RuneRebels

News, Announcements, and Information => News & Announcements => Started by: Ry60003333 on August 28, 2018, 03:29:31 am

Title: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Ry60003333 on August 28, 2018, 03:29:31 am
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(https://www.runerebels.com/images/updates/update_released_combo.png)

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(https://www.runerebels.com/smf/Themes/RuneRebels_SMF_Theme/images/logo.png)
(https://www.runerebels.com/images/updates/message_from_team.png)
While we were deep in the code slaying bugs in the game, we discovered that King Roald needed some assistance slaying tasks of his own. We ventured into the blank land of Morytania and helped to rebuild the temple of Paterdomus alongside Drezel. Along the way, we brought to life a whole new town filled with some very peculiar creatures who don't respond very well to being threatened. Lastly, we helped to unrestore a beautiful old tower by filling it with monsters and creatures that should never see the light of day. We hope that you have more fun managing them than we did!
- (https://www.runerebels.com/rs/pics/admin.gif) The RuneRebels Dev Team



(https://www.runerebels.com/images/updates/message_from_ryan.png)

I'm so excited for you guys to finally get to try out all of the new features and content that this update adds to the game. The content in this update has been a long time in the making, and I'm so proud of all the hard work that the development team did on this release. They've taken the tools that I've made and brought the game to the next level, and on my own I would never have been able to get the game to this point. Make sure to thank the members of the development team if you see them in game, and please keep reporting anything bugs or oddies that you encounter! The team has pressed me hard to improve the quality of the game and fix many of the small annoyances and inconsistencies in the game, such as the speed at which you bury bones, pickup items, or how fast the hit splats appear on Npcs. We will always encourage feedback from you guys, and thank you for sticking with us!

- (https://www.runerebels.com/rs/pics/admin.gif) Ry60003333


(https://www.runerebels.com/images/updates/update_contents.png)


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• Added Priest in Peril quest!
• Added Wolfbane weapon interface
• Added Wolfbane combat animations
• Added Wolfbane sounds
• Added Wolfbane weapon stats
• Added Monk of Zamorak's combat animations
• Added Monk of Zamorak's combat sounds
• Added Monk of Zamorak's drop tables
• Added "Mausoleum" music
• Added "Parade" music
• Spawned Bats on the path to the Paterdomus Temple

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• Spawned Men and Women
• Added Men and Women's combat sounds
• Added Men and Women's dialogue
• Added Werewolf transformation
• Added Werewolf transformation sounds
• Added Werewolf combat animations
• Added Werewolf combat sounds
• Added Wolfbane preventing Werewolf transformation
• Spawned Will o' the Wisps
• Added S'bott's trade option
• Added Signpost's "Read" option
• Added Tall Reed's "Look" and "Search" options
• Added "Village" music
• Added "Morytania" music
• Added "Fenkenstrain's Refrain" music


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• Added "Terrible Tower" music
• Fixed Slayer Tower entrance doors
• Added Slayer Tower entrance door's sounds
• Fixed Gargoyle Statues animation when opening/closing doors
• Fixed Spikey Chains
• Added Agility requirements to Spikey Chains
• Fixed Doors
• Added text to Warning Signs outside Slayer Tower
• Added Crawling Hands' combat animations
• Added Crawling Hands' combat sounds
• Fixed Banshees not being damageable without earmuffs
• Fixed Banshees not draining combat stats
• Added Banshee's magic attack
• Added Banshee's combat sounds
• Fixed Banshee's not freezing the player if they don't have earmuffs
• Added Infernal Mage's combat animations
• Added Infernal Mage's combat sounds
• Added Infernal Mage's drop tables
• Added Bloodveld's drop tables
• Added Aberrant Spectre's magic attack
• Added Aberrant Spectre's drop tables
• Fixed Aberrant Spectre's not being aggressive
• Added Nechryael's combat animations
• Added Nechryael's combat sounds
• Added Nechryael's Death Spawn ability
• Added Death Spawn's summon GFX
• Added Death Spawn's combat animations
• Added Death Spawn's combat sounds
• Added Death Spawn's drop table
• Fixed Gargoyle's not being aggressive
• Fixed Gargoyle's not being damageable
• Added Rock Hammer animation
• Added Rock Hammer sound
• Added Abyssal Demon's teleportation ability
• Added Abyssal Demon's teleport GFX
• Added Abyssal Demon's teleport sounds


