RuneRebels

General => Suggestions, Compliments, And Questions => Started by: sunshine721 on March 22, 2015, 02:22:20 am

Title: Quests and related Gear
Post by: sunshine721 on March 22, 2015, 02:22:20 am
Make gear not require quests to use.....
Why?

1. We can't do the quests.
2. This is a Pserver.
3. People would leave when they find out they cant, EVER, use some items because of something so simple specialy when almost ever other server has removed the quest requirement for items.
4. Several areas of the game are locked because they require quests to get in.


Also, another suggestion.
If you can change the rewards for quests so it is more enticing to wanna do them.

With something that is quite a major game play changer that's bugged out or whatever. Not many people will want to stay on the server not to mention donate.
Title: Re: Quests and related Gear
Post by: Brothership on March 22, 2015, 08:31:17 am
This is a strict remake of 2006 runescape. This question has been here before and the answer will be the same: No.
Title: Re: Quests and related Gear
Post by: Slayer on March 22, 2015, 01:09:01 pm
Make gear not require quests to use.....
Why?

1. We can't do the quests.
2. This is a Pserver.
3. People would leave when they find out they cant, EVER, use some items because of something so simple specialy when almost ever other server has removed the quest requirement for items.
4. Several areas of the game are locked because they require quests to get in.


Also, another suggestion.
If you can change the rewards for quests so it is more enticing to wanna do them.

With something that is quite a major game play changer that's bugged out or whatever. Not many people will want to stay on the server not to mention donate.
thats why this is a beta :)
Title: Re: Quests and related Gear
Post by: sunshine721 on March 23, 2015, 01:11:09 am
This is a strict remake of 2006 runescape. This question has been here before and the answer will be the same: No.

So having gear un-usable because of quests is how jagex had it in 06?
How the hell does making certain stuff usable/attainable stop this from being a 06 remake?
The items in question were usable and attainable in 06........ 

I'm not asking to add all the newer items or places or anything.
I don't see how what I suggested makes it so far from a  "strict 06 remake"
And if it was a "strict" 06 remake. Then why can't we do the quest for rune pl8? etc etc.   I'm not trying to be a smart ass, I'm just being realistic.... sorry if being realistic makes you so uptight/angry or whatever. But its a suggestion and a simple observation of a newcomer to the server so I believe my opinion is a reliable source as to what other newcomers might see/think.
Title: Re: Quests and related Gear
Post by: Brothership on March 23, 2015, 06:39:01 am
This is a strict remake of 2006 runescape. This question has been here before and the answer will be the same: No.

So having gear un-usable because of quests is how jagex had it in 06?
How the hell does making certain stuff usable/attainable stop this from being a 06 remake?
The items in question were usable and attainable in 06........ 

I'm not asking to add all the newer items or places or anything.
I don't see how what I suggested makes it so far from a  "strict 06 remake"
And if it was a "strict" 06 remake. Then why can't we do the quest for rune pl8? etc etc.   I'm not trying to be a smart ass, I'm just being realistic.... sorry if being realistic makes you so uptight/angry or whatever. But its a suggestion and a simple observation of a newcomer to the server so I believe my opinion is a reliable source as to what other newcomers might see/think.
Didnt mean to be uptight. Ive been here for almost 2 years now and i just want you to know that they dont want to release anything before its perfect.

As to your next question: Quest making is extremely hard as the quest editor is broken, and as we dont even have any full-time devs as we used to before, the quest thing just wont happen anytime soon.
Title: Re: Quests and related Gear
Post by: sunshine721 on March 23, 2015, 10:55:54 am
This is a strict remake of 2006 runescape. This question has been here before and the answer will be the same: No.

So having gear un-usable because of quests is how jagex had it in 06?
How the hell does making certain stuff usable/attainable stop this from being a 06 remake?
The items in question were usable and attainable in 06........ 

