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« on: July 27, 2014, 02:13:55 pm »
Some of you may remember me from about 2 years ago when RuneRebels flashed up during the heyday of RuneRewind, projectrs06, etc. I was pretty active and would always be working on killing giants, collecting herbs, and working on monster drops.
I haven't gamed this server in a really long time and see this server as the only glimmer of hope to recreate the essence of the now-defunct but really, really great RuneRewind and the old-school pre-2006 servers. When RuneRewind shut down, I brought the majority of that community here about 2 years ago. I remember a few guys who came with me like Francis, Honeybadger, (Maybe Cucking Funt), etc.
What made RuneRewind so great and popular was the release of trade-able and discontinued rares. Yeah, some may argue that they hurt the economy for the active player base when they first released, but I came in after their release and was dedicated and addicted the same way I was when I started the original Runescape back in 2003. This may be due to the fact that acquiring a rare was something that I wanted to keep driving towards. I would work a lot on my levels and really try to grind away for days in order to sell-up for a different rare color, etc. It became a goal to just collect them (party hats). I think the collecting and goal driving towards them helped newer based players have a tangible yet "slightly achievable" goal. I mean in all seriousness, wasn't the dream item for any runescaper a party hat when they first started in the original Runescape? I know this has been discussed before, but taking a chance on this is what initially drove-up the player-base of projectrs06 and RuneRewind to that next level. I think they were clocking at an active 100+ people per-server every hour. My overall question is would an active trade-able and discontinued item drive up the player-base? I think the essence of a "frenzie" over a "Join now because rares just released and will be discontinued" thing may help?
What are everyone's thoughts? I think the goal is to find a marketable way to set us apart would help a ton. My motive here is to help RuneRebels grow the playerbase.