(https://www.runerebels.com/images/updates/bug_fixes.png)

Game Engine:
• Removed follower drop sound from login
• Fixed a bug with picking up items resulting in the wrong pickup animation
• Added missing sound when selecting "Click Here To Play" on welcome screen

Core Engine:
• Fixed not being able to empty Buckets
• Added correct Spade digging sound
• Added missing sound when "Make" is selected on a MakeItem interface. IE: Smithing
• Added missing sound when slashing webs
• Added sounds to all doors.
(Not all are 100% correct as only specific doors were added a specific sound while the rest are set to a default sound until later implemented)
• Fixed Taverly Dungeon door to Blue Dragons not working
• Easter Ring morphing sound
• Fully implemented the Ring of Stone
• Fixed the sounds for Al Kharid temple doors

Blitz Engine:
• Fixed picking up items too fast from a distance
• Fixed players seeing "Connection Lost" from a system update. The player now cleanly logs out.
• Fixed NPC arrow indicators reappearing on NPCs after they die
• Added sound for trying to move while frozen
• Fixed "Cannot move" message being sent multiple times per game tick
• Added Book interfaces
• Fixed NPC damage sounds playing before the Player's attack sounds
• Converted NPC attack speeds to game ticks
• Fixed manual music mode
• Fixed picking up an item off the ground and running away performing the "grab off of table" animation

Tutorial Island:
• Fixed logout button not being displayed on Tutorial Island
• Fixed doors not opening

Quests:
• Fixed Quest Journal text not updating properly
(When you spoke to an NPC to start a quest and you trigger the first quest step that will change the text on the quest journal to yellow,
it remains red until you either hover over it or walk etc, when it should update immediately)
• Fixed quests not being highlighted when hovered over
• Removed quests from the quest list that aren't yet developed. This will prevent confusion of what's added.

Ranging:
• Fixed ranging on Ducks
• Fixed arrows stacking on water
• Adjusted Ranged Projectile speeds for bows, knives etc.
• Fixed Shortbow attack speeds
• Added Shortbow sounds
• Fixed Magic Shortbow special attack projectile speed
• Fixed Longbow attack speeds
• Added Longbow sounds
• Added Dart sounds
• Added Dart animation
• Added Throwing Knife sounds
• Added Thrownaxe sounds
• Added Javelin sounds
• Added all Crossbow weapon interfaces
• Added all Crossbow animations
• Added all Crossbow sounds
• Added Toktz-xil-ul weapon interface
• Added Toktz-xil-ul animations
• Added Toktz-xil-ul sounds
• Fixed Bolts not being stackable
• Added correct 'out of ammo' messages

Magic:
• Fixed magic on ducks
• Fixed Teleport destinations being a single tile. It will now randomize within the teleport location.
• Added support for teleport sounds from other players playing when within a certain distance
• Fixed Nature Rune's low alch & high alch value
• Added Orb charging interface
• Fixed Elemental Obelisks charging orbs from a distance

Prayer:
• Decreased burying bones delay time to accurately replicate OSRS
• Added all Prayer activation sounds
• Added all "out of prayer" sounds
• Added sounds for using a prayer above your level
• Added Retribution's damage dealing sound
• Added Redemption's healing sound
• Smite prayer now functions correctly
• Fixed Abbot Langley's dialogue

Mining:
• Added prospecting sound to mining rocks

Smithing:
• Fixed Dart Tips being smithable without the Tourist Trap quest
• Added "You need a hammer to smith items." message
• Added "You need a smithing level of at least xx to make an xxx." message
• Added "You need xx bars to make an xxx." message
• Added "You need a smithing level of at least xx to smelt xxx." message
• Added "The ring of forging disintegrates." message
• Added "You retrieve a bar of xxx from the furnace." message
• Added correct sound when selecting what to smelt at a Furnace
• Fixed player not facing the furnace when smelting