I'm not asking to add all the newer items or places or anything.
I don't see how what I suggested makes it so far from a  "strict 06 remake"
And if it was a "strict" 06 remake. Then why can't we do the quest for rune pl8? etc etc.   I'm not trying to be a smart ass, I'm just being realistic.... sorry if being realistic makes you so uptight/angry or whatever. But its a suggestion and a simple observation of a newcomer to the server so I believe my opinion is a reliable source as to what other newcomers might see/think.
Didnt mean to be uptight. Ive been here for almost 2 years now and i just want you to know that they dont want to release anything before its perfect.

As to your next question: Quest making is extremely hard as the quest editor is broken, and as we dont even have any full-time devs as we used to before, the quest thing just wont happen anytime soon.

That is exactly my point......
When the items require quests to use them, but because it is hard to get quests to work.
Why not, in the mean time, have the items not require the quest to be done to use it?
Rather then leaving the item useless.

Similar to the whole boss thing. Because that does mean a lot of the higher tier/late game gear is unobtainable which will make a lot of new comers think "server doesn't even have the content of a 06 server".  So a compromise is needed to compensate it.

There needs to be a way to get said things, and actually use them.
People want the classic old school, but when there are things that are in the way of that. Work a rounds are needed, I'm just saying.
Title: Re: Quests and related Gear
Post by: Brothership on March 23, 2015, 10:58:31 am
This is a strict remake of 2006 runescape. This question has been here before and the answer will be the same: No.

So having gear un-usable because of quests is how jagex had it in 06?
How the hell does making certain stuff usable/attainable stop this from being a 06 remake?
The items in question were usable and attainable in 06........ 

I'm not asking to add all the newer items or places or anything.
I don't see how what I suggested makes it so far from a  "strict 06 remake"
And if it was a "strict" 06 remake. Then why can't we do the quest for rune pl8? etc etc.   I'm not trying to be a smart ass, I'm just being realistic.... sorry if being realistic makes you so uptight/angry or whatever. But its a suggestion and a simple observation of a newcomer to the server so I believe my opinion is a reliable source as to what other newcomers might see/think.
Didnt mean to be uptight. Ive been here for almost 2 years now and i just want you to know that they dont want to release anything before its perfect.

As to your next question: Quest making is extremely hard as the quest editor is broken, and as we dont even have any full-time devs as we used to before, the quest thing just wont happen anytime soon.

That is exactly my point......
When the items require quests to use them, but because it is hard to get quests to work.
Why not, in the mean time, have the items not require the quest to be done to use it?
Rather then leaving the item useless.

Similar to the whole boss thing. Because that does mean a lot of the higher tier/late game gear is unobtainable which will make a lot of new comers think "server doesn't even have the content of a 06 server".  So a compromise is needed to compensate it.

There needs to be a way to get said things, and actually use them.
People want the classic old school, but when there are things that are in the way of that. Work a rounds are needed, I'm just saying.
Well, this would be a good idea if we actually had someone working on the server right now. Runerebels has been to the grave and back before but jagex releasing 07 to free players just seems like the final killing blow.
Title: Re: Quests and related Gear
Post by: sunshine721 on March 23, 2015, 07:18:13 pm
Not entirely. You still have to pay for members for osrs.
The more pressing issues need to be fixed, tweaked and then the word put out there, and I'm sure people would come back easily.

Quests and other stuff can be slowly introduced.

I'd help them do it, not that I know a lot about dev'ing a rs server but cant be too hard to do the smaller things.
Title: Re: Quests and related Gear
Post by: Brothership on March 24, 2015, 04:01:24 am
Not entirely. You still have to pay for members for osrs.
The more pressing issues need to be fixed, tweaked and then the word put out there, and I'm sure people would come back easily.

Quests and other stuff can be slowly introduced.

I'd help them do it, not that I know a lot about dev'ing a rs server but cant be too hard to do the smaller things.
That is a great idea and we have had it before. It would work really well if it wasnt so that the only one that can really "develop" this server is Ryan. Its not possible to do anything to the server without ryan and as Austin said Ryan is busy with other things right now.

