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Topics - Ghost

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1
In-Game Events / Fishing in Catherby
« on: September 01, 2014, 02:53:39 pm »
Fishing right now if anyone wants to come :D

2
Suggestions, Compliments, And Questions / Official Runerebels Team Speak
« on: September 01, 2014, 02:20:33 pm »
Thoughts?

3
Suggestions, Compliments, And Questions / auto cast spells
« on: August 30, 2014, 02:39:08 pm »
Is it me or is this broken?

4
Some of you may remember me from about 2 years ago when RuneRebels flashed up during the heyday of RuneRewind, projectrs06, etc. I was pretty active and would always be working on killing giants, collecting herbs, and working on monster drops.

I haven't gamed this server in a really long time and see this server as the only glimmer of hope to recreate the essence of the now-defunct but really, really great RuneRewind and the old-school pre-2006 servers. When RuneRewind shut down, I brought the majority of that community here about 2 years ago. I remember a few guys who came with me like Francis, Honeybadger, (Maybe Cucking Funt), etc.

What made RuneRewind so great and popular was the release of trade-able and discontinued rares. Yeah, some may argue that they hurt the economy for the active player base when they first released, but I came in after their release and was dedicated and addicted the same way I was when I started the original Runescape back in 2003.  This may be due to the fact that acquiring a rare was something that I wanted to keep driving towards. I would work a lot on my levels and really try to grind away for days in order to sell-up for a different rare color, etc. It became a goal to just collect them (party hats). I think the collecting and goal driving towards them helped newer based players have a tangible yet "slightly achievable" goal. I mean in all seriousness, wasn't the dream item for any runescaper a party hat when they first started in the original Runescape? I know this has been discussed before, but taking a chance on this is what initially drove-up the player-base of projectrs06 and RuneRewind to that next level. I think they were clocking at an active 100+ people per-server every hour. My overall question is would an active trade-able and discontinued item drive up the player-base? I think the essence of a "frenzie" over a "Join now because rares just released and will be discontinued" thing may help?


What are everyone's thoughts? I think the goal is to find a marketable way to set us apart would help a ton. My motive here is to help RuneRebels grow the playerbase.

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Buying / Buying rune long! 200k+
« on: February 19, 2013, 12:15:07 am »
pm me.

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Selling / Selling nature tallys 30k ea
« on: February 18, 2013, 11:08:16 pm »
pm me

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Selling / Selling rune chainbody!
« on: February 18, 2013, 08:46:41 pm »
pm me.

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Selling / Selling mind runes! 40 ea
« on: February 18, 2013, 05:29:50 pm »
pm me.

9
Buying / buying rune legs 700k+
« on: February 18, 2013, 12:28:53 am »
Pm me.

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Buying / Buying Rune long or legs.
« on: February 17, 2013, 07:55:58 pm »
pm me.

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Selling / Selling rune sq!
« on: February 16, 2013, 04:53:46 pm »
pm meplease. if im not on, post here.

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Selling / Selling addy pl8! 30k ea
« on: February 16, 2013, 02:14:01 pm »
pm me ;D

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Selling / selling red-dhides! 2k ea
« on: February 16, 2013, 01:43:19 pm »
pm me pls

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Selling / Selling black d hide
« on: February 15, 2013, 10:24:37 pm »
pm me.

15
Buying / Buying chaos and deaths!
« on: February 15, 2013, 09:42:33 pm »
pm me or post here. also buying minds!

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