UPDATE PACK #10; FULL CLIPPING REVAMP!
(http://www.runerebels.com/images/gear_icon.png)
In this update pack, we are including a brand new clipping system to the engine of the server, as well as a plugin to provide all of the clipping in the game. Due to this massive update that took me an all-nighter to program, tons of clipping related bugs have been fixed. This includes ranging and maging over walls, interacting with Npcs and Objects through walls, not being able to follow through open doors, following other players too closely, randomly getting stuck on water after the "Loading, please wait..." screen, and so many others that we cannot list them all! One last major one that we would like to note is that random Npc movement has been fixed, and the server now feels much more lively and realistic, just like RuneScape did in 2006. So, we hope that you enjoy this update along with all of the other bugs we have fixed. Have fun, and see you in game!
Full update list:
Engine version 70.
- Added flag to completely disable old clipping.
- Added NewClippingService and ClippingUtilities.
- Enabled WalkToItem to work with the new clipping system.
- Enabled WalkToObject to work with the new clipping system.
- Enabled WalkToEntity to work with the new clipping system.
- Fixed Npc Movement to work perfectly with the new clipping system.
- Added the UniversalObject class to encapsulate all types of objects.
- Added VerifyableEvents that must be verified when submitted.
- Fixed following so that you don't touch the butt of the person you are following.
- Fixed tons of bugs with PJing.
- Fixed a bug with the new clipping where Npcs would attack diagonally.
- Whoever does the most damage to a player/Npc will now get the drops!
- Fixed a bug where ladders/trapdoors would sometimes disappear after being used.
- Added basic Npc aggressiveness.
Core 317 Clipping version 1.
- NEW PLUGIN!
- Added the full clipping system into the plugin. It only took like a 9 hours all nighter to finish!!!
Core 317 version 12.
- Disabled loading of world and clipping maps with new clipping enabled.
Firemaking version 8.
- Added new clipping.
Magic version 15.
- Fixed bugs with Telegrab. (Credits to Silabsoft!)
- Fixed bugs with Magic on Objects.
Commands version 17.
- Fixed ::wocheck for Administrators with new clipping.
Core All Engine version 7.
- Fixed spider web slashing to work with the new clipping system.
Ranged plugin version 7.
- Fixed a bug with gaining experience.
- Fixed the bug where rapid was waaay too rapid!
- Fixed a bug with long-range.
Random Events plugin version 7.
- Fixed the bug where the Evil Chicken was super powerful.
Npc Drops plugin version 9.
- Whoever does the most damage to an Npc will now get the drops!
Fishing plugin version 4.
- Fixed a bug where you could start fishing with a full inventory.
Woodcutting plugin version 4.
- Fixed a bug where you could start Woodcutting with a full inventory.
- Fixed a bug where you could keep chopping a tree after it disappeared.
Database
- Tons of Npcs that would not move have been fixed. (Kevin)
- Level up messages for Attack, Strength, and Defence have been added. (Kevin)
- All reported foods and drinks that were missing have been added. (JT)
LEGIT 8)
Sweet!
Looks good, can't wait for the server to go up and try it out!!
Well done to another superb update, keep it up mes amies!!
Good job!
I love it how many updates you do, keep it going.
great update :O
good job guys ;)
Feels good, still cows are bit weird maybe cuz they're size 2?
YAY! 8)
Yes! Finally! Keep up the good work guys!
Good work guys! 8)
awesome job should've waited for me to get home now i am dieing to play!! xD
Woo thanks :)
Awesome job! ;D
Awesome update!!
Been waiting for a while, thanks for it :D
nice updates guys keep up the good work!
Very good update! The only issue I'm seeing right now is that the clipping with enemies works somewhat wrong. They get stuck on corners that they shouldn't which makes safe spotting annoying sometimes.
Quote from: Pinkamena on January 20, 2013, 12:19:36 PM
Very good update! The only issue I'm seeing right now is that the clipping with enemies works somewhat wrong. They get stuck on corners that they shouldn't which makes safe spotting annoying sometimes.
I don't think safe spotting works at all with this update. For me, monsters are able to go around fences, etc when normally they would stay on the other side. But this isn't such a bad thing anyhow.
