RuneRebels

General => Suggestions, Compliments, And Questions => Started by: Austin on March 13, 2014, 12:32:37 am

Title: Playerbase input
Post by: Austin on March 13, 2014, 12:32:37 am
Hay guys, i'm just making a post here for personal notes. I would like to know why you guys think the playerbase is small right now and give some feedback! We've been around so long and obviously we aren't going anywhere but people still seem to be drawn away. We want more players guys, and it's very sad to see so much work not be appreciated as much as it should be (you guys are all great by the way ). I'm doing this as a personal note so maybe we can improve on these things in order to get a bigger playerbase :)
Title: Re: Playerbase input
Post by: Stuart on March 13, 2014, 12:55:23 am
Its a 2006 Remake. The simple fact is that whether or not how much we as people like this era, its not as popular as the mainstream rsps genre. We can advertise all we want, but I doubt we will ever get more than 50 people online at a time which sucks. :(
Title: Re: Playerbase input
Post by: Cheshire Cat on March 13, 2014, 01:02:13 am
Three major things. I won't be sugar coating this.

1. Increase your social media impact. Twitter is nice but there are so many other sites you could be using, and if you are using other sites like Facebook, Tumblr, Reddit you need to push them more because I have never seen them. I should know from the second I visit the home page that you have social media plugs. This was actually a major problem when the game and site were down because people just couldn't get information. Tell people to check the twitter for status updates and they'd be dumbfounded to the idea that the site had any social media plugs.

2. Vote page site spinner. SoulSplit has this one pat down and we're really getting punched down by not having one. Unless they're massively dedicated members won't click a dozens links in a thread they have to find on the forums whenever they want to vote (if they want to vote). Users should be able to type ::vote when they login to the game and have a browser window popup with the previously mentioned site spinner, simple and easy. Also a login message reminding members to support you by voting, possible with a timer to tell you when you can vote again (i.e. every 12 hours) couldn't hurt.

While no in game ranks or items should be given for voting you should still give people something, perhaps a forums rank for voting a certain number of times (10, 20, ect) along with a counter on the users profile for how many times they've voted. If there's anything any of us have learned from years of playing RS it's that people will slave themselves to death to earn pointless pixels on a screen.

3. The highscores. People like to brag, it mainly is the motivator to play these games in a "no life" fashion if we're all going to be honest here. Since we most likely will not see the addition of skillcapes to the game we need a place that members can show off other than the forums. There's not much more to be said on that topic.

Without the three of these the game will be permanently growth stunted. The fact that another server's word can be taken higher than ours is a sign that things need a PR rework.
Title: Re: Playerbase input
Post by: N0vapur3 on March 13, 2014, 01:19:26 am
Like Jagex does, they talk about bug fixes inbetween content updates. I think our biggest problem is advertising though. I don't really vote unless there's an incentive to do so. Our best bet is to probably continously bump in some way our advertising threads. I noticed you bumped the thread on rune-server not too long ago but no one else has. I think Ryan should redo the first post and put our strongest features first so we grab peoples attention early. Regular players that don't know much about coding do not care much about woodcutting or prayers working, stuff like that. They care about the more exciting stuff. Agility and slayer would probably be the only skills that people would be excited to see.

Our biggest features right now are probably the almost perfect tutorial island, lag free, uptime (very important), server made from scratch, thoroughly checked for dupes by Silab, soon to be ______ :D, and many bugs fixed.

The voting page on here is just too overwhelming in my opinion. There's like 20 links....We should just pick the most important ones such as RuneLocus as well.

Ya overall, bump the advertising pages, less voting pages. Content.
Title: Re: Playerbase input
Post by: realitycheck on March 13, 2014, 08:33:15 am
I think a lot of players come to PS's for a quick fix.  Those with spawns, ridiculously high xp rates, and customs seem to always be populated because (in my opinion), most RSPS players are there for the "quick fix".  A lot of these players are the ones that complained the real RS was too hard, or that they couldn't level fast enough.  While I don't mind the x2 rate, I am sure it is an instant turn off for a lot of players.

Knowing that RuneRebels is going to recreate 2006 by the book might also be a deterrent.  The odds of ever having certain content is almost nil considering there are only a few coders (albeit great ones) on this server.  With real lives having to be lead, that really doesn't leave a ton of time for massive forward progress.

Lastly... must get highscores back.  It's already been said once, but competition always makes things a bit more compelling.
Title: Re: Playerbase input
Post by: James on March 13, 2014, 11:08:16 am
Highscores are on the way, ;)
Title: Re: Playerbase input
Post by: Slayer on March 13, 2014, 11:15:26 am
We should make it attractive for other people to join us and not other remakes, canifis would be a great update, and atleast some dragon weapons :/
Title: Re: Playerbase input
Post by: Brothership on March 13, 2014, 11:19:34 am
We should make it attractive for other people to join us and not other remakes, canifis would be a great update, and atleast some dragon weapons :/
aye, and i believe that the only thing stopping us from morytania is a certain quest called priest in peril, am i right?
Title: Re: Playerbase input
Post by: buttplug on March 13, 2014, 02:03:21 pm
Maybe if we use a reverse tactic such as advertising the low player number. Explain the fact we have plenty of finished content going to waste due to lack of players.

Insinuate a "get it while its hot" sort of idea that the sooner you make an account and start playing, the more training you can get ahead on. Therefore by the time the server becomes crowded and newer users are rushing to claim their favorite training spots, those who joined sooner won't have to deal with the squabbling.

Its basically the whole "WE'RE OVERSTOCKED AND PASSING THE SAVINGS ONTO YOU" thing, creating a market out of yourself. If people think they have to race here before someone else, its more likely they do it in groups rather than one by one.

Also the so called "savings" are pretty much guaranteed. By that I mean if it makes players flock here to get first dibs, then the whole thing works. If only a few players show up and none after, the ones who joined earlier will have already gotten to know the benefits of the server and stay.

And even if it doesn't work at all, then nothing changes and we're back to where we are right now. No risk, high reward

Come at me bro
Title: Re: Playerbase input
Post by: nijntje on March 13, 2014, 03:05:33 pm
A new player told me he dont like it that every1 is so far ahead, i never saw him again...
When i started playing i had the same, i think you can do nothing about that.
Just saying, maybe this hold players to play this.
Title: Re: Playerbase input
Post by: Prayer on March 13, 2014, 03:10:06 pm
A new player told me he dont like it that every1 is so far ahead, i never saw him again...
When i started playing i had the same, i think you can do nothing about that.
Just saying, maybe this hold players to play this.

