General > Report a Bug

Compiled List of Magic Skill Bugs

(1/2) > >>

Slangin:
Magic is by far the weakest of the three types of combat, and perhaps could use a bit of a tune-up  8). I decided to put all of these bugs in one place rather than having them scattered among old Bug Report posts. Credits will be given where necessary.
Hopefully I got them all and I will add more as I stumble across them.


Interface Bugs;

* Slayer's Staff shows incorrect auto-cast spells.
* The Magic Guide shows armors not in this current revision.
* The Mud Staff and Mystic Mud Staff are missing a graphics in the Magic Guide.
* Teleporting then quickly clicking the bank allows you to use the bank after you have teleported.

Spell Casting Bugs;

* Spell casting sometimes pulls you towards an NPC when it shouldn't.
* Changing an article of clothing stops your auto cast
* Bones to Peaches is available without the Mage Arena Minigame, where you buy it.
* Confuse, Weaken, Curse, Vulnerability, Enfeeble, and Stun can be casted multiple times instead of once then sending the message that is something like, "This enemy has already been weakened."
* Ape Atoll Teleport can be used without any quest completion. It also places you in a trap.
* Trollheim Teleport can be used without any quest completion. Places you in the middle of a maze, probably a trap.
* Magic Dart has an incorrect hit formula. It should hit 10 plus the first digit of you Magic level. For example, if i had 60 magic, my max hit with Magic Dart should be 16. 70, 17. 80, 18 and so on.
* Every so often Crumble Undead's animation will show twice really fast, but splashes once.
* Teleporting only has one set of coordinates where it should have like 6 or 7 all in the general area.

Stance Bugs;

* Staffs are held to close to the body, arm should be extended outward from the player more.

Spell Animation Bugs;

* I believe enchanting an onyx has a weird action and the necklace lifting animation is weird.

Armor Bugs;

* Mystic doesn't have a defense requirement to wear.

Shop Bugs;

* Wizard's Guild magic shop has incorrect rune inventory amounts. Unless something in this shop changed from 2006 to 2007 the runes are as follows, Air Rune = 5000, Water Rune = 5000, Fire Rune = 5000, Earth Rune = 5000, Mind Rune = 5000, Body Rune = 5000 (All currently 1000) Soul Rune = 250, Blood Rune = 250 (Both are at 50) Death Rune = 250, Law Rune = 250 (Both are at 100).

Thanks for reading!
Credits and Accredited Players
-Slayer
-Garnu
-Cheshire Cat

http://www.runerebels.com/smf/index.php?topic=7097.msg40362#msg40362
http://www.runerebels.com/smf/index.php?topic=5450.msg36550#msg36550
http://www.runerebels.com/smf/index.php?topic=6890.msg38905#msg38905
http://www.runerebels.com/smf/index.php?topic=5816.msg32895#msg32895

Ry60003333:
We need a giant bug database. :o

Anyone have any suggestions for a decent bug tracking system that everyone could use? I was thinking of using bugzilla.

Slangin:

--- Quote from: Ry60003333 on September 01, 2014, 02:12:37 am ---We need a giant bug database. :o

Anyone have any suggestions for a decent bug tracking system that everyone could use? I was thinking of using bugzilla.

--- End quote ---

Bugzilla looks like a pretty good program for the organization that database will need (judging by reading through their website features and such).

Cucking Funt:

--- Quote from: Slangin on August 31, 2014, 06:48:21 pm ---
Interface Bugs;

* Teleporting then quickly clicking the bank allows you to use the bank after you have teleported.

--- End quote ---

pls no fix

Ry60003333:
I'm making this topic a sticky so I don't forget about it until I can get a bug tracking system installed. :)

Navigation

[0] Message Index

[#] Next page

Go to full version