Author Topic: RuneRebels Alya (2.7.5) - Tick tock...  (Read 265 times)

Ry60003333

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RuneRebels Alya (2.7.5) - Tick tock...
« on: September 30, 2018, 10:48:07 pm »







After the ton of work that the team did bringing a new town into existence, they were a bit tired out. Bill whipped out his magic developer minimap and started looking for a good place to chill and do some glassblowing for a bit, and the team eventually settled on hitting up Ardougne. Brother Kojo owed Bill a favor from back when they were in smithing school together, so he invites the entire team to crash at an old broken clock tower that he called home. After a lovely evening of sipping wizard's mind bombs and munching on chocolate cake, the team decided it was time to crash for the night. However, throughout the night they kept hearing awful noises from below. Unable to sleep, Austin angrily got up and went straight to the source of the noises while wearing his mystic pajamas. He discovered a horrible dungeon of monsters and scattered clock parts, and quickly ran back upstairs to inform the others. Unfortunately, he discovered that Onur had cast a sleeping spell on the team in order to get through the night. "Who is going to take care of this problem???" Austin wondered to himself...
- The RuneRebels Dev Team






The Clock Tower Quest has been added! Can you help Brother Kojo fix the clock so the developers can get some rest?



Game Engine:
Fixed the attack speed of the Watchman Npc.
Added correct behavior when dropping members items in Free to Play worlds.
Added the Beehive gate.
Fixed a bug where logging out with the special bar selected would show it selected on login.

Agility:
Fixed a bug where logging out during a shortcut or obstacle would cause the player to get stuck.
Fixed the requirements for the Fremmy Dungeon Agility Shortcut.

Core Engine:
Fixed Varrock East Bank staircase.
Fixed a bug in Draynor Manor that could teleport the player out of bounds.
Fixed incorrect movement behavior when cutting spider webs.

Music:
Fixed invalid "Boarderland" music.

Herblore:
Fixed a bug where you could drink two potions in one game tick.

Trading:
Fixed a bug with facing players after trading.

Free to Play:
Fixed the dialogue for Abbot Langley.

Quests:
Added the Clock Tower quest.

Magic:
Added correct messages when charging orbs on Obelisks.

Fishing:
Fixed a bug where you could continue to catch fish if a boosted fishing level dropped below the required level for that fish.

Cooking:
Fixed the timing of wine making messages.
Fixed a bug where consuming Tuna Potato bowls also consumed the bowl.
Added the ability to cook Pita dough for kebabs.

Slayer:
Fixed a bug where Baby Blue Dragons wouldn't count towards a Blue Dragons task.
Fixed troll tasks.

NPC Drops:
Fixed Ice Warrior drops.

NPC Spawns:
Fixed various missing Npc spawns in the Wilderness.
Fixed Npc spawns in the Hero's Guild.


Code: [Select]
Marshmallow's summary for the Alya release:

Game Engine:
RuneScape Blitz: merge 80 commits into master

Libraries:
AllGoFree: merge 4 commits into master
Arctic: merge 5 commits into master
Blitz API: merge 94 commits into master
Core AllGoFree: merge 6 commits into master

Plugins:
Agility: merge 1 commit into master
Bank: merge 4 commits into master
CastleWars: merge 4 commits into master
Christmas2013: merge 1 commit into master
Classic: merge 2 commits into master
Commands: merge 8 commits into master
Cooking: merge 2 commits into master
Core 317: merge 2 commits into master
Core 317 Clipping: merge 1 commit into master
Core 459: merge 2 commits into master
Core 474: merge 2 commits into master
Core 508: merge 2 commits into master
Core 562: merge 2 commits into master
Core 613: merge 2 commits into master
Core Engine: merge 45 commits into master
Documentation: merge 5 commits into master
DoubleXpWeekend: merge 2 commits into master
Dueling: merge 3 commits into master
Emotes: merge 2 commits into master
Firemaking: merge 3 commits into master
Fishing: merge 3 commits into master
Fletching: merge 1 commit into master
FoodAndDrink: merge 1 commit into master
Herblore: merge 3 commits into master
Karamja: merge 1 commit into master
Magic: merge 5 commits into master
Mining: merge 4 commits into master
NewUserRedirect: merge 1 commit into master
NpcDrops: merge 3 commits into master
Prayer: merge 3 commits into master
Quests: merge 3 commits into master
RandomEvents: merge 4 commits into master
Ranged: merge 3 commits into master
RewardTokens: merge 1 commit into master
RuneRebels: merge 66 commits into master
Runecrafting: merge 2 commits into master
Shops: merge 1 commit into master
SkillCapes: merge 1 commit into master
Slayer: merge 123 commits into master
Smithing: merge 1 commit into master
StaffAreas: merge 3 commits into master
Summoning: merge 1 commit into master
Thieving: merge 1 commit into master
Trading: merge 3 commits into master
Transport: merge 1 commit into master
Woodcutting: merge 2 commits into master
WorldMap: merge 1 commit into master
Zombies: merge 2 commits into master


Total: 528 commits

« Last Edit: October 01, 2018, 01:58:59 am by Dev Sean »

buttplug

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Re: RuneRebels Alya (2.7.5) - Tick tock...
« Reply #1 on: October 01, 2018, 12:22:05 am »
Holy shit Omar Bill Cosby'd the dev team

but did he fix Shantay Pass?

for real though dank update as always guys

Muse

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Re: RuneRebels Alya (2.7.5) - Tick tock...
« Reply #2 on: October 01, 2018, 08:41:25 am »
quest after quest, crazy bois

Prayer

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Re: RuneRebels Alya (2.7.5) - Tick tock...
« Reply #3 on: October 01, 2018, 07:08:28 pm »
These constant updates are amazing!!


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Re: RuneRebels Alya (2.7.5) - Tick tock...
« Reply #4 on: October 03, 2018, 10:13:04 am »
RR releases a quest a month? That's the same pace as jagex ;)

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Re: RuneRebels Alya (2.7.5) - Tick tock...
« Reply #5 on: October 24, 2018, 02:40:35 pm »
And here's another piece to treasure trails, the only place to get a part to manual navigation in that regard...

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Copy and paste this to add Waffles in RuneRebels! We have Chocolate, and Beer, why not