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Topics - Ry60003333

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16
News & Announcements / RuneRebels Ethereal Hotpatch (2.14.1)
« on: March 03, 2020, 03:06:19 am »



Please read the post for RuneRebels Ethereal (2.14) - GHOSTS AHOY & ECTOFUNTUS! first!



It was the middle of one of the darkest nights of the month as Ryan and Bill teleported around Morytania, Bill modifying his Quest Scroll constantly while making note of all of the things that needed a touch of Ryan's magic to work properly. They worked quickly but carefully throughout the night until they saw the sunrise on the horizon. "Well, that ought to do it, I'm ready to get the hell out of here" said Bill as he sat down and pulled out a fresh Wizard's mind bomb. "Same" replied Ryan, as they opened up Port Phasmatys to the players and teleported back to RuneRebels headquarters. In the morning, they woke up to banging at the door. "Oh no, what did we do" said Bill as he slowly stumbled out of bed and opened the door. He found a whole crowd of players with a scroll of complaints about the new town. "The general store won't sell me anything!" said Nijntje; "and that Old Crone won't co-operate with me even after I gave in to all her demands!" they continued. "Also my chest disappeared" said Bailey. "Also the undead cows don't drop my favorite kind of meat!" yelled Brownay. "Thank you for the concerns, we'll take care of them right away" replied Bill as he quickly closed the door and grabbed another Wizards mind bomb from the fridge.





Hello players! We hope that are you enjoying the new content that was recently released. As usual, there are a couple of bugs to squash with every update, so we are very happy to announce the first hotpatch for Ethereal. We hope you enjoy it, and please continue to submit bug reports via the forums or Discord!
- The RuneRebels Dev Team







Bank:
Added correct dialogue and behavior for Ghost bankers and booths.

Clipping:
Added support for type and rotation for overrides table.
Fixed an issue where the chest for Ghosts Ahoy would despawn server-side.

Items:
Made all Ghost Ahoy quest items untradable.

Objects:
Made all of the "Pool of slime" objects clickable from any distance.

Prayer:
Adjusted the timing for filling buckets of slime from the pool.

Cooking:
Added ability to cook undead beef/chickens and added correct messages.

Npc Dialogue:
Fixed dialogue with Sir Lancelot to say man/lady depending on gender.

Npc Drops:
Added drops for Undead cows.
Added drops for Undead chickens.
Fixed a bug where Rock crabs and Dagannoths would drop noted seaweed.
Added 100% seaweed drop to the Giant Lobster for Ghost Ahoy.

Shops:
Added the Port Phasmatys general store.
Added Ak-Haranu's Exotic Bolt rack shop.

Tools:
Added double mark detection to avoid future bugs.

Quests:
Fixed a bug where Robin wouldn't ask you to play Runedraw and would instead immediately sign your Oak longbow in Ghosts Ahoy.


Code: [Select]
Marshmallow's summary for the Ethereal release:

Game Engine:
RuneScape Blitz: merge 6 commits into master

Libraries:

Plugins:
Bank: merge 1 commit into master
Cooking: merge 2 commits into master
Core 317 Clipping: merge 9 commits into master
Core Engine: merge 5 commits into master
Documentation: merge 4 commits into master
FoodAndDrink: merge 5 commits into master
NpcDrops: merge 9 commits into master
Prayer: merge 1 commit into master
Quests: merge 5 commits into master
RuneRebels: merge 2 commits into master
Shops: merge 7 commits into master

Data:
Quest Data: merge 2 commits into master

Clients:

Utilities:
AllGoFree Tools: merge 1 commit into master
Marshmallow: merge 1 commit into master


Total: 60 commits




17





After fully recovering from the massive new years party, Ryan had started to join Bill on his missions to fill the eastern edges of the RuneRebels world with ghosts and monsters. Bill quickly teleported around the land with his magical quill and briefcase full of Quest scrolls as Ryan carefully worked on filling the missing parts of the spells to ensure everything worked properly. "Hey, there is one last thing I need you to do" asked Bill. "Sure, what is it?" replied Ryan as Bill teleported him to a giant pool of slime. Ryan quickly covered his nose as they appeared in the building; "Oh my god, this place smells worse than Alex's room!" explained Ryan. "Oh yeah, I have a command alias that automatically disables my sense of smell when I am here" replied Bill. "I just need you to wire all this up and also get the bone grinder upstairs working, I think it is pretty jammed up from when Alex shoved a bunch of runite into it" said Bill. "I'm on it!" replied Ryan as he began to head upstairs to dis-assemble the grinder.