Fishing:
• Added Roachey's dialogue in the Fishing Guild
• Added missing item spawns in the Fishing Guild
• Fixed dropping items not cancelling the fishing action

Cooking:
• Added Dairy Churning sounds
• Fixed not being able to cook on coloured fires

Woodcutting:
• Added Bird's Nest falling from tree sound

Firemaking:
• Perfected firemaking chaining
• Fixed firemaking chaining in front of an obstruction forcing the player diagonally
• Added firelighters on logs for different colored fires
• Fixed Unlit Bug Lanterns not being able to be lit with a tinderbox
• Removed drop noise from logs when a tinderbox is used on them

Fletching:
• Added missing sounds to fletching logs into arrow shafts and bows
• Added missing bow string animation

Crafting:
• Added leather crafting animation
• Fixed hardleather bodies requiring three hard leather instead of one

Runecrafting:
• Added Aubury's teleporting gfx and sounds
• Fixed Pure Essence being enabled on F2P worlds
• Added Rune Essence portal teleport gfx
• Increased Essence Portal's interaction range
• Added support for using essence on the altar to craft runes
• Added "Enter" option to Mysterious Ruins when wearing the Runecrafting skillcape

Slayer:
• Added Leaf-bladed Spear weapon interface
• Added Leaf-bladed Spear animations
• Added Leaf-bladed Spear sounds

Random Events:
• Added Split Axe random event sound
• Added "poof" sound for when random events appear
• Added Genie's "poof" appearing sound
• Added Bird's Nest sound
• Fixed Pheasants being attack-able after completing the event
• Added Pheasant's sounds
• Fixed not being able to use Pheasant item on Freaky Forester

Bank:
• Banks have been renamed to "The Bank of RuneRebels"
• Fixed the "Bank" option for Bankers
• Fixed not being able to talk to Bankers through the Booths
• Fixed Deposit Boxes not depositing item when using item on object
• Added Deposit Box interface "How many would you like to deposit?"
• Added Deposit Box animation when depositing items

NPCs:
• Fixed Ellis the tanner's walking bounds. He will no longer walk around the back of the building
• Implemented correct Paladin ID's in Ardougne. (Was previously Castle Wars Paladins)
• Added Wizard Frumscone's dialogue
• Added Sarah's dialogue
• Corrected Man's incorrect spelling of "goblins" from "goblines"
• Fixed Ducks swimming on land. IE at the Fishing Guild
• Converted Terminator Guard in Falador to a normal Guard
• Added Giant Rat's combat sounds
• Added/fixed Spider's combat sounds
• Added Dark Wizard's combat sounds
• Added Wizard's proper magic attack
• Added Mugger's combat sounds
• Added Monk's combat sounds
• Added Hobgoblin's combat sounds
• Added Al-Kharid Warrior's death animation
• Added Jail Guard's combat sounds
• Added Guard's combat animations
• Added Guard's combat sounds
• Added/fixed Black Knight's combat animations
• Added/fixed Black Knight's combat sounds
• Added/fixed Lesser Demon's combat sounds
• Added/fixed Greater Demon's combat sounds
• Added/fixed All Dragon's combat sounds
• Added/fixed Fire, Moss and Ice Giant's combat sounds
• Added/fixed All Bear's combat sounds
• Added/fixed Unicorn's combat sounds
• Added/fixed Rock Crab's combat sounds
• Added/fixed Jellies' combat sounds
• Added/fixed Cow's combat sounds
• Added/fixed Wolf's combat sounds
• Added/fixed Pheasant's combat sounds
• Added/fixed Hellhound's combat sounds
• Added TzHaar-Hur's combat animations
• Added Shades combat sounds
• Added Ghosts combat sounds
• Added Leeches combat sounds
• Added Vampire's combat sounds
• Added Scorpion's combat sounds
• Added King Scorpion's combat animations
• Added Ghoul's combat sounds
• Spawned Mugger behind Lumbridge Castle
• Spawned Gnome NPC's all around Tree Gnome Village
• Spawned Hill Giants in Tree Gnome Village Maze
• Spawned Goblins in Tree Gnome Village Maze
• Spawned Giant Rats in Tree Gnome Village Maze
• Spawned Spiders in Tree Gnome Village Maze
• Spawned a Black Bear in Tree Gnome Village Maze
• Spawned Remsai In Tree Gnome Village
• Spawned Kelkoy at entrance of Maze and Entrance of Tree Gnome Village
• Spawned Bolkoy in Tree Gnome Village
• Spawned Local Gnomes in Tree Gnome Village
• Spawned King Bolren
• Spawned Will o' the Wisps