We're sorry
Title: Re: Quests and related Gear
Post by: James on March 27, 2015, 09:40:20 am
Yes, unfortunately we have other projects going on and are not currently looking for developers. When it comes to implementing items without quests, we've researched and polled it before, and it's always turned out the same.
Title: Re: Quests and related Gear
Post by: realitycheck on March 27, 2015, 09:02:01 pm
Yes, unfortunately we have other projects going on and are not currently looking for developers. When it comes to implementing items without quests, we've researched and polled it before, and it's always turned out the same.


Any insight into the projects? (if personal, understood)

Is this maybe the time to just "release" the rest of the game?  I think we can mutually agree that this particular project is officially dead - and it was a great run for the entire crew that put this together.  By unlocking the restricted areas and armor/weapons, if anyone wants to continue playing here, there will be a little more to do.  Of course I don't know everything that goes into just "opening" the game up - and it may be impossible without tons of additional coding - but just a thought.

Good luck on those other projects!
Title: Re: Quests and related Gear
Post by: sunshine721 on March 28, 2015, 04:40:32 am
Yes, unfortunately we have other projects going on and are not currently looking for developers. When it comes to implementing items without quests, we've researched and polled it before, and it's always turned out the same.

So, you prefer to leave items UN-obtainable or UN-useable until you get the relevant quests/bosses working, while you are working on an entirely different project...

Would of hoped you would want to revive the rebels server, but alas no avail.
Title: Re: Quests and related Gear
Post by: James on March 28, 2015, 11:51:30 am
Yes, unfortunately we have other projects going on and are not currently looking for developers. When it comes to implementing items without quests, we've researched and polled it before, and it's always turned out the same.

So, you prefer to leave items UN-obtainable or UN-useable until you get the relevant quests/bosses working, while you are working on an entirely different project...

Would of hoped you would want to revive the rebels server, but alas no avail.

So, what you are wanting is for us to just spawn everyone whips, dragon weapons, and the like? Because really with the way the plugins are laid out, that'd be the only way to release them without programming the rest of the NPCs, bosses, and quests. Even then, they wouldn't be weildable. I'm not saying that RR won't be revived sometime in the future, but with all of us working on other things on top of balancing life, it's on the back burner for now.

When it comes to the other project I can't give specifics. I can say though that it is not an RSPS.
Title: Re: Quests and related Gear
Post by: Wirt on March 28, 2015, 06:52:39 pm
everything is fine the way it is.
Title: Re: Quests and related Gear
Post by: sunshine721 on April 02, 2015, 12:03:12 am
Yes, unfortunately we have other projects going on and are not currently looking for developers. When it comes to implementing items without quests, we've researched and polled it before, and it's always turned out the same.

So, you prefer to leave items UN-obtainable or UN-useable until you get the relevant quests/bosses working, while you are working on an entirely different project...

Would of hoped you would want to revive the rebels server, but alas no avail.

So, what you are wanting is for us to just spawn everyone whips, dragon weapons, and the like? Because really with the way the plugins are laid out, that'd be the only way to release them without programming the rest of the NPCs, bosses, and quests. Even then, they wouldn't be weildable. I'm not saying that RR won't be revived sometime in the future, but with all of us working on other things on top of balancing life, it's on the back burner for now.

When it comes to the other project I can't give specifics. I can say though that it is not an RSPS.

What? hahaha. Where did I say spawn the items??
Changing drops of a monster, and making the drop rate low. Isn't hard. There are .exe tools that can do it for you....
At least for just a band-aid fix until you guys start working on the server again. 
There are a lot of items that don't need quests to be completed to actually wear. Only need quest to get, or a boss. (I'm sure u know which ones need, and which ones that don't need quests to actually wear.)

