Recent Posts

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1
Goals & Achievements / Re: Race to 99! The first players to reach 99 in each stat.
« Last post by Muse on June 05, 2020, 07:36:53 am »
Accidentally got mai 99 Farming today :c wanted to save it for a partay but lulz, sudden idea to collect some jangerberries is always naisu.
2
News & Announcements / RuneRebels Tarvos (2.15.5) - Farming Part 2!
« Last post by Ry60003333 on May 31, 2020, 07:13:08 pm »





It had been almost a month since the crew had decided to temporarily move to the Falador farm to avoid the plague spreading across the region. Although at first it took some time to adjust, but the team was enjoying the break. Bill, Alex, and Ryan loved to sit outside watching the cows roam around while sampling some of the weeds that they harvested from the farming patches. Of course, it wasn't all relaxing, they had been trying different combinations of crops and noticed that sometimes the plants disappeared before their very eyes. Alex was in charge of grinding up the various runes used in the spells to repair the crops, and occasionally when Ryan & Bill weren't looking he would eat some of the powder to get that lovely mind rune buzz. Overall, the farm life turned out to not be so bad!





Hello players! We hope are staying safe during all of the crazy world events currently taking place. This update is smaller than we hoped, but we've continued our razor sharp focus on farming and fixed many irritating bugs and added an entire new kind of crop you can plant! Thank you so much to Nijntje, Muse, and other players for helping us get the farming patches into glitchy states so we can repair the issues. Please continue to report any issues to us and we will work to fix them, and happy farming!
- The RuneRebels Dev Team







Core Engine:
Added the ability to cut through webs with the Guthan's warspear.

Core 317:
Fixed a crash in MakeItemListener.

Engine:
Fixed a bug where seedlings and saplings were tradable.

Farming:
• Added tree farming!
• Added the logic for planting tree seeds in plant pots
• Added more specific varbit error messages. If you see these on login, please report them!
Fixed a bug where planting a sapling would consume the plant pot.
Added the correct behavior when attempting to water with an empty watering can.
Added the correct animation for the seed dibber.
Fixed a bug where mushrooms turned into weeds when diseased or dead.
Fixed a bug where swamp herb patches were using the wrong status bits for the dead / diseased versions, causing them to disappear.
Fixed a bug where belladonnas turned into weeds when diseased or dead.


Code: [Select]
Marshmallow's summary for the Tarvos release:

Game Engine:

Libraries:
Blitz API: merge 1 commit into master

Plugins:
Areas: merge 1 commit into master
Core 317: merge 2 commits into master
Core Engine: merge 4 commits into master
Documentation: merge 1 commit into master
Farming: merge 26 commits into master
RuneRebels: merge 2 commits into master

Data:

Clients:

Utilities:
AllGoFree RS Cache: merge 1 commit into master


Total: 38 commits


3
Introductions / Re: Whoa, it's been awhile!
« Last post by Gornu on May 28, 2020, 05:18:44 pm »
Quote from: Sandbox
Lemme know if any of you are from the old days

I first used electronics way back in 1989......I started out on RSC Miner.
4
Introductions / Re: Whoa, it's been awhile!
« Last post by Bill on May 20, 2020, 07:40:48 pm »
Oh my god nooo waaay dude! I remember your username Kaneblade5! This is the first time anyone's made their way here over the years from UniversalScape. I just recently had those forums fixed too. I had an expired domain pointed toward it for years and could never access it without being rerouted to that domain. But I finally had that removed and can access it again. It even restored the old forum layout and background image.

http://universalscape.smfforfree3.com/index.php

If you decide to take a look, I apologize in advance for any immaturity I may have posted on there 10 years ago lol.

It is so good to hear from you again man! I hope you decide to stick around.
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Introductions / Whoa, it's been awhile!
« Last post by Sandbox on May 20, 2020, 12:25:26 am »
Hey lol

I don't really know how to introduce myself except by saying that I played Universalscape back in 2010.
I got the most random memory of playing and did a little bit of digging, and found Bill's post on Moparscape that led me back here.
Did I make it? It's been 10 years lol.

I don't remember my old username unfortunately. It might have been Kaneblade5 or something? It was on the older forums.

