Author Topic: Playerbase input  (Read 13235 times)

JT

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Re: Playerbase input
« Reply #45 on: March 18, 2014, 09:06:15 pm »
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)

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Re: Playerbase input
« Reply #46 on: March 18, 2014, 09:08:27 pm »
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)
2.1 does include something special that a lot of us will love though. :D

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Re: Playerbase input
« Reply #47 on: March 18, 2014, 09:10:29 pm »
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)
2.1 does include something special that a lot of us will love though. :D

please be a hidden james is gay message like every update


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Re: Playerbase input
« Reply #48 on: March 18, 2014, 09:12:45 pm »
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)
2.1 does include something special that a lot of us will love though. :D

please be a hidden james is gay message like every update
hopefully :D

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Re: Playerbase input
« Reply #49 on: March 18, 2014, 09:42:08 pm »
Something like... decipher the novice cryptogram:

AjamGesILisIgaTyY

*cue suspenseful music*

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Re: Playerbase input
« Reply #50 on: March 18, 2014, 10:09:53 pm »
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)

What he said. ASAP means As Soon As POSSIBLE.  ;)
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I need to Java again, lol


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Re: Playerbase input
« Reply #51 on: March 19, 2014, 02:45:08 am »
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)

What he said. ASAP means As Soon As POSSIBLE.  ;)
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Re: Playerbase input
« Reply #52 on: March 20, 2014, 11:33:29 am »
Highscores are on the way, ;)

Yeah probably ''soon''

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Re: Playerbase input
« Reply #53 on: March 26, 2014, 02:04:18 pm »
Well considering I had quite a good bit of fun while I was here, it couldn't hurt to give some feedback for why I didn't find this or any other remake I've tried worth my time.

1) There are plenty of servers that offer insane exp rates, op items etc and the ability to basically use cheat codes which for me doesn't make the game better. This game is an adventure and I think if someone really loved Runescape back in 2006 they would be willing to play with 1x EXP, higher defeats the purpose of the game, there isn't supposed to be an ending where you rack up all 99's in a couple weeks and you're done. If 1x xp is too slow for you then I don't know why the hell you play runescape, go play xbox or something where you can grind and be maxed out in a week or something. This game was great because you could login when you want, hang out and get some levels and each level mattered so much. You have to see it from the point of view when it was new and people didn't know every little detail, reaching milestones like 60 smith or 60 magic was a great accomplishment.

2) Honestly, I can't speak for every one, but I personally don't want to be playing an incomplete game. Let's just say you start off the game and get decent mid level stats and then a new area opens up.... well now you kind of missed that content because it's too low level or easy so you just grinded what was available before and the new area is MEH. Sadly there needs to be a fresh start where content is done and every week or month an article is posted of minor updates to the current world or quests being released in intervals. Quests don't all need to be done off the bat, it would be interesting to release some major ones weekly or monthly as a fresh kind of thing to look forward to.

3) Obviously advertise! like you said you are putting in tons of work and you'd like people to play and enjoy it right? Well I shit you not, there have been many attempts at 2006 remakes with 1x xp trying to bring back the exact game we miss. Well there were thousands of people posting, and keeping tabs on those daily until they crashed and burned lol. Runescape's current Oldschool version is crap, it's not what alot of people wanted or expected to be frank, that's why I left it not long after it's release.

4) There will always be those people who grind the game and have endless amounts of hours it seems. They will grind and grind to get those 99's instead of just enjoying the game. It's not about winning or losing it's about fun and adventure but what the fuck do I know lol. Anyway I think it would be cool to incorporate ways people can play and have fun without having to just worry about xp and levels, like host events at castle wars or something and if you don't want to come fine but xp is halved, or if you are on the same skill over 6 hours in a day xp starts to reduce because of character fatigue. Make it realistic who the fuck can fletch or wc all damn day irl lol your hands would fuckin bleed. OOh u lose hp cuz ur hands be hurting if u fletch over x amount of hours straight or something lol idk be creative.

5) This community is great, it's very welcoming to new people and that's one of it's strong points, but maybe restrict the weird and childish posts like I see alot. You know which ones.

6) Obviously you also need money to survive, and many other 06 remakes before making it to launch came up with ideas to get donators without unfair in game advantages. People who love the game will donate, they just want to be assured that the game isn't going anywhere or changing without their input, but this server has been very successful so that's another strong point.