"Putting drops onto another monster would make it too easy for players to get it."
Not if you either, take a monster that has very few numbers like imps and make the drop rate very low. Barely get to kill the monster, and low drop rate. Or put it onto a monster that you can't kill at all early like a slayer monster.
There are a lot of different ways you can do it.
Title: Re: Quests and related Gear
Post by: Stuart on April 02, 2015, 07:03:53 pm
Yes, unfortunately we have other projects going on and are not currently looking for developers. When it comes to implementing items without quests, we've researched and polled it before, and it's always turned out the same.

So, you prefer to leave items UN-obtainable or UN-useable until you get the relevant quests/bosses working, while you are working on an entirely different project...

Would of hoped you would want to revive the rebels server, but alas no avail.

So, what you are wanting is for us to just spawn everyone whips, dragon weapons, and the like? Because really with the way the plugins are laid out, that'd be the only way to release them without programming the rest of the NPCs, bosses, and quests. Even then, they wouldn't be weildable. I'm not saying that RR won't be revived sometime in the future, but with all of us working on other things on top of balancing life, it's on the back burner for now.

When it comes to the other project I can't give specifics. I can say though that it is not an RSPS.

What? hahaha. Where did I say spawn the items??
Changing drops of a monster, and making the drop rate low. Isn't hard. There are .exe tools that can do it for you....
At least for just a band-aid fix until you guys start working on the server again. 
There are a lot of items that don't need quests to be completed to actually wear. Only need quest to get, or a boss. (I'm sure u know which ones need, and which ones that don't need quests to actually wear.)

"Putting drops onto another monster would make it too easy for players to get it."
Not if you either, take a monster that has very few numbers like imps and make the drop rate very low. Barely get to kill the monster, and low drop rate. Or put it onto a monster that you can't kill at all early like a slayer monster.
There are a lot of different ways you can do it.
This server isn't setup like others you may be thinking of. The drop system, and all other systems are edited through databases through the website and through Ryan. Not even I know how it all works, just the infraction and logs part of it all.

But at that, like they said even if they add the drops, they need to remove the requirements for the items which isn't exactly pure plugin or database related. A lot of the items have requirements set through the code itself which means Ryan (the master at not being here when we need him) can do.
Title: Re: Quests and related Gear
Post by: sunshine721 on April 03, 2015, 03:38:07 am
This server isn't setup like others you may be thinking of. The drop system, and all other systems are edited through databases through the website and through Ryan. Not even I know how it all works, just the infraction and logs part of it all.

But at that, like they said even if they add the drops, they need to remove the requirements for the items which isn't exactly pure plugin or database related. A lot of the items have requirements set through the code itself which means Ryan (the master at not being here when we need him) can do.

1. Not a lot of them have requirements other then levels. About 8 of the 20-30 missing late game items need quests.
2. If they can, you can set quest finished in character saves or on the default character settings. Which I'm sure that, and all the other changes are do-able or what is the point at all in their "server setup"? lol
3. It's more the lack of development/time put into the server at the moment that is the issue. Like they said, they ain't even working on this server at all at the moment. They are working on an entirely different thing, which just gives the sense of lack of motivation to even work on this server, which in turn makes for no changes/fix's, which in turn leads to people leaving.
Title: Re: Quests and related Gear
Post by: Slangin on April 03, 2015, 08:45:52 am
Not to be an ass kiss but when they did update things, most of the community whined at the bugs or the incompleteness.

But like Riipiin said, Ryan is the only one who can make the majority of changes regardless of how simple they may seem, and Ryan has an awful case of saying he will do things then disappearing. This has proved frustrating (and has been the result of multiple staff resignations) to us all. If you dig through the forums you will see this for yourself, but
3. It's more the lack of development/time put into the server at the moment that is the issue.
you seem to know that already.
 
Title: Re: Quests and related Gear
Post by: sunshine721 on April 03, 2015, 01:19:43 pm
Not to be an ass kiss but when they did update things, most of the community whined at the bugs or the incompleteness.

