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Messages - Ry60003333

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31
Forum Games / Re: Count to 5000? why not!
« on: September 24, 2019, 01:27:02 am »
1058

32
Forum Games / Re: Things you do that you don't think anyone else does
« on: September 24, 2019, 01:26:44 am »
When I'm working and listening to music I'll bump the pitch up a key because for some reason it sounds better to me. ???

33
Forum Games / Re: True or False
« on: September 24, 2019, 01:24:56 am »
False, my dungeon is full of RuneRebels servers. ;D

The next person just finished binge watching a TV show.

34






Less than two weeks had passed since the team returned from their epic journey to the Slayer Tower, and Bill hadn't been seen since they returned. "Do you know where Bill has been?" asked Bailey as he took a hit of his new Elvarg FireVape™. "I saw him head into the Quest Library when you guys got back" said Alex from under the couch. "What are you doing down there?" asked Ryan. "I'm just doing some studying, I don't want to get in trouble at school again. My teacher is a Dragon, and she lit my ass up the last time I failed a task" replied Alex. Just as Alex opened his mouth to start another sentence, the door to the Quest Library burst open as a frantic Bill ran out of the room. "I FINISHED THEM!" exclaimed Bill. It looked like he had been working for days straight without sleep, and he was wearing a bizarre outfit that consisted of both a shirt and shorts that were clearly too small for him. He had entirely lost his mind at this point. "Finished what?" questioned Alex. "Dragon Crystal & Merlin's Slayer!!!" replied Bill as he fell to the floor with a loud thud. After absorbing what just happened, Bailey poked the now unconscious Bill with an Air Staff. "Welp, he is out cold" observed Bailey as he picked up the two scrolls Bill was carrying. "Wow, these actually look finished. Guess we should deliver them to the players!" said Bailey.





Hello players! We are extremely happy to launch an update this month ahead of our normal schedule. You've probably seen that many of our previous updates contained a multitude of enhancements to our tools, and that we have hinted at a lot of content moving through our development pipeline. We've been working on these two quests, especially Dragon Slayer, for quite some time now and are extremely excited to finally launch them. The enhancements made to our system and tools in order to make these quests possible will allow us to develop future quests even faster, and we hope that you enjoy them!
- The RuneRebels Dev Team

Message from Bill:
Love you guys. You guys are awesome. You keep the game going for us and give us more motivation to want to push out these updates. Even though it's just a few of you it's still worth it. And it's always a great time doing it! More awesome updates are to come in the near future so I hope you guys enjoy the content!







Bosses:
Converted all of the existing bosses to use the new boss API.
Increased the timer before Count Draynor retreats.
Added the logic for Melzar the Mad.

Client:
Fixed a race condition in the loading code.

Core Engine:
Fixed the gate to Elvarg's lair.
Made beehives work.

Herblore:
Added Antifire potions.

Tools:
Added despawn timer for DynamicItem and DymanicObject.
Added TickDelay step.
Added support for late triggering substeps.

Npc Spawns:
Added Dragonfire to Dragons - beware!
Added all Crandor Npc spawns.

Engine:
Added support for tick delays.
Created a unified Boss API.
Added block sound to Npcs when they get hit with 0 damage.

Music:
Added engine support for unlocking music. This also greatly reduces the amount of packets sent to the client on login, as previously one packet was sent per music track to change the color of the text to green.
Fixed the music in Crandor dungeon.
Added the correct music for Zanaris.

Magic:
Added telegrab sound for old engine clients.
Added sounds for some combat stat draining spells.

Shops:
Added support for blacklisting Npcs from dialogue generation.

Special Attacks:
Added the special attack for Excalibur.
Fixed a bug that caused all ranged weapon special attacks to become non-functional.

Slayer:
Fixed being unable to attack Cave bugs.
Added Firemaking requirements for Harpie Swarm.

Karamja:
Fixed a bug where spam clicking the viewing orb interface could cause more than one orb location to turn white.
Added the red skull effect to the winner of the Fight Pits.

Quests:
Added the Dragon Slayer quest!
Added the Merlin's Crystal quest!


Code: [Select]
Marshmallow's summary for the Sirius-3 release:

Game Engine:
RuneScape Blitz: merge 96 commits into master

Libraries:
AllGoFree: merge 1 commit into master
Blitz API: merge 43 commits into master
Core AllGoFree: merge 3 commits into master

Plugins:
Areas: merge 7 commits into master
Bosses: merge 41 commits into master
Clue Scrolls: merge 2 commits into master
Commands: merge 13 commits into master
Core 317 Clipping: merge 1 commit into master
Core Engine: merge 32 commits into master
Documentation: merge 32 commits into master
Fishing: merge 14 commits into master
FreeToPlay: merge 2 commits into master
Herblore: merge 5 commits into master
ItemSpawns: merge 77 commits into master
Karamja: merge 5 commits into master
Magic: merge 21 commits into master
Moles: merge 1 commit into master
ObjectScripts: merge 1 commit into master
Quests: merge 11 commits into master
RuneRebels: merge 219 commits into master
Shops: merge 6 commits into master
Slayer: merge 9 commits into master
Woodcutting: merge 2 commits into master