7) The main reason I left is that there is no accuracy in terms of drop rates and the way monsters react in combat. When people are able to buy thousands of arrows underpriced and restock every 2 hours at one point I had like 30k arrows..... Not realistic and really undermines skills like fletching. You cannot expect people to stay when things are so fucked, there is no economy there are more "rare" items than players it makes no sense. I know many people put in alot of time but honestly there needs to be an advertisement for the server when more work is complete and you gotta advertise a fresh start with all of the features you are providing, have all the usual FAQ's already complete, and by that I mean the donator benefits, xp rates, drop rates being right, xp for everything released correct, etc.

8) If I think of more I'll edit this, but the gist of what I'm getting at is pretty much covered... Grasp the people first and then release the game, noone is going to stick around in a game that is this inaccurate. I really can't call it a remake sorry. NO OFFENCE TO ANYONE I REALLY LIKE THE PEOPLE HERE AND THE WORK BEING DONE SO DON'T CHEW ME OUT, THIS WHOLE POST IS OUT OF RESPECT AND MY HOPE YOU WILL BE SUCCESSFUL!

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Re: Playerbase input
« Reply #54 on: March 26, 2014, 04:00:24 pm »
Well considering I had quite a good bit of fun while I was here, it couldn't hurt to give some feedback for why I didn't find this or any other remake I've tried worth my time.

1) There are plenty of servers that offer insane exp rates, op items etc and the ability to basically use cheat codes which for me doesn't make the game better. This game is an adventure and I think if someone really loved Runescape back in 2006 they would be willing to play with 1x EXP, higher defeats the purpose of the game, there isn't supposed to be an ending where you rack up all 99's in a couple weeks and you're done. If 1x xp is too slow for you then I don't know why the hell you play runescape, go play xbox or something where you can grind and be maxed out in a week or something. This game was great because you could login when you want, hang out and get some levels and each level mattered so much. You have to see it from the point of view when it was new and people didn't know every little detail, reaching milestones like 60 smith or 60 magic was a great accomplishment.

2) Honestly, I can't speak for every one, but I personally don't want to be playing an incomplete game. Let's just say you start off the game and get decent mid level stats and then a new area opens up.... well now you kind of missed that content because it's too low level or easy so you just grinded what was available before and the new area is MEH. Sadly there needs to be a fresh start where content is done and every week or month an article is posted of minor updates to the current world or quests being released in intervals. Quests don't all need to be done off the bat, it would be interesting to release some major ones weekly or monthly as a fresh kind of thing to look forward to.

3) Obviously advertise! like you said you are putting in tons of work and you'd like people to play and enjoy it right? Well I shit you not, there have been many attempts at 2006 remakes with 1x xp trying to bring back the exact game we miss. Well there were thousands of people posting, and keeping tabs on those daily until they crashed and burned lol. Runescape's current Oldschool version is crap, it's not what alot of people wanted or expected to be frank, that's why I left it not long after it's release.

4) There will always be those people who grind the game and have endless amounts of hours it seems. They will grind and grind to get those 99's instead of just enjoying the game. It's not about winning or losing it's about fun and adventure but what the fuck do I know lol. Anyway I think it would be cool to incorporate ways people can play and have fun without having to just worry about xp and levels, like host events at castle wars or something and if you don't want to come fine but xp is halved, or if you are on the same skill over 6 hours in a day xp starts to reduce because of character fatigue. Make it realistic who the fuck can fletch or wc all damn day irl lol your hands would fuckin bleed. OOh u lose hp cuz ur hands be hurting if u fletch over x amount of hours straight or something lol idk be creative.

5) This community is great, it's very welcoming to new people and that's one of it's strong points, but maybe restrict the weird and childish posts like I see alot. You know which ones.

6) Obviously you also need money to survive, and many other 06 remakes before making it to launch came up with ideas to get donators without unfair in game advantages. People who love the game will donate, they just want to be assured that the game isn't going anywhere or changing without their input, but this server has been very successful so that's another strong point.

7) The main reason I left is that there is no accuracy in terms of drop rates and the way monsters react in combat. When people are able to buy thousands of arrows underpriced and restock every 2 hours at one point I had like 30k arrows..... Not realistic and really undermines skills like fletching. You cannot expect people to stay when things are so fucked, there is no economy there are more "rare" items than players it makes no sense. I know many people put in alot of time but honestly there needs to be an advertisement for the server when more work is complete and you gotta advertise a fresh start with all of the features you are providing, have all the usual FAQ's already complete, and by that I mean the donator benefits, xp rates, drop rates being right, xp for everything released correct, etc.

