RuneRebels

News, Announcements, and Information => News & Announcements => Started by: JT on February 22, 2014, 04:35:18 pm

Title: 2.0.6
Post by: JT on February 22, 2014, 04:35:18 pm
Ice giant drops fixed - no longer drops a whole host of seeds it wasn't supposed to drop, no longer drops some items it wasn't supposed to drop, increased a lot of %'s to fill the void for the drops.

Thieving fixes - Seed stalls now drop only allotment patch seeds, and low level flower seeds
Also Master farmers now drop all allotment patch seeds, flower seeds, herb seeds, bush seeds, cactus seeds, belladona seeds, and mushroom spores.

Ogres no longer drop coins, and upped seed rates to compensate a little bit. (the nothing rate may be a little high, but will fix in the future)

Fire giants - Rune scims now drop 1/100, dmed chance reduced by half, rune drop rates have a nice increase, coins now drop lower amounts more of the time, rune drops now set properly, and many more adjustments.

All monsters in the Asgardian Ice Dungeon now walk

Drop rates now more exact. This is a huge improvement in our drop system, which allows us to be very precise about how often something drops as opposed to before where it was like eh 1% of the time, 10% of the time, same same. (this should also reenable metal dragons to be able to drop dmeds)

Weapon poison now createable (and works)
Weapon poison+ now createable (and works too!)
Weapon poinson++ now createable (also works, yay!)

Farming fixes- all items that are supposed to super compost, now should including:     Any herb Avantoe or higher, Toadflax, Jangerberries, Watermelons, Pineapples, any tree root, Bittercap mushrooms, Papaya fruit, Whiteberries, Poison ivy berries, Coconuts, and Coconut shells
All items that are supposed to compost should including: all fruits, all flowers, all hops, redberries, dwellberries, cadavaberries, and birds nests

in other news drops are a lot easier for us to deal with now (yay!) so look forward to some drop tweaking, and if you want to post any monsters that should be looked over,  I'll start a topic on it so I can start looking through some of the drops :)
Title: Re: 2.0.6
Post by: Kevin on February 26, 2014, 10:09:14 pm
8)
Title: Re: 2.0.6
Post by: Ry60003333 on February 26, 2014, 10:09:31 pm
Awesome updates! ;D

I also added something to prevent World 1 from being accidentally updated in the future. ;)
Title: Re: 2.0.6
Post by: Justin on February 26, 2014, 10:11:18 pm
Great work you guys!@!@!@!@!@!@!@
Title: Re: 2.0.6
Post by: Prayer on February 26, 2014, 10:12:44 pm
Amazing, can't wait for a d spear (s)!
Title: Re: 2.0.6
Post by: Cheshire Cat on February 26, 2014, 11:30:13 pm
Quote
Thieving fixes - Seed stalls now drop only allotment patch seeds, and low level flower seeds
Also Master farmers now drop all allotment patch seeds, flower seeds, herb seeds, bush seeds, cactus seeds, belladona seeds, and mushroom spores.

That was quick, thank you JT. <3
Title: Re: 2.0.6
Post by: vinh223 on February 27, 2014, 03:53:34 am
 i know the weapon poison potion work but do it poison?
cause I try using rune spear (p) and rune dark (p) many time but it doesn't poison ..... so kinda wondering
Title: Re: 2.0.6
Post by: Lancer on February 27, 2014, 09:00:51 am
Much appreciated.
Title: Re: 2.0.6
Post by: JT on February 27, 2014, 09:50:29 am
i know the weapon poison potion work but do it poison?
cause I try using rune spear (p) and rune dark (p) many time but it doesn't poison ..... so kinda wondering

I thought about that, and was like, oh well! Maybe next patch we'll work on that ;D
Title: Re: 2.0.6
Post by: The Vanguard on February 27, 2014, 12:44:29 pm
Well.....erm.....er.......yay?

I think its a yay anyway......

Not sure if herblore and farming will be easier or harder to train now......
Title: Re: 2.0.6
Post by: Galleta on February 27, 2014, 12:51:02 pm
Best.. update.. ever! Wait.. no quests? Nevermind  :-\



So happy to see that Weapon Poison is now in the game <3
Title: Re: 2.0.6
Post by: Pinkamena on February 28, 2014, 02:07:22 am
Boring update! :P Anyways.... do you guys plan on adding missing npcs in anytime soon and fixing ones that don't have drops or don't work properly (like all the enemies in Fremmy slayer cave)?
Title: Re: 2.0.6
Post by: JT on February 28, 2014, 02:27:02 pm
Boring update! :P Anyways.... do you guys plan on adding missing npcs in anytime soon and fixing ones that don't have drops or don't work properly (like all the enemies in Fremmy slayer cave)?

Yes we do! :3
Title: Re: 2.0.6
Post by: papas on February 28, 2014, 03:39:17 pm
Fire giants - Rune scims now drop 1/100, dmed chance reduced by half, rune drop rates have a nice increase, coins now drop lower amounts more of the time, rune drops now set properly, and many more adjustments.
i like this, killed like 50 yesterday, got rune b axe, rune sq and rune spear :cool:
on rs their drops were so annoying, just fire runes, lobsters and coins all the time and rune arrows sometimes...
Title: Re: 2.0.6
Post by: Stuart on February 28, 2014, 04:05:19 pm
Meh. When will Agility be released in full? I am wanting to nolife the turds out of it. :(
Title: Re: 2.0.6
Post by: Slayer on February 28, 2014, 06:04:02 pm
i know the weapon poison potion work but do it poison?
cause I try using rune spear (p) and rune dark (p) many time but it doesn't poison ..... so kinda wondering

Poison is also working, tested it out with JT like an hour ago :p
Title: Re: 2.0.6
Post by: Elevate on March 01, 2014, 07:30:52 pm
Drop fix much  8)

Good job guys!
Title: Re: 2.0.6
Post by: Maxirune94 on March 02, 2014, 04:55:10 pm
very nice work. have a look at lesser demmons, they drop me 4 rune meds in 20mins!