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Messages - Forexal

#1
Hacker twelve year olds would troll, so this is the worst suggestion I've ever seen for any server in my entire life.
#2
Suggestions, Compliments, And Questions / Door suggestion
February 13, 2013, 10:11:44 AM
Since my previous thread was moved.. I'll make a new one.
I suggest the staff add a rule or some code to specific doors where people train so people cannot spam click the door open and closed.
#3
I'm only 47mining with a mith pick...
On real rs I used to mine ess with a rune pick at 62mining and the server is twice as fast (just assuming x2 fast, don't know how much faster).
#4
You mine ess too fast on this server, you aren't supposed to mine one essence every second.
#5
I ran 10k natures on Project from the Fight Caves bank, can't wait for the Abyss :)
#6
I have gone and listed some important quests but mainly the small ones to add more variety.
1. Priest in Peril
2. Nature Spirit
3. Fishing Contest
4. Goblin Diplomacy
5. Big Chompy Bird Hunting
6. The Lost City
7. Waterfall
8. Dragon Slayer (but all f2p quests before Dragon Slayer)
#7
General Media & Graphical Design / Axel
February 12, 2013, 01:18:40 AM
I see Axel acting like he wants this server to grow and I hope the staff watch this video, just to be weary of who he actually is.
he is 29 years old, has a wife and two kids yet he acts in this manner:
http://www.youtube.com/watch?v=CRfDrIXgcy0
#8
Ok everyone, tell all your friends who used to play Rs or still do (but love the old game) to come to RR. If the word is spread then the community grows by itself.
#9
It is good to hear some input about this topic, hopefully the staff.. actually, they probably have read this thread.
#10
Quote from: Jin on February 11, 2013, 01:09:45 PM
We don't really need more players, isn't it awesome to have empty training spots and a small group of nice people? I prefer that over full training spots, a small core of nice people and a lot of spammers, hackers and *shrugs* bots.

And some people like bigger communities, so that they can pk or join clans and have nice public community events.
#11
Rants / Re: Re: Rules
February 11, 2013, 11:48:43 AM
Luring should be allowed, not because I want to lure.. but taking out luring is just 'dumbing down' the game for the new players. I learned that the wilderness is dangerous by getting lured and I also learned not to trust people too easily by getting lured.
Without those lessons, newer players will go out and try to pk with their entire bank and get killed then quit the game.
'Dumbing down' the game is what Jagex did to Runescape, so don't go in that direction.
#12
General / Re: [Combat Triangle] Crossbows Discussion
February 11, 2013, 11:43:27 AM
Quote from: Farzeer on February 10, 2013, 12:37:04 PM
Quote from: Brad on February 10, 2013, 08:39:48 AM
Enchanted bolts destroyed the combat triangle. Those were ridiculously over-powered.

This. There's really nothing to counter them. Sure melee has barrows, but melee should be the stronger one against rangers anyways. And even barrows has their weaknesses and enchanted bolts... Well, doesn't. Bolts use crossbow so that's shield + for rangers, which makes them even stronger.

Wrong, in the combat triangle:
Mage > Melee
Melee > Range
Range > Mage

But because it is 2006, melee is OP.
I think the staff should add crossbows but not enchanted bolts, that would work.
#13
If you guys want more players, I suggest the things that you work on first are:
Combat and skills.
Project rs is successful with less content, but you can do nearly every skill apart from farming and the combat system is perfect. I'm sure if you focused on skills and combat instead of the start quests first (add the quests in after) then more people would join.
I have joined and I love the server, but my main source of income would be runecrafting and that is about it.

The only things that make me want to leave are:
Runecrafting skill not out
Thieving fail rate is too damn high
Combat seems very .. strange
Range is slow, I mean the knives are slower than a shortbow (shortbow is slower than it should be) and give defence xp
no players

The only things that makes me want to leave project are:
Lack of new content
I gave away my 3m bank because I thought this would be cool (it is, but the main aspects of the game aren't finished)

You have got to admit though, skills are an important part of the game but what is something that the majority of runescape players do?
Combat.
I know there are skillers, but compared to the amount of players of train combat (especially because it is a private server) there are few.

Thankyou for reading

EDIT: Trust me, I'm a no life runescaper.
#14
You do realise the hardcore 2006 players aren't going to play with things like this, I know it seems small but some people actually like the unids idea better.
#15
And what exactly is the point of this 'lite' system? Sorry but all I saw was xp amounts on a page.