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Messages - Ry60003333

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46
News & Announcements / RuneRebels Phoenix (2.9) - Black Knights' Fortress
« on: February 28, 2019, 08:45:35 pm »





After the big cleanup, the team knew that it was time to jump back into tackling some of the big projects they had been planning. Ryan started by heading down to the Quest Library and grabbing some of the in-progress books that had been sitting on the Quest Development bench for over a year. As he picked them up, a massive cloud of dust filled the air. "Wow, these have been sitting here forever!" he exclaimed. He sat down and started reading over the Quest books to see what work still needed to be done, then whipped out the AllGoFree Tools developer pen and started writing.




Hello everyone! We hope that you are enjoying the first few months of 2019. After our big cleanup update where we got the majority of the crusty code out of the engine and plugins, we are back to working on content for all you of. One of the areas that we want to focus on is Quests, as they are fun interactive parts of the game that not only provide engaging and nostalgic content, but also are key to unlocking other areas and aspects of the game. With that said, we are very happy to announce the release of the Black Knights' Fortress Quest! Sean and Matt did over 90% of the work on this quest, and I want to thank them for all the hard work they put in. :)
- The RuneRebels Dev Team







Tools:
Added SavePlayerLocation step to the cutscene editor.
Added support for temporary dynamic content in cutscenes.

Engine:
Fixed a bug where sometimes leveling up would play the Scape Main theme.
Fixed a bug where the copyFrom() method in the ItemList class didn't properly set the item's slot, leading to BlitzErrors when doing activities such as trading.

Shops:
Fixed a bug where Npc owned shops didn't restock properly.

Dueling:
Fixed a bug where the Dueling plugin was capturing trade item events.

Npc Spawns:
Removed some Npc Spawns that were leftover from WorldScape.

Quests:
Added the Black Knights' Fortress Quest!


Code: [Select]
Marshmallow's summary for the Phoenix release:

Game Engine:
RuneScape Blitz: merge 18 commits into master

Libraries:
AllGoFree: merge 1 commit into master
Blitz API: merge 3 commits into master

Plugins:
Agility: merge 1 commit into master
AllStarX: merge 1 commit into master
BanHammer: merge 1 commit into master
Bank: merge 1 commit into master
Barrows: merge 1 commit into master
BattleField: merge 1 commit into master
BugPoints: merge 1 commit into master
CastleWars: merge 1 commit into master
Christmas2010: merge 2 commits into master
Christmas2011: merge 1 commit into master
Christmas2012: merge 1 commit into master
Christmas2013: merge 1 commit into master
Classic: merge 1 commit into master
Commands: merge 4 commits into master
Cooking: merge 1 commit into master
Core Engine: merge 10 commits into master
Crafting: merge 1 commit into master
DeepWilderness: merge 1 commit into master
Documentation: merge 14 commits into master
Donators: merge 1 commit into master
DoubleXpWeekend: merge 1 commit into master
Dueling: merge 1 commit into master
Easter2012: merge 1 commit into master
Easter2014: merge 1 commit into master
Easter2017: merge 1 commit into master
Easter2018: merge 1 commit into master
Emotes: merge 1 commit into master
Farming: merge 1 commit into master
Firemaking: merge 1 commit into master
Fishing: merge 1 commit into master
Fletching: merge 1 commit into master
FoodAndDrink: merge 7 commits into master
FreeToPlay: merge 2 commits into master
Halloween2011: merge 1 commit into master
Halloween2013: merge 1 commit into master
Halloween2014: merge 1 commit into master
Halloween2018: merge 1 commit into master
Herblore: merge 1 commit into master
HouseBuilding: merge 1 commit into master
IoSessionLogger: merge 1 commit into master
ItemWieldRequirements: merge 1 commit into master
Karamja: merge 1 commit into master
Magic: merge 3 commits into master
Members: merge 1 commit into master
Memorial: merge 1 commit into master
Mining: merge 1 commit into master
Moles: merge 1 commit into master
NewUserRedirect: merge 1 commit into master
NpcDrops: merge 1 commit into master
ObjectScripts: merge 1 commit into master
PestControl: merge 1 commit into master
PlayerOwnedShops: merge 1 commit into master
Prayer: merge 2 commits into master
QuestScripts: merge 1 commit into master
Quests: merge 9 commits into master
RandomEvents: merge 1 commit into master
Ranged: merge 1 commit into master
ReadyPlayerOne: merge 1 commit into master
RewardTokens: merge 1 commit into master
RuneRebels: merge 26 commits into master
Runecrafting: merge 1 commit into master
ServerEvents: merge 1 commit into master
Shops: merge 1 commit into master
SkillCapes: merge 2 commits into master
SkillMenus: merge 2 commits into master
Slayer: merge 1 commit into master
Smithing: merge 2 commits into master
SpecialAttacks: merge 1 commit into master
StPatricksDayEvent: merge 1 commit into master
StaffAreas: merge 1 commit into master
Summoning: merge 1 commit into master
TeleportStyles: merge 1 commit into master
Thieving: merge 3 commits into master
Trading: merge 2 commits into master
Transport: merge 1 commit into master
Tutorial Island: merge 1 commit into master
Twilight: merge 1 commit into master
UniversalScape: merge 1 commit into master
WelcomeTutorial: merge 1 commit into master
Wilderness: merge 1 commit into master
Woodcutting: merge 1 commit into master
WorldMap: merge 1 commit into master
Zombies: merge 1 commit into master