8) If I think of more I'll edit this, but the gist of what I'm getting at is pretty much covered... Grasp the people first and then release the game, noone is going to stick around in a game that is this inaccurate. I really can't call it a remake sorry. NO OFFENCE TO ANYONE I REALLY LIKE THE PEOPLE HERE AND THE WORK BEING DONE SO DON'T CHEW ME OUT, THIS WHOLE POST IS OUT OF RESPECT AND MY HOPE YOU WILL BE SUCCESSFUL!

At least you have an awesome signature

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Re: Playerbase input
« Reply #55 on: March 26, 2014, 04:05:15 pm »
Well considering I had quite a good bit of fun while I was here, it couldn't hurt to give some feedback for why I didn't find this or any other remake I've tried worth my time.

1) There are plenty of servers that offer insane exp rates, op items etc and the ability to basically use cheat codes which for me doesn't make the game better. This game is an adventure and I think if someone really loved Runescape back in 2006 they would be willing to play with 1x EXP, higher defeats the purpose of the game, there isn't supposed to be an ending where you rack up all 99's in a couple weeks and you're done. If 1x xp is too slow for you then I don't know why the hell you play runescape, go play xbox or something where you can grind and be maxed out in a week or something. This game was great because you could login when you want, hang out and get some levels and each level mattered so much. You have to see it from the point of view when it was new and people didn't know every little detail, reaching milestones like 60 smith or 60 magic was a great accomplishment.

2) Honestly, I can't speak for every one, but I personally don't want to be playing an incomplete game. Let's just say you start off the game and get decent mid level stats and then a new area opens up.... well now you kind of missed that content because it's too low level or easy so you just grinded what was available before and the new area is MEH. Sadly there needs to be a fresh start where content is done and every week or month an article is posted of minor updates to the current world or quests being released in intervals. Quests don't all need to be done off the bat, it would be interesting to release some major ones weekly or monthly as a fresh kind of thing to look forward to.

3) Obviously advertise! like you said you are putting in tons of work and you'd like people to play and enjoy it right? Well I shit you not, there have been many attempts at 2006 remakes with 1x xp trying to bring back the exact game we miss. Well there were thousands of people posting, and keeping tabs on those daily until they crashed and burned lol. Runescape's current Oldschool version is crap, it's not what alot of people wanted or expected to be frank, that's why I left it not long after it's release.

4) There will always be those people who grind the game and have endless amounts of hours it seems. They will grind and grind to get those 99's instead of just enjoying the game. It's not about winning or losing it's about fun and adventure but what the fuck do I know lol. Anyway I think it would be cool to incorporate ways people can play and have fun without having to just worry about xp and levels, like host events at castle wars or something and if you don't want to come fine but xp is halved, or if you are on the same skill over 6 hours in a day xp starts to reduce because of character fatigue. Make it realistic who the fuck can fletch or wc all damn day irl lol your hands would fuckin bleed. OOh u lose hp cuz ur hands be hurting if u fletch over x amount of hours straight or something lol idk be creative.

5) This community is great, it's very welcoming to new people and that's one of it's strong points, but maybe restrict the weird and childish posts like I see alot. You know which ones.

6) Obviously you also need money to survive, and many other 06 remakes before making it to launch came up with ideas to get donators without unfair in game advantages. People who love the game will donate, they just want to be assured that the game isn't going anywhere or changing without their input, but this server has been very successful so that's another strong point.

7) The main reason I left is that there is no accuracy in terms of drop rates and the way monsters react in combat. When people are able to buy thousands of arrows underpriced and restock every 2 hours at one point I had like 30k arrows..... Not realistic and really undermines skills like fletching. You cannot expect people to stay when things are so fucked, there is no economy there are more "rare" items than players it makes no sense. I know many people put in alot of time but honestly there needs to be an advertisement for the server when more work is complete and you gotta advertise a fresh start with all of the features you are providing, have all the usual FAQ's already complete, and by that I mean the donator benefits, xp rates, drop rates being right, xp for everything released correct, etc.

8) If I think of more I'll edit this, but the gist of what I'm getting at is pretty much covered... Grasp the people first and then release the game, noone is going to stick around in a game that is this inaccurate. I really can't call it a remake sorry. NO OFFENCE TO ANYONE I REALLY LIKE THE PEOPLE HERE AND THE WORK BEING DONE SO DON'T CHEW ME OUT, THIS WHOLE POST IS OUT OF RESPECT AND MY HOPE YOU WILL BE SUCCESSFUL!