Hello again players! 2020 has been off to a fantastic start with Bill knocking it out of the park on Quest development, and we have another one fresh out of the oven for you. We are extremely excited to announce that the Ghosts Ahoy quest has been added to the game, along with the Ectofuntus! This not only adds more exciting content to the game, but an awesome new way to grind Prayer experience. We hope you enjoy it as much as we did working on it!
- The RuneRebels Dev Team







Core Engine:
Added the ability to pick the Nettles near Canifis.
Fixed a bug where the "Select an option" interface wouldn't disappear after using stairs that allow you go to either up or down.

Prayer:
Added the Ectofuntus!
Added the Ectophial teleport.

Engine:
Added new PRE_CLIENT_START event.

Smithing:
Added the ability to smith bronze wire.

Clipping:
Fixed a safespotting bug at Barrows. You may no longer safespot through the sarcophagus so beware, Barrows may be a little tougher now.

Npc dialogue:
Added the alternative dialogue for the men and women of Canifis if the player has the Ring of Charos equipped

Doors:
Fixed a bug with the Tree Gnome Stronghold main gate where it was inaccessible.

Tools:
Added a new `RemoveAllItems` step.

Tutorial Island:
Fixed a Blitz error during the woodcutting section of the tutorial.
Fixed a bug where the welcome screen would appear during the tutorial.

Quests:
Added the Ghosts Ahoy quest!
Fixed a bug where the Restless ghost in The Restless Ghost quest wasn't showing up after some rework was done to it.


Code: [Select]
Marshmallow's summary for the Ethereal release:

Game Engine:
RuneScape Blitz: merge 13 commits into master

Libraries:
Blitz API: merge 9 commits into master
Core AllGoFree: merge 3 commits into master

Plugins:
Agility: merge 17 commits into master
Areas: merge 2 commits into master
Commands: merge 5 commits into master
Core 317 Clipping: merge 8 commits into master
Core Engine: merge 19 commits into master
Documentation: merge 4 commits into master
Emotes: merge 4 commits into master
FoodAndDrink: merge 1 commit into master
Members: merge 16 commits into master
ObjectScripts: merge 4 commits into master
Prayer: merge 24 commits into master
QuestScripts: merge 89 commits into master
Quests: merge 1 commit into master
Ranged: merge 2 commits into master
RuneRebels: merge 6 commits into master
Smithing: merge 6 commits into master
Tutorial Island: merge 2 commits into master

Clients:

Utilities:
AllGoFree Tools: merge 5 commits into master
Marshmallow: merge 4 commits into master


Total: 244 commits



18





"Hey, wake up"... said a familiar voice. "Dude, you have to get up" continued the voice. "Hrmmm what?" asked Ryan. "Who is it?" he asked. "It's me, Bill" replied Bill. "You should probably wake up now, it's almost February!" continued Bill. Ryan quickly jolted awake and looked around the headquarters. There were empty beer glasses and leftover food everywhere from the New Years Double XP party, quest scrolls scattered all over the floor, and Alex was cuddled up in a corner with one of the camels from Al Kharid. "Holy crap, how long have we been asleep?!" asked Ryan. "Almost the entire month dude" replied Bill, as he continued to perfect the quest scroll that he was working on. "I just need you to check a few boxes on this and sign on the dotted line and it is ready to go!" said Bill happily. "What is it?" asked Ryan as he mindlessly signed the document. "It is my new experience!" said Bill as a crazy looking doctor appeared in a puff of smoke. "I'll be back soon" said Bill as he shrunk the doctor down and put him in a vial. "I have a castle to fill with monsters!"





Hello players! We hope that you enjoyed the Double XP event that took place around the holidays. 2020 is off to a fast start, and January is just coming to a close. However, we can't end the month without an update! We hope you enjoy this new content, and we have some more spooky surprises up our sleeves for this year!
- The RuneRebels Dev Team







Crafting:
Added the ability to craft Lightning rods.

Core Engine:
Added the correct animation when reading a book.
Added correct messages when opening, closing, and using trapdoors.
Added animations for opening, closing, and using trapdoors.
Added sounds for opening, closing, and using trapdoors.
Added the sound effect when emptying certain items.

Dialogue:
Fixed a typo in the dialogue for camels.

Magic:
Fixed the full inventory message when using Telegrab.

Engine:
Added 'release date' fields to ID tables.
Increased the maximum number of chat variables.
Fixed a bug where objects may not despawn correctly if the player was on a different height level.

Tools:
Added man/woman chat variable.

Quests:
Added the Creature of Fenkenstrain quest!


Code: [Select]
TODO



19
News & Announcements / RuneRebels Fireworks (2.12.1) - HOLY GRAIL!
« on: December 27, 2019, 04:47:38 am »



Please read the post for RuneRebels 2.12 Fireworks - BARROWS & DOUBLE XP first!