Total: 180 commits


47
Tech Support / Re: I really like tutorial island
« on: February 27, 2019, 01:49:04 am »
What account is this on? It looks like "Thoby" is still in Seers at the moment; this is definitely something I want to investigate!

48
News & Announcements / RuneRebels Black Eye (2.8.7) - A New Year!
« on: January 30, 2019, 09:10:12 pm »
RuneRebels 2.8.7 Black Eye

After the extensive holiday partying, the RuneRebels headquarters was a mess. There were scrolls of code scattered all over the place, tons of admins passed out in various rooms, dwarven stout spilled all over the floor, and redberry pies with swarms of flies laying all over the floor. There was a lot of cleaning up to do, so the team quickly got to work! While they were putting things away, they noticed that their cabinets and drawers were a a complete unorganized mess. Onur couldn't even find the dish soap to clean out all of the pie dishes! "Guys, if we want to be able to live here this year, I think we are gonna have to do some serious cleaning" said Bill. With that, the team got to work scrubbing the headquarters to get it to be as clean as the water from Baxtorian falls!




Happy new years players! We are thrilled about reaching our one update per month goal for 2018 and are very excited about doing the same for 2019. While working through many of the updates from the past year, we improved a lot of the tools and processes that we use to develop the game, and I've been able to greatly expand the ways that the other developers can contribute to the game. As part of setting ourselves up for some very large content focuses updates this year, I took some time to massively clean up and modernize many plugins and the server game engine itself. There is a large amount of low-level code that I wrote back in middle and high school that still powers the game to this day that is starting to show its age and is making development harder. With this update, I've cleaned up, removed, or re-written a significant amount of that code, which is why you will notice that Marshmallow's summary at the bottom of this post is excessively long. Almost every plugin has also been modified or cleaned up as well. This not only makes it easier and faster for me to add new features to the engine and plugins, but also means that all of the things we build on top of it will contain fewer bugs from the start and cause less headaches for developers.

That being said, if you notice anything that was previously working that is now broken after this update, let us know via the forums or Discord and we will fix it ASAP. At one point during development I accidentally broke interacting with Npcs (including the bankers!) with a one line change, so if any other issues crept past us we want to hotpatch them immediately. Over 9000 lines of code in over 300 files have been modified:



We have some really cool features and content in the pipeline, and this update is the first step in delivering them to you!
- The RuneRebels Dev Team







Tools:
Added author field to quest files.

Castle Wars:
Fixed various cut off dialogue when talking to Lanthus.