Clients:

Utilities:
AllGoFree RS Cache: merge 5 commits into master
AllGoFree Tools: merge 14 commits into master


Total: 663 commits


35





After cleaning up the disaster that was the Slayer Tower, the development team decided to take the scenic route back to the developer base rather than teleport so they could enjoy a nice relaxing trip. They spawned in a wagon, a unicorn to pull it, and some beers for the trip and all piled in. However, as they departed Canifis they started hearing a strange tune that blasted throughout the area. "What the hell is that?" asked Bailey. Ryan pulled out the music tab to realize that it was the all too familiar "Eurodancer" track that for some reason was the default music when an area was lacking its own. "Can we fix this?" asked Bill; "I've heard a bunch of players complain about the music, but I've haven't had to endure this madness for awhile!". "I think we can fix it, we just need a map!" replied Ryan. After getting back to the base, the team found an ancient text buried deep in the library that had the secret codes for each of the areas in the world along with the music that should accompany it. As a bonus, there was also a smaller map on the back that specified which areas should allow the sacred art of multi-combat to take place. Ryan grabbed the texts, along with a some freshly baked pizzas, and ran off into his room. Bailey returned to the Slayer tower, as he had heard rumors that Mogres were trying to break down the front door, and Bill returned to the Quest Library, where a whole bunch of nearly finished scrolls sat on his desk.





Hello players! We've been paying closer attention to both in game yells and the Discord chat for the day to day annoyances and bugs that plague the game, and hope to squash many of them with this update. We've fixed over 100 issues being tracked in our bug tracking system, and have highlighted many of them in the update contents below. The most major one that those who play on high detail will notice is that the entire over world now has the correct music for each game region, and internally we've gone ahead and named every region in the over world as well. We've also revamped the music to play MP3 versions of the songs that sound beautiful, and have added proper fading and saving of your volume related settings. Some other cool highlights are even more fixes for Slayer tasks, full support for the correct autocasting interface, autocasting of Magic Dart with the Slayer staff, and a bunch of other bug fixes. We also have even more content flying through the pipeline at the moment, so stay tuned for more updates. We hope to see you in game sometime!
- The RuneRebels Dev Team







Areas:
Fixed all overlapping areas.
Completely redid the map that determines which areas are multi-combat.

Agility:
Added support to the API for spawning temporary objects.
Hide the change from running to walking from the client when using an Agility object.
Fixed a bug where using an Agility object would disable autocast.

Item Spawns:
Added the ability to specify quest requirements for item spawns.
Added the ability to block telegram from being used on spawns.

Client:
Fixed music looping not functioning.
Fixed a race condition bug that sometimes caused music to fail to load.
Made ::idson save to the client settings.
Added ::togglecolors command to toggle item colors and disabled the feature by default.
Removed the login music button from low detail.
Added command to modify Npc's attack speeds.
Added version 2 of AGFCache for faster cache updating.
Fixed a bug where music would jump to full volume when changing songs.
Added height level to object right click when idson is enabled.

Core Engine:
Added the hiding behavior for the rock crabs.
Fixed a broken gate in Edgeville.
Fixed some doors flickering when opening/closing.
Fixed a bug where the "wrong direction message" wasn't being sent for doors that needed it.
Added support for chat variables inside of books.

Herblore:
Added the correct messages when drinking potions.
Fixed a bug where if you clicked fast enough, you could attempt to drink an empty vial.
Fixed a bug where poison information wasn't being generated for a bunch of items.

Core 317 Clipping:
Added support for loading fixes from the database.

Commands:
Added a command to toggle cutscene debug messages.
Added a command to add item spawns.
Made fullreload close all doors before reloading.
Added a command to teleport to a specific game region.
Made ::oemain also send the interface index.
Added ::killworld command.
Added "all" option to ::debug command.
Made back command exclude locations from telewalk.

Tools:
Added support for the DropItem BlitzEvent.
Added support for making Npcs automatically despawn.
Added support to Movement steps to disable clipping.
Added "RunAgilityChain" step.
Added "DoAttackAnimation" and "DoBlockAnimation" options to the "PerformAction" step.
Added "TemporarilyTransformObject" step.
Added support for skipping named entries in IDTool.
Added "WaitForMovement" step.
Added the interface tool.
Added "MoveToEntity" step.
Added "CheckInventorySpace" step.
Add ability to specify a direction to face after a movement step.
Added option to "ModifyDoor" to not update the clipping map.
Added "AnimateObject" step.
Added "AreaGraphics" step.

NPC Definitions:
Added Thug dying animation and sounds in Edgeville Dungeon
Added Chaos Druid dying animation and sounds in Edgeville Dungeon
Added red dragon combat animations
Added baby red dragon combat animations
Fixed attack speeds for all demons and giants (lesser, greater, black; fire, ice, moss)
Fixed the rest of the "giants" combat animations in the database

Farming:
Fixed the icon on the Farming level up interface; back in the days of our revision it was actually a spade!