After dropping a whole bunch of random players into the Barrows crypts and casting Double XP spells like they were dollar bills in a strip club, Ryan and Bailey headed back to headquarters to get some rest. However, as soon as they walked in, they saw that Bill had emerged from the Quest Library with an ancient looking cup. "Is that the Holy Grail???" asked Bailey. "You bet your sweet ass it is!" replied Bill. "It's all ready for the players to enjoy!" he continued. "Wait, did you guys leave without me?" asked Bill. "Of course not!" replied Ryan as he hid the remaining double XP spell tabs behind his back. "Lets go!" said Ryan as they headed back out the door to the magical world of RuneRebels.





Hello players! It may have only been a few hours since the last update, but we wanted to give you a little bit more before the New Years. We hope you enjoy this amazing quest that Bill put together; it might go very nicely with the double experience!
- The RuneRebels Dev Team







Barrows:
Fixed a bug where Barrows Npcs could immediately despawn.
Fixed the sound of the Barrows crypt doors.

Engine:
• Fixed the timing and behavior of poison splats.

Ranged:
• Added correct poison behavior to ranged.
Fixed projectile graphics for Rune arrows (p++).

Quests:
• Added the Holy Grail Quest!


Code: [Select]
Marshmallow's summary for the Fireworks release:

Game Engine:
RuneScape Blitz: merge 10 commits into master

Libraries:
Blitz API: merge 12 commits into master

Plugins:
Barrows: merge 1 commit into master
Bosses: merge 3 commits into master
Commands: merge 1 commit into master
Core 317 Clipping: merge 6 commits into master
Magic: merge 1 commit into master
Quests: merge 1 commit into master
Ranged: merge 3 commits into master
RuneRebels: merge 1 commit into master

Clients:

Utilities:


Total: 39 commits



20
News & Announcements / RuneRebels Fireworks (2.12) - BARROWS & DOUBLE XP!
« on: December 26, 2019, 11:28:16 pm »



Also make sure to check out RuneRebels Fireworks (2.12.1) - HOLY GRAIL as well!



It was another super quiet day at the RuneRebel's headquarters. Bailey hadn't seen Bill or Ryan in the main lobby in over a month; Bill had disappeared into the Quest Library as usual, and Ryan had been underground in the Barrows ever since Bailey had given him the specification scroll for the reward algorithm. The sound of a door being slammed open interrupted his train of thought as he went to see what all the noise was. As he approached the main entrance, he saw Alex dragging a cut down banana tree from Karamja into the living room. "Uhh Alex, what the hell are you doing?" questioned Bailey. "Oh, I was just bringing in our Christmas tree" replied Alex, as he continued to drag the tree, which was dropping squashed bananas all over the floor. "But that's not… you don't usually… I mean shouldn't we have gotten a… oh never mind" said Bailey as he watched the tree get stuck in a doorway. As Alex continued to fight with the large banana tree, part of the floor collapsed in as Ryan popped his head out of the ground. "I MADE IT OUT!" exclaimed Ryan. "Made it out of what?" asked Bailey. "I was testing the coffins at Barrows and got stuck in one" replied Ryan. "I finally managed to dig my way out, and I think it is ready to go!". "Awesome! I have something I think would go perfect with that" replied Bailey as he pulled out a handful of magical Double XP Tablets from his inventory. "I'm thinking it's time to celebrate the New Year!" exclaimed Bailey. Before Ryan could even reply, Bill popped his head of the door to the Quest Library. "Fuck yeah, do it" said Bill before closing the door. "Sounds like a plan!" said Ryan. "Whats with all the bananas on the floor? he continued. "Don't get me started…" replied Bailey as they walked out the main entrance to cast the Double XP spells.





Hello players! We hope that you are all enjoying the holidays and are ready for a new year! We are extremely excited for 2020, as it is going to be a fantastic year for RuneRebels with the content that we have in the pipeline. That being said, we know that everyone has been eager for the December update, as last month's updates consisted of only hot patches. We are super proud to finally release the Barrows minigame after a ton of work into it, and we hope you enjoy playing it as much as we did making it!

In addition to this new minigame, in order to celebrate the holidays and the new year, we will be running a Double Experience event from midnight December 27th until 11:59 PM January 3rd (EST)! Every player can earn double experience for up to 10 hours each day; after the 10 hours the effect will wear off, with the counter resetting at midnight EST each day. We hope that this gives everyone enough time to schedule in some of the grind as we work on even more content for you guys.