Engine:
Refactored over 9000 (literally) lines of code in the game engine spanning over 300 files.
Fixed a bug where ItemAddedToInventoryEvent could cause Blitz Errors in various locations, such as High Alching, Crafting, etc.
Fixed a bug where you could gain negative XP by auto retaliating against Flytraps.
Fixed a bug where you couldn't note or unnote claws.

Core Engine:
Fixed a bug where you could follow players while wearing a morphing ring.

Commands:
Added ::teletonpc.
Added ::whereis to locate players.

Shops:
Fixed various incorrect shop prices.
Added the ability for shops to have multiple owners.
Fixed buying behavior so buying a greater amount of items than free slots available in your inventory will simply fill the free slots rather than failing.

Crafting:
Fixed a NullPointerException when repeatedly using the spinning wheel.
Fixed the amount of leather needed to craft Hard Leather bodies.
Fixed a bug with the spinning wheel animation.

Prayer:
Fixed a bug where the player might face the wrong direction when praying at an altar.

Tutorial Island:
Fixed a possible Blitz Error in dialogue.
Disabled random events on Tutorial Island.
Fixed a bug that allowed you to smuggle invincibility off of Tutorial Island.

Farming:
Added the majority of the missing farming messages; you should no longer see "INSERT MESSAGE HERE" messages.
Made the number of roots you get from digging up a tree base itself on your farming level; previously you would only receive 1 root.
Fixed a bug where some farming messages were cut off.

Herblore:
Added the correct messages for mixing potion doses.
Added the ability to mix 3 and 3 doses or 2 and 3 doses to make a 4 dose.
Fixed a bug with poisoning weapons and bolts.

Runecrafting:
Added the ability to craft combination runes!

Magic:
Added the ability to use combination runes to cast spells!


Code: [Select]
Marshmallow's summary for the Black Eye release:

Game Engine:
RuneScape Blitz: merge 86 commits into master

Libraries:
AllGoFree: merge 7 commits into master
Arctic: merge 4 commits into master
Blitz API: merge 34 commits into master
BlitzMySQLData: merge 3 commits into master
Core AllGoFree: merge 3 commits into master

Plugins:
Agility: merge 3 commits into master
AllStarX: merge 2 commits into master
Areas: merge 1 commit into master
BanHammer: merge 2 commits into master
Bank: merge 6 commits into master
Barrows: merge 1 commit into master
BattleField: merge 2 commits into master
Bosses: merge 4 commits into master
BugPoints: merge 1 commit into master
CastleWars: merge 4 commits into master
Christmas2010: merge 1 commit into master
Christmas2011: merge 1 commit into master
Christmas2012: merge 3 commits into master
Christmas2013: merge 3 commits into master
Classic: merge 2 commits into master
Commands: merge 23 commits into master
Cooking: merge 1 commit into master
Core 317: merge 1 commit into master
Core 317 Clipping: merge 1 commit into master
Core 508: merge 1 commit into master
Core Engine: merge 15 commits into master
Crafting: merge 3 commits into master
Deadman: merge 1 commit into master
DeepWilderness: merge 1 commit into master
DeveloperQuotes: merge 1 commit into master
Documentation: merge 6 commits into master
Donators: merge 1 commit into master
DoubleXpWeekend: merge 1 commit into master
Dueling: merge 5 commits into master
Easter2012: merge 2 commits into master
Easter2014: merge 2 commits into master
Easter2017: merge 2 commits into master
Easter2018: merge 1 commit into master
Emotes: merge 2 commits into master
Farming: merge 10 commits into master
Firemaking: merge 1 commit into master
Fishing: merge 2 commits into master
Fletching: merge 1 commit into master
FoodAndDrink: merge 1 commit into master
FreeToPlay: merge 1 commit into master
Halloween2011: merge 1 commit into master
Halloween2013: merge 1 commit into master
Halloween2014: merge 1 commit into master
Halloween2018: merge 1 commit into master
Herblore: merge 11 commits into master
HouseBuilding: merge 1 commit into master
IoSessionLogger: merge 1 commit into master
ItemWieldRequirements: merge 1 commit into master
Karamja: merge 1 commit into master
Magic: merge 4 commits into master
Members: merge 1 commit into master
Memorial: merge 1 commit into master
Mining: merge 11 commits into master
Miscellania: merge 1 commit into master
Moles: merge 1 commit into master
NewUserRedirect: merge 1 commit into master
NpcDrops: merge 3 commits into master
ObjectScripts: merge 3 commits into master
PestControl: merge 1 commit into master
PlayerOwnedShops: merge 1 commit into master
Prayer: merge 2 commits into master
QuestScripts: merge 1 commit into master
Quests: merge 5 commits into master
RandomEvents: merge 5 commits into master
Ranged: merge 1 commit into master
ReadyPlayerOne: merge 1 commit into master
RewardTokens: merge 1 commit into master
RuneRebels: merge 5 commits into master
Runecrafting: merge 19 commits into master
ServerEvents: merge 1 commit into master
Shops: merge 18 commits into master
SkillCapes: merge 3 commits into master
SkillMenus: merge 1 commit into master
Slayer: merge 2 commits into master
Smithing: merge 1 commit into master
SpecialAttacks: merge 1 commit into master
StPatricksDayEvent: merge 1 commit into master
StaffAreas: merge 3 commits into master
Summoning: merge 1 commit into master
TeleportStyles: merge 1 commit into master
Thieving: merge 4 commits into master
Trading: merge 5 commits into master
Transport: merge 1 commit into master
Tutorial Island: merge 6 commits into master
Twilight: merge 1 commit into master
WelcomeTutorial: merge 2 commits into master
Wilderness: merge 1 commit into master
Woodcutting: merge 24 commits into master
WorldMap: merge 1 commit into master
Zombies: merge 2 commits into master


