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Messages - Ry60003333

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61
Tech Support / Re: incorrect clicking input
« on: September 02, 2018, 12:23:36 pm »
Sadly we have still been unable to reproduce this; can we send a RuneRebels tech to the location to diagnose?  :)

62
Forum Games / Re: True or False
« on: September 02, 2018, 12:22:03 pm »
Hopefully false! We'll have to prepare his memorial.

The next person once killed a spider with fire.

63
Forum Games / Re: Count to 5000? why not!
« on: September 02, 2018, 12:20:25 pm »
1044

64
RuneRebels Media / Granite Maul Testing
« on: September 02, 2018, 12:19:11 pm »
Alex and I had some fun while testing the Granite Maul special fix  ;)


65
RuneRebels Media / Re: comic: a whip to my collection!
« on: September 02, 2018, 12:17:17 pm »
This is incredible; how did you manage to get a player in your bank?!

-Looks at buttplug-

66
General / Re: My yearly hello
« on: September 02, 2018, 12:16:26 pm »
Hello! Hoping to see you again sooner!

67
Introductions / Re: hola
« on: September 02, 2018, 12:15:20 pm »
Welcome back! We are excited to have you back for good this time! ;)

68







In the morning when the developers stumbled out of their quarters to eat their morning servings of chocolate cake, they noticed that one of the feature levers had been pulled! Upon closer inspection, they realized that it was the rusty old "2x" lever that hadn't been pulled in over a million game ticks. They decided that it had been long enough since the last time it was pulled, and decided to leave it pulled for an extra day in order to celebrate the fact that it still worked!
- The RuneRebels Dev Team





Make sure to check out the contents of the Aquarius Update and the first hotpatch!

Double XP Weekend!
We have extended the Double XP Weekend to include Labor Day! We have also modified the login message to be more clear that you have the entire day to enjoy the double experience.



Quests:
Fixed a bug where Priest in Peril didn't appear in the Quest Journal.



Code: [Select]
Marshmallow's summary for the Aquarius-Hotpatch release:

Game Engine:
RuneScape Blitz: merge 6 commits into master

Libraries:

Plugins:
Bank: merge 4 commits into master
Documentation: merge 3 commits into master
DoubleXpWeekend: merge 1 commit into master
NpcDrops: merge 15 commits into master
Quests: merge 1 commit into master
RuneRebels: merge 2 commits into master


Total: 32 commits


69







After getting positive feedback from the citizens of RuneRebels after concluding their previous quest, the developers realized that they had left a few doors unturned during their adventure. They bravely ventured back once more to the terrible tower they helped create to retrieve a massive weapon made of stone. They then spent countless hours perfecting their techniques for using the weapon's special attack, until it felt just right. Afterwards, the team thought it would be a good idea to grab a bite to eat. They noticed that Alex was able to shove an insane amount of lobster in his mouth all at once, and were so taken aback by the sight that they cast a spell over all the lands to prevent anyone from performing such an atrocity ever again. Feeling satisfied, they returned to their quarters. On the way back, Bill accidentally bumped into a lever labelled "2x" as he walked back to his room…
- The RuneRebels Dev Team





Make sure to check out the contents of the Aquarius Update!

Double XP Weekend!
To celebrate the launch of the massive Aquarius update, we are bringing back Double XP weekends! We hope that this helps you all on your RuneRebels journey, and we plan to do more of these in the future. :)



Special Attacks:
Fixed Granite Maul Special Attack

Blitz Engine:
Fixed a bug where switching weapons during combat would cause the player to not face their target

Core Engine:
Fixed the player not entering the door when standing one tile north or south
Fixed phasing through doors when entering door and spam clicking on the other side

Food & Drink:
Added proper food and potion timers

Quests:
Removed Gertrude's Cat and Demon Slayer from appearing in the quest list
Increased the drop rate of Goblin Mail from Goblins to closely match 2006/OSRS

Slayer:
Fixed slayer tasks from certain slayer masters not giving XP
Fixed a bug where Death Spawns might never despawn

Commands:
Fixed the ::news command (it will now properly redirect you to the latest update post)



Code: [Select]
Marshmallow's summary for the Aquarius-Hotpatch release:

