RuneRebels 2.1 Launched!

Started by Ry60003333, December 17, 2016, 03:51:01 AM

Previous topic - Next topic

Ry60003333




RuneRebels 2.1

RuneRebels 2.1 is a minor update for content, but a major update for the game engine itself! Some of the most important changes are documented below.

------------------------------------------------------------------------------------------------------------------------

Update Contents

Engine:
   - Integrated all changes in the Arctic Engine that was used for Adventure Guild.
   - Split the monolithic "AllGoFree" library off into "Core AllGoFree", a small lightweight library.
   - Split the API of the server into the "Blitz API" project that can be used by third party developers.
   - Updated the Netty networking library.
   - Clean built the engine, dependencies, and all plugins using the latest Java.
   - Completely redid the logic to developer worlds.


Login Server:
   - Added support for the "developerGroups" configuration flag.
   - Added support for the "bannedGroups" configuration flag.
   - Added support for developer worlds.


Commands:
   - Added the ::teamspeak (::ts) command to join the TeamSpeak server.
   - Added the ::discord (::ds) command to join the Discord chat.


RuneRebels:
   - Modified the login message to alert the community to the TeamSpeak and Discord servers.


Quests:
   - Added the ::listquests plugin to list all Quests currently loaded and active on the server.


All Plugins:
   - All plugins have been updated for compatibility with the Blitz API when used in combination with private APIs.


Ban Hammer:
   - Updated to work exclusively with the Blitz API and no private APIs.


- Ry60003333

Famoo

Official RuneRebels Discord: https://discord.gg/49KyKQJ


edub

#2
I assume these updates to the game engine improve the overall performance  and stability of the server itself?

It's nice to see some updates too   8)

Petter

#3
some of you may have expected content updates, but keep in mind that we've only been working for a couple weeks :o There is lots on the way, I can assure you of that! :D
"Petter keeps asking me when i'm home, but I don't have a home"-Ryan


Muse


Wirt

Skype: redwingsoverbarron


Charles

#6
Quote from: Ry60003333 on December 17, 2016, 03:51:01 AM

Engine:
   - Fixed a bug where objects seemed to randomly disappear.
   

Does this mean the end of relogging for disappearing resources?

Edit: This is not the case.

Wirt

It'd be nice if you fixed the arrow bug so they don't spawn individually after 25 in a pile
Skype: redwingsoverbarron


Flustered

Awesome work, thanks so much for the updates.

Justin


Ry60003333

Glad to hear that you guys like the update! We are laying the ground work for many content updates to come. As documented in the Roadmap Update, my goal is to get as many devs on as possible and give a solid foundation for expanding and accelerating the development of the game. ;D

Dev Stuart


Ry60003333

Just as a follow up to this, RuneRebels 2.1.1 has been released on World 1. This incorporates many changes required in order for the developer worlds and Quest Editor Server to function properly. Make sure to follow develop progress in #development on Discord. Just do ::ds in game! 8)

Muse

Just a little thing i spotted, when we log in and there's Message of the week screen it says "Welcome to Runerebels 2.0!"  ^^

Ry60003333

Quote from: Muse on December 24, 2016, 04:52:48 PM
Just a little thing i spotted, when we log in and there's Message of the week screen it says "Welcome to Runerebels 2.0!"  ^^
Oh man thank you for pointing that out actually. I just filed a bug on this!