Free to Play:
Added all of the behavior for the Monks of Zamorak near the Zamorak Wine in the Chaos Temple.

Npc Drops:
Fixed Black Demons dropping unnoted Silver Ore.

Npc Spawns:
Removed a bunch of WorldScape Npc spawns at Morytania Graveyard.

Engine:
Added support for the "destory" option on items that have it.
Fixed a bug where special attack would remain enabled when switching weapons.
Fixed the speed at which Npcs respawn.
Modified movement steps to restore the player's previous run setting and hide the change.
Added the correct attack tab and stylers for claws.
Added the correct attack tab and styles for Halberds.
Made movement steps cancel random Npc movement until a cutscene completes.
Fixed a bug where Npcs may continue to focus on you after dialogue has completed.
Added a missing message when trying to remove an item from your equipment when your inventory is full.
Saved the PID of the server on disk for developer worlds.
Fixed a bug where Npcs would keep trying to attack you when you changed height levels.
Added the ability for debugging when a player's idle / movement animations change.
Added the ability to debug when a players input is enabled / disabled.

Music:
Completely redid the music system and the music for the overworld.
Added MP3 versions of the music tracks so they sound the same on all operating systems; these MP3s have been "rendered" with the correct original soundbank.
Made the settings for music volume and sound volume save.
Made the setting for music looping save.
Added the music for Taverly Dungeon.
Fixed the following music tracks not being able to play: Cabin Fever, The Genie, Gnome Village 2, Fanfare 2, Fanfare 3, Ground Scape, Harmony 2, Zogre Dance, Wilderness 2, Wilderness 3, Venture 2, Underground Pass, Too Many Cooks..., Tomorrow, Tale of Keldagrim, Talking Forest, Subterranea, Storm Brew , Jolly-R , Jungly 1, Jungly 2, Jungly 3, Land of the Dwarves, Mad Eadgar, Pharaoh's Tomb, Pirates of Peril, Reggae 2, Spooky 2, Brew Hoo Hoo!

Magic:
Fixed the behavior of the autocast interface so it now shows the name of the selected spell and can be toggled independently of the spell selection.
Added the correct autocast interface for the Slayer Staff.
Fixed a bug where enchanting items didn't return to the magic tab.
Revamped the magic tables and added them to version control.

Random Events:
Fixed the Genie Lamp interface so you actually can select a skill before confirming it.
Fixed a bug where you could use a lamp to gain Herblore experience without having completed Druidic Ritual.

Memorials:
Moved the memorials for our deceased administrators to the Lumbridge graveyard.

Tutorial Island:
Disabled the ability to get random events on Tutorial Island.

Thieving:
Adjusted the pickpocket cooldown timer.

Slayer:
Fixed the quest requirements for Mogres.
Fixed various bugs with the logic for checking for Slayer equipment on Turoths and Kurasks.
Fixed a bug where "Stick", "Rock", "Kraka", and "Pee Hat" did not count towards the troll task.

Karamja:
Fixed the music inside of the Fight Pits.


Code: [Select]
Marshmallow's summary for the Sirius-2 release:

Game Engine:
AllGoFree Login Server: merge 1 commit into master
RuneScape Blitz: merge 248 commits into master

Libraries:
AllGoFree: merge 7 commits into master
AllGoFreeRSLib: merge 5 commits into master
Blitz API: merge 60 commits into master
Core AllGoFree: merge 7 commits into master
Core Client: merge 35 commits into master

Plugins:
Agility: merge 24 commits into master
Areas: merge 260 commits into master
Barrows: merge 3 commits into master
Battlegrounds: merge 1 commit into master
Bosses: merge 6 commits into master
CastleWars: merge 3 commits into master
Christmas2010: merge 1 commit into master
Christmas2011: merge 2 commits into master
Classic: merge 4 commits into master
Clue Scrolls: merge 1 commit into master
Commands: merge 49 commits into master
Core 317: merge 8 commits into master
Core 317 Clipping: merge 19 commits into master
Core 459: merge 2 commits into master
Core 474: merge 2 commits into master
Core 508: merge 3 commits into master
Core 562: merge 2 commits into master
Core 613: merge 1 commit into master
Core Engine: merge 254 commits into master
DeepWilderness: merge 2 commits into master
Documentation: merge 228 commits into master
DoubleXpWeekend: merge 2 commits into master
Dueling: merge 1 commit into master
Firemaking: merge 1 commit into master
Fishing: merge 4 commits into master
FoodAndDrink: merge 1 commit into master
FreeToPlay: merge 13 commits into master
Halloween2011: merge 1 commit into master
Halloween2014: merge 1 commit into master
Herblore: merge 14 commits into master
ItemSpawns: merge 27 commits into master
ItemWieldRequirements: merge 4 commits into master
Karamja: merge 6 commits into master
Magic: merge 61 commits into master
Members: merge 3 commits into master
Memorial: merge 3 commits into master
Mining: merge 3 commits into master
NpcDrops: merge 3 commits into master
Prayer: merge 1 commit into master
QuestScripts: merge 2 commits into master
Quests: merge 14 commits into master
RandomEvents: merge 7 commits into master
Ranged: merge 1 commit into master
ReadyPlayerOne: merge 1 commit into master
RuneRebels: merge 194 commits into master
Runecrafting: merge 3 commits into master
Slayer: merge 15 commits into master
SpecialAttacks: merge 3 commits into master
Thieving: merge 2 commits into master
Trading: merge 1 commit into master
Tutorial Island: merge 1 commit into master
Wilderness: merge 3 commits into master
Woodcutting: merge 1 commit into master
Zombies: merge 3 commits into master