Game Engine:
RuneScape Blitz: merge 18 commits into master

Libraries:
Arctic: merge 1 commit into master
Blitz API: merge 7 commits into master
Core AllGoFree: merge 2 commits into master

Plugins:
Commands: merge 1 commit into master
Core 317 Clipping: merge 3 commits into master
Core Engine: merge 17 commits into master
Documentation: merge 15 commits into master
FoodAndDrink: merge 18 commits into master
Herblore: merge 2 commits into master
NpcDrops: merge 14 commits into master
Quests: merge 5 commits into master
Ranged: merge 1 commit into master
RuneRebels: merge 3 commits into master
Slayer: merge 23 commits into master
SpecialAttacks: merge 2 commits into master


Total: 132 commits


70









While we were deep in the code slaying bugs in the game, we discovered that King Roald needed some assistance slaying tasks of his own. We ventured into the blank land of Morytania and helped to rebuild the temple of Paterdomus alongside Drezel. Along the way, we brought to life a whole new town filled with some very peculiar creatures who don't respond very well to being threatened. Lastly, we helped to unrestore a beautiful old tower by filling it with monsters and creatures that should never see the light of day. We hope that you have more fun managing them than we did!
- The RuneRebels Dev Team





I'm so excited for you guys to finally get to try out all of the new features and content that this update adds to the game. The content in this update has been a long time in the making, and I'm so proud of all the hard work that the development team did on this release. They've taken the tools that I've made and brought the game to the next level, and on my own I would never have been able to get the game to this point. Make sure to thank the members of the development team if you see them in game, and please keep reporting anything bugs or oddies that you encounter! The team has pressed me hard to improve the quality of the game and fix many of the small annoyances and inconsistencies in the game, such as the speed at which you bury bones, pickup items, or how fast the hit splats appear on Npcs. We will always encourage feedback from you guys, and thank you for sticking with us!

- Ry60003333







Added Priest in Peril quest!
Added Wolfbane weapon interface
Added Wolfbane combat animations
Added Wolfbane sounds
Added Wolfbane weapon stats
Added Monk of Zamorak's combat animations
Added Monk of Zamorak's combat sounds
Added Monk of Zamorak's drop tables
Added "Mausoleum" music
Added "Parade" music
Spawned Bats on the path to the Paterdomus Temple



Spawned Men and Women
Added Men and Women's combat sounds
Added Men and Women's dialogue
Added Werewolf transformation
Added Werewolf transformation sounds
Added Werewolf combat animations
Added Werewolf combat sounds
Added Wolfbane preventing Werewolf transformation
Spawned Will o' the Wisps
Added S'bott's trade option
Added Signpost's "Read" option
Added Tall Reed's "Look" and "Search" options
Added "Village" music
Added "Morytania" music
Added "Fenkenstrain's Refrain" music




Added "Terrible Tower" music
Fixed Slayer Tower entrance doors
Added Slayer Tower entrance door's sounds
Fixed Gargoyle Statues animation when opening/closing doors
Fixed Spikey Chains
Added Agility requirements to Spikey Chains
Fixed Doors
Added text to Warning Signs outside Slayer Tower
Added Crawling Hands' combat animations
Added Crawling Hands' combat sounds
Fixed Banshees not being damageable without earmuffs
Fixed Banshees not draining combat stats
Added Banshee's magic attack
Added Banshee's combat sounds
Fixed Banshee's not freezing the player if they don't have earmuffs
Added Infernal Mage's combat animations
Added Infernal Mage's combat sounds
Added Infernal Mage's drop tables
Added Bloodveld's drop tables
Added Aberrant Spectre's magic attack
Added Aberrant Spectre's drop tables
Fixed Aberrant Spectre's not being aggressive
Added Nechryael's combat animations
Added Nechryael's combat sounds
Added Nechryael's Death Spawn ability
Added Death Spawn's summon GFX
Added Death Spawn's combat animations
Added Death Spawn's combat sounds
Added Death Spawn's drop table
Fixed Gargoyle's not being aggressive
Fixed Gargoyle's not being damageable
Added Rock Hammer animation
Added Rock Hammer sound
Added Abyssal Demon's teleportation ability
Added Abyssal Demon's teleport GFX
Added Abyssal Demon's teleport sounds