But yeah, was thinking about downloading and playing :)
Lemme know if any of you are from the old days ^^
6
Suggestions, Compliments, And Questions / Old Herb Sprites
« Last post by Muse on May 15, 2020, 06:41:17 am »
Hai ther, the current version of herb look in RR is past 2007 update, it was changed due to some scams regarding Unidentified version of herbs, how about we bring back even moar oldschool look? Like dis:

https://i.ytimg.com/vi/552JpZnJ_ms/maxresdefault.jpg

Ofc they will stay grimy, if i remember correctly it was like that back in the rs too, first they made them grimy then they changed the look..
7
Forum Games / Re: Count to 5000? why not!
« Last post by Gornu on May 01, 2020, 06:57:11 pm »
1074
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News & Announcements / Re: RuneRebels Titan (2.15) - Farming Part 1!
« Last post by Flustered on May 01, 2020, 11:52:10 am »
Someone stop these admins, they are running through all my bug reports like butter! reeeeeeeeeeee
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News & Announcements / Re: RuneRebels Titan (2.15) - Farming Part 1!
« Last post by Muse on May 01, 2020, 06:16:40 am »
No fancy vairuss can stop the economy, worldwide watermelon production is still in progress, senkyu for making farming great agane.

Btw, on login i had the message:

Blitz Error: VarBitError! 145 is out of range; Maximum value is 63.
Blitz Error: VarBitError! 146 is out of range; Maximum value is 63.
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News & Announcements / RuneRebels Titan (2.15) - Farming Part 1!
« Last post by Ry60003333 on April 30, 2020, 11:49:25 pm »





As the plague continued to spread across Gielinor, more and more of the citizens left the major cities and starting picking up more leisurely activities. Bill and Bailey decided to head out to the Morytania farm patches and set up B&B's Swamp Produce, their new business centered around shipping high quality swamp produce directly to Alex back at the headquarters to sell to the citizens. However, when they arrived at the patch, they noticed that nothing would grow properly in it. They even got an angry call from Matthew that they had somehow screwed up his farm in Falador, which didn't make any sense! They called in Ryan to investigate, since the magic running the farms was ancient and hadn't been touched in years; they slowly began the hard work of restoring the farms to their former glory.





Hello players! We hope that you are all staying safe during the lockdown. We've taken a look at some of the longer standing bugs in the game and are making an active effort to stamp out the large obvious ones, especially ones with the core skills. We hope you enjoy the effort that we've put into Farming and the game engine, especially with the object bug, and will continue to work on a follow up Farming update that is coming soon. Best of luck in the fields!
- The RuneRebels Dev Team







Blitz API:
Added varbit API.
Added API for manually triggering random events.
Added a common requirements API, including a check for if the player is wearing gloves.

Commands:
Adjusted the color of yells so that they aren't so bright.

Core 317:
Added the real object removal packet.

Mining:
Modernized the database table layout.

Marshmallow:
Fixed a bug in the weather command where you couldn't differentiate between users with the same first name.

Npc Spawns:
Added missing spawns in the Brimhaven Dungeon.

Engine:
• Made massive adjustments to the object system in an attempt to fix the object desyncing bug. Please report any issues you see on Discord.

Farming:
• Fixed a bug where an individual patch entering a corrupted death or diseased state could corrupt other patches.
• Completely reprogrammed compost bins to use varbits, fixing issues where they would appear to be in the wrong state or disappear.
• Fixed the patches at Port Phasmatys
Added farming debug command for developers.
Added some missing Farming Npcs.
Fixed an issue where bush patches with poison ivy berries could give the player red berries.
Modernized the database table layout.
Fixed a possible Blitz error on login.
Switched farming patches to use the server's varbit system instead of the custom solution in the plugin.
Fixed a bug where you could water swamp herb farm patches, possibly corrupting their state.
Moved all login code into a single listener, so when you login all farming patches update at the same time.

Tools
Added boy/girl chat variable.

Random Events:
Fixed the drop rate for Birds nests.

Woodcutting:
Modernized the database table layout.

Quests:
Fixed a possible crash in the dialogue system when an Npc died.


Code: [Select]
Marshmallow's summary for the Titan release:

Game Engine:
RuneScape Blitz: merge 16 commits into master

Libraries:
Blitz API: merge 9 commits into master
Core AllGoFree: merge 2 commits into master

Plugins:
Commands: merge 3 commits into master
Core 317: merge 2 commits into master
Documentation: merge 5 commits into master
Farming: merge 59 commits into master
FoodAndDrink: merge 3 commits into master
FreeToPlay: merge 10 commits into master
Mining: merge 1 commit into master
QuestScripts: merge 5 commits into master
Quests: merge 2 commits into master
RandomEvents: merge 4 commits into master
RuneRebels: merge 28 commits into master
Tutorial Island: merge 1 commit into master
Woodcutting: merge 3 commits into master

Data:
Quest Data: merge 8 commits into master

Clients:

Utilities:
AllGoFree RS Cache: merge 1 commit into master
AllGoFree Tools: merge 1 commit into master
Marshmallow: merge 6 commits into master


Total: 169 commits


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