RuneRebels

News, Announcements, and Information => News & Announcements => Started by: Ry60003333 on January 20, 2013, 06:47:14 am

Title: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Ry60003333 on January 20, 2013, 06:47:14 am
UPDATE PACK #10; FULL CLIPPING REVAMP!
(http://www.runerebels.com/images/gear_icon.png)

In this update pack, we are including a brand new clipping system to the engine of the server, as well as a plugin to provide all of the clipping in the game. Due to this massive update that took me an all-nighter to program, tons of clipping related bugs have been fixed. This includes ranging and maging over walls, interacting with Npcs and Objects through walls, not being able to follow through open doors, following other players too closely, randomly getting stuck on water after the "Loading, please wait..." screen, and so many others that we cannot list them all! One last major one that we would like to note is that random Npc movement has been fixed, and the server now feels much more lively and realistic, just like RuneScape did in 2006. So, we hope that you enjoy this update along with all of the other bugs we have fixed. Have fun, and see you in game!

Full update list:

Engine version 70.
   - Added flag to completely disable old clipping.
   - Added NewClippingService and ClippingUtilities.
   - Enabled WalkToItem to work with the new clipping system.
   - Enabled WalkToObject to work with the new clipping system.
   - Enabled WalkToEntity to work with the new clipping system.
   - Fixed Npc Movement to work perfectly with the new clipping system.
   - Added the UniversalObject class to encapsulate all types of objects.
   - Added VerifyableEvents that must be verified when submitted.
   - Fixed following so that you don't touch the butt of the person you are following.
   - Fixed tons of bugs with PJing.
   - Fixed a bug with the new clipping where Npcs would attack diagonally.
   - Whoever does the most damage to a player/Npc will now get the drops!
   - Fixed a bug where ladders/trapdoors would sometimes disappear after being used.
   - Added basic Npc aggressiveness.

Core 317 Clipping version 1.
   - NEW PLUGIN!
   - Added the full clipping system into the plugin. It only took like a 9 hours all nighter to finish!!!

Core 317 version 12.
   - Disabled loading of world and clipping maps with new clipping enabled.

Firemaking version 8.
   - Added new clipping.

Magic version 15.
   - Fixed bugs with Telegrab. (Credits to Silabsoft!)
   - Fixed bugs with Magic on Objects.

Commands version 17.
   - Fixed ::wocheck for Administrators with new clipping.

Core  All Engine version 7.
   - Fixed spider web slashing to work with the new clipping system.

Ranged plugin version 7.
   - Fixed a bug with gaining experience.
   - Fixed the bug where rapid was waaay too rapid!
   - Fixed a bug with long-range.

Random Events plugin version 7.
   - Fixed the bug where the Evil Chicken was super powerful.

Npc Drops plugin version 9.
   - Whoever does the most damage to an Npc will now get the drops!

Fishing plugin version 4.
   - Fixed a bug where you could start fishing with a full inventory.

Woodcutting plugin version 4.
   - Fixed a bug where you could start Woodcutting with a full inventory.
   - Fixed a bug where you could keep chopping a tree after it disappeared.

Database
   - Tons of Npcs that would not move have been fixed. (Kevin)
   - Level up messages for Attack, Strength, and Defence have been added. (Kevin)
   - All reported foods and drinks that were missing have been added. (JT)


Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Kevin on January 20, 2013, 06:47:36 am
LEGIT 8)
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Max on January 20, 2013, 06:53:18 am
Sweet!
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Oxycontin on January 20, 2013, 06:54:39 am
Looks good, can't wait for the server to go up and try it out!!
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Dug on January 20, 2013, 06:55:29 am
Well done to another superb update, keep it up mes amies!!
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Voltimolt on January 20, 2013, 07:27:42 am
Good job!
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: wild on January 20, 2013, 07:35:32 am
I love it how many updates you do, keep it going.
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: vault on January 20, 2013, 07:50:08 am
great update :O