Game Engine:
Removed follower drop sound from login
Fixed a bug with picking up items resulting in the wrong pickup animation
Added missing sound when selecting "Click Here To Play" on welcome screen

Core Engine:
Fixed not being able to empty Buckets
Added correct Spade digging sound
Added missing sound when "Make" is selected on a MakeItem interface. IE: Smithing
Added missing sound when slashing webs
Added sounds to all doors.
(Not all are 100% correct as only specific doors were added a specific sound while the rest are set to a default sound until later implemented)
Fixed Taverly Dungeon door to Blue Dragons not working
Easter Ring morphing sound
Fully implemented the Ring of Stone
Fixed the sounds for Al Kharid temple doors

Blitz Engine:
Fixed picking up items too fast from a distance
Fixed players seeing "Connection Lost" from a system update. The player now cleanly logs out.
Fixed NPC arrow indicators reappearing on NPCs after they die
Added sound for trying to move while frozen
Fixed "Cannot move" message being sent multiple times per game tick
Added Book interfaces
Fixed NPC damage sounds playing before the Player's attack sounds
Converted NPC attack speeds to game ticks
Fixed manual music mode
Fixed picking up an item off the ground and running away performing the "grab off of table" animation

Tutorial Island:
Fixed logout button not being displayed on Tutorial Island
Fixed doors not opening

Quests:
Fixed Quest Journal text not updating properly
(When you spoke to an NPC to start a quest and you trigger the first quest step that will change the text on the quest journal to yellow,
it remains red until you either hover over it or walk etc, when it should update immediately)
Fixed quests not being highlighted when hovered over
Removed quests from the quest list that aren't yet developed. This will prevent confusion of what's added.

Ranging:
Fixed ranging on Ducks
Fixed arrows stacking on water
Adjusted Ranged Projectile speeds for bows, knives etc.
Fixed Shortbow attack speeds
Added Shortbow sounds
Fixed Magic Shortbow special attack projectile speed
Fixed Longbow attack speeds
Added Longbow sounds
Added Dart sounds
Added Dart animation
Added Throwing Knife sounds
Added Thrownaxe sounds
Added Javelin sounds
Added all Crossbow weapon interfaces
Added all Crossbow animations
Added all Crossbow sounds
Added Toktz-xil-ul weapon interface
Added Toktz-xil-ul animations
Added Toktz-xil-ul sounds
Fixed Bolts not being stackable
Added correct 'out of ammo' messages

Magic:
Fixed magic on ducks
Fixed Teleport destinations being a single tile. It will now randomize within the teleport location.
Added support for teleport sounds from other players playing when within a certain distance
Fixed Nature Rune's low alch & high alch value
Added Orb charging interface
Fixed Elemental Obelisks charging orbs from a distance

Prayer:
Decreased burying bones delay time to accurately replicate OSRS
Added all Prayer activation sounds
Added all "out of prayer" sounds
Added sounds for using a prayer above your level
Added Retribution's damage dealing sound
Added Redemption's healing sound
Smite prayer now functions correctly
Fixed Abbot Langley's dialogue

Mining:
Added prospecting sound to mining rocks

Smithing:
Fixed Dart Tips being smithable without the Tourist Trap quest
Added "You need a hammer to smith items." message
Added "You need a smithing level of at least xx to make an xxx." message
Added "You need xx bars to make an xxx." message
Added "You need a smithing level of at least xx to smelt xxx." message
Added "The ring of forging disintegrates." message
Added "You retrieve a bar of xxx from the furnace." message
Added correct sound when selecting what to smelt at a Furnace
Fixed player not facing the furnace when smelting

Fishing:
Added Roachey's dialogue in the Fishing Guild
Added missing item spawns in the Fishing Guild
Fixed dropping items not cancelling the fishing action

Cooking:
Added Dairy Churning sounds
Fixed not being able to cook on coloured fires