But like Riipiin said, Ryan is the only one who can make the majority of changes regardless of how simple they may seem, and Ryan has an awful case of saying he will do things then disappearing. This has proved frustrating (and has been the result of multiple staff resignations) to us all. If you dig through the forums you will see this for yourself, but
3. It's more the lack of development/time put into the server at the moment that is the issue.
you seem to know that already.

No matter what is done, there will always be people who don't like changes/updates made. That is a part of running any sort of service.
And if Ryan can't handle that he should of never started a server. Which brings me to my point, if he wanted to revive this "project" he could of done so ages ago but because he hasn't the community is dead.
And promises of it being revived just come across with no meaning because of the lack of attention the server has gotten.

The first thing I got told when I started here was "There hasn't been an update in 2 years" which, true or not, is sad that a player would feel the need to mention that to a new player.

I think most of you believe I am "having a go" at the server/owners. Don't take what I'm saying the wrong way. I love the idea this server holds, I'm just saying it needs more work and I don't believe it really will get revived to much of a point when the owners themselves, like you said Slangin, say they will fix/revive it but then are nowhere to be seen.

My point is, this server could go a LONG WAY and easily have a huge flow of players once the main things are fixed OR a temp compromise is made. Why do I think that? Well, firstly don't have to pay for members so there is a lot more you can do without having to spend money. Second, leveling is obviously quicker then osrs but not so fast that its too quick/easy to get maxed.
Title: Re: Quests and related Gear
Post by: Slayer on April 03, 2015, 03:42:10 pm
Not to be an ass kiss but when they did update things, most of the community whined at the bugs or the incompleteness.

But like Riipiin said, Ryan is the only one who can make the majority of changes regardless of how simple they may seem, and Ryan has an awful case of saying he will do things then disappearing. This has proved frustrating (and has been the result of multiple staff resignations) to us all. If you dig through the forums you will see this for yourself, but
3. It's more the lack of development/time put into the server at the moment that is the issue.
you seem to know that already.

No matter what is done, there will always be people who don't like changes/updates made. That is a part of running any sort of service.
And if Ryan can't handle that he should of never started a server. Which brings me to my point, if he wanted to revive this "project" he could of done so ages ago but because he hasn't the community is dead.
And promises of it being revived just come across with no meaning because of the lack of attention the server has gotten.

The first thing I got told when I started here was "There hasn't been an update in 2 years" which, true or not, is sad that a player would feel the need to mention that to a new player.

I think most of you believe I am "having a go" at the server/owners. Don't take what I'm saying the wrong way. I love the idea this server holds, I'm just saying it needs more work and I don't believe it really will get revived to much of a point when the owners themselves, like you said Slangin, say they will fix/revive it but then are nowhere to be seen.

My point is, this server could go a LONG WAY and easily have a huge flow of players once the main things are fixed OR a temp compromise is made. Why do I think that? Well, firstly don't have to pay for members so there is a lot more you can do without having to spend money. Second, leveling is obviously quicker then osrs but not so fast that its too quick/easy to get maxed.
It's always been like this, nothing is going to change the fact that its doomed to be dead, just go through these posts. Every now and then  someone new joins, tells everyone the obvious and within a few months that same guy is no where to be found. Rr has had it's glory a long time ago, just check the playernumbers, 19k isnt nothing

Title: Re: Quests and related Gear
Post by: edub on April 04, 2015, 11:54:29 am

It's always been like this, nothing is going to change the fact that its doomed to be dead, just go through these posts. Every now and then  someone new joins, tells everyone the obvious and within a few months that same guy is no where to be found. Rr has had it's glory a long time ago, just check the playernumbers, 19k isnt nothing

We certainly had our glory days after ProjectRS06 shut down and right before oldschool runescape was released but that doesn't mean we can't have those days again. At the same time though its hard for people to want to join a server that isn't really supported anymore, maybe that aspect will change at some point but until then were kind of stuck in "limbo" since the glory days because of a decline in playerbase plus a lack of updates.
Title: Re: Quests and related Gear
Post by: James on April 04, 2015, 01:27:56 pm
Actually, it's not as easy going into the character logs and typing true on a quest definition. The way our quests are set up are in steps, so different quests may have 5-7 steps. We would have to go into each character file (since they're set up in a database, not .txt files like you see in most sources you download) and "complete" each step for the quests that are required.

