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Selling / Selling Rune Chain + weapons
« on: January 16, 2014, 05:52:20 pm »1 x Rune chainbody - Offer
2 x Rune 2h sword - 50k each or offer
7 x Rune longsword - 80k each or offer
PM me in game or reply here .
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Todo / Farming weed glitch
« on: January 13, 2014, 08:19:38 pm »
As most players know, farming patches with crops planted in them often revert to weeds seemingly at random. This is generally assumed to be random and left to fix itself. Nabeel and I have noticed several patterns and believe that certain patches becoming diseased or dying actually controls the status of corresponding patches at different farms, as mentioned here and in the sticky here. I'm going to use this thread to combine observations related to this issue; hopefully this will help find the cause of the bug.
Observed patterns:
I will update this list with more patterns as I find them. Feel free to contribute any issues you find and I will add them to the list. It would be great if multiple people could repeat the same experiment using cabbages to find out if this problem is different on each account.
Happy farming .
Observed patterns:
- Dead allotments in Falador cause corresponding allotments in Catherby to disappear. Once Falador is cleared, Catherby reverts to the correct state. Observed repeatedly by FarmFTW and Nabeel.
- Dead flowers in Falador cause the flower patches in Catherby and Ardougne to disappear. Once Falador is cleared, Catherby and Ardougne revert to the correct state. Observed by FarmFTW and Nabeel.
- Diseased flowers in Catherby cause the flower patch in Ardougne to disappear. Once Catherby flowers are cured, Ardougne reverts to the correct state. Observed by FarmFTW.
- Dead allotments tend to cause allotments at the same farm to disappear. More observations needed.
- The status of crops in Ardougne do not seem to have any impact on Catherby or Falador.
- Fill all patches with finished crops.
- Deliberately allow a single patch to die.
- Visit all other patches and observe changes.
- Replace the dead patch with a finished crop. Rinse and repeat.
I will update this list with more patterns as I find them. Feel free to contribute any issues you find and I will add them to the list. It would be great if multiple people could repeat the same experiment using cabbages to find out if this problem is different on each account.
Happy farming .
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New thread here
1 x Dragon Plateskirt - Offer SOLD
7 x Rune full helm - 25k each SOLD
1 x Rune sq shield - 25k
2 x Rune 2h sword - 100k each or offer
3 x Rune longsword - 80k each or offer
1 x Rune battleaxe - 50k or offer
2 x Rune hatchet - 30k each SOLD
14 x Runite bar - 10k each or offer SOLD
10 x Adamantite bar - 2k each or offer SOLD
8 x Adamantite ore - 1k each or offer SOLD
PM me in game or reply here .
2 x Rune 2h sword - 100k each or offer
3 x Rune longsword - 80k each or offer
1 x Rune battleaxe - 50k or offer
PM me in game or reply here .
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Todo / Slayer bugs
« on: July 14, 2013, 02:38:55 am »- King scorpion (144) doesn't give slayer exp when on a scorpion task, and doesn't count as a kill(number left to kill doesn't decrease).
- Giant spiders (59) do not give exp or count toward a spider task. Only the small level 1 Spider (61) gives exp.
- Giant bats (78) do not give exp or count toward a bat task.
One of the zombies in Draynor Sewer drops one limestone block, but when you pick it up 2 appear in your inventory. Not sure if its id number is 74 or 75, or if they all have this issue.
Will edit in more if I find them .
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Fixed bugs / Missing monsters north of Ardy
« on: July 13, 2013, 02:03:17 am »
The moss giants near the Gnome Stronghold north of Ardy are missing (coordinates for reference: 2554,3406)
The warrior women south of them, but still north of Ardy, are also missing (2571,3384).
The warrior women south of them, but still north of Ardy, are also missing (2571,3384).
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Fixed bugs / Fire Strike incorrect runes
« on: July 12, 2013, 06:01:13 am »
The fire strike spell only uses 1 air rune per cast, despite saying it takes 2.
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