Woodcutting:
Added Bird's Nest falling from tree sound

Firemaking:
Perfected firemaking chaining
Fixed firemaking chaining in front of an obstruction forcing the player diagonally
Added firelighters on logs for different colored fires
Fixed Unlit Bug Lanterns not being able to be lit with a tinderbox
Removed drop noise from logs when a tinderbox is used on them

Fletching:
Added missing sounds to fletching logs into arrow shafts and bows
Added missing bow string animation

Crafting:
Added leather crafting animation
Fixed hardleather bodies requiring three hard leather instead of one

Runecrafting:
Added Aubury's teleporting gfx and sounds
Fixed Pure Essence being enabled on F2P worlds
Added Rune Essence portal teleport gfx
Increased Essence Portal's interaction range
Added support for using essence on the altar to craft runes
Added "Enter" option to Mysterious Ruins when wearing the Runecrafting skillcape

Slayer:
Added Leaf-bladed Spear weapon interface
Added Leaf-bladed Spear animations
Added Leaf-bladed Spear sounds

Random Events:
Added Split Axe random event sound
Added "poof" sound for when random events appear
Added Genie's "poof" appearing sound
Added Bird's Nest sound
Fixed Pheasants being attack-able after completing the event
Added Pheasant's sounds
Fixed not being able to use Pheasant item on Freaky Forester

Bank:
Banks have been renamed to "The Bank of RuneRebels"
Fixed the "Bank" option for Bankers
Fixed not being able to talk to Bankers through the Booths
Fixed Deposit Boxes not depositing item when using item on object
Added Deposit Box interface "How many would you like to deposit?"
Added Deposit Box animation when depositing items

NPCs:
Fixed Ellis the tanner's walking bounds. He will no longer walk around the back of the building
Implemented correct Paladin ID's in Ardougne. (Was previously Castle Wars Paladins)
Added Wizard Frumscone's dialogue
Added Sarah's dialogue
Corrected Man's incorrect spelling of "goblins" from "goblines"
Fixed Ducks swimming on land. IE at the Fishing Guild
Converted Terminator Guard in Falador to a normal Guard
Added Giant Rat's combat sounds
Added/fixed Spider's combat sounds
Added Dark Wizard's combat sounds
Added Wizard's proper magic attack
Added Mugger's combat sounds
Added Monk's combat sounds
Added Hobgoblin's combat sounds
Added Al-Kharid Warrior's death animation
Added Jail Guard's combat sounds
Added Guard's combat animations
Added Guard's combat sounds
Added/fixed Black Knight's combat animations
Added/fixed Black Knight's combat sounds
Added/fixed Lesser Demon's combat sounds
Added/fixed Greater Demon's combat sounds
Added/fixed All Dragon's combat sounds
Added/fixed Fire, Moss and Ice Giant's combat sounds
Added/fixed All Bear's combat sounds
Added/fixed Unicorn's combat sounds
Added/fixed Rock Crab's combat sounds
Added/fixed Jellies' combat sounds
Added/fixed Cow's combat sounds
Added/fixed Wolf's combat sounds
Added/fixed Pheasant's combat sounds
Added/fixed Hellhound's combat sounds
Added TzHaar-Hur's combat animations
Added Shades combat sounds
Added Ghosts combat sounds
Added Leeches combat sounds
Added Vampire's combat sounds
Added Scorpion's combat sounds
Added King Scorpion's combat animations
Added Ghoul's combat sounds
Spawned Mugger behind Lumbridge Castle
Spawned Gnome NPC's all around Tree Gnome Village
Spawned Hill Giants in Tree Gnome Village Maze
Spawned Goblins in Tree Gnome Village Maze
Spawned Giant Rats in Tree Gnome Village Maze
Spawned Spiders in Tree Gnome Village Maze
Spawned a Black Bear in Tree Gnome Village Maze
Spawned Remsai In Tree Gnome Village
Spawned Kelkoy at entrance of Maze and Entrance of Tree Gnome Village
Spawned Bolkoy in Tree Gnome Village
Spawned Local Gnomes in Tree Gnome Village
Spawned King Bolren
Spawned Will o' the Wisps

NPC Shops:
Corrected Nurmof's Pickaxe Shop stock numbers and prices
Corrected TzHaar-Mej-Roh's Rune Store's stock numbers and prices
Added Bolkoy's Village Shop in Tree Gnome Village