Clients:
AllGoFree RS Client: merge 165 commits into master
Project Ivyberry Loader: merge 24 commits into master

Utilities:
AllGoFree Cache Generator: merge 6 commits into master
AllGoFree Music Cache: merge 2 commits into master
AllGoFree RS Cache: merge 8 commits into master
AllGoFree Tools: merge 33 commits into master
BlitzSQLArchiver: merge 1 commit into master
Cirrus: merge 14 commits into master
Marshmallow: merge 7 commits into master


Total: 1898 commits


36
News & Announcements / JULY 4TH DOUBLE XP WEEKEND!
« on: July 05, 2019, 06:22:15 am »





Happy 4th of July weekend everyone! In celebration of the holiday, we are enable Double Experience in game from Friday July 5th to Monday July 8th. We hope that you guys enjoy this during the gap before our next content update, and we look forward to seeing you in game and on the yell channel.

Happy grinding!
- The RuneRebels Dev Team



37
News & Announcements / RuneRebels Sirius (2.9.7) - Super Slayer!
« on: June 30, 2019, 11:10:28 pm »





It was just another normal day at RuneRebel's headquarters; Ryan & Bill were still running around like madmen in the Quest Library while Alex was beating up dummies even though he couldn't gain any more experience from hitting them. Suddenly, there was a knock at the door. "What was that?" asked Bill. "I'll INVESTIGATE!" yelled Alex and he sprinted toward the door; he ran so quickly that he didn't have enough time to slow down, and ended up smashing right into the door. "Its someone delivering a letter!" exclaimed Alex as he smashed his face against the peep hole. He opened the door and saw Bailey standing there. "Its a letter from the the players, they say that Slayer is all screwed up, and I kind of agree" said Bailey. "Uh oh" said Ryan, as he teleported away to the secret basement of the Slayer tower where all of the ancient Slayer texts were kept. When he arrived the place was a mess; there were rats running all other the place, the books for Vannaka were mixed up with the books for Duradel, there was an Abyssal Demon taking a dump on Turael's clothes in the corner, and so on and so forth. "Welp, this will be fun" said Ryan as he and the dev team started to slowly clean up the place.




Hello players! We know that while you await the next update, Slayer is a skill that many of you grind away at, and one that has needed some fixing for awhile now. We've finally cleaned up all of the Slayer tasks to be as accurate as possible, and have fixed many of the Slayer monsters and their requirements. We've also fixed the bugs where creatures wouldn't count for an assignment, added some missing dialogue for the masters themselves, and added correct weights for all of the tasks! We still have some additional work to do, but things should be in a much better state now, and we hope you enjoy it!
- The RuneRebels Dev Team







Client:
Added white/green text on stacks on items in the thousands or millions.

Free to play:
Added the message for when you attempt to login to a free to play world while standing in a member's only area.

Core Engine:
Fixed bugs related to the jewelry teleports.
Added a field to allow ladders to be used diagonally.
Fixed a bug with the Edgeville dungeon trapdoor where it didn't open.
Added gates inside Shilo Village.
Added Blacksmith's door in Shilo Village.

Commands:
Added createdoor command to vastly speed up the process of making doors/gates work.
Added command to delete Npc spawns.

Crafting:
Fixed the XP rate for studded bodies and chaps.

Tools:
Added "RevertQuestStep" and "ResetQuestNode" steps.
Added ability in SelectAnOption to automatically generate a PlayerChat and mark for an option.
Added animation / graphics viewer tool.
Added ShowHintIcon and ModifyDynamicPart steps to the cutscene editor.
Added support for variable conditional text in the Quest Editor.
Added Lad/Lass chat variables.
Added Sir/Madam chat variables.
Added section header and comment steps.
Added new DropItem step.
Added optional checkbox to substep nodes.
Added support for binding to the Attack option on an Npc.
Added NpcDeathStartEvent trigger.
Added support for timers.
Added in editor buttons for modifying quest status.
Added in editor buttons for reloading or rebooting the game world.
Added search ability for Npc IDs.
Added "Fetch" button for coordinate fields.
Added ability to edit multiple dialogue and/or quest files at the same time.

Food & Drink:
Added full support for vegetable sacs.

