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Topics - Slangin

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1
RuneRebels Media / WARNING, YOU CAN'T UNSEE THIS CARTOON
« on: February 06, 2017, 10:33:46 pm »


Selling booty smacks 50k each

2
Todo / Other SLANGIN'S BULKY BUG LIST
« on: January 17, 2017, 06:54:55 pm »
RuneRebels

Here's a little mini-project that I’ve thrown together.

Instead of deciphering through old forum posts, here’s a compiled list of bugs that can be used as a reference as to what the community finds and what the developers know.

I’ll do my best to update this and keep it as up to date as possible but I need help from folks who are online playing and experiencing these bugs.  Report new bugs, and I’ll update this. If I miss something, roast me alive with a comment.

If I mistakenly put a fixed bug in here, please correct me and I will fix the post.

Enjoy, Kudos are given at the end.



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Attack, Strength, Defense / Melee


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Ranged


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Prayer


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Magic


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Runecrafting


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Hitpoints


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Agility


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Herblore


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Thieving


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Crafting


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Fletching


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Slayer


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Mining


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Smithing


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Fishing


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Cooking


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Firemaking


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Woodcutting


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Farming



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NPCs


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World Spawns / Miscellaneous



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Kudos

3
Suggestions, Compliments, And Questions / A Few Post Update Suggestions
« on: January 13, 2017, 10:51:57 pm »
Been thinking a lot about the server recently. If you don't care to read, comment on the last sentence in bold.

I'm sure these suggestions have been brought up from time to time again, but our player base is small and lacking for the potential this server holds, and these suggestions will do nothing but breathe much needed life into RuneRebels.

However, the communities priority is seeing content added into the live game. This is good, things are being worked at rates we've never seen before. I think we as a community can take a moment to thank the developers for devoting their time into this game. Thank-you.

I too agree we need some new content in-game, but we can't let our forum fester.


Let's stop beating around the bush.

We need a new website design.

- The blatant use of a forum template suffices for basic RSPS's when time doesn't allow for something better to be crafted. I'm a frequent viewer of the 'Deep Web Browsing' series of videos on Youtube, and you'd be surprised how many child porn, snuff cave, 'red room', and other wretched websites share this forum layout.
Another point is that when returning players revisit the site, what do you think is their first thought upon entering the same webpage they once got bored of and left? Not everyone is as dedicated to this game as you are. We need to entice them to stay with interesting, original content both in-game and online.

I don't mean to throw anybody under the bus but Onur is an absolutely amazing website designer, and from seeing pieces of his work that he quickly jumbles together for clients, I could hardly imagine what RuneRebels would look like if he were to spend time working on a site.

I mean don't take my word for it, take an hour or so to find the current most active private servers, then browse their sites a bit. Sure we have everything we need in this forum setup, but some of these websites are clearly better and more active with plugins like TeamSpeak.

I'll hold off on the other suggestions for later. After writing this up, I'm interested in how you guys would feel about updating the website once content updates have been rolled out.




4
Selling / Selling Nature Runes
« on: December 18, 2016, 08:32:18 pm »
     450gp Each

There's the stock & there's more on the way!

Message me here, in-game, or in the RR Teamspeak.

5
General Media & Graphical Design / It's starting to feel a lot like
« on: November 29, 2014, 12:42:04 pm »
With Monday being December first and all...


6
RuneRebels Media / LET ME GUESS, SOMEONE STOLE YOUR SWEET ROLL?
« on: November 10, 2014, 06:07:21 pm »


First of many I hope.

8
Off Topic / More important than what you are doing
« on: October 24, 2014, 12:56:34 pm »


Muricas finest astronomer at work

9
So I went ahead and bought you this!


10
Report a Bug / Compiled List of Magic Skill Bugs
« on: August 31, 2014, 06:48:21 pm »
Magic is by far the weakest of the three types of combat, and perhaps could use a bit of a tune-up  8). I decided to put all of these bugs in one place rather than having them scattered among old Bug Report posts. Credits will be given where necessary.