Well yeah, that's true. Some people like competition but what's there to compete for when some people are just starting and the rest are already so far ahead.
Title: Re: Playerbase input
Post by: Dev on March 13, 2014, 03:14:29 pm
Insinuate a "get it while its hot" sort of idea that the sooner you make an account and start playing, the more training you can get ahead on.
This is a unique idea here, try this along with a stronger social presence. I can't really add on to your guys' ideas because as I was typing my response when the thread was made, 2 people said what I was going to say and more. d:
Title: Re: Playerbase input
Post by: papas on March 13, 2014, 03:27:22 pm
In my case i felt that this server was abandoned even bug reports were just being ignored (or felt that way)
and that's why i didn't play most of 2013 even though i really enjoyed the beta. Now the updates batch since 2.0 has got me interested once more but again the focus on small details is almost none.

Now the problem on bringing more ppl is that most players know almost everything about rs, and when you hit to those little things that doesn't work it kills that rs feeling you want so bad.

and let's not even talk about the prs06 drama and the release of oldschool rs, both hit this server playerbase real bad. I don't even know if there is an interest to play oldschool rs anymore.


EDIT: Enabling global chat could help little bit when someone new joins, even if they don't see anyone at least they will know other ppl are on the server.





Title: Re: Playerbase input
Post by: Brothership on March 13, 2014, 04:37:43 pm
Insinuate a "get it while its hot" sort of idea that the sooner you make an account and start playing, the more training you can get ahead on.
This is a unique idea here, try this along with a stronger social presence. I can't really add on to your guys' ideas because as I was typing my response when the thread was made, 2 people said what I was going to say and more. d:
i support this! Its a cewl idea and the weirdest suggestions usually work. We cant lose anything on it atleast.
Title: Re: Playerbase input
Post by: nijntje on March 13, 2014, 04:59:58 pm
Insinuate a "get it while its hot" sort of idea that the sooner you make an account and start playing, the more training you can get ahead on.
This is a unique idea here, try this along with a stronger social presence. I can't really add on to your guys' ideas because as I was typing my response when the thread was made, 2 people said what I was going to say and more. d:
i support this! Its a cewl idea and the weirdest suggestions usually work. We cant lose anything on it atleast.
This feels like the 2.0 pack, my mates and i worked our ass off to get decent stats before the new playerbase would arrive with advertention, updates etc..
2.0 was not what they excepted and all quitted. I dont care about updates come slow but other players really does.
You can try that idea but in my eyes it wont work, just my opinion.
Title: Re: Playerbase input
Post by: Dev on March 13, 2014, 05:04:54 pm
True. But I think everyone thinks that the content updates themselves are the biggest draw and that goes without saying as the developers are workin hard on that part already. We're thinkin of things that draw in players other than that, I think.
Title: Re: Playerbase input
Post by: buttplug on March 13, 2014, 09:53:49 pm
Insinuate a "get it while its hot" sort of idea that the sooner you make an account and start playing, the more training you can get ahead on.
This is a unique idea here, try this along with a stronger social presence. I can't really add on to your guys' ideas because as I was typing my response when the thread was made, 2 people said what I was going to say and more. d:
i support this! Its a cewl idea and the weirdest suggestions usually work. We cant lose anything on it atleast.
This feels like the 2.0 pack, my mates and i worked our ass off to get decent stats before the new playerbase would arrive with advertention, updates etc..
2.0 was not what they excepted and all quitted. I dont care about updates come slow but other players really does.
You can try that idea but in my eyes it wont work, just my opinion.

The difference though being 2.0 was a long term thing and people were expecting a lot more than what was put out.

I remember when I joined last year the main turnoff for me with RR was content being added in tiny bits and pieces sporadically, and I never knew when certain things would be fixed or added (and when such content was added, it wasn't really announced seeing as they were minuscule updates). Now we've got weekly bulk updates in an organized fashion.

Since 2.0 it definitely feels like there is a planned direction with the updates. Every update is a deliberate milestone towards the end result. Before 2.0 it seemed as if holes were being patched as we went along as if the project was an afterthought. The whole thing just feels more involved with itself which is why I don't think that issue will reoccur.
Title: Re: Playerbase input
Post by: Recoil on March 14, 2014, 01:09:20 am
It saddens me to say I think it's a dead niche. Remakes just don't withhold the hype they used to now that there's so many of them (and let's not forget RuneRebel's biggest competitor, the actual old school RS).

I don't know about social media, stuff can spread fast on the internet at all, but I don't exactly think that creating a Facebook page will get us any players really. Social media doesn't really work that way. Reddit is a little different since so many random links and stories go viral on the front page but most social media is too personal to gain any player base from it.

The good news is besides actually Jagex there really is no worthy competition. The only other main one I know of that still is being run is 06Prime but the owner there is a fucking idiot (I don't even know how he managed to add all the content he did; I went off on him on moparscape because he doesn't know what the fuck he's talking about).

Nothing to really do except make a better product than everyone else and just try to expand advertising to things other than mopar. Although I'd be wary of that to since this whole 06 Remake thing is pretty much a huge grey area in terms of legal issues.
Title: Re: Playerbase input
Post by: JT on March 14, 2014, 02:42:54 am
We should make it attractive for other people to join us and not other remakes, canifis would be a great update, and atleast some dragon weapons :/
aye, and i believe that the only thing stopping us from morytania is a certain quest called priest in peril, am i right?

no, there is a lot more things besides that... after we get our current update target of 2.1 out we'll determine a new direction in the minor 2.1.x updates and a major direction for 2.2- There are several ways we can go in this aspect, as 2.1.x might include npcs that are unreachable, but apart of slayer, and drops fixed for those npcs, as we plan for new areas to be released. These 2.1.x updates will be slow because of the amount of time it'll take to spawn the npcs properly, spawn the non-attackable npcs, gather any dialogue required, gather mechanic information about said location (like for the desert, the whole not dying from heat thing, or canafis, random things attacking you while running through the swamp, making sure the slayer master works, slayer tower drops are set properly, etc.)

Once we release 2.1 we'll be taking a small break minus any major bugs that need to be patched (read: 2.1.1). Then we'll all sit down and decide our priorities and lay out the next few minor updates, and what those updates will be leading up to :)
Title: Re: Playerbase input
Post by: buttplug on March 14, 2014, 05:56:38 pm
Judging by this thread one thing holding us back is the large amount of people saying there is no hope from the start and talk themselves out of putting forth the effort before anything can even begin. Its pretty apparent the current situation isn't helping, so we wont know unless we actually try things.
Title: Re: Playerbase input
Post by: Pinkamena on March 14, 2014, 06:30:44 pm
I'll just make a tiny list of why I personally don't play this server much, I'm sure its probably the same for other people too.

1. Lack of actual updates (you do updates but very small and don't introduce/fix much).
2. Many NPCs still missing in released areas!
3. All guilds that are reachable don't work yet (mage guild being most important).
4. Bugs..... Obby items, clipping, and arrow stacking have been fucked up for a year now without being fixed!
5. Where the fuck is agility? Hey lets focus quests over making all skills work properly!
6. No highscores anymore... k then!
7. Player base is too small because of lack of advertisement and when people do actually play they get turned off by all the bugs and lack of content (I've met quite a few new players that didn't last over a week because of this).
Title: Re: Playerbase input
Post by: buttplug on March 14, 2014, 06:43:43 pm
I'll just make a tiny list of why I personally don't play this server much, I'm sure its probably the same for other people too.