Weapons & Armour:
Added wield requirements to poisoned weapons
Fixed Maul weapons switching aggressive and defensive attack styles when selecting one or the other
Added weapon & armour equipping/unequipping sounds
Added Scimitar Lunge (Stab) sound
Added all Sword sounds
Added Blurite Sword weapon interface
Added all Blurite Sword animations
Added all Blurite Sword sounds
Added Toktz-xil-ak weapon interface
Added all Toktz-xil-ak animations
Added all Toktz-xil-ak sounds
Added Longsword Lunge (Stab) sound
Added all Dagger sounds
Added Dagger Slash animation
Added Toktz-xil-ek weapon interface
Added all Toktz-xil-ek animations
Added all Toktz-xil-ek sounds
Added all Mace animations
Added all Mace sounds
Added Tzhaar-ket-em weapon interface
Added all Tzhaar-ket-em animations
Added all Tzhaar-ket-em sounds
Added all Tzhaar-ket-om sounds
Added Pickaxe Smash (Crush) sound
Added Pickaxe combat animations
Added all Spear animations
Added all Spear sounds
Added Spear standing animation
Added all Staff sounds
Added Toktz-mej-tal weapon interface
Added all Toktz-mej-tal animations
Added all Toktz-mej-tal sounds
Added all Dragon Spear animations
Added all Dragon Spear sounds
Added Dragon Spear Special
Added Dragon Battleaxe Special
Added Dragon Axe interface
Added all Dragon Axe animations
Added all Dragon Axe sounds
Added Dragon Axe Special
Added Dragon 2h Sword Special
Added all Dragon Longsword sounds
Fixed Granite Maul speed
Added Decorative Sword's weapon interface
Added all Decorative Sword animations
Added all Decorative Sword sounds
Added Rubber Chicken's weapon interface

Items:
Added Spade's digging sound
Made Bird's Nests Untradable

Objects:
Applied correct sounds to all wooden double gates
Applied correct sounds to all metal double gates
Fixed Gates south of Falador at the cabbage patch
Fixed Gate at Beehives
Fixed Gate to Brimhaven
Fixed Loose Railing shortcut in Tree Gnome Village
Fixed Loose Railing shortcut to Canifis
Fixed Ladder leading to Tree Gnome Village Dungeon

Client Improvements:
Disabled clicking on the minimap while on the welcome screen
Disabled typing while on the welcome screen
Improved cache downloading
Added music button to login screen
Added pressing down the middle mouse button to rotate the game camera around
Added pressing the 'enter' key to login
Added a "Connecting to update server" and "Checking for updates" step that feature a progress bar as well as a percentage of how far along loading is
Added support to autodetect Java >= 7 on OS X and enable sound conversion by default

Music:
Added more information to "invalid music" message

Player Experience
Finally, one of the core focuses of this update is to improve the player experience of the game. This includes server-side things such as fixing the timing for burying bones, picking up items, hit splats appearing, and so on. However, it also includes making improvements and fixes to the game client! For example, the neon bulbs that powered the glowing RuneRebels logo during client startup have finally burnt out, and we've replaced it with extremely optimized update server code to get you to the login screen faster:


You have also probably noticed that there is now a button in the bottom right corner for toggling the login screen music on and off! This setting will save between game sessions, so we hope that it encourages more people to try out high detail and experience some of the music and sound effects that we have added in this update. We also encourage you to post bugs on anything that is missing music and sound!

Finally, we've modified how the blurb of text when you first login to the server behaves. Instead of getting spammed with multiple messages that you will probably ignore every login, we've summarized everything into a single message that will only be presented once every day that directs you to our new ::help command. For the rest of the day, you will experience the pure bless of an almost empty chatbox on login:

We have more improvements for the player experience and the client planned for the future, and can't wait to share them with you in future updates!


Good luck in the tower...


