RuneRebels: Halloween 2026! (WE ARE BACK!)

Started by Ry60003333, October 27, 2026, 12:54:40 PM

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Ry60003333






Bill sighed as he took a swig from the last jug of wine he had in his inventory. It had been a long three years wandering the wilderness and living off the land. Nothing was the same since Ryan got quarantined in West Ardougne after catching the plague.

After update letters stopped coming out of the city, the gang had started to lose hope. Rumor was that Onur had taken up a new position in the wizards guild trying to teach rocks how to think. "What a silly endeavor" Bill thought to himself. "Rocks are never going to able to think; he should be out here helping me with this camp!" said Bill as he rummaged through his bag for his "glass blowing" pipe.

Just as he was about to light one up, he heard the familiar sound of the Wilderness Oblsisks activate. "Who the fuck is using the ruins at this time of the night??" thought Bill. Nonetheless, he decided he should probably investigate to see if something weird was going on.

"Damn it, how do you use these things again???" said Onur as him and Menno were poking and prodding at the Obelisk. Onur had a bunch of floating rocks following him. "What are you guys doing out here?" asked Bill as he approached. "Also, what are those rocks??" he asked. "Oh, this is my new rock council; I call him Cylde!" replied Onur. "I thought them how to think so they can help me with things like fixing this Obelisk!". "Oh wow, that's pretty cool. I didn't think you'd make so much progress with your thinking rock project so quickly" replied Bill. "They work great!" replied Onur. "Anyway, want to join us? They finally let Ryan out of West Ardougne so we are headed back to Dev Tower!" said Onur. "Hell yeah I do!" replied Bill. "It was getting pretty boring out here anyway; and I'm also almost out of material for my glass blowing pipe" finished Bill as they all disappeared into the glowing purple light of the Obelisk teleport.





WE ARE BACK!

We know it has been a long time, but we wanted to wish all of you a Happy Halloween!

We have a really fun event for all you to experience, along with some great content updates for the game.

To start the Halloween event, talk to King Roald in Varrock Palace. It should be a very... unique experience. The reward maybe also involve doubling something for a period of time!




First off, I just want to thank everyone who has stuck with us and checked in over the years. I know that the past three years have been very difficult without any updates to the game, and I would like to apologize for that.

As many of you probably read in the Discord server or heard from other staff members, I got sick with COVID in December of 2023, and unfortunately developed a condition known as long COVID. I don't want to bore you with too many of the details, but this isn't like an extension of just being sick; it is very debilitating illness that includes unrelenting fatigue, terrible brain fog, and can leave you unable to really do much of anything. You can check out physics girls YouTube channel if you want to see how bad things can get. This is why I unfortunately had to step away from the game.

Thankfully, earlier this year I was able to access some (very expensive) treatments that seem to have had huge positive outcomes, and not only am I back to working, we are working on the game again! I don't want to over promises and under deliver, but we are going to try to put out updates when we can, I'm more importantly stay more connected with the community and just have fun!

Regardless though, I just want to thank everyone for their patience and for still being here. Behind the scenes I have tried to keep the game worlds online and keep the forum running and up to date. ;)

I also want to personally thank everyone on our awesome staff team for helping new players, keeping an eye on the Discord, and helping to get the ball rolling again on updates. The team is any project's greatest asset, and I think we have an awesome one!

- Ry60003333






This update brings significant fixes to Farming, in addition to enhancements to Herblore, Thieving, combat, banking and travel. Here are the highlights and the changes you will notice in game!




• The client now makes up to 35 automatic reconnect attempts. Hold Escape to cancel reconnecting.





• Updated a number of NPC spawns, animations and combat definitions.





• Improved the Waterbirth Island dungeon pressure doors, including pet-rock handling and opening the doors from either side.
• Players standing in a pressure doorway are moved clear when it closes.


Skills:

Farming:
• Fixed crops failing to grow to their final stage or reach the check-health stage.
• Fixed crops entering invalid disease states and healthy crops failing to appear.
• Fruit trees now let you pick the last fruit before chopping them down, and fully grown trees use the chopping action correctly.
• Fixed the final mushroom in a patch being impossible to pick and removed the incorrect check-health action on fully grown mushrooms.
• Improved planting timing, growth-cycle handling, messages and farming sounds.

Herblore:
• Antidote+ and Antidote++ can now be made using coconut milk, producing four doses.
• Added potion-mixing sounds and improved the messages shown when making potions.
• Black mushrooms can now be ground into ink, and the ink vial can be emptied.

Thieving:
• A failed pickpocket now stops your movement immediately and prevents attacking while you are stunned.

Woodcutting:
• Improved bird-nest reward selection and ground-drop handling.
• Adjusted Ent timing and prevented axe damage after you stop chopping.

Mining:
• Improved smoking-rock explosion timing and prevented an old mining action from damaging a tool after you have stopped mining.