1. Lack of actual updates (you do updates but very small and don't introduce/fix much).
2. Many NPCs still missing in released areas!
3. All guilds that are reachable don't work yet (mage guild being most important).
4. Bugs..... Obby items, clipping, and arrow stacking have been fucked up for a year now without being fixed!
5. Where the fuck is agility? Hey lets focus quests over making all skills work properly!
6. No highscores anymore... k then!
7. Player base is too small because of lack of advertisement and when people do actually play they get turned off by all the bugs and lack of content (I've met quite a few new players that didn't last over a week because of this).

2, 3, and 4 are all the same thing. They're all bugs.

1 and 5 are the same, as they are both lack of content/updates.

6 I can definitely agree with, although James says high scores will be back shortly.

7 is basically lack of advertisement as the second half is related to problems already listed

So this list is really:

1. Lack of content/updates
2. Bugs
3. Lack of advertisement
4. No high scores

Actually sounds pretty accurate
Title: Re: Playerbase input
Post by: papas on March 14, 2014, 06:54:30 pm
Today i saw a group new players around varrock, mostly smith and mining
and one of the thing they pointed was about they weren't see anyone.
So the advertisement is kinda working and  ppl are trying the server i guess and that's quite refreshing.
Title: Re: Playerbase input
Post by: Galleta on March 14, 2014, 06:57:57 pm
Today i saw a group new players around varrock, mostly smith and mining
and one of the thing they pointed was about they weren't see anyone.
So the advertisement is kinda working and  ppl are trying the server i guess and that's quite refreshing.

I saw a pair of newbies the other day. They all complain about the "lack" of users.
Title: Re: Playerbase input
Post by: buttplug on March 14, 2014, 07:09:12 pm
Today i saw a group new players around varrock, mostly smith and mining
and one of the thing they pointed was about they weren't see anyone.
So the advertisement is kinda working and  ppl are trying the server i guess and that's quite refreshing.

I saw a pair of newbies the other day. They all complain about the "lack" of users.

Ask them to help spread the word
Title: Re: Playerbase input
Post by: Winning on March 15, 2014, 08:59:47 pm
There was the one reason why I resigned as moderator and left was because of lack of updates. Now that the games supported i've tried to come back. But I realized how boring and plain 06 was. The servers that are thriving right now aren't 06 revisions, They're higher revisions. The server may never thrive like it did when I first joined ( 1 year ago).
Title: Re: Playerbase input
Post by: Austin on March 16, 2014, 02:31:38 am
I'll just make a tiny list of why I personally don't play this server much, I'm sure its probably the same for other people too.

1. Lack of actual updates (you do updates but very small and don't introduce/fix much).
2. Many NPCs still missing in released areas!
3. All guilds that are reachable don't work yet (mage guild being most important).
4. Bugs..... Obby items, clipping, and arrow stacking have been fucked up for a year now without being fixed!
5. Where the fuck is agility? Hey lets focus quests over making all skills work properly!
6. No highscores anymore... k then!
7. Player base is too small because of lack of advertisement and when people do actually play they get turned off by all the bugs and lack of content (I've met quite a few new players that didn't last over a week because of this).

2, 3, and 4 are all the same thing. They're all bugs.

1 and 5 are the same, as they are both lack of content/updates.

6 I can definitely agree with, although James says high scores will be back shortly.

7 is basically lack of advertisement as the second half is related to problems already listed

So this list is really:

1. Lack of content/updates
2. Bugs
3. Lack of advertisement
4. No high scores

Actually sounds pretty accurate
I understand everything but the lack of advertisement... have you guys not seen how many freaking posts we've made on so many different websites.... i mean come on....
Title: Re: Playerbase input
Post by: Slayer on March 16, 2014, 04:05:54 am
I'll just make a tiny list of why I personally don't play this server much, I'm sure its probably the same for other people too.

1. Lack of actual updates (you do updates but very small and don't introduce/fix much).
2. Many NPCs still missing in released areas!
3. All guilds that are reachable don't work yet (mage guild being most important).
4. Bugs..... Obby items, clipping, and arrow stacking have been fucked up for a year now without being fixed!
5. Where the fuck is agility? Hey lets focus quests over making all skills work properly!
6. No highscores anymore... k then!
7. Player base is too small because of lack of advertisement and when people do actually play they get turned off by all the bugs and lack of content (I've met quite a few new players that didn't last over a week because of this).

2, 3, and 4 are all the same thing. They're all bugs.

1 and 5 are the same, as they are both lack of content/updates.

6 I can definitely agree with, although James says high scores will be back shortly.

7 is basically lack of advertisement as the second half is related to problems already listed

So this list is really:

1. Lack of content/updates
2. Bugs
3. Lack of advertisement
4. No high scores

Actually sounds pretty accurate
I understand everything but the lack of advertisement... have you guys not seen how many freaking posts we've made on so many different websites.... i mean come on....
Yea I even got permbanned :$
Title: Re: Playerbase input
Post by: buttplug on March 16, 2014, 02:57:20 pm
I'll just make a tiny list of why I personally don't play this server much, I'm sure its probably the same for other people too.

1. Lack of actual updates (you do updates but very small and don't introduce/fix much).
2. Many NPCs still missing in released areas!
3. All guilds that are reachable don't work yet (mage guild being most important).
4. Bugs..... Obby items, clipping, and arrow stacking have been fucked up for a year now without being fixed!
5. Where the fuck is agility? Hey lets focus quests over making all skills work properly!
6. No highscores anymore... k then!
7. Player base is too small because of lack of advertisement and when people do actually play they get turned off by all the bugs and lack of content (I've met quite a few new players that didn't last over a week because of this).

2, 3, and 4 are all the same thing. They're all bugs.

1 and 5 are the same, as they are both lack of content/updates.

6 I can definitely agree with, although James says high scores will be back shortly.

7 is basically lack of advertisement as the second half is related to problems already listed

So this list is really:

1. Lack of content/updates
2. Bugs
3. Lack of advertisement
4. No high scores

Actually sounds pretty accurate
I understand everything but the lack of advertisement... have you guys not seen how many freaking posts we've made on so many different websites.... i mean come on....

My post was to just condense Pinkamena's list seeing as almost half the reasons were redundant. This is the only RS related website I go to so I can't really vouch for the lack of advertisement thing
Title: Re: Playerbase input
Post by: ZzReVeNg3zZ on March 16, 2014, 06:54:12 pm
I'm literally waiting on dragon weapons, I've pretty much lost motivation to play to be honest. What you guys need is an advertisement on RuneLocus or something, get them to put up a banner, i'd happily donate for it. The reason so many people joined this server in the first place was because there was a fairly large number of video makers uploading progress videos, which created some attention, but since they all stopped playing / got lazy (Yes, I also blame myself), there hasn't been as much drive to play.