At least you have an awesome signature
Here's that Tranny Porn link you really wanted. ;)

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Re: Playerbase input
« Reply #56 on: March 26, 2014, 04:06:15 pm »
Well considering I had quite a good bit of fun while I was here, it couldn't hurt to give some feedback for why I didn't find this or any other remake I've tried worth my time.

1) There are plenty of servers that offer insane exp rates, op items etc and the ability to basically use cheat codes which for me doesn't make the game better. This game is an adventure and I think if someone really loved Runescape back in 2006 they would be willing to play with 1x EXP, higher defeats the purpose of the game, there isn't supposed to be an ending where you rack up all 99's in a couple weeks and you're done. If 1x xp is too slow for you then I don't know why the hell you play runescape, go play xbox or something where you can grind and be maxed out in a week or something. This game was great because you could login when you want, hang out and get some levels and each level mattered so much. You have to see it from the point of view when it was new and people didn't know every little detail, reaching milestones like 60 smith or 60 magic was a great accomplishment.

2) Honestly, I can't speak for every one, but I personally don't want to be playing an incomplete game. Let's just say you start off the game and get decent mid level stats and then a new area opens up.... well now you kind of missed that content because it's too low level or easy so you just grinded what was available before and the new area is MEH. Sadly there needs to be a fresh start where content is done and every week or month an article is posted of minor updates to the current world or quests being released in intervals. Quests don't all need to be done off the bat, it would be interesting to release some major ones weekly or monthly as a fresh kind of thing to look forward to.

3) Obviously advertise! like you said you are putting in tons of work and you'd like people to play and enjoy it right? Well I shit you not, there have been many attempts at 2006 remakes with 1x xp trying to bring back the exact game we miss. Well there were thousands of people posting, and keeping tabs on those daily until they crashed and burned lol. Runescape's current Oldschool version is crap, it's not what alot of people wanted or expected to be frank, that's why I left it not long after it's release.

4) There will always be those people who grind the game and have endless amounts of hours it seems. They will grind and grind to get those 99's instead of just enjoying the game. It's not about winning or losing it's about fun and adventure but what the fuck do I know lol. Anyway I think it would be cool to incorporate ways people can play and have fun without having to just worry about xp and levels, like host events at castle wars or something and if you don't want to come fine but xp is halved, or if you are on the same skill over 6 hours in a day xp starts to reduce because of character fatigue. Make it realistic who the fuck can fletch or wc all damn day irl lol your hands would fuckin bleed. OOh u lose hp cuz ur hands be hurting if u fletch over x amount of hours straight or something lol idk be creative.

5) This community is great, it's very welcoming to new people and that's one of it's strong points, but maybe restrict the weird and childish posts like I see alot. You know which ones.

6) Obviously you also need money to survive, and many other 06 remakes before making it to launch came up with ideas to get donators without unfair in game advantages. People who love the game will donate, they just want to be assured that the game isn't going anywhere or changing without their input, but this server has been very successful so that's another strong point.

7) The main reason I left is that there is no accuracy in terms of drop rates and the way monsters react in combat. When people are able to buy thousands of arrows underpriced and restock every 2 hours at one point I had like 30k arrows..... Not realistic and really undermines skills like fletching. You cannot expect people to stay when things are so fucked, there is no economy there are more "rare" items than players it makes no sense. I know many people put in alot of time but honestly there needs to be an advertisement for the server when more work is complete and you gotta advertise a fresh start with all of the features you are providing, have all the usual FAQ's already complete, and by that I mean the donator benefits, xp rates, drop rates being right, xp for everything released correct, etc.

8) If I think of more I'll edit this, but the gist of what I'm getting at is pretty much covered... Grasp the people first and then release the game, noone is going to stick around in a game that is this inaccurate. I really can't call it a remake sorry. NO OFFENCE TO ANYONE I REALLY LIKE THE PEOPLE HERE AND THE WORK BEING DONE SO DON'T CHEW ME OUT, THIS WHOLE POST IS OUT OF RESPECT AND MY HOPE YOU WILL BE SUCCESSFUL!

At least you have an awesome signature
Here's that Tranny Porn link you really wanted. ;)

http://i.imgur.com/5V1MDf2.png

Lol tranny porn is the name of my alt

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Re: Playerbase input
« Reply #57 on: March 26, 2014, 04:11:29 pm »
Well considering I had quite a good bit of fun while I was here, it couldn't hurt to give some feedback for why I didn't find this or any other remake I've tried worth my time.