That's just not something we can do at this moment. The project will more than likely be revived at some point, but with other things going on and Ryan being busy with college, Kevin with his promotion, and me just overall being busy, it's just not possible at this time.
Title: Re: Quests and related Gear
Post by: sunshine721 on April 05, 2015, 05:31:35 am
Actually, it's not as easy going into the character logs and typing true on a quest definition. The way our quests are set up are in steps, so different quests may have 5-7 steps. We would have to go into each character file (since they're set up in a database, not .txt files like you see in most sources you download) and "complete" each step for the quests that are required.

That's just not something we can do at this moment. The project will more than likely be revived at some point, but with other things going on and Ryan being busy with college, Kevin with his promotion, and me just overall being busy, it's just not possible at this time.

If its flags in a database, be is mysql or mssql, that's just as easy as a .txt lol.
I doubt it could be harder then reverse engineering a md5, then random hexdecimal values to get a item id, magic enchants, sockets etc etc in a dekaron database.

And the fact that you guys are apparently "working on another project" you clearly have at least some spare time to be working on something, but you guys have chosen to work on something completely different. I just hope its not a server for some other game or anything because it will more then likely have the same issue eventually since there is clearly no "balance" or "enthusiasm" in either of your lives to continue with this project. Be it cuz it has died, or old that's irreverent and besides the point.

I'm not going to bother trying to get you guys to work on this server, since that will just not happen. Good luck in your endeavors.
Title: Re: Quests and related Gear
Post by: edub on April 05, 2015, 12:45:43 pm
Actually, it's not as easy going into the character logs and typing true on a quest definition. The way our quests are set up are in steps, so different quests may have 5-7 steps. We would have to go into each character file (since they're set up in a database, not .txt files like you see in most sources you download) and "complete" each step for the quests that are required.

That's just not something we can do at this moment. The project will more than likely be revived at some point, but with other things going on and Ryan being busy with college, Kevin with his promotion, and me just overall being busy, it's just not possible at this time.

If its flags in a database, be is mysql or mssql, that's just as easy as a .txt lol.
I doubt it could be harder then reverse engineering a md5, then random hexdecimal values to get a item id, magic enchants, sockets etc etc in a dekaron database.

And the fact that you guys are apparently "working on another project" you clearly have at least some spare time to be working on something, but you guys have chosen to work on something completely different. I just hope its not a server for some other game or anything because it will more then likely have the same issue eventually since there is clearly no "balance" or "enthusiasm" in either of your lives to continue with this project. Be it cuz it has died, or old that's irreverent and besides the point.

I'm not going to bother trying to get you guys to work on this server, since that will just not happen. Good luck in your endeavors.

Everyone has there own lives outside of runerebels. The devs clearly work on this when they have free time or not much else going on. This is a 3 year+ project in the making so of course there's going to be periods where work is being done and periods where work isn't being done, that's just how things are. As I full time college student with a part time job and a full time job when I am off school I understand. I struggle to make time for runerebels as well. Between exams, hw, my girlfriend and other things it's hard to find time to play honestly. If they don't to work on the server right now that's there decision and while some may not like it, I can at least respect it because I am the same way with being busy with things. If runerebels has proved one thing it is that it will be around for a long time.
Title: Re: Quests and related Gear
Post by: Stuart on April 05, 2015, 03:11:24 pm
Actually, it's not as easy going into the character logs and typing true on a quest definition. The way our quests are set up are in steps, so different quests may have 5-7 steps. We would have to go into each character file (since they're set up in a database, not .txt files like you see in most sources you download) and "complete" each step for the quests that are required.

