Author Topic: RuneRebels 2.3.7 Aurora Launched!  (Read 4843 times)

Ry60003333

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RuneRebels 2.3.7 Aurora Launched!
« on: April 09, 2017, 04:35:56 am »




Hey everyone,

This update was mainly focused on bug fixes, engine improvements, and tool and infrastructure improvements. This update took a bit longer than usual to launch due to me being tied up with a FIRST robotics competition for a team that I was mentoring, which was a ton of fun! I try and encourage more young people to enter the world of technology, software engineering, and game design, so this is something that I love to do. Nonetheless, work on the game will continue, and we have lots and lots of issues in Gitlab to tackle. ;)






One of the things we've done in this update is fix the gate to the Blue Dragons area in the Taverly Dungeon.
To get there you will now need a Dusty Key, which can be obtained by talking to Velrak the explorer inside his jail cell.
The nearby Jailer has a set of Jail keys on him but he won't give them up without a fight!



 


   Added Velrak the explorer's dialogue
   Velrak the explorer now gives the Dusty Key required to access the Blue Dragons area
       


   Fixed South Fally Members Gate to open/close properly
Taverly Dungeon

   Fixed both gates that lead further into Taverly dungeon
   Made the Prison doors to the Cauldron of Thunder in Taverly Dungeon singleplayer doors
   Fixed the doors to the Jails in Taverly Dungeon
   Fixed the gate to the Blue Dragons area
   The gate no longer changes to a wooden door when opened
   A Dusty Key is now required to open the gate
     


   Corrected the poison formula and fixed a bug where poison would not affect Npcs
             


   Added a 'Created by default' checkbox to all Dynamic Parts in the AllGoFree Tools
   Added support to create DynamicGroundItems and DynamicObjects in the AllGoFree Tools
   Added support for DynamicNpcs with walking bounds
   Added support for changing the poison delay time
   Added the command "::poison" for Developers
   Added support for modifying the amount of hits before decreasing the poison damage
   Added support to "::poison" to change the amount of hits per damage amount.


Code: [Select]
Marshmallow's summary for the Aurora release:

Game Engine:
RuneScape Blitz: merge 54 commits into master

Libraries:
Arctic: merge 2 commits into master
Blitz API: merge 54 commits into master
Core AllGoFree: merge 31 commits into master

Plugins:
Agility: merge 70 commits into master
AllStarX: merge 1 commits into master
Bank: merge 1 commits into master
Bosses: merge 1 commits into master
BugPoints: merge 1 commits into master
CastleWars: merge 1 commits into master
Classic: merge 2 commits into master
Commands: merge 13 commits into master
Core 317: merge 4 commits into master
Core 562: merge 1 commits into master
Core Engine: merge 113 commits into master
DeveloperQuotes: merge 1 commits into master
Documentation: merge 3 commits into master
Easter2014: merge 1 commits into master
Firemaking: merge 1 commits into master
Fishing: merge 1 commits into master
FreeToPlay: merge 4 commits into master
Magic: merge 1 commits into master
Members: merge 1 commits into master
Memorial: merge 1 commits into master
Miscellania: merge 2 commits into master
NpcDrops: merge 2 commits into master
Quests: merge 13 commits into master
RuneRebels: merge 19 commits into master
Tutorial Island: merge 4 commits into master
WelcomeTutorial: merge 1 commits into master
Woodcutting: merge 2 commits into master


Total: 406 commits



Galleta

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Re: RuneRebels 2.3.7 Aurora Launched!
« Reply #1 on: April 09, 2017, 05:03:03 am »
Glad to see the progress. Still waiting for more updates. I just need time lol. Keep on like this dev team. We're proud of you.

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Re: RuneRebels 2.3.7 Aurora Launched!
« Reply #2 on: April 09, 2017, 06:03:00 am »
Woop woop, update time! :)

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Re: RuneRebels 2.3.7 Aurora Launched!
« Reply #3 on: April 09, 2017, 03:25:28 pm »
Hang tight everyone, dank updates are on their way :^)

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Re: RuneRebels 2.3.7 Aurora Launched!
« Reply #4 on: April 09, 2017, 06:53:46 pm »
Keep it going guys, I'm excited to see what updates are around the corner as well.

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Re: RuneRebels 2.3.7 Aurora Launched!
« Reply #5 on: April 09, 2017, 07:17:15 pm »
Keep the updates coming!
Man's flight through life is sustained by the power of his knowledge.

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Re: RuneRebels 2.3.7 Aurora Launched!
« Reply #6 on: April 09, 2017, 09:56:15 pm »
Quote
The gate no longer changes to a wooden door when opened

R.I.P. identity crisis door  :'(

Famoo

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Re: RuneRebels 2.3.7 Aurora Launched!
« Reply #7 on: April 09, 2017, 10:58:59 pm »
Hell yeah! Love me some updates 8-)
Official RuneRebels Discord: https://discord.gg/49KyKQJ


liked

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Re: RuneRebels 2.3.7 Aurora Launched!
« Reply #8 on: April 15, 2017, 09:51:17 pm »
More more more!

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Re: RuneRebels 2.3.7 Aurora Launched!
« Reply #9 on: April 19, 2017, 01:15:20 am »
NICE can't wait for more updates ;D

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Re: RuneRebels 2.3.7 Aurora Launched!
« Reply #10 on: April 19, 2017, 12:06:32 pm »
Nice, more progress!

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