RuneRebels

News, Announcements, and Information => News & Announcements => Started by: Ry60003333 on January 25, 2014, 05:18:16 pm

Title: RuneRebels 2.0: Launched & Live.
Post by: Ry60003333 on January 25, 2014, 05:18:16 pm
(http://www.runerebels.com/logos/banner.png)

It is what you all have been waiting for.
The most massive update. Ever.


Please note that 2.0 will have a series of updates to follow. More content will be released shortly!
We don't want to release too much content at once, as bug fixing would become a nightmare.


The Herblore Skill has been released!
(Along with the Druidic Ritual Quest!)
(http://www.runerebels.com/images/herblore_launch.png)

------------------------------------------------------------------------------------------------------------------------

Update Contents

Glassblowing:
You can now get sand from sandboxes
cooking seaweed gives you soda ash
using sand + soda ash on furnace gives you molten glass
blowing molten glass gives you vials, fishbowls, etc.

Random events:
Freaky Forester
Nests
Broken Axe's/Pickaxes


Engine:
   - Fixed a bug where objects seemed to randomly disappear.
   - Fixed a bug with dropping items.
   - Fixed a bug with the kick command.
   - Fixed a bug where players would get stuck if their hitpoints level was 0.
   - Fixed a bug in the logging system.
   - Fixed a bug where Administrators could drop trade items.
   - Fixed a bug with login.
   - Fixed an Integer overflow bug in the dropped item code.
   - Separated configuration data from savable properties.
   - Added support for command history.
   - Fixed a bug where players could go invisible.
   - Added a server-side interface tracking system.
   - Switching items no longer affects your attack stance.
   - You can now pick up ground items from tables.
   - Multiple drops of the same item from an NPC now stack.
   - Dropping items now stops your current action.
   - Fixed a logout issue if a player was attacked in between game ticks.
   - Fixed High/Low Alchemy values.
   - Fixed a bug with High/Low Alching Nature and Fire runes.

Bash Launcher:
   - Added support for a testing branch and a live branch.
   - Improved script to automatically cd to correct working directory.
   - Added delete flag to rsync so old libraries and plugins are correctly removed.

Dialogue Editor:
   - Added a text above head step.
   - Added a animation/graphic/sound step.
   - Added movement steps.
   - Added a change Npc ID step.

Quest Editor:
   - Killing an Npc can trigger a quest step.
   - Added ability to import local files to the server.

Ban Hammer:
   - Added Bill's ban hammer!

Commands:
   - Made the ::save command work across worlds.
   - Fixed the clone command.
   - Added the Gangnam Style command.
   - Added the Mambo #5 command.
   - Kick command capped at 60 minutes.
   - Added ::reboot command for developers.
   - Improved the hidden command.
   - Added ::getmax command.
   - Added the ::up and ::down commands.
   - Added the ::freeze and ::unfreeze commands.
   - Added username parameter for ::char.
   - Added ::commandhistory.
   - Added ::searchcommands.
   - Added support to ::search to search for specific IDs.
   - Added ::stepthroughanimations command.

Magic:
   - Fixed a bug with Alchemy graphics.
   - Fixed a bug with Alching nature runes.
   - Fixed a bug with spellbook verification.

Slayer:
   - Add slayer requirement for slayers monsters, so you hit constant 0’s if you don’t have the reqs.

Crafting:
   - Made sand pits useable.
   - Added molten glass smelting.

Core 317:
   - Added support for packet 148 (update tick).

Logs:
   - Greatly improved the code that writes the log data to disk.
   - Reorganized how log files are stored on disk.

Login Server:
   - Added statistic collection on player counts. (Hourly, Daily, Weekly, Monthly, Yearly, All-Time)

Castle Wars:
   - The total wins for each team now save to the database for each world.

Core Engine:
   - Added a listener for when interfaces are closed to update the new interface system.
   - Sinks now fill up water vessels.

Tutorial Island:
   - Hopefully fixed a bug where players could escape with the no dying property.

Shops:
   - Added Wysin’s Food Shop in Port Sarim.

Ranged:
   - Fixed arrow's not stacking properly.

Wilderness:
   - Cannot teleport past 20 wilderness.

Duel Arena:
   - Duel Arena gate can now be opened.

Bank:
   - Shantay Pass bank now works.

FoodAndDrink:
   - Flax is now randomly picked from 1 to 5, not just 1 constantly

Emotes:
   - Rabbit Hop glitch fixed.

Thieving:
   - Double clicking thieving stalls no longer gives double drops and XP.

Client:
   - Removed the IDs and Coordinates from right click options.
   - Changed the default port back to 43594.
Title: Re: RuneRebels 2.0: Launched
Post by: Kevin on January 25, 2014, 05:18:29 pm
Yay


ALSO:

Make sure you guys vote for RuneRebels on the following sites:

http://www.moparscape.org/serverstatus.php?server=world1.runerebels.com
http://www.rune-server.org/toplist/detail/7181/RuneRebels_2006_Remake/


The voting helps gain more players which makes the game more enjoyable for everyone!
Title: Re: RuneRebels 2.0: Launched
Post by: Prayer on January 25, 2014, 05:18:42 pm
OMG FINALLY <3
Title: Re: RuneRebels 2.0: Launched
Post by: Slayer on January 25, 2014, 05:18:49 pm
Such epicness
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Just Playing on January 25, 2014, 05:21:13 pm
Nice
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Flame on January 25, 2014, 05:21:24 pm
Good luck. :)
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: 004 on January 25, 2014, 05:21:46 pm
Yay amazing updates ;D
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Zeliounz on January 25, 2014, 05:22:02 pm
I hate to be the downer here...but no quests?
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Gamecube on January 25, 2014, 05:22:18 pm
I hate to be the downer here...but no quests?