Total: 428 commits


49
News & Announcements / RuneRebels Polaris (2.8.3) - Merry Christmas!
« on: December 25, 2018, 01:18:16 am »
RuneRebels 2.8.3 Polaris

The team got a bit carried away in the kitchen after pushing out the last update. They didn't even notice that they forgot an entire page of content from the Quest Scroll they just released! Onur finally got Ryan to fix it after dragging him by his shirt out of the kitchen, where Ryan had been for the past month trying to perfect his Guam-infused brownies for Bill's Christmas party. "Ryan, tonight is Christmas eve!" exclaimed Onur. "Oh man, time just flew by. Maybe I shouldn't have tested all of those brownies myself..." thought Ryan. The duo quickly went into the dungeon below the headquarters to search for some presents for the RuneRebels community. They stumbled upon a dusty old crate that James had brought when he moved back in. "Maybe there is something good in here!" said Ryan. Onur whipped out his Rune Pickaxe and pried the crate open. "Ah man, this is just a bunch of old holiday clothes" said Onur. "This is perfect" said Ryan, and he grabbed an old magical Christmas snow globe from the shelf. "C'mon, we gotta get this to the citizens before morning!" said Ryan as he ran up the stairs.




Merry Christmas everyone! We are extremely happy to announce our 12th update this year, our 2018 Christmas Event! ;D The entire team is so excited to celebrate this milestone. We set the goal of one update per month at the end of last year, and are so happy to have met that goal. Not all of the updates have been of the same magnitude and excitement, but sticking to the schedule and staying engaged with the community was the main reason we set this goal, and we are looking forward to 12 updates with some awesome content for 2019. ;)
- The RuneRebels Dev Team






Diango needs help saving Christmas! Visit him in Draynor to see how you can help out!



Quests:
Fixed various issues that prevented the completion of the Prince Ali Rescue Quest.

Free to Play:
Made the Al Kharid Gate free once the player has freed the Prince.

Engine:
Fixed a crash when converting player names between formats.

Trading:
Added a check for if either of the player's inventories are full.
Fixed a bug where you couldn't trade a player you were standing on.

Slayer:
Some Slayer master tasks now support additional Npcs.


