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The Big doors thread

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JT:
Post doors, double doors, gates, and double gates that don't work here with their object ID's and coordinates, as well as what they go to here in order to get them fixed :)

DesertRain:
I'm too afraid to go back into the Edgeville dung to retrieve the numbers.  I made it from Edge to the Key near the Varrock ladder.   After getting a few keys, I decided to go back to Edge, instead of using the ladder to Varrock, so I could (nooblet) range the rats near the entrance.

Once I got to the gate before the rats, it wouldn't let me go through, nothing I did would allow this.  So I quickly ran all the way back to use the Varrock ladder, but the gate right before the little mine, wouldn't let me go through it either.  Finally, near the Zombies, I was able to go 10 seconds w/o being attacked and I logged off.

However, when I logged back on, I was in lumby... :(

Cheshire Cat:
Fishing guild currently has no door.  2608,3396 is an area very close to it. Might cause problems in the near future as we have a larger amount of people fishing that are getting into the guild without the requirements.

Brad:



this door and the one just like it, 2 paces south.

JT:

--- Quote from: Cheshire Cat on February 08, 2013, 04:03:14 pm ---Fishing guild currently has no door.  2608,3396 is an area very close to it. Might cause problems in the near future as we have a larger amount of people fishing that are getting into the guild without the requirements.

--- End quote ---
It's programmed so that if you get in and you don't have the reqs it will tele you out, no need to fix that right now considering that it would take more to fix it and the system that tele's you out works great :p

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