Magic:
• Corrected spellcasting animations for NPCs with custom attack animations.




Clipping:
• Massive improvements to how magic and range interact with clipping. Player should no longer run towards Npcs when they are close enough to attack.
• Additional improvements when interacting with Npcs that are larger than a single tile.

Banking:
• The deposit-inventory button now follows the same banking checks as other deposit actions.

Combat and movement:
• Monsters no longer remain stuck on top of their target, and players standing inside a large monster can step out to attack it.

Vampire Slayer:
• Count Draynor no longer retreats after a fixed time, and regenerates if defeated without the equipment needed to finish him.

Quests and miniquests:
• Fixed several Barcrawl issues, including duplicate bartender dialogue, the Blue Moon payment and the excessive Supergrog Prayer drain.
• Bones can now be used on the Shilo Village tomb entrance in each of its door states.




Banking:
• Added support for the Mausoleum bank deposit box.

Fight Pit:
• The Fight Pit champion's red skull now lasts for an hour. It clears on logout, teleporting, using an overhead prayer, taking damage from a monster or changing equipment outside the arena.

Quests and miniquests:
• Added more expressive chathead animations throughout the Barcrawl.




Quest and dialogue tools:
• Added import/export functionality, command-line quest and dialogue compilation, and schema export to the content tools.

Testing and diagnostics:
• Improved developer client functionality.
• Added inspection and simulation tools to help test content and track down bugs.

Marshmallow's summary for the Hailstorm release:

Game Engine:
2DChat Server: merge 4 commits into master
AllGoFree Login Server: merge 2 commits into master
Nebula Server: merge 27 commits into master
RuneScape Blitz: merge 277 commits into master

Libraries:
AllGoFree: merge 6 commits into master
AllGoFree Commands: merge 4 commits into master
AllGoFree Services: merge 7 commits into master
Arctic: merge 8 commits into master
Blitz API: merge 51 commits into master
BlitzMySQLData: merge 2 commits into master
Core AllGoFree: merge 33 commits into master
Core Blitz API: merge 10 commits into master
Core Client: merge 3 commits into master
Core Nebula: merge 15 commits into master

Plugins:
Agility: merge 23 commits into master
Areas: merge 79 commits into master
Bank: merge 9 commits into master
Barrows: merge 1 commit into master
BattleField: merge 1 commit into master
Bosses: merge 4 commits into master
CastleWars: merge 1 commit into master
Christmas2010: merge 2 commits into master
Christmas2011: merge 1 commit into master
Christmas2012: merge 1 commit into master
Christmas2013: merge 1 commit into master
Classic: merge 2 commits into master
Clue Scrolls: merge 24 commits into master
Commands: merge 62 commits into master
Cooking: merge 3 commits into master
Core 317: merge 12 commits into master
Core 317 Clipping: merge 50 commits into master
Core 459: merge 1 commit into master
Core 508: merge 1 commit into master
Core 562: merge 1 commit into master
Core Engine: merge 139 commits into master
DeepWilderness: merge 2 commits into master
Documentation: merge 219 commits into master
Donators: merge 1 commit into master
Dueling: merge 1 commit into master
Easter2012: merge 1 commit into master
Emotes: merge 10 commits into master
Farming: merge 346 commits into master
FoodAndDrink: merge 7 commits into master
FreeToPlay: merge 2 commits into master
Halloween2011: merge 1 commit into master
Halloween2014: merge 1 commit into master
Halloween2026: merge 53 commits into master
Herblore: merge 10 commits into master
ItemSpawns: merge 46 commits into master
Karamja: merge 6 commits into master
Magic: merge 19 commits into master
Members: merge 46 commits into master
Mining: merge 2 commits into master
NeoCommands: merge 6 commits into master
NpcDrops: merge 36 commits into master
ObjectScripts: merge 22 commits into master
PestControl: merge 1 commit into master
Prayer: merge 2 commits into master
QuestScripts: merge 2 commits into master
Quests: merge 4 commits into master
RandomEvents: merge 156 commits into master
Ranged: merge 17 commits into master
RuneRebels: merge 157 commits into master
Runecrafting: merge 1 commit into master
Shops: merge 12 commits into master
Slayer: merge 3 commits into master
StaffAreas: merge 1 commit into master
Summoning: merge 1 commit into master
Thieving: merge 7 commits into master
Tutorial Island: merge 2 commits into master
Woodcutting: merge 8 commits into master
Zombies: merge 1 commit into master

Data:
Quest Data: merge 765 commits into master

Clients:
AllGoFree RS Client: merge 21 commits into master
Project Ivyberry Loader: merge 4 commits into master

Utilities:
AllGoFree RS Cache: merge 12 commits into master
AllGoFree Tools: merge 27 commits into master
Astral: merge 43 commits into master
Nebula Client: merge 46 commits into master


Total: 2997 commits