Code: [Select]
Marshmallow's summary for the Polaris release:

Game Engine:
RuneScape Blitz: merge 6 commits into master

Libraries:
Arctic: merge 1 commit into master
Blitz API: merge 4 commits into master

Plugins:
Christmas2010: merge 1 commit into master
Christmas2013: merge 26 commits into master
Commands: merge 2 commits into master
Core Engine: merge 1 commit into master
Documentation: merge 1 commit into master
FreeToPlay: merge 1 commit into master
Halloween2014: merge 1 commit into master
Quests: merge 2 commits into master
RuneRebels: merge 8 commits into master
Slayer: merge 62 commits into master
Trading: merge 6 commits into master


Total: 122 commits


50
News & Announcements / RuneRebels Castalia (2.8) - Rescue Mission
« on: November 30, 2018, 01:32:46 am »
RuneRebels 2.8 Castalia






After finally getting out of the Abyss, the RuneRebels team went back to the developer headquarters and crashed for a good rest. The holiday season was coming up, which is always a favorite time of year for the team. Bill and Onur planned to make a big ass turkey for Thanksgiving, and had Ryan PM the Freaky Forrester to see if he could set aside one of the bigger turkeys for the RuneRebels Thanksgiving Feast. All was going according to plan, and Sean got started on baking up some yummy pies in the kitchen. However, just as Sean was pulling his first mouthwatering Redberry Pies from the oven at around 2 AM, he heard quiet a bit of noise outside the door, along with what sounded like the fumbling of keys. He quickly grabbed Ryan from the Disney Dungeon where he was watching movies, then grabbed Bill and Onur from Bill's Blunt Shop where they were doing some baking of their own. "Guys, I think someone is trying to break into the Dev House" said Sean. They all quickly ran back upstairs, where they noticed a figure had already entered the doorway. They stood in silence as the figure moved into the light and it became clear who had just entered the house. "Whats up guys, I'm back from the store!" said James. "JAMES??" the entire team yelled out in unison. "You've been gone for like, a year man" said Onur. "I guess I lost track of time a bit at the bar" said James; "but my key still works! Is all my stuff still in my room?" continued James. "Oh yeah, its exactly as you left it; we don't do much cleaning here" said Ryan. "Its good to have you back man!" exclaimed Bill. "Oh shit, don't we have to release an update now?" said Sean. "Oh crap, its almost the end of the month!" said Ryan. "Don't worry, I have just the thing" said Sean as he pulled out a slightly dusty Quest scroll from his bank chest. There were a few small pieces missing from the Quest, so Onur went to his arts & crafts room to grab some extra dialogue lines and Ryan grabbed a bit of code glue from the cabinet. After fixing up the Quest, they put it in the mailbox for Postie Pete to pickup for the next update and headed back into the kitchen to bake more delicious pies!
- The RuneRebels Dev Team

All kidding aside, we would like to welcome back James to the RuneRebels Team from his extended leave of absence. ;) We've missed you!






The Prince Ali Rescue Quest has been added! Do you have what it takes to help save the prince from his royal mistakes?



Quests:
Added the Prince Ali Rescue Quest.

Slayer:
Fixed various Slayer tasks that would be assigned but not be able to be completed.
Started on the weight system for tasks so some tasks are more common than others.


Code: [Select]
Marshmallow's summary for the Castalia release:

Game Engine:

Libraries:

Plugins:
Quests: merge 1 commit into master
RuneRebels: merge 4 commits into master
Slayer: merge 91 commits into master


Total: 96 commits


51
Fixed bugs / Re: Thrown back to the tutorial?
« on: November 04, 2018, 02:32:37 am »
Hey Thoby, that is incredibly bizarre and I've never seen anything like that happen before. Do you remember any of the stacktrace you saw in the chatbox or what you clicked on to reproduce the issue?

I've gone ahead and modified your account and removed the properties that make it think you are in the tutorial, so all your tabs should be restored and you should be able to play the game normally.

I apologize about the inconvenience!

52

This post contain the current timeline, codename, and major goals for future RuneRebels releases. These will be used as milestones on Gitlab for organizing issues. Additional releases may be added for additional fixes or content as needed.