This. He said what I was thinking.
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Prayer on January 25, 2014, 05:22:55 pm
I hate to be the downer here...but no quests?

This. He said what I was thinking.

"Along with the Druidic Ritual Quest!" - Ryan...

One quest from what I can tell. I don't know about the rest
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Polaris on January 25, 2014, 05:23:21 pm
Good work guys, you've worked hard for this, and it payed off!
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Brothership on January 25, 2014, 05:23:59 pm
How do you explain zanaris?
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Kevin on January 25, 2014, 05:24:38 pm
I hate to be the downer here...but no quests?

We have more Quests that are nearly done, but didn't make the initial launch of 2.0. We will have more updates through the week releasing more things.


Right now we are currently unpacking the update and prepping it for launch. Sorry it is taking longer than expected.
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: The Vanguard on January 25, 2014, 05:27:17 pm
Nice job guys, looking forward to what you will release next.
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Charles on January 25, 2014, 05:27:40 pm
I demand pictures of spiderman!
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Kevin on January 25, 2014, 05:28:18 pm
I demand pictures of spiderman!
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT6urzdfN9dlXMn5V10Pnl2IB9sIKACbz74Ool-yf8NElBbfb5s)
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Its Brutus on January 25, 2014, 05:29:56 pm
Great update for bug fixes! but what about the content? I know that's what a lot of players are hoping for, as well as potential new players.
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: The Vanguard on January 25, 2014, 05:30:04 pm
(http://weknowmemes.com/wp-content/uploads/2012/03/thatll-teach-those-orphans.jpg)
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Gamecube on January 25, 2014, 05:31:34 pm
(http://i2.kym-cdn.com/photos/images/original/000/121/419/hurryup.jpg)
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: 004 on January 25, 2014, 05:32:15 pm
(http://i43.tinypic.com/a149vq.jpg)
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: ZzReVeNg3zZ on January 25, 2014, 05:34:18 pm
I hate to be the downer here...but no quests?

This. He said what I was thinking.

Me too
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: ZzReVeNg3zZ on January 25, 2014, 05:35:31 pm
Indeed very nice
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Kevin on January 25, 2014, 05:35:49 pm
(http://static.comicvine.com/uploads/scale_super/11/113883/2362008-ooga_booga_spider_man_on_the_prowl.jpg)
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Ry60003333 on January 25, 2014, 05:36:43 pm
We have a ton of Quests in the pipeline, but they need a lot of tweaks before they are ready for launch. ;)

We did think it was important to enable as many skills as possible though, so we were able very happy to be able to release Druidic Ritual! ;D

Plus we aren't standing still, there is a lot more to come!
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: 004 on January 25, 2014, 05:38:30 pm
We have a ton of Quests in the pipeline, but they need a lot of tweaks before they are ready for launch. ;)

We did think it was important to enable as many skills as possible though, so we were able very happy to be able to release Druidic Ritual! ;D

Plus we aren't standing still, there is a lot more to come!
Nice! But at the moment its only druidic ritual? Or are there others completed too?
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Ry60003333 on January 25, 2014, 05:51:13 pm
Nice! But at the moment its only druidic ritual? Or are there others completed too?
Right now it is the only new quest, there are a lot of others in development that we will release as soon as they are ready. ;D
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Kendall on January 25, 2014, 06:00:22 pm
Woop! Can't wait until 3.0!
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: James on January 25, 2014, 06:01:57 pm
I can count for you how many quests are in the loop, but I won't give an exact number.


I will say at least 5. :)
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: James on January 25, 2014, 06:09:44 pm
I can count for you how many quests are in the loop, but I won't give an exact number.


I will say at least 5. :)
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: 004 on January 25, 2014, 06:10:02 pm
Nice! But at the moment its only druidic ritual? Or are there others completed too?
Right now it is the only new quest, there are a lot of others in development that we will release as soon as they are ready. ;D
Alright thank you ;D
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Ry60003333 on January 25, 2014, 06:20:46 pm
Woop! Can't wait until 3.0!
Work has already started on that. 8)
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Polaris on January 25, 2014, 06:22:05 pm
I already told Austin, but if you can fix the gate to Chaos Druids and code the NPCs ASAP  ;D
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Bill on January 25, 2014, 07:11:12 pm
Ban Hammer:
   - Added Bill's ban hammer!

Mmmmmm  :)
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Slayer on January 25, 2014, 07:47:14 pm
I already told Austin, but if you can fix the gate to Chaos Druids and code the NPCs ASAP  ;D
And the drops plox
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Francis on January 25, 2014, 08:10:46 pm
Nice! :D
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Thehate on January 25, 2014, 08:16:24 pm
Good work guys  8)
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: buttplug on January 25, 2014, 11:39:20 pm
ha
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Galleta on January 26, 2014, 12:02:33 am
Kinda awesome, but I'll wait for more quests. Already done Druidic Ritual.
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: N0vapur3 on January 26, 2014, 02:08:55 am
I'm sorry, but I'm disappointed. You guys forgot to add milking cows. Now players are unable to make cakes.

On serious note, Ryan no lifed so hard for you guys, be appreciative.
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Dev on January 26, 2014, 03:31:42 am
He no-lifed so we could no-life.
I am ok with this. :>
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Timmy on January 26, 2014, 05:29:12 am
Dont Worry Im Back Looks Sweet :)
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: HeavyB on January 26, 2014, 02:16:42 pm
Timmy isn't kill. No
Title: Re: RuneRebels 2.0: Launched & Live.
Post by: Ghost on January 26, 2014, 03:40:46 pm
Thought I forgot about this place. I saw the email that 2.0 is up and figured I'd stop by. Love to see you guys still pushing the passion fo the 2006 version!