2.0 was great, but I honestly thought that there would of been a lot more coming out of that update.

I dunno guys, OSRS killed the RS06 private server community, you just gotta try to advertise as much as possible, even if it means investing a rather hefty amount of irl gp into it.
Title: Re: Playerbase input
Post by: Kryptonite on March 16, 2014, 07:33:15 pm
Yeah I honestly think you guys shouldn't have made such a huge deal about 2.0 before it was released and then release it without everything you guys talked about (ex: quests, because lots of developers were saying how tons of quests were finished).

Maybe you should focus more on bigger content and fix all the smaller stuff later.
Title: Re: Playerbase input
Post by: N0va on March 16, 2014, 08:07:49 pm
Yeah I honestly think you guys shouldn't have made such a huge deal about 2.0 before it was released and then release it without everything you guys talked about (ex: quests, because lots of developers were saying how tons of quests were finished).

Maybe you should focus more on bigger content and fix all the smaller stuff later.

No developer said quests were finished. We said near finished. Things that I cannot do because of the quest editor limitations. We've run into unknown bugs with quests not completing as well. Our priority is skills right now.
Title: Re: Playerbase input
Post by: Kryptonite on March 17, 2014, 01:39:11 pm
I'll say again that my opinion as to why people quit (which is completely relevant to this topic) is because 2.0 was overhyped and you guys didn't do anything to warn people that it wasn't going to have all the content they were looking forward to. And saying "we never promised anything" doesn't really help, it still made people mad and that's why they quit. It doesn't matter if you promised it or not, they still just expected massive content updates and came up with their own ideas of what would be in it, and when they talked about it, you never told them it wouldn't be that big of a deal, so they got mad and left.
Title: Re: Playerbase input
Post by: JT on March 17, 2014, 05:44:06 pm
Cleaned up thread, please stay on topic guys :)

Yeah I honestly think you guys shouldn't have made such a huge deal about 2.0 before it was released and then release it without everything you guys talked about (ex: quests, because lots of developers were saying how tons of quests were finished).

Maybe you should focus more on bigger content and fix all the smaller stuff later.


2.0 Was severely over hyped, but that was because of personal issues for all of our staff and lack of organization. We are in a much better position now, and have a far superior release schedule going with our major 2.x updates focusing on content addition and 2.x.x fixing bugs that don't take a considerable amount of time. This gives us time to fix bugs AND release content, which gives it less of a "RSPS" feel, and more of a "remake" feel :)

Title: Re: Playerbase input
Post by: N0va on March 17, 2014, 05:48:59 pm
Before posting, remember feedback is not criticism. It's a way to improve upon things.
Title: Re: Playerbase input
Post by: Stuart on March 17, 2014, 07:16:21 pm
Its not just 2.0 thats over hyped. Most are. I really am glad to hear you guys are more ready now to release bigger updates in the future, but still. Most people are forgetting the fact that we had more of a chance to get a player base before oldschool runescape came out. Now its out, and I understand it doesn't cover this exact revision, but it has everything and more. So either way, your competition is backed by millions of dollars and you're trying to emulate their game. Its going to be difficult to compete with the real deal. Its like Frosted Mini spooners (RuneRebels) is competing with Frosted Mini Wheats (RuneScape).
Title: Re: Playerbase input
Post by: Dev on March 17, 2014, 08:43:37 pm
your competition is backed by millions of dollars and you're trying to emulate the game.
But it's jagex. The new jagex. I wonder what the stats are for player counts on all private servers vs theirs. Rising / lowering? :\
Title: Re: Playerbase input
Post by: Stuart on March 17, 2014, 08:50:04 pm
your competition is backed by millions of dollars and you're trying to emulate the game.
But it's jagex. The new jagex. I wonder what the stats are for player counts on all private servers vs theirs. Rising / lowering? :\
I bet you its a steady decline, then when updates are released, it spikes just a bit and declines again. RSPS probably spikes and plummits everywhere. Haha.
Title: Re: Playerbase input
Post by: JT on March 18, 2014, 01:05:28 am
Its not just 2.0 thats over hyped. Most are. I really am glad to hear you guys are more ready now to release bigger updates in the future, but still. Most people are forgetting the fact that we had more of a chance to get a player base before oldschool runescape came out. Now its out, and I understand it doesn't cover this exact revision, but it has everything and more. So either way, your competition is backed by millions of dollars and you're trying to emulate their game. Its going to be difficult to compete with the real deal. Its like Frosted Mini spooners (RuneRebels) is competing with Frosted Mini Wheats (RuneScape).

In reality, the reason our player count is so low, and player counts for most RSPS drop off is because people are put off by joining it - They already know what to expect and as the game runs for a longer length of time, people want to join less. Take it from the people over at rune server (and I've heard this complaint several times from prospective players), because we've been around so long, people like you, me, prayer, charles, n0va, cheshire, pyro, Vanguard, Gosug, Tennessee, Kendall, Pinkie, and more- all have massive banks with boatloads of items and good stats to be able to manipulate the economy even with an empty bank. If we were to do a full server reset, we'd lose all of our current ~20 dedicated players, and probably have 300+ players on relaunch. With a higher XP rate we'd have people more likely to leave sooner, but more likely to stay as well as it would be easy to catch up. This is why games with no level cap, often are abandoned, while populist games like WoW, where it has an easy to reach level cap, are so popular now. People want to be max level and do what they want to do(get rare items, do mass dungeon raids, PVP), not continually feel like their grinding up to something so they can do more and be better.

So between that and the fact that we are a 2006 remake (similar content to OSRS and done many times before, although not as well), really puts a damper on people's expectations of the game.

Currently we are working inside the scope of RuneRebels, and will not ever change the scope of RuneRebels. Your accounts will never be lost, and we will not change the fact that is an 06 remake. Everything we do in this remake is dynamic and can be used as the framework for any other RSPS type that we'd ever want to do.

That said, If we ever launched another project, you'd see an influx of players here to check RR, regardless of if they stayed or not. I know for a fact that there is a lot of people who have heard of this and never played it, or never heard of it at all. Another project that caters to a different audience would serve much like how most people here have checked out WorldScape at some point. Not everyone's cup of tea, but most RR players have tried it because it's tied to us. :)
Title: Re: Playerbase input
Post by: Janloom on March 18, 2014, 08:47:50 am
Come at me bro

It takes brass balls to sell RSPS.

If highscores are a priority in the vupdate pipeline, that's good because I believe that's an element in retaining  and motivating players. Quests unlock content that people want (Dragon weapons, Slayer locations, etc..), and working and enabled skills are sort of integral to making our server stand out.

We may never have a huge playerbase for reasons already mentioned by others, but an active close-knit server with a dynamic moving economy is not at all unrealistic.