good job guys ;)
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: papas on January 20, 2013, 08:25:04 am
Feels good, still cows are bit weird maybe cuz they're size 2?
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Jarred on January 20, 2013, 08:47:08 am
YAY!  8)
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Kendall on January 20, 2013, 09:47:03 am
Yes! Finally! Keep up the good work guys!
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Thehate on January 20, 2013, 09:55:00 am
Good work guys!  8)
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Brady on January 20, 2013, 10:18:33 am
awesome job should've waited for me to get home now i am dieing to play!! xD
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: scrilla on January 20, 2013, 11:30:22 am
Woo thanks :)
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Ball on January 20, 2013, 11:34:53 am
Awesome job!  ;D
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: ox random xi on January 20, 2013, 11:40:38 am
Awesome update!!
Been waiting for a while, thanks for it :D
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Jer on January 20, 2013, 11:48:16 am
nice updates guys keep up the good work!
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Pinkamena on January 20, 2013, 12:19:36 pm
Very good update! The only issue I'm seeing right now is that the clipping with enemies works somewhat wrong. They get stuck on corners that they shouldn't which makes safe spotting annoying sometimes.
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: ffs victory on January 20, 2013, 01:18:28 pm
Very good update! The only issue I'm seeing right now is that the clipping with enemies works somewhat wrong. They get stuck on corners that they shouldn't which makes safe spotting annoying sometimes.
I don't think safe spotting works at all with this update. For me, monsters are able to go around fences, etc when normally they would stay on the other side. But this isn't such a bad thing anyhow.
The update is really smooth, great job!
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Trent on January 20, 2013, 04:52:36 pm
Really great update, thanks!
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Chris on January 20, 2013, 04:59:34 pm
Sweet! I've been waiting for this update. Well, this and rock crabs. 8) Great job everyone!
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Ry60003333 on January 20, 2013, 04:59:53 pm
Very good update! The only issue I'm seeing right now is that the clipping with enemies works somewhat wrong. They get stuck on corners that they shouldn't which makes safe spotting annoying sometimes.
I don't think safe spotting works at all with this update. For me, monsters are able to go around fences, etc when normally they would stay on the other side. But this isn't such a bad thing anyhow.
The update is really smooth, great job!
Safe spotting does work; try going east of Lumbridge and try it with the Goblins getting stuck on the other side of the fence. ;)

There is currently a bug where you cannot attack Npcs from corners other then the south west corner; this will be fixed in the next update and should help solve some of the difficulties that you guys are seeing with safe spotting larger Npcs, such as Hill Giants.
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: HappyguyForum on January 20, 2013, 05:06:10 pm
I just splooged all in my pants
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Identity 214 on January 20, 2013, 05:17:46 pm
Nice!
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: dehzyne on January 20, 2013, 05:23:23 pm
well, the best thing about this is the clipping.
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Gold on January 20, 2013, 07:20:41 pm
Wow I'm so happy to see mobs trying to attack me :3 Awesome update! keep it up guys.
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Jake on January 21, 2013, 08:43:33 am
Nice update guys! Keep them coming  8)
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: HappyguyForum on January 21, 2013, 10:49:50 am
Very good update! The only issue I'm seeing right now is that the clipping with enemies works somewhat wrong. They get stuck on corners that they shouldn't which makes safe spotting annoying sometimes.
I don't think safe spotting works at all with this update. For me, monsters are able to go around fences, etc when normally they would stay on the other side. But this isn't such a bad thing anyhow.
The update is really smooth, great job!
Safe spotting does work; try going east of Lumbridge and try it with the Goblins getting stuck on the other side of the fence. ;)

There is currently a bug where you cannot attack Npcs from corners other then the south west corner; this will be fixed in the next update and should help solve some of the difficulties that you guys are seeing with safe spotting larger Npcs, such as Hill Giants.

i did that all the time in rs, rs didn't fix that one either lol
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Jrub on January 30, 2013, 11:58:22 pm
I just saw this I was thinking what Happened to the clipping?

Nice :)
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Chuck Norris on February 02, 2013, 11:24:13 am
This is good, but from a skiller viewpoint this is quite problematic. I just tried stealing from Ardougne stalls, when a guard caught me and followed me around fences and houses which shouldn't happen. Another thing is NPC agressiveness, they keep attacking you even if you leave the area and come back. Just lost my 2 hour fletching profits due to an unexpected attack. Skiller life.
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: So Close on February 02, 2013, 03:20:09 pm
Awesome man. Keep up the good updates. This is why I love this server! They have great content updates more often that the other re-makes!
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Ghost on February 02, 2013, 03:27:06 pm
Very nice updates, man. Good to see! :D
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: DesertRain on February 02, 2013, 07:27:10 pm
This is good, but from a skiller viewpoint this is quite problematic. I just tried stealing from Ardougne stalls, when a guard caught me and followed me around fences and houses which shouldn't happen. Another thing is NPC agressiveness, they keep attacking you even if you leave the area and come back. Just lost my 2 hour fletching profits due to an unexpected attack. Skiller life.

I agree.  I walked past the jailer guard in Draynor Village, and he attacked me.  Of course.  However, he followed me all the way into the bank.  I had to run through the courtyard and almost to fally, and quickly logged out.  Just to make him stop.  To me, that isn't normal.
Title: Re: Update Pack #10; FULL CLIPPING REVAMP!!!
Post by: Stuart on February 02, 2013, 07:42:30 pm
This is good, but from a skiller viewpoint this is quite problematic. I just tried stealing from Ardougne stalls, when a guard caught me and followed me around fences and houses which shouldn't happen. Another thing is NPC agressiveness, they keep attacking you even if you leave the area and come back. Just lost my 2 hour fletching profits due to an unexpected attack. Skiller life.
That isn't the clipping, its the NPC retreating they haven't added yet.

I agree.  I walked past the jailer guard in Draynor Village, and he attacked me.  Of course.  However, he followed me all the way into the bank.  I had to run through the courtyard and almost to fally, and quickly logged out.  Just to make him stop.  To me, that isn't normal.