That's just not something we can do at this moment. The project will more than likely be revived at some point, but with other things going on and Ryan being busy with college, Kevin with his promotion, and me just overall being busy, it's just not possible at this time.

If its flags in a database, be is mysql or mssql, that's just as easy as a .txt lol.
I doubt it could be harder then reverse engineering a md5, then random hexdecimal values to get a item id, magic enchants, sockets etc etc in a dekaron database.

And the fact that you guys are apparently "working on another project" you clearly have at least some spare time to be working on something, but you guys have chosen to work on something completely different. I just hope its not a server for some other game or anything because it will more then likely have the same issue eventually since there is clearly no "balance" or "enthusiasm" in either of your lives to continue with this project. Be it cuz it has died, or old that's irreverent and besides the point.

I'm not going to bother trying to get you guys to work on this server, since that will just not happen. Good luck in your endeavors.
It really isn't as easy as editing a .txt file. SQL, even with the proper setup which makes editing SQL easier, is still tedious to edit.

The project will hopefully be revived. And no, their new project is not another server, in fact its something much more than that. I do know, but am not allowed to tell you all. It should help with funding RuneRebels and AGF in general.
Title: Re: Quests and related Gear
Post by: sunshine721 on April 06, 2015, 01:01:56 am
Everyone has there own lives outside of runerebels. The devs clearly work on this when they have free time or not much else going on. This is a 3 year+ project in the making so of course there's going to be periods where work is being done and periods where work isn't being done, that's just how things are. As I full time college student with a part time job and a full time job when I am off school I understand. I struggle to make time for runerebels as well. Between exams, hw, my girlfriend and other things it's hard to find time to play honestly. If they don't to work on the server right now that's there decision and while some may not like it, I can at least respect it because I am the same way with being busy with things. If runerebels has proved one thing it is that it will be around for a long time.

No, they don't work on this when they got spare time. Like they have said in this thread alone several times, it is on the back burner as they are working on a completely different project that isn't related to RR at all. And i can respect it too, my point is there is no effort given to work on it themselves, or find someone that can in the mean time.

It really isn't as easy as editing a .txt file. SQL, even with the proper setup which makes editing SQL easier, is still tedious to edit.

The project will hopefully be revived. And no, their new project is not another server, in fact its something much more than that. I do know, but am not allowed to tell you all. It should help with funding RuneRebels and AGF in general.

Editing a sql database is easy actually... if you know how to write a querry lol.
And yea, hopefully it will be.
Title: Re: Quests and related Gear
Post by: James on April 06, 2015, 02:22:43 am
Everyone has there own lives outside of runerebels. The devs clearly work on this when they have free time or not much else going on. This is a 3 year+ project in the making so of course there's going to be periods where work is being done and periods where work isn't being done, that's just how things are. As I full time college student with a part time job and a full time job when I am off school I understand. I struggle to make time for runerebels as well. Between exams, hw, my girlfriend and other things it's hard to find time to play honestly. If they don't to work on the server right now that's there decision and while some may not like it, I can at least respect it because I am the same way with being busy with things. If runerebels has proved one thing it is that it will be around for a long time.

No, they don't work on this when they got spare time. Like they have said in this thread alone several times, it is on the back burner as they are working on a completely different project that isn't related to RR at all. And i can respect it too, my point is there is no effort given to work on it themselves, or find someone that can in the mean time.

It really isn't as easy as editing a .txt file. SQL, even with the proper setup which makes editing SQL easier, is still tedious to edit.

The project will hopefully be revived. And no, their new project is not another server, in fact its something much more than that. I do know, but am not allowed to tell you all. It should help with funding RuneRebels and AGF in general.

Editing a sql database is easy actually... if you know how to write a querry lol.
And yea, hopefully it will be.

Why would we let some random dick weed that we don't know mess around with source code we've worked on for over 7 years? The project is on hold, mainly due to funding and lack of time for development. We're attempting to fix the first one with other projects, that way we have money and time to work on our older projects like Runerebels and worldscape.