NPC Shops:
• Corrected Nurmof's Pickaxe Shop stock numbers and prices
• Corrected TzHaar-Mej-Roh's Rune Store's stock numbers and prices
• Added Bolkoy's Village Shop in Tree Gnome Village

Weapons & Armour:
• Added wield requirements to poisoned weapons
• Fixed Maul weapons switching aggressive and defensive attack styles when selecting one or the other
• Added weapon & armour equipping/unequipping sounds
• Added Scimitar Lunge (Stab) sound
• Added all Sword sounds
• Added Blurite Sword weapon interface
• Added all Blurite Sword animations
• Added all Blurite Sword sounds
• Added Toktz-xil-ak weapon interface
• Added all Toktz-xil-ak animations
• Added all Toktz-xil-ak sounds
• Added Longsword Lunge (Stab) sound
• Added all Dagger sounds
• Added Dagger Slash animation
• Added Toktz-xil-ek weapon interface
• Added all Toktz-xil-ek animations
• Added all Toktz-xil-ek sounds
• Added all Mace animations
• Added all Mace sounds
• Added Tzhaar-ket-em weapon interface
• Added all Tzhaar-ket-em animations
• Added all Tzhaar-ket-em sounds
• Added all Tzhaar-ket-om sounds
• Added Pickaxe Smash (Crush) sound
• Added Pickaxe combat animations
• Added all Spear animations
• Added all Spear sounds
• Added Spear standing animation
• Added all Staff sounds
• Added Toktz-mej-tal weapon interface
• Added all Toktz-mej-tal animations
• Added all Toktz-mej-tal sounds
• Added all Dragon Spear animations
• Added all Dragon Spear sounds
• Added Dragon Spear Special
• Added Dragon Battleaxe Special
• Added Dragon Axe interface
• Added all Dragon Axe animations
• Added all Dragon Axe sounds
• Added Dragon Axe Special
• Added Dragon 2h Sword Special
• Added all Dragon Longsword sounds
• Fixed Granite Maul speed
• Added Decorative Sword's weapon interface
• Added all Decorative Sword animations
• Added all Decorative Sword sounds
• Added Rubber Chicken's weapon interface

Items:
• Added Spade's digging sound
• Made Bird's Nests Untradable

Objects:
• Applied correct sounds to all wooden double gates
• Applied correct sounds to all metal double gates
• Fixed Gates south of Falador at the cabbage patch
• Fixed Gate at Beehives
• Fixed Gate to Brimhaven
• Fixed Loose Railing shortcut in Tree Gnome Village
• Fixed Loose Railing shortcut to Canifis
• Fixed Ladder leading to Tree Gnome Village Dungeon

Client Improvements:
• Disabled clicking on the minimap while on the welcome screen
• Disabled typing while on the welcome screen
• Improved cache downloading
• Added music button to login screen
• Added pressing down the middle mouse button to rotate the game camera around
• Added pressing the 'enter' key to login
• Added a "Connecting to update server" and "Checking for updates" step that feature a progress bar as well as a percentage of how far along loading is
• Added support to autodetect Java >= 7 on OS X and enable sound conversion by default