Hopefully I got them all and I will add more as I stumble across them.


Interface Bugs;
  • Slayer's Staff shows incorrect auto-cast spells.
  • The Magic Guide shows armors not in this current revision.
  • The Mud Staff and Mystic Mud Staff are missing a graphics in the Magic Guide.
  • Teleporting then quickly clicking the bank allows you to use the bank after you have teleported.


Spell Casting Bugs;
  • Spell casting sometimes pulls you towards an NPC when it shouldn't.
  • Changing an article of clothing stops your auto cast
  • Bones to Peaches is available without the Mage Arena Minigame, where you buy it.
  • Confuse, Weaken, Curse, Vulnerability, Enfeeble, and Stun can be casted multiple times instead of once then sending the message that is something like, "This enemy has already been weakened."
  • Ape Atoll Teleport can be used without any quest completion. It also places you in a trap.
  • Trollheim Teleport can be used without any quest completion. Places you in the middle of a maze, probably a trap.
  • Magic Dart has an incorrect hit formula. It should hit 10 plus the first digit of you Magic level. For example, if i had 60 magic, my max hit with Magic Dart should be 16. 70, 17. 80, 18 and so on.
  • Every so often Crumble Undead's animation will show twice really fast, but splashes once.
  • Teleporting only has one set of coordinates where it should have like 6 or 7 all in the general area.


Stance Bugs;
  • Staffs are held to close to the body, arm should be extended outward from the player more.


Spell Animation Bugs;
  • I believe enchanting an onyx has a weird action and the necklace lifting animation is weird.


Armor Bugs;
  • Mystic doesn't have a defense requirement to wear.


Shop Bugs;
  • Wizard's Guild magic shop has incorrect rune inventory amounts. Unless something in this shop changed from 2006 to 2007 the runes are as follows, Air Rune = 5000, Water Rune = 5000, Fire Rune = 5000, Earth Rune = 5000, Mind Rune = 5000, Body Rune = 5000 (All currently 1000) Soul Rune = 250, Blood Rune = 250 (Both are at 50) Death Rune = 250, Law Rune = 250 (Both are at 100).



11
Buying / Magic Runes
« on: June 29, 2014, 10:24:37 am »
Runes such as (but not limited to);



Nature Runes: 500  each

Soul Runes: 500 each

Blood Runes: 400 each

Law Runes: 300 each

Death Runes: 300 each

Chaos Runes: 150 each

Air, Fire, and Water Runes: 25 each


Find me as you please.


12
Goals & Achievements / That Road to 99 Magic.
« on: June 29, 2014, 10:04:57 am »
Guess this is where I start the countdown;

   6/28/14

6/29/14

Yeah, so I kind of missed the picture. Here's a shitty rendition of what it looked like the split second i saw it
6/29/14

6/29/14

7/1/14

8/17/14 (I'm Back)

8/20/14

8/24/14

8/28/14

9/2/14

11/30/2014


13
Todo / Weapons without Animations
« on: May 13, 2014, 04:24:21 pm »
Here's a list of Weapons that lack animations. Please feel free to comment with findings or corrections, Thank-you!

Obsidian Weapons
{ Mace, Staff, Maul (Equip Stance), 3 Blade Sword, and possibly the knife. } Note the Rings will be updated as a part of ranged. }

Slayer Weapons
{ Leaf Bladed Spear (Thanks Charles), and probably the Slayer's Staff. }

Misc.
{ Machete, Rubber Chicken }

Crafting Weapons
{ Silver Sickle }

14
Todo / Bank Slot Shifting
« on: April 18, 2014, 12:24:17 am »
In 2006, correct me if I'm wrong, the bank slots didn't shift as you take an item out. The bank slots would stay blank as the last item of a stack is removed, then shift after the bank screen is closed.

15
General / And you thought the ghost problem was bad then..
« on: April 09, 2014, 10:48:38 am »

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