Code: [Select]
Marshmallow's summary for the Aquarius release:

Game Engine:
RuneScape Blitz: merge 483 commits into master

Libraries:
AllGoFree: merge 1 commit into master
Arctic: merge 3 commits into master
Blitz API: merge 57 commits into master
Core AllGoFree: merge 18 commits into master

Plugins:
Agility: merge 58 commits into master
AllStarX: merge 2 commits into master
Bank: merge 10 commits into master
CastleWars: merge 1 commit into master
Classic: merge 6 commits into master
Commands: merge 79 commits into master
Cooking: merge 27 commits into master
Core 317: merge 10 commits into master
Core 317 Clipping: merge 17 commits into master
Core 459: merge 1 commit into master
Core 474: merge 2 commits into master
Core 508: merge 3 commits into master
Core 562: merge 1 commit into master
Core 613: merge 2 commits into master
Core Engine: merge 642 commits into master
Crafting: merge 2 commits into master
Documentation: merge 208 commits into master
Dueling: merge 1 commit into master
Firemaking: merge 35 commits into master
Fishing: merge 3 commits into master
Fletching: merge 1 commit into master
Halloween2018: merge 1 commit into master
ItemWieldRequirements: merge 17 commits into master
Magic: merge 63 commits into master
Members: merge 21 commits into master
Mining: merge 3 commits into master
NpcDrops: merge 35 commits into master
ObjectScripts: merge 8 commits into master
Prayer: merge 11 commits into master
QuestScripts: merge 9 commits into master
Quests: merge 34 commits into master
RandomEvents: merge 9 commits into master
Ranged: merge 26 commits into master
RuneRebels: merge 291 commits into master
Runecrafting: merge 22 commits into master

Shops: merge 9 commits into master
SkillCapes: merge 1 commit into master
Slayer: merge 83 commits into master
Smithing: merge 45 commits into master
SpecialAttacks: merge 5 commits into master
Summoning: merge 1 commit into master
TeleportStyles: merge 5 commits into master
Trading: merge 1 commit into master
Tutorial Island: merge 7 commits into master
UniversalScape: merge 2 commits into master
Woodcutting: merge 1 commit into master


Total: 2383 commits


71






Hello everyone! The team has been hard at work to fix, improve the engine, make development easier and faster. We have some really cool things in store for you next month, and can't wait to share them!








Game Engine:
Various bugfixes and improvements to the API.

Bank:
Added Bank Booths.

Special Attacks:
Added Dragon Battleaxe special.
Added sound effect for Granite Maul special.
Fixed Dragon Two Handed special.

Quests:
Fixed bugs with Ernest the Chicken.


Code: [Select]
Marshmallow's summary for the Alula release:

Game Engine:
RuneScape Blitz: merge 63 commits into master

Libraries:
AllGoFree: merge 9 commits into master
Arctic: merge 3 commits into master
Blitz API: merge 23 commits into master
Core AllGoFree: merge 15 commits into master

Plugins:
Agility: merge 1 commit into master
AllStarX: merge 3 commits into master
Areas: merge 1 commit into master
Bank: merge 7 commits into master
BattleField: merge 1 commit into master
Battlegrounds: merge 2 commits into master
CastleWars: merge 1 commit into master
Christmas2013: merge 1 commit into master
Classic: merge 3 commits into master
Commands: merge 31 commits into master
Core 317: merge 10 commits into master
Core 459: merge 3 commits into master
Core 474: merge 1 commit into master
Core 508: merge 3 commits into master
Core 562: merge 1 commit into master
Core 613: merge 2 commits into master
Core Engine: merge 3 commits into master
Donators: merge 1 commit into master
Farming: merge 1 commit into master
Firemaking: merge 1 commit into master
FreeToPlay: merge 3 commits into master
Magic: merge 22 commits into master
NpcDrops: merge 2 commits into master
Quests: merge 1 commit into master
Ranged: merge 1 commit into master
RuneRebels: merge 3 commits into master
Runecrafting: merge 1 commit into master
Shops: merge 1 commit into master
SpecialAttacks: merge 12 commits into master
Twilight: merge 1 commit into master
UniversalScape: merge 52 commits into master
Wilderness: merge 1 commit into master


Total: 290 commits


72
News & Announcements / RuneRebels Avior (2.5.11) - Bugfixes!
« on: June 30, 2018, 11:48:48 pm »








Hello players! This month has been super busy for the development team out in the real world, but we had to make sure that we got out our update for this month. So, we took our bug zapper and jumped into the code to fix some of the "low hanging fruit" that has been bugging us for awhile. We hope you enjoy it!