Herblore:
Added the ability to split potions.
Disabled the ability to split and mix member's potions on free to play worlds.

Npc Spawns:
Fixed missing Dust Devil spawns.
Removed extra Npc at Shanty pass.
Added Npc spawns for the Haunted woods.
Added Npc spawns in Port Phasmatys.

Engine:
Fixed a bug where administrators could smuggle ground items in certain conditions.
Fixed not being able to note Bottle of wine.
Fixed not being able to note Rune claws.
Added improved ping packet behavior.
Fixed being able to reach through cages to grab items.
Added the correct message when attempting to logout in combat.
Added the ability for Npcs to follow other Npcs when spawned.
Fixed certain Fremennik items being tradable.

Woodcutting:
Added the ability to cut Hollow trees.

Firemaking:
Fixed a bug with lighting logs already on the ground.

Smithing:
Added the ability to smith studs.

Slayer:
Added the special effects for Dust Devils.
Fixed a spelling error with "Nechryaels".
Added correct weights to Slayer tasks.
Added quest requirements for Slayer tasks if the quest is available.
Completely redid all of Duradel's tasks.
Fixed the Crocodile task not being completable.
Fixed Otherworldly being not counting towards Slayer tasks.
Added the message for when you don't meet the combat level requirements for a Slayer master.
Audited and heavily modified Mazchna's tasks.
Audited and heavily modified Vannaka's tasks.
Audited and heavily modified Chaeldar's tasks.

Prayer:
Added correct blue coloring to the Prayer level requirement message.

Wilderness:
Fixed a bug where certain teleports wouldn't work above level 20 Wilderness that should've worked up to level 30, including the Amulet of Glory.
Fixed a bug where jewelry teleports would be blocked after the charge in the jewelry was already used!
Fixed a bug where the Wilderness warning would appear far west of the Wilderness.
Added the correct messages for when a teleport is blocked in the Wilderness.


Code: [Select]
Marshmallow, [Jun 30, 2019, 8:29:46 PM]:
Marshmallow's summary for the Sirius release:

Game Engine:
RuneScape Blitz: merge 63 commits into master

Libraries:
AllGoFree: merge 8 commits into master
Arctic: merge 1 commit into master
Blitz API: merge 23 commits into master
Core AllGoFree: merge 5 commits into master

Plugins:
Agility: merge 2 commits into master
Bank: merge 6 commits into master
Battlegrounds: merge 1 commit into master
Bosses: merge 8 commits into master
CastleWars: merge 1 commit into master
Christmas2010: merge 1 commit into master
Christmas2011: merge 1 commit into master
Classic: merge 2 commits into master
Commands: merge 98 commits into master
Cooking: merge 1 commit into master
Core 317: merge 1 commit into master
Core 317 Clipping: merge 11 commits into master
Core Engine: merge 286 commits into master
Crafting: merge 2 commits into master
Documentation: merge 21 commits into master
FoodAndDrink: merge 1 commit into master
FreeToPlay: merge 6 commits into master
Halloween2011: merge 1 commit into master
Halloween2014: merge 1 commit into master
Herblore: merge 9 commits into master
ItemSpawns: merge 2 commits into master
Karamja: merge 6 commits into master
Magic: merge 3 commits into master
Members: merge 1 commit into master
NpcDrops: merge 7 commits into master
ObjectScripts: merge 25 commits into master
Prayer: merge 2 commits into master
QuestScripts: merge 2 commits into master
Quests: merge 23 commits into master
Ranged: merge 15 commits into master
ReadyPlayerOne: merge 1 commit into master
RuneRebels: merge 335 commits into master
Shops: merge 5 commits into master
Slayer: merge 230 commits into master

SpecialAttacks: merge 1 commit into master
Thieving: merge 1 commit into master
Wilderness: merge 4 commits into master
Woodcutting: merge 4 commits into master
Zombies: merge 1 commit into master


Total: 1228 commits


38
News & Announcements / ❗️ Service Outage 06/29/2019
« on: June 29, 2019, 04:07:11 am »
Service Outage 03/01/17 - Restore Complete

Start time: 3:28 AM EST

Description: Some Core AllGoFree services are down due to a power outage in the area. Worlds 1, 3, and parts of the update server infrastructure are offline. Users with the new client launcher will be able to load the game normally if the client has been previously launched on that machine, and logins to World 1 have been automatically redirected to World 2 which remains unaffected.

Updates:
  • 4:06 AM EST: Traffic to World 1 has been redirected to World 2.
  • 4:12 AM EST: Cause of power outage determined to be equipment damage.
  • 2:59 PM EST: Power and services restored.
  • 4:06 PM EST: World 1 to World 2 redirect removed.

Service restored at: 4:06 PM EST

39
News & Announcements / RuneRebels Calvera Hotpatch (2.9.5.1)
« on: June 02, 2019, 08:54:10 pm »








Hello everyone! We hope that you guys are enjoying the new update; we've identified a few bugs that we want to squash and some quick features that we want to add, so we are happy to release this hotpatch on top of the previous update. You can find more of the details in the update contents below. :)
- The RuneRebels Dev Team







Core Engine:
Fixed a bug where the "Rocks" on Karamja weren't usable from all sides.

