Kevin

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Re: Skillcapes
« Reply #10 on: January 11, 2013, 03:02:44 pm »
Possibly. But not in the near future

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Re: Skillcapes
« Reply #11 on: January 11, 2013, 03:20:38 pm »
Mixing client revisions isn't very easy, but it is possible. We can't really say right now. May seems to be the cutoff.

Isn't it possible to just insert the skillcape models into your own client?
Well yes but it involves modifying the cache (if you want to do it correctly, at least)

gave all the staff the right caches to do so...
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Olivia020

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Re: Skillcapes
« Reply #12 on: January 11, 2013, 03:28:35 pm »
Mixing client revisions isn't very easy, but it is possible. We can't really say right now. May seems to be the cutoff.

Isn't it possible to just insert the skillcape models into your own client?
Well yes but it involves modifying the cache (if you want to do it correctly, at least)

gave all the staff the right caches to do so...

I've seen that post, and I hope so, because we are a 2006 remake, I would love to be able to do construction and hunter and have skill capes, I could care less for Torso or Defenders.


So I'd say why not go to december for cut off? We'd be unique to the other remakes and would have much more to offer. *more then we already do now*

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Re: Skillcapes
« Reply #13 on: January 11, 2013, 03:38:13 pm »
Mixing client revisions isn't very easy, but it is possible. We can't really say right now. May seems to be the cutoff.

Isn't it possible to just insert the skillcape models into your own client?
Well yes but it involves modifying the cache (if you want to do it correctly, at least)

gave all the staff the right caches to do so...

I've seen that post, and I hope so, because we are a 2006 remake, I would love to be able to do construction and hunter and have skill capes, I could care less for Torso or Defenders.


So I'd say why not go to december for cut off? We'd be unique to the other remakes and would have much more to offer. *more then we already do now*

i personally loved that update greatly... i have no clue why other hate it soo much. It added so much more things to do :P
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Frell

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Re: Skillcapes
« Reply #14 on: January 11, 2013, 04:30:22 pm »
In the end what players really want is January 2007, "2006" is a misconception.