And you're right, it's not hard to run a mysql query. But you do realize that we would have to search and replace the steps for each quest (the majority of which are not completed) to enable items that aren't obtainable and won't be obtainable unless we add them to NPCS that don't normally drop them.

In my opinion, I think you're looking for a different type of private server. This one might not be for you, and that's okay. We want to keep it as close to a remake as possible, so no, your suggestion won't be implemented.
Title: Re: Quests and related Gear
Post by: Prayer on April 06, 2015, 04:41:04 am
not to be a burden ._. but like we do have skill capes, and like no easter bunny emote now because of it ;/  and omg it's easter today
besides that it would be lovely if you can make the berserker helms (med helms are ugly) wearable, like temporary at least lol.

think of it as ::yell, it has advantages, but then again it's only temporary.
...then again poising a dagger (1231) can be worn without a quest so umm

Title: Re: Quests and related Gear
Post by: Wirt on April 06, 2015, 09:50:39 am
Just leave everything as it is.. The server will have some work done on it as time goes on. Those who are loyal to rr and play it because it's their runescape will stay.. Those who hate the limitations and can't stand that there will be any acceptions have the free will to find another game to play. Nobody is obligated to work on the server..
Title: Re: Quests and related Gear
Post by: Brownay on April 06, 2015, 10:06:46 am
not to be a burden ._. but like we do have skill capes, and like no easter bunny emote now because of it ;/  and omg it's easter today
besides that it would be lovely if you can make the berserker helms (med helms are ugly) wearable, like temporary at least lol.

think of it as ::yell, it has advantages, but then again it's only temporary.
...then again poising a dagger (1231) can be worn without a quest so umm

That did upset me, having one of my favorite emotes replaced because of the skillcape update, which I was upset about aswell, but as long as the UI isn't updated I guess it's worth not touching... if that's how it has to be. No bunny hop. Dx

Seriously, never change the UI. I would be heartbroken.
Title: Re: Quests and related Gear
Post by: James on April 06, 2015, 01:35:06 pm
The only way around that would be a command like ::scemote to do the skill cape emote and keep the bunny hop. That's something we could look at.
Title: Re: Quests and related Gear
Post by: edub on April 07, 2015, 07:30:33 am
The only way around that would be a command like ::scemote to do the skill cape emote and keep the bunny hop. That's something we could look at.

I assume there's no way to add an extra emote button? I guess you guys can only change the exhisting buttons?
Title: Re: Quests and related Gear
Post by: James on April 08, 2015, 05:29:22 pm
The only way around that would be a command like ::scemote to do the skill cape emote and keep the bunny hop. That's something we could look at.

I assume there's no way to add an extra emote button? I guess you guys can only change the exhisting buttons?

Yep. Unfortunately all of the interfaces like that are cached. Can't edit those.
Title: Re: Quests and related Gear
Post by: Brothership on April 16, 2015, 01:57:00 pm
not to be a burden ._. but like we do have skill capes, and like no easter bunny emote now because of it ;/  and omg it's easter today
besides that it would be lovely if you can make the berserker helms (med helms are ugly) wearable, like temporary at least lol.

think of it as ::yell, it has advantages, but then again it's only temporary.
...then again poising a dagger (1231) can be worn without a quest so umm

That did upset me, having one of my favorite emotes replaced because of the skillcape update, which I was upset about aswell, but as long as the UI isn't updated I guess it's worth not touching... if that's how it has to be. No bunny hop. Dx

Seriously, never change the UI. I would be heartbroken.
Remembering the old bunny hop glitch where you never stopped da hop.
Title: Re: Quests and related Gear
Post by: edub on April 16, 2015, 05:49:45 pm
I do miss the bunny hop a wittle bit
Title: Re: Quests and related Gear
Post by: Brownay on August 12, 2017, 04:28:03 pm
RIP Bunny hop. Even to this day, it's still hopping somewhere in the eternal void.