Title: Re: Playerbase input
Post by: Kryptonite on March 18, 2014, 12:20:53 pm
I know you guys do lots of hard work, sorry if I made it sound like you weren't doing a good job. I just think lots of content will draw more people in rather than lots of little engine upgrades and misc. item fixes and stuff.
Title: Re: Playerbase input
Post by: Cheesesteaks on March 18, 2014, 01:40:56 pm
quests
stop using "quest editors"
Stop adding npcs to the update list
-added man to lumbridge
-added man2 to lumbridge
-added guard in varrock
-another guard in varrock
-third guard in varrock
-spawned chicken in lumby
-added new door opening

These aren't noteworthy updates.
Title: Re: Playerbase input
Post by: James on March 18, 2014, 01:45:33 pm
quests
stop using a "quest editor"

There's no other way to do them.

Even if all of the developers had the source code, we'd have no idea how to run it.

As far as programming them and then giving the programmed code to Ryan, it wouldn't work either as RR uses a plugin based system as opposed to a file based system.

It's just not feasible any other way, because the editor breaks things down so simplistically that even a monkey could input the information.

It's mainly just getting the editor to do certain things that's preventing us from going any further.
Title: Re: Playerbase input
Post by: realitycheck on March 18, 2014, 04:14:07 pm
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game. 
Title: Re: Playerbase input
Post by: James on March 18, 2014, 04:53:50 pm
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.
Title: Re: Playerbase input
Post by: JT on March 18, 2014, 09:06:15 pm
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)
Title: Re: Playerbase input
Post by: Stuart on March 18, 2014, 09:08:27 pm
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)
2.1 does include something special that a lot of us will love though. :D
Title: Re: Playerbase input
Post by: Prayer on March 18, 2014, 09:10:29 pm
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)
2.1 does include something special that a lot of us will love though. :D

please be a hidden james is gay message like every update
Title: Re: Playerbase input
Post by: Stuart on March 18, 2014, 09:12:45 pm
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)
2.1 does include something special that a lot of us will love though. :D

please be a hidden james is gay message like every update
hopefully :D
Title: Re: Playerbase input
Post by: realitycheck on March 18, 2014, 09:42:08 pm
Something like... decipher the novice cryptogram:

AjamGesILisIgaTyY

*cue suspenseful music*
Title: Re: Playerbase input
Post by: James on March 18, 2014, 10:09:53 pm
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)

What he said. ASAP means As Soon As POSSIBLE.  ;)
Title: Re: Playerbase input
Post by: Slayer on March 19, 2014, 02:45:08 am
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)

What he said. ASAP means As Soon As POSSIBLE.  ;)
As Sexy As Possible*
Title: Re: Playerbase input
Post by: Satan on March 20, 2014, 11:33:29 am
Highscores are on the way, ;)

Yeah probably ''soon''
Title: Re: Playerbase input
Post by: Reign on March 26, 2014, 02:04:18 pm
Well considering I had quite a good bit of fun while I was here, it couldn't hurt to give some feedback for why I didn't find this or any other remake I've tried worth my time.

1) There are plenty of servers that offer insane exp rates, op items etc and the ability to basically use cheat codes which for me doesn't make the game better. This game is an adventure and I think if someone really loved Runescape back in 2006 they would be willing to play with 1x EXP, higher defeats the purpose of the game, there isn't supposed to be an ending where you rack up all 99's in a couple weeks and you're done. If 1x xp is too slow for you then I don't know why the hell you play runescape, go play xbox or something where you can grind and be maxed out in a week or something. This game was great because you could login when you want, hang out and get some levels and each level mattered so much. You have to see it from the point of view when it was new and people didn't know every little detail, reaching milestones like 60 smith or 60 magic was a great accomplishment.

2) Honestly, I can't speak for every one, but I personally don't want to be playing an incomplete game. Let's just say you start off the game and get decent mid level stats and then a new area opens up.... well now you kind of missed that content because it's too low level or easy so you just grinded what was available before and the new area is MEH. Sadly there needs to be a fresh start where content is done and every week or month an article is posted of minor updates to the current world or quests being released in intervals. Quests don't all need to be done off the bat, it would be interesting to release some major ones weekly or monthly as a fresh kind of thing to look forward to.

3) Obviously advertise! like you said you are putting in tons of work and you'd like people to play and enjoy it right? Well I shit you not, there have been many attempts at 2006 remakes with 1x xp trying to bring back the exact game we miss. Well there were thousands of people posting, and keeping tabs on those daily until they crashed and burned lol. Runescape's current Oldschool version is crap, it's not what alot of people wanted or expected to be frank, that's why I left it not long after it's release.

4) There will always be those people who grind the game and have endless amounts of hours it seems. They will grind and grind to get those 99's instead of just enjoying the game. It's not about winning or losing it's about fun and adventure but what the fuck do I know lol. Anyway I think it would be cool to incorporate ways people can play and have fun without having to just worry about xp and levels, like host events at castle wars or something and if you don't want to come fine but xp is halved, or if you are on the same skill over 6 hours in a day xp starts to reduce because of character fatigue. Make it realistic who the fuck can fletch or wc all damn day irl lol your hands would fuckin bleed. OOh u lose hp cuz ur hands be hurting if u fletch over x amount of hours straight or something lol idk be creative.

5) This community is great, it's very welcoming to new people and that's one of it's strong points, but maybe restrict the weird and childish posts like I see alot. You know which ones.

6) Obviously you also need money to survive, and many other 06 remakes before making it to launch came up with ideas to get donators without unfair in game advantages. People who love the game will donate, they just want to be assured that the game isn't going anywhere or changing without their input, but this server has been very successful so that's another strong point.

7) The main reason I left is that there is no accuracy in terms of drop rates and the way monsters react in combat. When people are able to buy thousands of arrows underpriced and restock every 2 hours at one point I had like 30k arrows..... Not realistic and really undermines skills like fletching. You cannot expect people to stay when things are so fucked, there is no economy there are more "rare" items than players it makes no sense. I know many people put in alot of time but honestly there needs to be an advertisement for the server when more work is complete and you gotta advertise a fresh start with all of the features you are providing, have all the usual FAQ's already complete, and by that I mean the donator benefits, xp rates, drop rates being right, xp for everything released correct, etc.

8) If I think of more I'll edit this, but the gist of what I'm getting at is pretty much covered... Grasp the people first and then release the game, noone is going to stick around in a game that is this inaccurate. I really can't call it a remake sorry. NO OFFENCE TO ANYONE I REALLY LIKE THE PEOPLE HERE AND THE WORK BEING DONE SO DON'T CHEW ME OUT, THIS WHOLE POST IS OUT OF RESPECT AND MY HOPE YOU WILL BE SUCCESSFUL!
Title: Re: Playerbase input
Post by: buttplug on March 26, 2014, 04:00:24 pm
Well considering I had quite a good bit of fun while I was here, it couldn't hurt to give some feedback for why I didn't find this or any other remake I've tried worth my time.