RuneRebels Ara (2.2) - January 20th, 2017 - Released!
  • Add Free to Play World
  • Enable global dialogue plugin
  • Enable additional quests
  • Fix bugs in existing quests
  • Enable Agility (Gnome Course)
  • General bug fixes

RuneRebels Aries (2.2.2) - February 03, 2017 - Released!
  • Bugfix release for Ara
  • Bugfixes for Agility
  • More documentation for developers

RuneRebels Aquila (2.3) - February 17, 2017 - Released!
  • Developer tools & Quest focused release for followup on Ara/Aries
  • Complete documentation of existing developer tools
  • Additional features for developers (dynamic entities in quest editor, additional dialogue steps, etc.)
  • Ladder & stairs tables in database
  • Unified door system (for quests and single player doors)
  • This may turn into 2.3 if enough feature work creeps in

RuneRebels Atlas (2.3.5) - March 03, 2017 - Released!
  • Continued developer tool focus
  • Client improvements (better detail select, world select/switcher, etc)

RuneRebels Aurora (2.3.7) - April 07, 2017 - Released!
  • Continued developer tool focus
  • Bug fixes

RuneRebels Aurora Australis ( 2.4 ) - January 27, 2017 - Released!
  • Update focused on the Cooking skill
  • Quality of life improvements, such as fixing the attack facing bug

RuneRebels Aurora Borealis (2.4.5) - February 24, 2018 - Released!
  • Bug fixes for existing content
  • Slayer bug fixes
  • Cooking bug fixes

RuneRebels Andromeda (2.5) - March 24, 2018 - Released!
  • The biggest update yet! See the update post since there was such as large amount of content.

RuneRebels Andromeda II (2.5.5) - April 21, 2018 - Released!
  • Lost City!

RuneRebels Andromeda III (2.5.8 ) - May 19, 2018 - Released!
  • Vampire Slayer
  • Ernest the Chicken

RuneRebels Avior (2.5.11 ) - June 30, 2018 - Released!
  • Lots of bug fixes and improvements.

RuneRebels Alula (2.6) - July 28, 2018 - Released!
  • Lots of bug fixes and improvements.

RuneRebels Aquarius (2.7) - August 25, 2018 - Released!
  • Tons of improvements
  • Canifis / Priest in Peril / Whips!

RuneRebels Alya ( 2.7.5 ) - September 29, 2018 - Released!
  • Lots of plugin conversions and refactoring!
  • Clock Tower quest.

RuneRebels Ariel (2.7.8 ) - October 27, 2018 - Released!
  • Halloween event.

RuneRebels Castalia (2.?) - November 24, 2018 NEW
  • ---
  • ---

RuneRebels Black Eye (2.?) - December 22, 2018 NEW
  • Client improvements (better detail select, world select/switcher, etc)
  • Websockets support in client?
  • Investigate Unity HD client
  • Redo download page to offer correct client for each OS and alternative downloads
  • Website speed improvements (New VPS)
  • Website security improvements (DDOS prevention, etc)

RuneRebels Blueshift (2.?) - January 19, 2019 NEW
  • ---
  • ---

RuneRebels Comet (2.?) - February 16, 2019 NEW
  • ---
  • ---

Releases with un-finalized dates

RuneRebels Cordelia (2.?) - March 16, 2019
  • ---
  • ---

RuneRebels Corona (2.?.?) - April 13, 2019
  • ---
  • ---

RuneRebels Caliban (2.?) - May 11, 2019
  • Bugfix release for Cordelia
  • ---

RuneRebels Callisto (2.?.?) - June 08, 2019
  • Second bugfix release for Cordelia
  • ---

RuneRebels Copycat (2.?) - July 06, 2019 NEW
  • Add content that competitors have
  • ---

RuneRebels Miranda (2.?) - August 03, 2019 NEW
  • ---
  • ---

RuneRebels Mira (2.?.?) - August 31, 2019 NEW
  • Bugfix release for Miranda
  • ---