1) There are plenty of servers that offer insane exp rates, op items etc and the ability to basically use cheat codes which for me doesn't make the game better. This game is an adventure and I think if someone really loved Runescape back in 2006 they would be willing to play with 1x EXP, higher defeats the purpose of the game, there isn't supposed to be an ending where you rack up all 99's in a couple weeks and you're done. If 1x xp is too slow for you then I don't know why the hell you play runescape, go play xbox or something where you can grind and be maxed out in a week or something. This game was great because you could login when you want, hang out and get some levels and each level mattered so much. You have to see it from the point of view when it was new and people didn't know every little detail, reaching milestones like 60 smith or 60 magic was a great accomplishment.

2) Honestly, I can't speak for every one, but I personally don't want to be playing an incomplete game. Let's just say you start off the game and get decent mid level stats and then a new area opens up.... well now you kind of missed that content because it's too low level or easy so you just grinded what was available before and the new area is MEH. Sadly there needs to be a fresh start where content is done and every week or month an article is posted of minor updates to the current world or quests being released in intervals. Quests don't all need to be done off the bat, it would be interesting to release some major ones weekly or monthly as a fresh kind of thing to look forward to.

3) Obviously advertise! like you said you are putting in tons of work and you'd like people to play and enjoy it right? Well I shit you not, there have been many attempts at 2006 remakes with 1x xp trying to bring back the exact game we miss. Well there were thousands of people posting, and keeping tabs on those daily until they crashed and burned lol. Runescape's current Oldschool version is crap, it's not what alot of people wanted or expected to be frank, that's why I left it not long after it's release.

4) There will always be those people who grind the game and have endless amounts of hours it seems. They will grind and grind to get those 99's instead of just enjoying the game. It's not about winning or losing it's about fun and adventure but what the fuck do I know lol. Anyway I think it would be cool to incorporate ways people can play and have fun without having to just worry about xp and levels, like host events at castle wars or something and if you don't want to come fine but xp is halved, or if you are on the same skill over 6 hours in a day xp starts to reduce because of character fatigue. Make it realistic who the fuck can fletch or wc all damn day irl lol your hands would fuckin bleed. OOh u lose hp cuz ur hands be hurting if u fletch over x amount of hours straight or something lol idk be creative.

5) This community is great, it's very welcoming to new people and that's one of it's strong points, but maybe restrict the weird and childish posts like I see alot. You know which ones.

6) Obviously you also need money to survive, and many other 06 remakes before making it to launch came up with ideas to get donators without unfair in game advantages. People who love the game will donate, they just want to be assured that the game isn't going anywhere or changing without their input, but this server has been very successful so that's another strong point.

7) The main reason I left is that there is no accuracy in terms of drop rates and the way monsters react in combat. When people are able to buy thousands of arrows underpriced and restock every 2 hours at one point I had like 30k arrows..... Not realistic and really undermines skills like fletching. You cannot expect people to stay when things are so fucked, there is no economy there are more "rare" items than players it makes no sense. I know many people put in alot of time but honestly there needs to be an advertisement for the server when more work is complete and you gotta advertise a fresh start with all of the features you are providing, have all the usual FAQ's already complete, and by that I mean the donator benefits, xp rates, drop rates being right, xp for everything released correct, etc.

8) If I think of more I'll edit this, but the gist of what I'm getting at is pretty much covered... Grasp the people first and then release the game, noone is going to stick around in a game that is this inaccurate. I really can't call it a remake sorry. NO OFFENCE TO ANYONE I REALLY LIKE THE PEOPLE HERE AND THE WORK BEING DONE SO DON'T CHEW ME OUT, THIS WHOLE POST IS OUT OF RESPECT AND MY HOPE YOU WILL BE SUCCESSFUL!

THIS everyone is constructive feedback and criticism.

Thank you sir, you're a gentleman and a scholar.

On a serious note, I'll take everything you said in a constructive manner and we'll try to get it all figured out.
Hi, I'm James. I'm old as hell.

I need to Java again, lol


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Re: Playerbase input
« Reply #58 on: March 26, 2014, 06:37:18 pm »
Well considering I had quite a good bit of fun while I was here, it couldn't hurt to give some feedback for why I didn't find this or any other remake I've tried worth my time.