1) There are plenty of servers that offer insane exp rates, op items etc and the ability to basically use cheat codes which for me doesn't make the game better. This game is an adventure and I think if someone really loved Runescape back in 2006 they would be willing to play with 1x EXP, higher defeats the purpose of the game, there isn't supposed to be an ending where you rack up all 99's in a couple weeks and you're done. If 1x xp is too slow for you then I don't know why the hell you play runescape, go play xbox or something where you can grind and be maxed out in a week or something. This game was great because you could login when you want, hang out and get some levels and each level mattered so much. You have to see it from the point of view when it was new and people didn't know every little detail, reaching milestones like 60 smith or 60 magic was a great accomplishment.

2) Honestly, I can't speak for every one, but I personally don't want to be playing an incomplete game. Let's just say you start off the game and get decent mid level stats and then a new area opens up.... well now you kind of missed that content because it's too low level or easy so you just grinded what was available before and the new area is MEH. Sadly there needs to be a fresh start where content is done and every week or month an article is posted of minor updates to the current world or quests being released in intervals. Quests don't all need to be done off the bat, it would be interesting to release some major ones weekly or monthly as a fresh kind of thing to look forward to.

3) Obviously advertise! like you said you are putting in tons of work and you'd like people to play and enjoy it right? Well I shit you not, there have been many attempts at 2006 remakes with 1x xp trying to bring back the exact game we miss. Well there were thousands of people posting, and keeping tabs on those daily until they crashed and burned lol. Runescape's current Oldschool version is crap, it's not what alot of people wanted or expected to be frank, that's why I left it not long after it's release.

4) There will always be those people who grind the game and have endless amounts of hours it seems. They will grind and grind to get those 99's instead of just enjoying the game. It's not about winning or losing it's about fun and adventure but what the fuck do I know lol. Anyway I think it would be cool to incorporate ways people can play and have fun without having to just worry about xp and levels, like host events at castle wars or something and if you don't want to come fine but xp is halved, or if you are on the same skill over 6 hours in a day xp starts to reduce because of character fatigue. Make it realistic who the fuck can fletch or wc all damn day irl lol your hands would fuckin bleed. OOh u lose hp cuz ur hands be hurting if u fletch over x amount of hours straight or something lol idk be creative.

5) This community is great, it's very welcoming to new people and that's one of it's strong points, but maybe restrict the weird and childish posts like I see alot. You know which ones.

6) Obviously you also need money to survive, and many other 06 remakes before making it to launch came up with ideas to get donators without unfair in game advantages. People who love the game will donate, they just want to be assured that the game isn't going anywhere or changing without their input, but this server has been very successful so that's another strong point.

7) The main reason I left is that there is no accuracy in terms of drop rates and the way monsters react in combat. When people are able to buy thousands of arrows underpriced and restock every 2 hours at one point I had like 30k arrows..... Not realistic and really undermines skills like fletching. You cannot expect people to stay when things are so fucked, there is no economy there are more "rare" items than players it makes no sense. I know many people put in alot of time but honestly there needs to be an advertisement for the server when more work is complete and you gotta advertise a fresh start with all of the features you are providing, have all the usual FAQ's already complete, and by that I mean the donator benefits, xp rates, drop rates being right, xp for everything released correct, etc.

8) If I think of more I'll edit this, but the gist of what I'm getting at is pretty much covered... Grasp the people first and then release the game, noone is going to stick around in a game that is this inaccurate. I really can't call it a remake sorry. NO OFFENCE TO ANYONE I REALLY LIKE THE PEOPLE HERE AND THE WORK BEING DONE SO DON'T CHEW ME OUT, THIS WHOLE POST IS OUT OF RESPECT AND MY HOPE YOU WILL BE SUCCESSFUL!

At least you have an awesome signature
Title: Re: Playerbase input
Post by: Cheshire Cat on March 26, 2014, 04:05:15 pm
Well considering I had quite a good bit of fun while I was here, it couldn't hurt to give some feedback for why I didn't find this or any other remake I've tried worth my time.

1) There are plenty of servers that offer insane exp rates, op items etc and the ability to basically use cheat codes which for me doesn't make the game better. This game is an adventure and I think if someone really loved Runescape back in 2006 they would be willing to play with 1x EXP, higher defeats the purpose of the game, there isn't supposed to be an ending where you rack up all 99's in a couple weeks and you're done. If 1x xp is too slow for you then I don't know why the hell you play runescape, go play xbox or something where you can grind and be maxed out in a week or something. This game was great because you could login when you want, hang out and get some levels and each level mattered so much. You have to see it from the point of view when it was new and people didn't know every little detail, reaching milestones like 60 smith or 60 magic was a great accomplishment.

2) Honestly, I can't speak for every one, but I personally don't want to be playing an incomplete game. Let's just say you start off the game and get decent mid level stats and then a new area opens up.... well now you kind of missed that content because it's too low level or easy so you just grinded what was available before and the new area is MEH. Sadly there needs to be a fresh start where content is done and every week or month an article is posted of minor updates to the current world or quests being released in intervals. Quests don't all need to be done off the bat, it would be interesting to release some major ones weekly or monthly as a fresh kind of thing to look forward to.

3) Obviously advertise! like you said you are putting in tons of work and you'd like people to play and enjoy it right? Well I shit you not, there have been many attempts at 2006 remakes with 1x xp trying to bring back the exact game we miss. Well there were thousands of people posting, and keeping tabs on those daily until they crashed and burned lol. Runescape's current Oldschool version is crap, it's not what alot of people wanted or expected to be frank, that's why I left it not long after it's release.

4) There will always be those people who grind the game and have endless amounts of hours it seems. They will grind and grind to get those 99's instead of just enjoying the game. It's not about winning or losing it's about fun and adventure but what the fuck do I know lol. Anyway I think it would be cool to incorporate ways people can play and have fun without having to just worry about xp and levels, like host events at castle wars or something and if you don't want to come fine but xp is halved, or if you are on the same skill over 6 hours in a day xp starts to reduce because of character fatigue. Make it realistic who the fuck can fletch or wc all damn day irl lol your hands would fuckin bleed. OOh u lose hp cuz ur hands be hurting if u fletch over x amount of hours straight or something lol idk be creative.

5) This community is great, it's very welcoming to new people and that's one of it's strong points, but maybe restrict the weird and childish posts like I see alot. You know which ones.

6) Obviously you also need money to survive, and many other 06 remakes before making it to launch came up with ideas to get donators without unfair in game advantages. People who love the game will donate, they just want to be assured that the game isn't going anywhere or changing without their input, but this server has been very successful so that's another strong point.

7) The main reason I left is that there is no accuracy in terms of drop rates and the way monsters react in combat. When people are able to buy thousands of arrows underpriced and restock every 2 hours at one point I had like 30k arrows..... Not realistic and really undermines skills like fletching. You cannot expect people to stay when things are so fucked, there is no economy there are more "rare" items than players it makes no sense. I know many people put in alot of time but honestly there needs to be an advertisement for the server when more work is complete and you gotta advertise a fresh start with all of the features you are providing, have all the usual FAQ's already complete, and by that I mean the donator benefits, xp rates, drop rates being right, xp for everything released correct, etc.