RuneRebels Lynx (2.?) - September 28, 2019
  • ---
  • ---

RuneRebels Lyra (2.?.?) - October 26, 2019
  • Bugfix release for Lynx
  • ---

RuneRebels Vega (2.?) - November 23, 2019
  • ---
  • ---

RuneRebels Vela (2.?.?) - December 21, 2019
  • Bugfix release for Vega
  • ---

RuneRebels Capella (2.?) - January 18, 2020
  • ---
  • ---

RuneRebels Carina (2.?.?) - February 15, 2020
  • Bugfix release for Capella
  • ---

RuneRebels Draco (2.?) - March 14, 2020
  • ---
  • ---

RuneRebels Draconis (2.?.?) - April 11, 2020
  • Bugfix release for Draco
  • ---

RuneRebels Electra (2.?) - May 09, 2020
  • ---
  • ---

RuneRebels Elara (2.?.?) - June 06, 2020
  • Bugfix release for Electra
  • ---

RuneRebels Francisco (2.?) - July 04, 2020
  • ---
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RuneRebels Flora (2.?.?) - August 01, 2020
  • Bugfix release for Francisco
  • ---

RuneRebels Gemini (2.?) - August 29, 2020
  • ---
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RuneRebels Gatria (2.?.?) - September 26, 2020
  • Bugfix release for Gemini
  • ---

RuneRebels Hydra (3.0) - ???
  • ---
  • ---

53
Tech Support / Re: Help!
« on: October 28, 2018, 07:44:09 pm »
Sorry about this, I'm going to try and disable all problematic slayer tasks before the next update.

54
Tech Support / Re: Out Of Bounds On Draynor Manor
« on: October 28, 2018, 07:43:38 pm »
Hey rsdj! I've just now created a #help channel in the Discord for situations like these. Please send a message in there with an @Staff mention when you get on so we know when to hop on and teleport you out ASAP. Also if you could provide any details as to how you managed to clip outside the room in your Discord message, that'd much appreciated as well. Thanks!

The southernmost door on the map there of the 3rd floor of Draynor Manor sends you through the door then directly through the wall for some reason

Oh wow hahaha thank you for letting me know. I've now fixed this door and will be put in the coming update.

Reference: blitz/core-engine#131

- Sean

what exactly causes that to happen

Basically entering the coordinates for the door wrong and putting a 1 instead of a 2 for one of the values  ;D

neat

dope 8)

55
Tech Support / Re: TRAPPED IN WILDERNESS AGILITY COURSE
« on: October 28, 2018, 07:43:07 pm »
Thankfully this should no longer be an issue; if you logout while on part on an Agility course, when you login your player will be at *gasp* the end of the obstacle! ;D

56
General / Re: Edub
« on: October 28, 2018, 07:42:20 pm »
Hope that you guys make quick and speedy recoveries and that we will see you online soon! :)

57
General / Re: popularity
« on: October 28, 2018, 07:41:10 pm »
We are glad to see that people are coming back! We'll be keeping up the momentum to bring even more awesome content. :)

58
Forum Games / Re: Count to 5000? why not!
« on: October 28, 2018, 07:40:00 pm »
1046!

59
News & Announcements / RuneRebels Alya (2.7.5) - Tick tock...
« on: September 30, 2018, 10:48:07 pm »







After the ton of work that the team did bringing a new town into existence, they were a bit tired out. Bill whipped out his magic developer minimap and started looking for a good place to chill and do some glassblowing for a bit, and the team eventually settled on hitting up Ardougne. Brother Kojo owed Bill a favor from back when they were in smithing school together, so he invites the entire team to crash at an old broken clock tower that he called home. After a lovely evening of sipping wizard's mind bombs and munching on chocolate cake, the team decided it was time to crash for the night. However, throughout the night they kept hearing awful noises from below. Unable to sleep, Austin angrily got up and went straight to the source of the noises while wearing his mystic pajamas. He discovered a horrible dungeon of monsters and scattered clock parts, and quickly ran back upstairs to inform the others. Unfortunately, he discovered that Onur had cast a sleeping spell on the team in order to get through the night. "Who is going to take care of this problem???" Austin wondered to himself...
- The RuneRebels Dev Team






The Clock Tower Quest has been added! Can you help Brother Kojo fix the clock so the developers can get some rest?