Commands:
Modified the right click "Lookup" option enabled with "::togglelookup" to not make the player walk up to the target.

Free to Play:
Added the "you are currently standing in a members only area" message on login to a F2P world while in a members area instead of teleporting the player to Lumbridge.

Food & Drink:
Added full support for vegetable sacks.
Fixed a bug where clicking the "fill" option on a basket with more than 5 fruits in your inventory caused a Blitz error.
Fixed a bug where adding a tomato to a basket would turn the item into an invalid "Coins" item.

Firemaking:
Fixed a bug where the "Light" option on logs would consume the item in the first slot of your inventory.

Smithing:
Added support for smithing steel studs.

Engine:
Added a ping packet timeout of 5 seconds; this should drastically reduce the amount of times your account gets "stuck online" while the client is closed or on the login screen.

Wilderness:
Fixed a bug where the Wilderness warning would appear very far away from the Wilderness, such as in Seer's Village.
Added the Wilderness warning to the underground Wilderness in Edgeville dungeon.


Code: [Select]
Marshmallow's summary for the Calvera release:

Game Engine:
RuneScape Blitz: merge 12 commits into master

Libraries:
Blitz API: merge 7 commits into master
Core AllGoFree: merge 1 commit into master

Plugins:
Areas: merge 2 commits into master
Commands: merge 11 commits into master
Core 317: merge 5 commits into master
Core Engine: merge 10 commits into master
Firemaking: merge 1 commit into master
FoodAndDrink: merge 25 commits into master
FreeToPlay: merge 7 commits into master
RuneRebels: merge 1 commit into master
Smithing: merge 8 commits into master
Wilderness: merge 4 commits into master


Total: 94 commits


40





Months had past since Ryan first entered the Quest Library, and no one had seem him for almost two months. "Do you think he died in there?" asked Bill. "He might've; Someone should maybe go check on him!" exclaimed Sean. Not more than two seconds passed before Alex came bursting through the door into the developer lounge, holding a bottle of magic dust in one hand and a developer scroll in the another. "I VOLUNTEER!" yelled Alex as he stumbled into the room. Sean and Bill were silent for a moment before they busted up laughing. "What the hell guys" said Alex. There was a moment of silence before a quacking sounds started to come from Alex's hair. "Dude, you have a freaking duckling in your HAIR" explained Bill. "OH, thats my new friend Charles! We are going on vacation to Karamja together" replied Alex. "Why Karamja?" asked Sean. "I've gotta smuggle like 1k bottles of rum for this drunk pirate so I can find his buried treasure; cya later!" said Alex as he bolted back out the door with the quacking baby duck still tangling up in his hair.




Hello players! We hope that you are having a wonderful spring. We are happy to announce yet another big addition to the RuneRebel's Quest Library, Pirate's Treasure! This continues us down the path of having all of the free to play content fully implemented in the game, and we only have two remaining quests that have to finish in order to achieve this goal. Of course we have added some additional new features and fixed some bugs along the way, and we really appreciate all the bugs that you guys have been finding. We've gained a few returning players over the last few weeks, and getting some fresh eyes on the game has found all sorts of smaller bugs that we plan to squash in future updates. We wish you the best on your journey for Hector's Treasure!
- The RuneRebels Dev Team







Item Spawns:
Added item_id_to_add field to the table.

Client:
Fixed a bug where spam clicking the music on / off button while loading could corrupt the user settings.
Removed the hover sprite from Offline worlds, since you can't actually click them.
Fixed the sprites in the World Select for Free to Play worlds.

Core AllGoFree:
Added a construction option to allow AGFProperties to be backed by a synchronized map.

Core Engine:
Fixed a bug where the Ring of Life would activate in safe areas.

Core 317:
Fixed the music and options tab having the wrong interfaces on low detail.

Commands:
Added ::lookup command to lookup a player on the highscores.
Added ::togglelookup command to toggle a right-click lookup option on other players (saves with your account).
Added ::bongrip command.

Tools:
Added CheckQuestPoints step to editor.
Added option for PlayerHasItems to store the result as the response variable.
Added an object rotation field to DynamicObjects.
Added an object type field to DynamicObjects.
Added a ShowHintIcon step to the editor.

Trading:
Added a missing warning message when attempting to trade players in the Wilderness.

Food & Drink:
Added full support for Fruit Baskets!
Fixed a bug where drinking Vodka caused a Blitz Error.

Loader:
Fixed the layout of the "Downloading Update" screen.

Skill Menus:
Fixed incorrect spelling for Nechryaels.

Engine:
Fixed a bug that made your chin disappear when wearing Lederhosen hats.
Fixed the message for when you try an attack another player outside of the Wilderness.
Fixed the message and the color of the message when you level up a skill.
Refactored how item option events are processed.
Fixed a bug where you would wield items during a cutscene.