8) If I think of more I'll edit this, but the gist of what I'm getting at is pretty much covered... Grasp the people first and then release the game, noone is going to stick around in a game that is this inaccurate. I really can't call it a remake sorry. NO OFFENCE TO ANYONE I REALLY LIKE THE PEOPLE HERE AND THE WORK BEING DONE SO DON'T CHEW ME OUT, THIS WHOLE POST IS OUT OF RESPECT AND MY HOPE YOU WILL BE SUCCESSFUL!

At least you have an awesome signature
Here's that Tranny Porn link you really wanted. ;)

http://i.imgur.com/5V1MDf2.png
Title: Re: Playerbase input
Post by: buttplug on March 26, 2014, 04:06:15 pm
Well considering I had quite a good bit of fun while I was here, it couldn't hurt to give some feedback for why I didn't find this or any other remake I've tried worth my time.

1) There are plenty of servers that offer insane exp rates, op items etc and the ability to basically use cheat codes which for me doesn't make the game better. This game is an adventure and I think if someone really loved Runescape back in 2006 they would be willing to play with 1x EXP, higher defeats the purpose of the game, there isn't supposed to be an ending where you rack up all 99's in a couple weeks and you're done. If 1x xp is too slow for you then I don't know why the hell you play runescape, go play xbox or something where you can grind and be maxed out in a week or something. This game was great because you could login when you want, hang out and get some levels and each level mattered so much. You have to see it from the point of view when it was new and people didn't know every little detail, reaching milestones like 60 smith or 60 magic was a great accomplishment.

2) Honestly, I can't speak for every one, but I personally don't want to be playing an incomplete game. Let's just say you start off the game and get decent mid level stats and then a new area opens up.... well now you kind of missed that content because it's too low level or easy so you just grinded what was available before and the new area is MEH. Sadly there needs to be a fresh start where content is done and every week or month an article is posted of minor updates to the current world or quests being released in intervals. Quests don't all need to be done off the bat, it would be interesting to release some major ones weekly or monthly as a fresh kind of thing to look forward to.

3) Obviously advertise! like you said you are putting in tons of work and you'd like people to play and enjoy it right? Well I shit you not, there have been many attempts at 2006 remakes with 1x xp trying to bring back the exact game we miss. Well there were thousands of people posting, and keeping tabs on those daily until they crashed and burned lol. Runescape's current Oldschool version is crap, it's not what alot of people wanted or expected to be frank, that's why I left it not long after it's release.

4) There will always be those people who grind the game and have endless amounts of hours it seems. They will grind and grind to get those 99's instead of just enjoying the game. It's not about winning or losing it's about fun and adventure but what the fuck do I know lol. Anyway I think it would be cool to incorporate ways people can play and have fun without having to just worry about xp and levels, like host events at castle wars or something and if you don't want to come fine but xp is halved, or if you are on the same skill over 6 hours in a day xp starts to reduce because of character fatigue. Make it realistic who the fuck can fletch or wc all damn day irl lol your hands would fuckin bleed. OOh u lose hp cuz ur hands be hurting if u fletch over x amount of hours straight or something lol idk be creative.

5) This community is great, it's very welcoming to new people and that's one of it's strong points, but maybe restrict the weird and childish posts like I see alot. You know which ones.

6) Obviously you also need money to survive, and many other 06 remakes before making it to launch came up with ideas to get donators without unfair in game advantages. People who love the game will donate, they just want to be assured that the game isn't going anywhere or changing without their input, but this server has been very successful so that's another strong point.

7) The main reason I left is that there is no accuracy in terms of drop rates and the way monsters react in combat. When people are able to buy thousands of arrows underpriced and restock every 2 hours at one point I had like 30k arrows..... Not realistic and really undermines skills like fletching. You cannot expect people to stay when things are so fucked, there is no economy there are more "rare" items than players it makes no sense. I know many people put in alot of time but honestly there needs to be an advertisement for the server when more work is complete and you gotta advertise a fresh start with all of the features you are providing, have all the usual FAQ's already complete, and by that I mean the donator benefits, xp rates, drop rates being right, xp for everything released correct, etc.

8) If I think of more I'll edit this, but the gist of what I'm getting at is pretty much covered... Grasp the people first and then release the game, noone is going to stick around in a game that is this inaccurate. I really can't call it a remake sorry. NO OFFENCE TO ANYONE I REALLY LIKE THE PEOPLE HERE AND THE WORK BEING DONE SO DON'T CHEW ME OUT, THIS WHOLE POST IS OUT OF RESPECT AND MY HOPE YOU WILL BE SUCCESSFUL!

At least you have an awesome signature
Here's that Tranny Porn link you really wanted. ;)

http://i.imgur.com/5V1MDf2.png

Lol tranny porn is the name of my alt
Title: Re: Playerbase input
Post by: James on March 26, 2014, 04:11:29 pm
Well considering I had quite a good bit of fun while I was here, it couldn't hurt to give some feedback for why I didn't find this or any other remake I've tried worth my time.

1) There are plenty of servers that offer insane exp rates, op items etc and the ability to basically use cheat codes which for me doesn't make the game better. This game is an adventure and I think if someone really loved Runescape back in 2006 they would be willing to play with 1x EXP, higher defeats the purpose of the game, there isn't supposed to be an ending where you rack up all 99's in a couple weeks and you're done. If 1x xp is too slow for you then I don't know why the hell you play runescape, go play xbox or something where you can grind and be maxed out in a week or something. This game was great because you could login when you want, hang out and get some levels and each level mattered so much. You have to see it from the point of view when it was new and people didn't know every little detail, reaching milestones like 60 smith or 60 magic was a great accomplishment.

2) Honestly, I can't speak for every one, but I personally don't want to be playing an incomplete game. Let's just say you start off the game and get decent mid level stats and then a new area opens up.... well now you kind of missed that content because it's too low level or easy so you just grinded what was available before and the new area is MEH. Sadly there needs to be a fresh start where content is done and every week or month an article is posted of minor updates to the current world or quests being released in intervals. Quests don't all need to be done off the bat, it would be interesting to release some major ones weekly or monthly as a fresh kind of thing to look forward to.

3) Obviously advertise! like you said you are putting in tons of work and you'd like people to play and enjoy it right? Well I shit you not, there have been many attempts at 2006 remakes with 1x xp trying to bring back the exact game we miss. Well there were thousands of people posting, and keeping tabs on those daily until they crashed and burned lol. Runescape's current Oldschool version is crap, it's not what alot of people wanted or expected to be frank, that's why I left it not long after it's release.