Game Engine:
Fixed a Blitz Error that would occur after being damaged by "null".
Fixed a bug where you could not trade a player while standing on the same tile as them.

Core Engine:
Added the ability for doors to work in personalized area.
Added the ability to empty burnt pies.

Food & Drink:
Added the ability to pick Nettles.

Special Attacks:
Fixed the amount of special attack power required for the Dragon Longsword special.

RuneRebels:
Fixed a bug where you couldn't close trapdoors.

Fishing:
Fixed a bug where you could not switch fishing styles without stopping the player from fishing.

Commands:
Added dab command.

Quests:
Fixed a bug where Count Draynor might retreat while in the process of dying.



Code: [Select]
Marshmallow's summary for the Avior release:

Game Engine:
RuneScape Blitz: merge 16 commits into master

Libraries:
AllGoFree: merge 5 commits into master
Blitz API: merge 4 commits into master
Core AllGoFree: merge 4 commits into master

Plugins:
Commands: merge 5 commits into master
Core Engine: merge 12 commits into master
Fishing: merge 5 commits into master
FoodAndDrink: merge 6 commits into master
Magic: merge 3 commits into master
Members: merge 13 commits into master
NpcDrops: merge 1 commit into master
QuestScripts: merge 4 commits into master
Quests: merge 4 commits into master
RuneRebels: merge 44 commits into master
SpecialAttacks: merge 1 commit into master


Total: 127 commits


73
We droppin Draynor Town!!

I call the Stake as my weapon!

74
Forum Games / Re: Count to 5000? why not!
« on: May 22, 2018, 04:31:08 am »
1028

75









Hello again players! There have been some mysterious sightings near Draynor Manor recently. We had many reports of Dev Sean constantly disappearing into the haunted mansion, followed by Ryan and Onur. Something is definitely going on in there, and we need players to investigate what exactly they are up to!
- The RuneRebels Dev Team





We hope you enjoy the 5th update of 2018! We are super thrilled that we have kept up the cadence on the updates almost halfway through the year, and I am very excited for when we are able to reflect upon a full year of monthly updates.

- Ry60003333






Added Ernest the Chicken quest.
Help fix Professor Oddenstein's strange machine to rescue Ernest!


Added Vampire Slayer quest.
Save the town of Draynor from the undead terror known as Count Draynor!



Game Engine:
Modified the ObjectManager to safely allow objects to be deleted in the handler for an OnObjectDeletedEvent.

Core Engine:
Fixed a bug where opening the Crystal Chest would sometimes cause a Blitz Error.
Added features to the door and lever engine to support the Draynor Manor Basement puzzle.

Prayer:
Prayer draining now takes the Prayer bonus into account.

Mining:
Fixed a bug where you could continue to mine with a full inventory indefinitely.

Woodcutting:
  Fixed a bug where you could continue to woodcut with a full inventory indefinitely.

Slayer:
Fixed a bug where Lesser Demons from Chaelder wouldn't give Slayer experience.
Bloodvelds, Banshees, & Kalphites are no longer assigned by chaeldar for the time being

Npc Drops:
Added drops for Hardpie Bug Swarms.

Sounds:



Code: [Select]
Marshmallow's summary for the Andromeda III release:

Game Engine:
RuneScape Blitz: merge 27 commits into master

Libraries:
Blitz API: merge 6 commits into master
Core AllGoFree: merge 1 commit into master

Plugins:
Commands: merge 2 commits into master
Core 317 Clipping: merge 6 commits into master
Core Engine: merge 47 commits into master
Documentation: merge 1 commit into master
FreeToPlay: merge 31 commits into master
Mining: merge 1 commit into master
NpcDrops: merge 1 commit into master
QuestScripts: merge 7 commits into master
Quests: merge 7 commits into master
RuneRebels: merge 26 commits into master
Slayer: merge 19 commits into master
Woodcutting: merge 1 commit into master


Total: 183 commits


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