The update is really smooth, great job!
Really great update, thanks!
Sweet! I've been waiting for this update. Well, this and rock crabs. 8) Great job everyone!
Quote from: ffs victory on January 20, 2013, 01:18:28 PM
Quote from: Pinkamena on January 20, 2013, 12:19:36 PM
Very good update! The only issue I'm seeing right now is that the clipping with enemies works somewhat wrong. They get stuck on corners that they shouldn't which makes safe spotting annoying sometimes.
I don't think safe spotting works at all with this update. For me, monsters are able to go around fences, etc when normally they would stay on the other side. But this isn't such a bad thing anyhow.
The update is really smooth, great job!
Safe spotting does work; try going east of Lumbridge and try it with the Goblins getting stuck on the other side of the fence. ;)
There is currently a bug where you cannot attack Npcs from corners other then the south west corner; this will be fixed in the next update and should help solve some of the difficulties that you guys are seeing with safe spotting larger Npcs, such as Hill Giants.
I just splooged all in my pants
Nice!
well, the best thing about this is the clipping.
Wow I'm so happy to see mobs trying to attack me :3 Awesome update! keep it up guys.
Nice update guys! Keep them coming 8)
Quote from: Ryan on January 20, 2013, 04:59:53 PM
Quote from: ffs victory on January 20, 2013, 01:18:28 PM
Quote from: Pinkamena on January 20, 2013, 12:19:36 PM
Very good update! The only issue I'm seeing right now is that the clipping with enemies works somewhat wrong. They get stuck on corners that they shouldn't which makes safe spotting annoying sometimes.
I don't think safe spotting works at all with this update. For me, monsters are able to go around fences, etc when normally they would stay on the other side. But this isn't such a bad thing anyhow.
The update is really smooth, great job!
Safe spotting does work; try going east of Lumbridge and try it with the Goblins getting stuck on the other side of the fence. ;)
There is currently a bug where you cannot attack Npcs from corners other then the south west corner; this will be fixed in the next update and should help solve some of the difficulties that you guys are seeing with safe spotting larger Npcs, such as Hill Giants.
i did that all the time in rs, rs didn't fix that one either lol
I just saw this I was thinking what Happened to the clipping?
Nice :)
This is good, but from a skiller viewpoint this is quite problematic. I just tried stealing from Ardougne stalls, when a guard caught me and followed me around fences and houses which shouldn't happen. Another thing is NPC agressiveness, they keep attacking you even if you leave the area and come back. Just lost my 2 hour fletching profits due to an unexpected attack. Skiller life.
Awesome man. Keep up the good updates. This is why I love this server! They have great content updates more often that the other re-makes!
Very nice updates, man. Good to see! :D
Quote from: Chuck Norris on February 02, 2013, 11:24:13 AM
This is good, but from a skiller viewpoint this is quite problematic. I just tried stealing from Ardougne stalls, when a guard caught me and followed me around fences and houses which shouldn't happen. Another thing is NPC agressiveness, they keep attacking you even if you leave the area and come back. Just lost my 2 hour fletching profits due to an unexpected attack. Skiller life.
I agree. I walked past the jailer guard in Draynor Village, and he attacked me. Of course. However, he followed me all the way into the bank. I had to run through the courtyard and almost to fally, and quickly logged out. Just to make him stop. To me, that isn't normal.
Quote from: DesertRain on February 02, 2013, 07:27:10 PM
Quote from: Chuck Norris on February 02, 2013, 11:24:13 AM
This is good, but from a skiller viewpoint this is quite problematic. I just tried stealing from Ardougne stalls, when a guard caught me and followed me around fences and houses which shouldn't happen. Another thing is NPC agressiveness, they keep attacking you even if you leave the area and come back. Just lost my 2 hour fletching profits due to an unexpected attack. Skiller life.
That isn't the clipping, its the NPC retreating they haven't added yet.
I agree. I walked past the jailer guard in Draynor Village, and he attacked me. Of course. However, he followed me all the way into the bank. I had to run through the courtyard and almost to fally, and quickly logged out. Just to make him stop. To me, that isn't normal.