RuneRebels

News, Announcements, and Information => What's New? => Started by: Ry60003333 on July 13, 2012, 04:06:07 am

Title: Update Pack #1
Post by: Ry60003333 on July 13, 2012, 04:06:07 am
Update Pack #1
Lots of stuff! 8)
(http://www.allgofree.org/images/software_update_med.png)
Engine:
- Build #59.
- Added Npc aggressiveness from the database.
- Added different Npc attack types from the database; Magic and Ranged.
- Added correct aggressiveness formula.
- Added single combat areas.
- Added support to read the Magic on Ground Item packet.
- Added API for percent drainage on skills. (API works on Npcs but does nothing at the moment).
- Started cleaning up the skill API.
- Added API for poison.
- Fixed bug in Poison API.
- Added Accept Aid saving.
- Fixed a bug in percent draining skills and potions that drain skills.

Prayer:
- Version 6.
- Added Rapid Restore effect.
- Added Rapid Heal effect.
- Added Redemption effect.
- Fixed a bug where prayers appeared active upon logging in if a player logged out with prayers active.

Range:
- Made it so arrows don't appear on the ground until after they have reached the target.
- Added 1/5 chance of losing arrows when Ranging, chance decreases as your Range level increases.

Tutorial Island:
- Made it so players on tutorial island shouldn't be spammed with yell messages.

Magic:
- Added Confuse, Weaken, Curse, Vulerability, Enfeeble, Stun. (And made all of their draining effects work as well!)
- Added bones to bananas.
- Added telegrab.
- Added all the level enchants.
- Added the Crumble Undead spell. (Only works on undead monsters too!)
- Added the Magic Dart spell.
- Added the Iban Blast spell.
- Added all three God spells; Saradomin Strike, Claws of Guthix, and Flames of Zamorak with their draining special effects!
- Added Bones to Peaches.
- Added poison effect to Smoke spells in the Ancient spell book.
- Fixed two Ancient teleports that would always report that the player didn't have a high enough magic level.
- Added draining effect to Shadow spells in the Ancient spell book.
- Fixed Ghorrock teleport so it doesn't go to blackness.
- Added the Charge spell. (And it boosts the God Spell's effects!)
- Added teleport to Ape Atoll. (And it requires a banana!)
- Added sounds to God spells.
- Added all the tele-other spells.
- Added all the charge orb spells.

Minigames:
- Added Fight Pits mini game and various Karamja things!

New:
- Added Random Events to prevent booting. (Starting with the Genie and Evil Chicken.)
- Made the Mole holes in Falador accessible.
- Added Staff Areas!

Food & Drink:
- Made it so you can eat Bananas.
- Made it so you can eat Peaches.

Other:
- Fixed about 5 Blitz Errors.
- Fixed a bug where White Dagger (p) (6593) was stackable.

Title: Re: Update Pack #1
Post by: Kevin on July 13, 2012, 04:09:10 am
Awesome 8)
Title: Re: Update Pack #1
Post by: Jarred on July 13, 2012, 04:13:44 am
Yay!  :D
Title: Re: Update Pack #1
Post by: HappyguyForum on July 13, 2012, 04:57:49 am
One step for runerebels.... and a giant leap for gaming
Title: Re: Update Pack #1
Post by: papas on July 13, 2012, 09:09:08 am
Cool stuff!
Title: Re: Update Pack #1
Post by: Garrett on July 13, 2012, 11:37:37 am
Great job guys! That's a hell of a lot of stuff for one update pack!
Title: Re: Update Pack #1
Post by: Kevin on July 13, 2012, 12:03:24 pm
We haven't been sitting on our asses :p

Well... technically we have, but our fingers have not gotten any sleep :D
Title: Re: Update Pack #1
Post by: Gear Second on July 13, 2012, 02:40:02 pm
Great job Kevin, and others. Good updates coming out way.
Title: Re: Update Pack #1
Post by: Garrett on July 13, 2012, 04:42:51 pm
We haven't been sitting on our asses :p

Well... technically we have, but our fingers have not gotten any sleep :D

Rofl well thank god y'all are this dedicated. :)
Title: Re: Update Pack #1
Post by: Jake on July 14, 2012, 04:53:52 am
Oh yeah  8)
Title: Re: Update Pack #1
Post by: Endian on July 14, 2012, 08:10:13 am
Cuuull
Title: Re: Update Pack #1
Post by: Kyle on July 14, 2012, 11:54:24 am
Very Nice. ;)
Title: Re: Update Pack #1
Post by: Garrett on July 14, 2012, 01:55:16 pm
Will this stuff be added to worldscape any time soon?
Title: Re: Update Pack #1
Post by: Chris on July 14, 2012, 08:53:54 pm
Wow, this is amazing news. Thanks guy's, keep it up. :D
Title: Re: Update Pack #1
Post by: Jarred on July 14, 2012, 10:07:57 pm
Will this stuff be added to worldscape any time soon?
Magic already has been!  :D
Title: Re: Update Pack #1
Post by: Jack on July 15, 2012, 06:45:51 am
Really good work, keep it up.