Hey, just giving you guys an update on what the deal is with everything. So, James main focus is currently WorldScape and I have been working with RuneRebels. You may or may not have noticed a few small changes recently. Nothing major(yet).
I have an update planned and have been working on it in the little time I do have, I outlined Onur on what needs to be done, and he's been also working on this update too. I would like to make this a bigger update than what you've all had recently. I hope you guys will enjoy it. I am trying to give you guys new things. You guys deserve a lot more than we currently are offering.
Things aren't moving as fast as I would hope. Today and tomorrow are supposed to be my days off work, but instead my boss's asked me to come into work on those days. I work in IT so I sit behind a computer, fix computers, and get calls to other peoples computers to fix their issues all day long. Kind of makes me not want work on anything computer related when I get home from the office. But slowly we are working on this. I would like to have it released soon, there are a few things Ryan needs to fix before we can release but that shouldn't be much of a problem.
Anyways, didn't want to leave you guys high and dry, you can take this as more of a "blog" than anything. Just keeping you guys informed on the progress that is slowly but surely being made.
As long as its dragon longs and daggers we will wait!
Jk :P can't wait to see what will be added soon though :)
Quote from: deadly on September 30, 2014, 03:31:22 AM
As long as its dragon longs and daggers we will wait!
Jk :P can't wait to see what will be added soon though :)
::)
Love to the development team <3
I don't really like playing the server but props to Kevin for keeping everyone in the loop of things. It's nice to see they still care about Runerebels.
Well hopefully we can see an update in the near future 8)
Thanks - any updates on what's in the pipeline are always welcome!
thanks
COMMUNICATION!?!? THAT is what a community needs. Don't leave a community hanging for too long or they get antsy. I would like to see more consistency with these sort of updates :)
Quote from: Austin on September 30, 2014, 09:22:02 PM
COMMUNICATION!?!? THAT is what a community needs. Don't leave a community hanging for too long or they get antsy. I would like to see more consistency with these sort of updates :)
Speaking of a community I'm sure we'd need a manager once things get rolling again ;)
Quote from: edub on September 30, 2014, 10:08:03 PM
Quote from: Austin on September 30, 2014, 09:22:02 PM
COMMUNICATION!?!? THAT is what a community needs. Don't leave a community hanging for too long or they get antsy. I would like to see more consistency with these sort of updates :)
Speaking of a community I'm sure we'd need a manager once things get rolling again ;)
cough austin cough
Thanks!
Quote from: Kevin on September 30, 2014, 02:40:06 AM
You may or may not have noticed a few small changes recently. Nothing major(yet).
What were those changes?
HEYYEYAAEYAAAEYAEYAA
HEYYEYAAEYAAAY
I said hey!
What's goin' on?!
Quote from: Prayer on September 30, 2014, 10:15:01 PM
Quote from: edub on September 30, 2014, 10:08:03 PM
Quote from: Austin on September 30, 2014, 09:22:02 PM
COMMUNICATION!?!? THAT is what a community needs. Don't leave a community hanging for too long or they get antsy. I would like to see more consistency with these sort of updates :)
Speaking of a community I'm sure we'd need a manager once things get rolling again ;)
cough austin cough
COUGH AUSTIN GET THE FUCK BACK HERE COUGH
The return of the highscores and the rewrite of the entire web framework was a pretty big one. ;D
The developer API and some other tools are in the works so that we can have more people working on more content at a quicker pace. ;)
Quote from: Ry60003333 on October 06, 2014, 04:40:21 AM
some other tools are in the works so that we can have more people working on more content at a quicker pace. ;)
layman's terms for the wiiiiiiiiinnnn!!!! wooot!
Still working on a few things, slowly but surely.
Just worked a crap ton of hours at work, by the end of this month I should have a lot of time to do some more developing.
Coming next week I will be working normal hours at work. We are doing a Halloween thing, so I have been working 12 hour shifts, starting at 2PM and ending at 2AM, so everything has been all messed up for me. I'll see about getting an update soon. Sorry for any delays. I am trying, just hard to balance everything.
Quote from: Kevin on October 26, 2014, 07:47:43 PM
Coming next week I will be working normal hours at work. We are doing a Halloween thing, so I have been working 12 hour shifts, starting at 2PM and ending at 2AM, so everything has been all messed up for me. I'll see about getting an update soon. Sorry for any delays. I am trying, just hard to balance everything.
thanks for the update. has the API been completed?