Shops:
Fixed a bug in the shop item quantity decrement logic.

Quests:
- Added the Pirate's Treasure Quest.

Prayer:
Fixed the message for when you run out of Prayer points.

Wilderness:
Added the Wilderness warning interface when you get near the edge of the Wilderness.


Code: [Select]
Marshmallow's summary for the Calvera release:

Game Engine:
AllGoFree Login Server: merge 10 commits into master
RuneScape Blitz: merge 23 commits into master

Libraries:
AllGoFree: merge 5 commits into master
Blitz API: merge 17 commits into master
Core AllGoFree: merge 10 commits into master

Plugins:
AlexScape: merge 3 commits into master
AllStarX: merge 1 commit into master
Bank: merge 9 commits into master
Classic: merge 1 commit into master
Commands: merge 20 commits into master
Core 317: merge 7 commits into master
Core 459: merge 1 commit into master
Core 508: merge 1 commit into master
Core 562: merge 1 commit into master
Core 613: merge 1 commit into master
Core Engine: merge 13 commits into master
Documentation: merge 5 commits into master
FoodAndDrink: merge 25 commits into master
FriendActions: merge 28 commits into master
Herblore: merge 1 commit into master
ItemSpawns: merge 2 commits into master
NeoCommands: merge 6 commits into master
Prayer: merge 1 commit into master
QuestScripts: merge 2 commits into master
Quests: merge 3 commits into master
RuneRebels: merge 11 commits into master
Shops: merge 1 commit into master
SkillMenus: merge 1 commit into master
SpecialAttacks: merge 1 commit into master
TeleportStyles: merge 1 commit into master
Trading: merge 1 commit into master
UniversalScape: merge 1 commit into master
Wilderness: merge 7 commits into master


Total: 220 commits


41
News & Announcements / New Client Launcher!
« on: May 19, 2019, 08:53:24 pm »





Client Launcher
Hello players! I am very happy to announce that we have a brand new launcher for the RuneRebels game client. This updated launcher provides much greater stability for loading the client, and fixes many issues that have cropped up as we've rolled out updates to the game client itself. This includes being able to launch the client when our update server is offline instead of immediately crashing, and improved error messages for when something does go wrong so that the developers can help you identify the exact issue. We've also heavily polished the loader, fixing various layout issues with the "Download update" screen where the UI elements weren't properly centered. Lastly, we've nuked the old crusty double RR ice logo from the old cool text generator days and replaced it with a brand new Sword & Shieldusty double RR ice logo from the old cool text generator days and replaced it with a brand new Sword & Shield™ icon that looks beautiful in your dock or pinned to your taskbar!

Here is the fixed "Downloading updates" screen in all of its glory!


Download Page
Additionally, we've put together a new download page that lets you easily download the latest version of the launcher for your operating system, or any of the operating systems that we currently support! We are also working on a version of the launcher that will run on Linux, so any players out there running Linux keep an eye out for an update! Here is a screenshot of the new page:



We hope that you enjoy these updates; we will continue to try and make it as easy as possible to download and access the game. :) Also this does not count as our monthly update; we have a regularly scheduled content update coming soon as well. ;)

Game Client Launcher:
Increased the maximum memory limit of the game to 512 MB.
Fixed an issue that causes a crash on login with high detail.
Added new client icon.
Added logic to automatically add PowerPC slices to legacy Mac OS X loader.
Started producing a .app bundle for newer macOS versions that works with Java 7 and higher.
Started producing a .app bundle for newer macOS versions that has Java 8 embedded in it.
Improved the error messages when the loader encounters an issue.
Made the loader function even when a check for updates operation fails.
Added a fallback to a local cache for the client configuration if the update server is offline.
Made the loader able to start the client without an internet connection if the client has been previously launched.
Enabled automated building with Marshmallow.
Fixed the layout of the "Downloading update" screen so that the text and loading bar are properly centered.
Added a default title to the "Downloading update" window if the configuration for the client doesn%27t set it.



42
News & Announcements / Re: RuneRebels Rigel (2.9.4) - World Select!
« on: May 04, 2019, 06:09:37 pm »
Nice feature, but every time I try to log in, the client now freezes.

Ahh crap; that something that definitely needs to be fixed. What OS are you using, and do you get an error message when the crash occurs?

43
News & Announcements / RuneRebels Rigel (2.9.4) - World Select!
« on: April 30, 2019, 08:47:37 pm »








We are extremely pleased to announce a big update to the game client to make the game feel more real and make it much easier to use. We've finally added the world select feature directly to the login screen! You no longer have to hop on the website and manually type different IP addresses and ports to take advantage of one of the unique multi-world feature that RuneRebels is the few servers to truly emulate properly.

Once we near feature completeness and start to ramp up the advertising to grow the player base, we may add additional worlds as well. :)





Lastly, we've also added the "remember username" checkbox to where the old server IP and port fields used to be, so now when you fire up the old RuneRebels client you simply have to click login, type your password, and hit enter to quickly access the game!

