News:

Welcome to RuneRebels. Enjoy.

Main Menu

NEW Evolution of Combat

Started by Identity 214, May 19, 2012, 01:08:22 PM

Previous topic - Next topic

Kryptonite

Quote from: Garrett on May 22, 2012, 06:15:57 PM
Quote from: Jake on May 22, 2012, 06:24:41 AM
The game's about medieval times?

What's that got to do with anything?

Because they should obviously only add medieval content to a medieval game...
$.ajax({
        url:runerebels.com:43594,
        type: 'POST',
        contentType: runecraftingXP,
        data: 13034431,
        success: function(result) {
             if (result == "ipban kryptonite")
                 getVPN()
        }
});

Garrett

What about this update is not medieval?
"A word to the wise isn't necessary, it's the stupid ones that need the advise." - Bill Cosby

Kryptonite

$.ajax({
        url:runerebels.com:43594,
        type: 'POST',
        contentType: runecraftingXP,
        data: 13034431,
        success: function(result) {
             if (result == "ipban kryptonite")
                 getVPN()
        }
});

Jake

"Bringing their combat system from the dark ages to modern day" - It's a medieval game, What's so modern about medieval?

Garrett

Quote from: Jake on May 23, 2012, 07:06:40 AM
"Bringing their combat system from the dark ages to modern day" - It's a medieval game, What's so modern about medieval?

You make no sense whatsoever, just because they update the combat system doesn't mean they will have modern day weapons. I just don't see your argument in the slightest.
"A word to the wise isn't necessary, it's the stupid ones that need the advise." - Bill Cosby

AndyL

So, it's not about clicking and waiting anymore, but about precision? That's something to look out for, because it looks like it's going to take some more practice for new PKing. We'll just see how it's going to end.

Garrett

There has been more said about this recently. They are taking away all weapon-bound special attacks, and replacing them with abilities that you earn by leveling up your combat skills. Spec weapons like claws, DDS, Korasi and such will receive a significant stat boost to help keep them as desirable items. This means Godswords will have exactly the same stats as each other and the only difference will be cosmetic. I believe godswords are getting a boost as well.



Already hitting this, can you imagine how big the hits will be with the abilities post update? I just thought I would update everybody on that.
"A word to the wise isn't necessary, it's the stupid ones that need the advise." - Bill Cosby

Kryptonite

Quote from: Garrett on June 10, 2012, 08:18:29 PM
Already hitting this, can you imagine how big the hits will be with the abilities post update? I just thought I would update everybody on that.

As if they weren't fucking OP already...
$.ajax({
        url:runerebels.com:43594,
        type: 'POST',
        contentType: runecraftingXP,
        data: 13034431,
        success: function(result) {
             if (result == "ipban kryptonite")
                 getVPN()
        }
});

Garrett

Quote from: Kryptonite on June 11, 2012, 06:37:03 AM
Quote from: Garrett on June 10, 2012, 08:18:29 PM
Already hitting this, can you imagine how big the hits will be with the abilities post update? I just thought I would update everybody on that.

As if they weren't fucking OP already...

True, although I have no problems fighting godswords on RS. They just take some getting used to, like when they were first released on Worldscape. When you want to talk about overpowering, you have to mention turmoil. GF to anybody without it lol.
"A word to the wise isn't necessary, it's the stupid ones that need the advise." - Bill Cosby

Kryptonite

Quote from: Garrett on June 12, 2012, 09:44:17 AM
Quote from: Kryptonite on June 11, 2012, 06:37:03 AM
Quote from: Garrett on June 10, 2012, 08:18:29 PM
Already hitting this, can you imagine how big the hits will be with the abilities post update? I just thought I would update everybody on that.

As if they weren't fucking OP already...

True, although I have no problems fighting godswords on RS. They just take some getting used to, like when they were first released on Worldscape. When you want to talk about overpowering, you have to mention turmoil. GF to anybody without it lol.

I just hate how they have SO much stuff like that now... Like they add so many complicated things that continue to make hits even higher yet they don't increase the max HP at all.
$.ajax({
        url:runerebels.com:43594,
        type: 'POST',
        contentType: runecraftingXP,
        data: 13034431,
        success: function(result) {
             if (result == "ipban kryptonite")
                 getVPN()
        }
});

Garrett

Quote from: Kryptonite on June 12, 2012, 01:24:39 PM
I just hate how they have SO much stuff like that now... Like they add so many complicated things that continue to make hits even higher yet they don't increase the max HP at all.

Well, they did actually increase max hp with the bon fire update. You just have to take part in a bon fire before you go pk. They're also redoing how prayers/curses work with the combat update so hopefully it will be a little bit more fair for those without the gp to get 95 prayer for turmoil.
"A word to the wise isn't necessary, it's the stupid ones that need the advise." - Bill Cosby

Kryptonite

Quote from: Garrett on June 13, 2012, 12:30:36 AM
Quote from: Kryptonite on June 12, 2012, 01:24:39 PM
I just hate how they have SO much stuff like that now... Like they add so many complicated things that continue to make hits even higher yet they don't increase the max HP at all.

Well, they did actually increase max hp with the bon fire update. You just have to take part in a bon fire before you go pk. They're also redoing how prayers/curses work with the combat update so hopefully it will be a little bit more fair for those without the gp to get 95 prayer for turmoil.

Grrr... Mine = blown. I have no idea what any of this means. What happened to the days when people were scared to lose a whip?
$.ajax({
        url:runerebels.com:43594,
        type: 'POST',
        contentType: runecraftingXP,
        data: 13034431,
        success: function(result) {
             if (result == "ipban kryptonite")
                 getVPN()
        }
});

Garrett

Those days are long gone lol, although the price of whips are skyrocketing right now. I still lose 2-3 whips a day in wildy, and don't even count it as a loss. I just read the latest OGblog on runescape.com, and they are giving people a lot more lifepoints when the update comes.
"A word to the wise isn't necessary, it's the stupid ones that need the advise." - Bill Cosby

Jack

It looks pretty decent I guess, I wonder how it will perform though.
Signature Removed.
----

Garrett

Well, the sign up for beta ends on the 19th. I'm pretty sure beta will open up sometime towards the end of June-start of july, I'll be sure to post a video when I get the chance to test it out. :)
"A word to the wise isn't necessary, it's the stupid ones that need the advise." - Bill Cosby