Game Engine:
Fixed the attack speed of the Watchman Npc.
Added correct behavior when dropping members items in Free to Play worlds.
Added the Beehive gate.
Fixed a bug where logging out with the special bar selected would show it selected on login.

Agility:
Fixed a bug where logging out during a shortcut or obstacle would cause the player to get stuck.
Fixed the requirements for the Fremmy Dungeon Agility Shortcut.

Core Engine:
Fixed Varrock East Bank staircase.
Fixed a bug in Draynor Manor that could teleport the player out of bounds.
Fixed incorrect movement behavior when cutting spider webs.

Music:
Fixed invalid "Boarderland" music.

Herblore:
Fixed a bug where you could drink two potions in one game tick.

Trading:
Fixed a bug with facing players after trading.

Free to Play:
Fixed the dialogue for Abbot Langley.

Quests:
Added the Clock Tower quest.

Magic:
Added correct messages when charging orbs on Obelisks.

Fishing:
Fixed a bug where you could continue to catch fish if a boosted fishing level dropped below the required level for that fish.

Cooking:
Fixed the timing of wine making messages.
Fixed a bug where consuming Tuna Potato bowls also consumed the bowl.
Added the ability to cook Pita dough for kebabs.

Slayer:
Fixed a bug where Baby Blue Dragons wouldn't count towards a Blue Dragons task.
Fixed troll tasks.

NPC Drops:
Fixed Ice Warrior drops.

NPC Spawns:
Fixed various missing Npc spawns in the Wilderness.
Fixed Npc spawns in the Hero's Guild.


Code: [Select]
Marshmallow's summary for the Alya release:

Game Engine:
RuneScape Blitz: merge 80 commits into master

Libraries:
AllGoFree: merge 4 commits into master
Arctic: merge 5 commits into master
Blitz API: merge 94 commits into master
Core AllGoFree: merge 6 commits into master

Plugins:
Agility: merge 1 commit into master
Bank: merge 4 commits into master
CastleWars: merge 4 commits into master
Christmas2013: merge 1 commit into master
Classic: merge 2 commits into master
Commands: merge 8 commits into master
Cooking: merge 2 commits into master
Core 317: merge 2 commits into master
Core 317 Clipping: merge 1 commit into master
Core 459: merge 2 commits into master
Core 474: merge 2 commits into master
Core 508: merge 2 commits into master
Core 562: merge 2 commits into master
Core 613: merge 2 commits into master
Core Engine: merge 45 commits into master
Documentation: merge 5 commits into master
DoubleXpWeekend: merge 2 commits into master
Dueling: merge 3 commits into master
Emotes: merge 2 commits into master
Firemaking: merge 3 commits into master
Fishing: merge 3 commits into master
Fletching: merge 1 commit into master
FoodAndDrink: merge 1 commit into master
Herblore: merge 3 commits into master
Karamja: merge 1 commit into master
Magic: merge 5 commits into master
Mining: merge 4 commits into master
NewUserRedirect: merge 1 commit into master
NpcDrops: merge 3 commits into master
Prayer: merge 3 commits into master
Quests: merge 3 commits into master
RandomEvents: merge 4 commits into master
Ranged: merge 3 commits into master
RewardTokens: merge 1 commit into master
RuneRebels: merge 66 commits into master
Runecrafting: merge 2 commits into master
Shops: merge 1 commit into master
SkillCapes: merge 1 commit into master
Slayer: merge 123 commits into master
Smithing: merge 1 commit into master
StaffAreas: merge 3 commits into master
Summoning: merge 1 commit into master
Thieving: merge 1 commit into master
Trading: merge 3 commits into master
Transport: merge 1 commit into master
Woodcutting: merge 2 commits into master
WorldMap: merge 1 commit into master
Zombies: merge 2 commits into master


Total: 528 commits


60
Tech Support / Re: TRAPPED IN WILDERNESS AGILITY COURSE
« on: September 06, 2018, 10:49:52 pm »
This has been fixed in the next update!

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