We'll be looking to add more client quality of life features in the future, so let us know if you have any suggestions!




This month was a bit light on updates as the team was pretty busy with the usual life things, but rest assured that we have more in-game content in the pipeline for the summer!
- The RuneRebels Dev Team





Game Client:
Added World Select button
Added World Select screen
Removed server IP and port fields
Added "Remember username" checkbox
Added "Hide username" checkbox


Code: [Select]
Marshmallow's summary for the Rigel release:

Game Engine:

Libraries:

Plugins:
Areas: merge 40 commits into master
Core Engine: merge 18 commits into master
RuneRebels: merge 1 commit into master


Total: 59 commits


44
News & Announcements / RuneRebels Orion (2.9.3) - Demon Slayer!
« on: March 28, 2019, 09:09:18 pm »





"Wow, that was actually pretty fun!" exclaimed Ryan after finishing up the book for the Black Knight's Fortress Quest. "I wonder what other books are almost complete down here" he said, as he started to fumble through the remaining books that looked nearly complete. There was one dark red book sitting on the corner of the Quest Desk, with an extremely faded title. Ryan picked up the book and blew off the dust to read the title. "Demon Slayer" he read outloud as he opened up the book. This one looked like it need a lot more work than the last book, so Ryan grabbed some magical frozen pizza and a Wizard's mind bomb and got to work.




Happy Spring players! We are extremely excited to kick off the new season with yet another awesome additional to the RuneRebel's Quest Library. Today we are releasing the Demon Slayer quest, continuing towards the goal of having all of the Free to Play content implemented. We've put ton of work and effort into this Quest, and it has actually been in development for years! We can't wait for you to try it out and increase your Quest Point count. Let us know in the replies what quests you want to see next!
- The RuneRebels Dev Team







Tools:
Added aggressiveness setting to DynamicNpcs.
Allowed the teleport step to only modify the player's personalization setting.
Added a default face direction to DynamicNpcs.
Allowed CheckQuestStatus to be used in conditional text logic.
Allowed CheckDynamicPart to be used in conditional text logic.
Fixed the "Move up" and "Move down" buttons on Quest Journal dynamic text.

Karamja:
Fixed a bug where Karamjan rum would break on login due to the player "teleporting" to their saved location.
Removed all the code for the Banana trees and added them as a global object item spawn, fixing a ton of bugs.
Bananas trees actually respawn now!
Banana trees no longer flicker when picked.

Engine:
Moved "walk to" logic outside of the Client class and into it's own class.
Fixed a bug where spam clicking objects would delay the object's action.
Fixed a bug where SendMessage dialogue steps didn't have chat variables filled in.
Fixed a bug where you could remove equipment during a cutscene.
Fixed a bug where certain cutscenes could exit early and jump back into the dialogue that triggered them, causing all kinds of issues.

Item Spawns:
Moved Item Spawns to it's own plugin (instead of RuneRebels).
Added support for items that have an empty message.
Added support for Banana trees.
Fixed a bug where some Pineapple plants couldn't be picked.

Areas:
Made the Yanille areas extend up past height level 0.
Made the Varrock areas extend up past height level 0.

Npc Spawns:
Fixed some floating White Knight spawns.
Fixed Farmer Brumty spawn location.
Fixed various Varrock Castle spawns.

Objects:
Fixed various ladders and stairs in Varrock Castle.

Quests:
Added the Demon Slayer quest!
Added support for Quest triggers when entering or leaving an area.
Added a trigger to progress the Black Knight's Fortress Quest if the player enters the fortress with the correct outfit without discovering it from a guard.

Clipping:
Fixed not being able to interact with the southern portal in the top floor of the Magic Guild.

Code: [Select]
Marshmallow's summary for the Orion release:

Game Engine:
RuneScape Blitz: merge 61 commits into master

Libraries:
AllGoFree: merge 1 commit into master
Blitz API: merge 17 commits into master
Core AllGoFree: merge 2 commits into master

Plugins:
Areas: merge 88 commits into master
Bosses: merge 8 commits into master
CastleWars: merge 1 commit into master
Commands: merge 8 commits into master
Core 317: merge 4 commits into master
Core 317 Clipping: merge 3 commits into master
Core 508: merge 1 commit into master
Core Engine: merge 69 commits into master
Documentation: merge 1 commit into master
FoodAndDrink: merge 1 commit into master
ItemSpawns: merge 5 commits into master
Karamja: merge 8 commits into master
ObjectScripts: merge 1 commit into master
Prayer: merge 1 commit into master
QuestScripts: merge 22 commits into master
Quests: merge 12 commits into master
RuneRebels: merge 65 commits into master
TeleportStyles: merge 6 commits into master
WorldMap: merge 1 commit into master


Total: 386 commits


45
>Removed some NPC spawns leftover from Worldscape

ya but those floating white knights are still there
Oh crap; what are the coordinates of some of the offenders?

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