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Messages - James

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Introductions / Re: hey, it's me keegin6
« on: August 16, 2020, 11:13:50 pm »
So i just came back after several years of forgetting this server exists. i was one of the first people to play this server. (ok boomer) i've missed this whole experience of playing runescape as it was meant to be played back in 2006. please add me ingame: keegin6
My name is jordan, i'm 22 and i've played rsps's since 2007 as well i've played runescape since 2004. so yeah i'm one of the OG's and i play osrs on occasion, i really missed the times before the game got easy so i'm here to vibe, mine and make some money :)

2013, not bad ;).

Welcome back.

African American knights fortress*

News & Announcements / New Year, New Behind the Scenes!
« on: January 02, 2019, 10:43:41 pm »

Behind the Scenes! -Jan 2019-

As many of you are aware, 2018 was an exciting year for the RuneRebels development team. Not only did we accomplish our goal of one update per month, we also were able to work in a few extra things such as our Halloween and Christmas events. We started off January with a bang -- our first Double XP event in recent memory!

All of this wouldn't have been able to be accomplished without the excellent guys that I work along with, and I'm ecstatic and excited to be a part of the project again.

HOWEVER, Onur and I were discussing a few things, and it came to my attention that we don't actively involve the community in a lot of the things that goes on behind the scenes. Formerly, we had a Future Updates board that was reserved for Donators, but it has since become a dead zone. Instead of restricting the Future Updates posts to Donors only, we've decided to open it up and just do a monthly behind the scenes.

There is a lot going on in the development kitchen currently, and here is what we anticipate to bring to you in the January update:

1. Slayer Bugfixes

We're aware that Slayer came sometimes be a pain. Getting tasks that seem way below you constantly, tasks that aren't even completable, tasks that when you kill your assignment don't count towards it; we get it. Onur is currently working on the tasks themselves, while Ryan is currently working on a weighting system for tasks. We anticipate this to be done this month, however, due to time constraints it may have to be pushed back.

2. More DOORS YAY!111!!1 (oh, and NPCs too!)

On my to-do list for the month is working on doors for a new area that we hope to introduce in the coming months. I can't go too much into detail, but it's something the entire development team is really excited for!

3. Some new tools for the Quest Editor! (Sean's Fav :D)

Ryan is also working on some new tools to help Sean, Gustav, and Bill work on a few quests. There are a couple that are almost ready that are held up by one or two things, with most of them being held up on a Cutscene Editor to help produce the small cutscenes that you would see in the old 2006 quests. We hope to have this done in January, and if it's done early enough, another quest launched. But again, no promises!

4. And finally, this is more to brag about our development progress this year.

Even though some of the updates looked small, there was A LOT of work done on the backend. In our GitLab development dashboard, the development team as a whole closed 485 tickets this year. Let's shoot for 600 this year and go from there!

Thanks for taking the time to read this guys.

luv u

-Jems and the AGF Development team

Rants / Re: Lock Pl0x
« on: December 15, 2018, 08:17:36 pm »
Onur, or someone with forum powers, pl0x lock this thread.

You got it, boss!

Report a Bug / Other Prince Ali Rescue
« on: December 02, 2018, 11:03:17 pm »
Please report all of the bugs you're having with Prince Ali Rescue here so we can have our exterminators exterminate them :)

News & Announcements / Re: RuneRebels Castalia (2.8) - Rescue Mission
« on: November 30, 2018, 10:41:57 pm »
holy shit I thought James was that dad who goes out to buy cigarettes one day and never comes back

11/10 updoot as always gentlemen

hard liquor one day and never comes back*

RuneRebels Media / Re: 1 more level to go!
« on: November 28, 2018, 11:46:07 pm »
You can do it Duggy!

News & Announcements / Re: Outage (Nov 7, 2018: 11:22 PM CST)
« on: November 07, 2018, 10:52:03 am »

News & Announcements / Outage (Nov 7, 2018: 11:22 PM CST)
« on: November 07, 2018, 12:27:03 am »
We're currently experiencing an outage due to System Maintenance by our ISP. Should be resolved shortly. Thanks for your patience guys!

General / Howdy Pardners'
« on: November 05, 2018, 11:40:43 am »
It's nice to see some development picking up around here. Just dropping in to say hello.

General / Re: Where are the players from?
« on: February 04, 2017, 02:38:48 pm »

General / Re: Official RuneRebels Twitter Accounts!
« on: February 04, 2017, 12:25:07 pm »
You can read some of the old Dev funny tweets @Tech_Devs (JT runs the account, now) it's some funny stuff lol.

RuneRebels Media / Re: It's a bird! It's a plane! It's, it's.... Prayer?!
« on: January 27, 2017, 09:12:43 am »
I'm just happy to be #5 :D

News & Announcements / Behind the scenes! (RuneRebels Aries)
« on: January 23, 2017, 09:38:15 pm »


Sup, guys! I'm sure you're all enjoying having a new skill; But, while you guys and petter are busy grinding that xp away, we've been busy squashing all of these pesky bugs that have come with the release!

While Ryan has been busy with the actual coding and fixing of the bugs, our new Bug Report Masters have been busy putting everything into our centralized Gitlab area for proper sorting. Dev Sean has been busy fixing some bugs and messing around with some quests while Bill is hard at work on his super secret project. Onur has been busy with some general dev work, and Petter has been laying the foundation for site revamp. RiiPiin has been playing around with Agility and getting the formulas correct and bugs squashed. While all these bugs have been getting squashed, I've (James) been busy filling in some gaping holes in the RR world. Most notably, the areas around Castle Wars including the Ogre areas:

and also the Z.M.I areas:

We've got lots of stuff in the pipeline for the next couple of weeks/months, but please keep in mind that Aries is more or less just a bug fix update, with some content. We feel that's the best way to keep dev going -- a major release, and a minor release or two following. But for now, have fun getting them Agility capes!

-The RR Dev Team 

They didn't have this in 2006, you had to actually go back and switch worlds manually :p

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