Music:
• Added more information to "invalid music" message

Player Experience
Finally, one of the core focuses of this update is to improve the player experience of the game. This includes server-side things such as fixing the timing for burying bones, picking up items, hit splats appearing, and so on. However, it also includes making improvements and fixes to the game client! For example, the neon bulbs that powered the glowing RuneRebels logo during client startup have finally burnt out, and we've replaced it with extremely optimized update server code to get you to the login screen faster:
(https://www.runerebels.com/images/updates/aquarius/client_loading_small.gif)

You have also probably noticed that there is now a button in the bottom right corner for toggling the login screen music on and off! This setting will save between game sessions, so we hope that it encourages more people to try out high detail and experience some of the music and sound effects that we have added in this update. We also encourage you to post bugs on anything that is missing music and sound!

Finally, we've modified how the blurb of text when you first login to the server behaves. Instead of getting spammed with multiple messages that you will probably ignore every login, we've summarized everything into a single message that will only be presented once every day that directs you to our new ::help command. For the rest of the day, you will experience the pure bless of an almost empty chatbox on login:
(https://www.runerebels.com/images/updates/aquarius/login_text.png)
We have more improvements for the player experience and the client planned for the future, and can't wait to share them with you in future updates!

(https://www.runerebels.com/images/updates/aquarius/slayer_tower_doors.gif)
Good luck in the tower...

(https://www.runerebels.com/images/marshmallow.png)
Code: [Select]
Marshmallow's summary for the Aquarius release:

Game Engine:
RuneScape Blitz: merge 483 commits into master

Libraries:
AllGoFree: merge 1 commit into master
Arctic: merge 3 commits into master
Blitz API: merge 57 commits into master
Core AllGoFree: merge 18 commits into master

Plugins:
Agility: merge 58 commits into master
AllStarX: merge 2 commits into master
Bank: merge 10 commits into master
CastleWars: merge 1 commit into master
Classic: merge 6 commits into master
Commands: merge 79 commits into master
Cooking: merge 27 commits into master
Core 317: merge 10 commits into master
Core 317 Clipping: merge 17 commits into master
Core 459: merge 1 commit into master
Core 474: merge 2 commits into master
Core 508: merge 3 commits into master
Core 562: merge 1 commit into master
Core 613: merge 2 commits into master
Core Engine: merge 642 commits into master
Crafting: merge 2 commits into master
Documentation: merge 208 commits into master
Dueling: merge 1 commit into master
Firemaking: merge 35 commits into master
Fishing: merge 3 commits into master
Fletching: merge 1 commit into master
Halloween2018: merge 1 commit into master
ItemWieldRequirements: merge 17 commits into master
Magic: merge 63 commits into master
Members: merge 21 commits into master
Mining: merge 3 commits into master
NpcDrops: merge 35 commits into master
ObjectScripts: merge 8 commits into master
Prayer: merge 11 commits into master
QuestScripts: merge 9 commits into master
Quests: merge 34 commits into master
RandomEvents: merge 9 commits into master
Ranged: merge 26 commits into master
RuneRebels: merge 291 commits into master
Runecrafting: merge 22 commits into master

Shops: merge 9 commits into master
SkillCapes: merge 1 commit into master
Slayer: merge 83 commits into master
Smithing: merge 45 commits into master
SpecialAttacks: merge 5 commits into master
Summoning: merge 1 commit into master
TeleportStyles: merge 5 commits into master
Trading: merge 1 commit into master
Tutorial Island: merge 7 commits into master
UniversalScape: merge 2 commits into master
Woodcutting: merge 1 commit into master