1) There are plenty of servers that offer insane exp rates, op items etc and the ability to basically use cheat codes which for me doesn't make the game better. This game is an adventure and I think if someone really loved Runescape back in 2006 they would be willing to play with 1x EXP, higher defeats the purpose of the game, there isn't supposed to be an ending where you rack up all 99's in a couple weeks and you're done. If 1x xp is too slow for you then I don't know why the hell you play runescape, go play xbox or something where you can grind and be maxed out in a week or something. This game was great because you could login when you want, hang out and get some levels and each level mattered so much. You have to see it from the point of view when it was new and people didn't know every little detail, reaching milestones like 60 smith or 60 magic was a great accomplishment.

2) Honestly, I can't speak for every one, but I personally don't want to be playing an incomplete game. Let's just say you start off the game and get decent mid level stats and then a new area opens up.... well now you kind of missed that content because it's too low level or easy so you just grinded what was available before and the new area is MEH. Sadly there needs to be a fresh start where content is done and every week or month an article is posted of minor updates to the current world or quests being released in intervals. Quests don't all need to be done off the bat, it would be interesting to release some major ones weekly or monthly as a fresh kind of thing to look forward to.

3) Obviously advertise! like you said you are putting in tons of work and you'd like people to play and enjoy it right? Well I shit you not, there have been many attempts at 2006 remakes with 1x xp trying to bring back the exact game we miss. Well there were thousands of people posting, and keeping tabs on those daily until they crashed and burned lol. Runescape's current Oldschool version is crap, it's not what alot of people wanted or expected to be frank, that's why I left it not long after it's release.

4) There will always be those people who grind the game and have endless amounts of hours it seems. They will grind and grind to get those 99's instead of just enjoying the game. It's not about winning or losing it's about fun and adventure but what the fuck do I know lol. Anyway I think it would be cool to incorporate ways people can play and have fun without having to just worry about xp and levels, like host events at castle wars or something and if you don't want to come fine but xp is halved, or if you are on the same skill over 6 hours in a day xp starts to reduce because of character fatigue. Make it realistic who the fuck can fletch or wc all damn day irl lol your hands would fuckin bleed. OOh u lose hp cuz ur hands be hurting if u fletch over x amount of hours straight or something lol idk be creative.

5) This community is great, it's very welcoming to new people and that's one of it's strong points, but maybe restrict the weird and childish posts like I see alot. You know which ones.

6) Obviously you also need money to survive, and many other 06 remakes before making it to launch came up with ideas to get donators without unfair in game advantages. People who love the game will donate, they just want to be assured that the game isn't going anywhere or changing without their input, but this server has been very successful so that's another strong point.

7) The main reason I left is that there is no accuracy in terms of drop rates and the way monsters react in combat. When people are able to buy thousands of arrows underpriced and restock every 2 hours at one point I had like 30k arrows..... Not realistic and really undermines skills like fletching. You cannot expect people to stay when things are so fucked, there is no economy there are more "rare" items than players it makes no sense. I know many people put in alot of time but honestly there needs to be an advertisement for the server when more work is complete and you gotta advertise a fresh start with all of the features you are providing, have all the usual FAQ's already complete, and by that I mean the donator benefits, xp rates, drop rates being right, xp for everything released correct, etc.

8) If I think of more I'll edit this, but the gist of what I'm getting at is pretty much covered... Grasp the people first and then release the game, noone is going to stick around in a game that is this inaccurate. I really can't call it a remake sorry. NO OFFENCE TO ANYONE I REALLY LIKE THE PEOPLE HERE AND THE WORK BEING DONE SO DON'T CHEW ME OUT, THIS WHOLE POST IS OUT OF RESPECT AND MY HOPE YOU WILL BE SUCCESSFUL!

THIS everyone is constructive feedback and criticism.

Thank you sir, you're a gentleman and a scholar.

On a serious note, I'll take everything you said in a constructive manner and we'll try to get it all figured out.

Phew that was the goal, not to offend anyone but to provide some of what I and many people I've met are really looking for (which even Jagex is too damn stupid to figure out lol). Anyway I really hope I was able to bring a fresh perspective on the subject, because let's face it most of us know much of the world of Runescape by heart and I'm trying to think back to before that time, back when I was a nooby noob getting my ass handed to me :D

@Buttplug, very memorable moment of my time here indeed... lol
@Cheshire Cat, I really wanna click that link lol! but I won't :p

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Re: Playerbase input
« Reply #59 on: March 29, 2014, 04:11:59 pm »
Thanks for all the feedback guys :)