Author Topic: Skillcapes  (Read 6758 times)

scrilla

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Re: Skillcapes
« Reply #15 on: January 11, 2013, 04:39:51 pm »
I'd love for skill capes and them skills hunter is my favourite catching the imps. Btw were crossbows in 2006? They made pk somewhat more fun and also throwing knives?

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Re: Skillcapes
« Reply #16 on: January 12, 2013, 01:00:16 am »
I personally, would like this to stay an 06remake. If it was strictly an 06remake, I would enjoy it oh so, dearly.

Vike

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Re: Skillcapes
« Reply #17 on: January 12, 2013, 10:02:33 am »
I'd love for skill capes and them skills hunter is my favourite catching the imps. Btw were crossbows in 2006? They made pk somewhat more fun and also throwing knives?

Throwing knives were in 2006, you are currently able to craft them.

aiSeNMa

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Re: Skillcapes
« Reply #18 on: January 12, 2013, 02:14:58 pm »
I had the most fun in Runescape during 2007. I think ~December of 2006 is the best goal here.

"The Capes of Accomplishment were formally released on 18 October 2006 after having been alluded to several times within the forums, after Jagex had received many complaints of dedicated high-levelled players not being able to have much to flaunt with. "

Honestly, I'm not getting a 99 if it means I have to go around saying "Hey guys, I got 99 smithing." It's not fair to the other non-combat skills if there's no skillcapes.
But again, this isn't even close to being a problem yet. I think we just shouldn't stop updating until we've got all of 2006.
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Alex

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Re: Skillcapes
« Reply #19 on: January 12, 2013, 02:18:09 pm »
The remake's last possible update will be December 31st, 2006. So possibly.
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Dannad74

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Re: Skillcapes
« Reply #20 on: January 12, 2013, 02:54:02 pm »
I think skillcapes are cool, but I do not think they should be added to this server.

Jrub

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Re: Skillcapes
« Reply #21 on: January 12, 2013, 07:44:00 pm »
Well, according to skill guides, there is a milestones tab, and the skillcapes are in there, and that means the items are there because for example when you hover over attack cape it will show the item and id, which means this version should have skillcapes implemented imo,

scrilla

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Re: Skillcapes
« Reply #22 on: January 13, 2013, 11:45:58 am »
Agreed should just add hunter and construct and make it till december31rst so much more to do and it still is 2006 along as the graphics and freetrade and pk stay its so much better with items like crossbows and hunting imps and avas attractor along with other quests and poh's.

Froblin

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Re: Skillcapes
« Reply #23 on: January 13, 2013, 11:05:59 pm »
They should add skillcapes, but not atm cause no1 has any 99 or are close to them. They should focus on bugs first :)

Coordinates should have 99 wc in the next few days.

Sheikyy

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Re: Skillcapes
« Reply #24 on: January 15, 2013, 08:45:04 am »
The remake's last possible update will be December 31st, 2006. So possibly.

I would just stay with May.

Coordinates

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Re: Skillcapes
« Reply #25 on: January 15, 2013, 09:25:58 am »
They should add skillcapes, but not atm cause no1 has any 99 or are close to them. They should focus on bugs first :)

Coordinates should have 99 wc in the next few days.

I'll have it by the end of the weekend. I only get 1m xp a day during the weekdays, so I'll only have around 8 - 9m xp in a few days.
 
Skillcapes would be nice and all, but they don't exactly fit the end date I thought would be there. If there are going to be Capes of Achievement, there is going to need to be a bunch of other stuff in the timespan before them.

Sheikyy

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Re: Skillcapes
« Reply #26 on: January 15, 2013, 10:41:30 am »
Highscores are the reason Skillcapes shouldnt exist
« Last Edit: January 15, 2013, 10:43:37 am by Sheikyy »

scrilla

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Re: Skillcapes
« Reply #27 on: January 15, 2013, 02:09:24 pm »
They should its boring with only a choice of like 8 capes...