Total: 2383 commits
(https://www.runerebels.com/images/updates/rr_dev_signature.png)
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Petter on August 28, 2018, 03:37:55 am
oH lOrD 😍
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Dev Sean on August 28, 2018, 03:42:23 am
So much yes!!!
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Bill on August 28, 2018, 03:45:50 am
This is a juicy looking update post 😁
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Charles on August 28, 2018, 03:52:35 am
Wow Ryan, that is a big
(click to show/hide)
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Dev Seth on August 28, 2018, 06:24:49 am
Holy Cannoli  ;D
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Muse on August 28, 2018, 06:27:34 am
I WASN'T READYYY FOR DIS!!!!  :o
so speechless bois.. love u all !
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Dug on August 28, 2018, 06:32:33 am
Super sweet! Thank you dev team and everyone involved <3!!!
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Onur on August 28, 2018, 07:32:41 am
nice work guys!
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Flustered on August 28, 2018, 08:26:47 am
Enjoy everybody!
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Muse on August 28, 2018, 10:07:19 am
Just finished reading the update log.. you guys deserve the best for that shietton of work..
rip Fally Terminator Guard tho, ?-2018 nevar forgette~
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Justin on August 28, 2018, 11:47:08 am
THIS IS WHY WE STILL PLAY@@@@@@!!!!!!!!!!!!!  YOU GUYS ARE AMAZING
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: edub on August 28, 2018, 02:26:48 pm
Thank you guys so much for all the hard work!
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Wirt on August 28, 2018, 03:43:22 pm
This is why runerebels is no.1 in my opinion :D
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Galleta on August 28, 2018, 05:52:04 pm
I read all the changelog and I have no words. So much work deserves to be appreciate. Thanks a lot devs for all.
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Bill on August 28, 2018, 06:41:32 pm
In response to everyone, no problem guys! Deving is one of the most fun things I can ever think of doing. There's a huge satisfying feeling whenever new content is added into the game! So we will always keep this ball rolling.

Also, this wasn't originally mentioned in the update post, but the middle mouse button can now be pressed down to rotate the game camera around and you can press the 'enter' key to login faster! This should make all content even more enjoyable!
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: buttplug on August 28, 2018, 09:47:51 pm
i love you all

stay dank
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Austin on August 28, 2018, 09:48:39 pm
In response to everyone, no problem guys! Deving is one of the most fun things I can ever think of doing. There's a huge satisfying feeling whenever new content is added into the game! So we will always keep this ball rolling.

Also, this wasn't originally mentioned in the update post, but the middle mouse button can now be pressed down to rotate the game camera around and you can press the 'enter' key to login faster! This should make all content even more enjoyable!
I feel like we should add this to the changelog lol
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Prayer on August 29, 2018, 02:15:39 am
It finally happened! Thank you RR STAFF!!!
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Petter on August 29, 2018, 03:10:48 am
i though you were gone forever 0.0
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Muse on August 29, 2018, 08:32:27 am
the middle mouse button can now be pressed down to rotate the game camera around and you can press the 'enter' key to login faster! This should make all content even more enjoyable!

I was wondering if this little but very useful option will be added and here it is!

Also, you can click on area where Existing user tab is located while game is loading and it will be ready to type username and pass :b
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Muse on September 02, 2018, 04:08:37 pm
Quote
Fixed hardleather bodies requiring three hard leather instead of one

It still requires 3 hleathers to make 1 body :c
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Brownay on September 10, 2018, 06:53:35 am
Absolutely beautiful. It was well worth the wait. Thank you, guys. Long live RuneRebels.
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: liked on September 12, 2018, 05:23:11 pm
Absolutely biblical. Saw this post on Reddit!
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Bill on September 14, 2018, 12:15:08 am
Quote
Fixed hardleather bodies requiring three hard leather instead of one

It still requires 3 hleathers to make 1 body :c

We have no idea how that happened lol. I remember testing this out and it worked. It will definitely be fixed for the next update.

Absolutely beautiful. It was well worth the wait. Thank you, guys. Long live RuneRebels.

Thank you man! Welcome back!

Absolutely biblical. Saw this post on Reddit!

That's awesome! I'm glad it's getting some attention. And it's always nice seeing old players return!
Title: Re: RuneRebels Aquarius (2.7) - The Slayer Tower Update!
Post by: Bookmonk on October 24, 2018, 11:01:57 am
Nice!  i havent been playing lately but now i see all the changes the server is getting better each update  8)