4) There will always be those people who grind the game and have endless amounts of hours it seems. They will grind and grind to get those 99's instead of just enjoying the game. It's not about winning or losing it's about fun and adventure but what the fuck do I know lol. Anyway I think it would be cool to incorporate ways people can play and have fun without having to just worry about xp and levels, like host events at castle wars or something and if you don't want to come fine but xp is halved, or if you are on the same skill over 6 hours in a day xp starts to reduce because of character fatigue. Make it realistic who the fuck can fletch or wc all damn day irl lol your hands would fuckin bleed. OOh u lose hp cuz ur hands be hurting if u fletch over x amount of hours straight or something lol idk be creative.

5) This community is great, it's very welcoming to new people and that's one of it's strong points, but maybe restrict the weird and childish posts like I see alot. You know which ones.

6) Obviously you also need money to survive, and many other 06 remakes before making it to launch came up with ideas to get donators without unfair in game advantages. People who love the game will donate, they just want to be assured that the game isn't going anywhere or changing without their input, but this server has been very successful so that's another strong point.

7) The main reason I left is that there is no accuracy in terms of drop rates and the way monsters react in combat. When people are able to buy thousands of arrows underpriced and restock every 2 hours at one point I had like 30k arrows..... Not realistic and really undermines skills like fletching. You cannot expect people to stay when things are so fucked, there is no economy there are more "rare" items than players it makes no sense. I know many people put in alot of time but honestly there needs to be an advertisement for the server when more work is complete and you gotta advertise a fresh start with all of the features you are providing, have all the usual FAQ's already complete, and by that I mean the donator benefits, xp rates, drop rates being right, xp for everything released correct, etc.

8) If I think of more I'll edit this, but the gist of what I'm getting at is pretty much covered... Grasp the people first and then release the game, noone is going to stick around in a game that is this inaccurate. I really can't call it a remake sorry. NO OFFENCE TO ANYONE I REALLY LIKE THE PEOPLE HERE AND THE WORK BEING DONE SO DON'T CHEW ME OUT, THIS WHOLE POST IS OUT OF RESPECT AND MY HOPE YOU WILL BE SUCCESSFUL!

THIS everyone is constructive feedback and criticism.

Thank you sir, you're a gentleman and a scholar.

On a serious note, I'll take everything you said in a constructive manner and we'll try to get it all figured out.
Title: Re: Playerbase input
Post by: Reign on March 26, 2014, 06:37:18 pm
Well considering I had quite a good bit of fun while I was here, it couldn't hurt to give some feedback for why I didn't find this or any other remake I've tried worth my time.

1) There are plenty of servers that offer insane exp rates, op items etc and the ability to basically use cheat codes which for me doesn't make the game better. This game is an adventure and I think if someone really loved Runescape back in 2006 they would be willing to play with 1x EXP, higher defeats the purpose of the game, there isn't supposed to be an ending where you rack up all 99's in a couple weeks and you're done. If 1x xp is too slow for you then I don't know why the hell you play runescape, go play xbox or something where you can grind and be maxed out in a week or something. This game was great because you could login when you want, hang out and get some levels and each level mattered so much. You have to see it from the point of view when it was new and people didn't know every little detail, reaching milestones like 60 smith or 60 magic was a great accomplishment.

2) Honestly, I can't speak for every one, but I personally don't want to be playing an incomplete game. Let's just say you start off the game and get decent mid level stats and then a new area opens up.... well now you kind of missed that content because it's too low level or easy so you just grinded what was available before and the new area is MEH. Sadly there needs to be a fresh start where content is done and every week or month an article is posted of minor updates to the current world or quests being released in intervals. Quests don't all need to be done off the bat, it would be interesting to release some major ones weekly or monthly as a fresh kind of thing to look forward to.

3) Obviously advertise! like you said you are putting in tons of work and you'd like people to play and enjoy it right? Well I shit you not, there have been many attempts at 2006 remakes with 1x xp trying to bring back the exact game we miss. Well there were thousands of people posting, and keeping tabs on those daily until they crashed and burned lol. Runescape's current Oldschool version is crap, it's not what alot of people wanted or expected to be frank, that's why I left it not long after it's release.

4) There will always be those people who grind the game and have endless amounts of hours it seems. They will grind and grind to get those 99's instead of just enjoying the game. It's not about winning or losing it's about fun and adventure but what the fuck do I know lol. Anyway I think it would be cool to incorporate ways people can play and have fun without having to just worry about xp and levels, like host events at castle wars or something and if you don't want to come fine but xp is halved, or if you are on the same skill over 6 hours in a day xp starts to reduce because of character fatigue. Make it realistic who the fuck can fletch or wc all damn day irl lol your hands would fuckin bleed. OOh u lose hp cuz ur hands be hurting if u fletch over x amount of hours straight or something lol idk be creative.

5) This community is great, it's very welcoming to new people and that's one of it's strong points, but maybe restrict the weird and childish posts like I see alot. You know which ones.

6) Obviously you also need money to survive, and many other 06 remakes before making it to launch came up with ideas to get donators without unfair in game advantages. People who love the game will donate, they just want to be assured that the game isn't going anywhere or changing without their input, but this server has been very successful so that's another strong point.

7) The main reason I left is that there is no accuracy in terms of drop rates and the way monsters react in combat. When people are able to buy thousands of arrows underpriced and restock every 2 hours at one point I had like 30k arrows..... Not realistic and really undermines skills like fletching. You cannot expect people to stay when things are so fucked, there is no economy there are more "rare" items than players it makes no sense. I know many people put in alot of time but honestly there needs to be an advertisement for the server when more work is complete and you gotta advertise a fresh start with all of the features you are providing, have all the usual FAQ's already complete, and by that I mean the donator benefits, xp rates, drop rates being right, xp for everything released correct, etc.

8) If I think of more I'll edit this, but the gist of what I'm getting at is pretty much covered... Grasp the people first and then release the game, noone is going to stick around in a game that is this inaccurate. I really can't call it a remake sorry. NO OFFENCE TO ANYONE I REALLY LIKE THE PEOPLE HERE AND THE WORK BEING DONE SO DON'T CHEW ME OUT, THIS WHOLE POST IS OUT OF RESPECT AND MY HOPE YOU WILL BE SUCCESSFUL!

THIS everyone is constructive feedback and criticism.

Thank you sir, you're a gentleman and a scholar.

On a serious note, I'll take everything you said in a constructive manner and we'll try to get it all figured out.

Phew that was the goal, not to offend anyone but to provide some of what I and many people I've met are really looking for (which even Jagex is too damn stupid to figure out lol). Anyway I really hope I was able to bring a fresh perspective on the subject, because let's face it most of us know much of the world of Runescape by heart and I'm trying to think back to before that time, back when I was a nooby noob getting my ass handed to me :D

@Buttplug, very memorable moment of my time here indeed... lol
@Cheshire Cat, I really wanna click that link lol! but I won't :p
Title: Re: Playerbase input
Post by: Austin on March 29, 2014, 04:11:59 pm
Thanks for all the feedback guys :)