Finally, we just wanted to let everyone know that we've created a new item giveaway channel on our Discord server where players with the appropriate rank can run item giveaways! If you want to run a giveaway, ping us on Discord and we can give you the required rank. If you haven't joined yet, there isn't a better time!

Happy New Years!
- The RuneRebels Dev Team







Agility:
Added support for sending a message when a player attempts to use a shortcut from the wrong location.
Fixed the level requirement for the Wilderness Agility course obstacles to be 49, so players can now boost their way past the initial gate and use the course.

Barrows:
• Added the Barrows minigame!
Fixed a bug where administrators could smuggle items out of Barrows.
Added all of the Barrows doors to the new door system.
Added the correct Barrow's reward algorithm.
Added the Barrow's armor effects.
Added correct behavior for crypts, including Prayer draining.
Added full maze generation logic.
Fixed the death animations for all of the brothers.
Added the door puzzles.
Added the tunnel collapsing effects.
Made the Npcs in the maze increase the player's kill count.
Fixed Karil's crossbow.

Client:
Fixed a bug where ::cc would copy the wrong coordinates.

Core Engine:
Fixed a bug where using a door during a cutscene would enable player input.

Commands:
Fixed a bug where cross-world commands could be used on players logged into Telegram.

Discord:
• Added a giveaway channel on Discord where players with the appropriate rank can run item giveaways!

Double XP:
• Enabled up to 10 hours of Double Experience per day from midnight December 27th 2019 until 11:59 PM January 3rd 2020!

Engine:
Fixed a bug where "set result as response" didn't work for CheckPlayerSkill when no maximum was specified.

Smithing:
Fixed a bug where the Goldsmith gauntlets didn't provide extra XP when using Superheat item.


Code: [Select]
Marshmallow's summary for the Fireworks release:

Game Engine:
RuneScape Blitz: merge 54 commits into master

Libraries:
Blitz API: merge 11 commits into master

Plugins:
Agility: merge 42 commits into master
Areas: merge 5 commits into master
Barrows: merge 5 commits into master
Bosses: merge 1 commit into master
Commands: merge 6 commits into master
Core Engine: merge 46 commits into master
Documentation: merge 3 commits into master
ItemSpawns: merge 10 commits into master
Magic: merge 1 commit into master
NpcDrops: merge 4 commits into master
ObjectScripts: merge 2 commits into master
RuneRebels: merge 120 commits into master
Shops: merge 1 commit into master
Smithing: merge 3 commits into master

Clients:

Utilities:


Total: 314 commits



21
News & Announcements / RuneRebels Meteor Shower Hotpatch (2.11.2)
« on: November 06, 2019, 04:48:35 am »





After fixing that darn ladder to guild, Bill was finally ready to get some rest. He closed the blinds on the window to his room as he watched Brownay teleport away, and then slowly drifted off to sleep. After a nice reset, Bill went downstairs to start brewing some high quality gnome coffee. However, on his walk to the kitchen, he noticed out of the corner of his eye an absolutely MASSIVE pile of envelopes with spider icons on them. "What in the world are these?" said Bill. Almost instantly, Baily popped his head out of the massive pile of letters and exclaimed "why, these are the Discord bug reports of course! I've been living underneath them for weeks now!". As Bill stared blankly at the pile, Ryan walked into the room. "Hey guys! Whats going onnn...." said Ryan, his voice slowly drowning out. After making eye contact with the two, and then gauging the size of the pile of letters, Ryan slowly backed out of the lobby and ran upstairs.




Hello players! We have yet another hot patch for you with some minor fixes to the game. We are still keeping an eye on the bug reports on Discord and are fixing as many easy bugs as possible. We hope you enjoy the update!
- The RuneRebels Dev Team







Bank:
Fixed a bug where multiple empty slots in the bank would result in items not shifting correctly.
Fixed a bug where the bank would send messages about not having enough space when withdrawing noted items.

Items:
Fixed a bug where raw and cooked lava eels were tradeable.

Core 317:
Added support for packet 25 (item on ground item).

Core 317 Clipping:
Fixed a bug where some Npcs would still be safespottable diagonally.
Fixed a bug where you could walk through the TzHaar entrance.

Engine:
Added support for ItemOnGroundItemEvents.

Free to Play:
Fixed a bug where almost every interaction on Free to Play worlds would also give you a message about it being a member's feature

Firemaking:
Added the ability to use a tinderbox on the logs that are already on the ground.

Special Attacks:
Fixed a bug where the Dragon Battle axe's boost was calculated incorrectly.

Slayer:
Fixed a bug where Werewolf tasks could not be completed.
Fixed a bug where Rockslugs couldn't be finished off.
Fixed a bug where Desert lizards couldn't be finished off.


Code: [Select]
Marshmallow's summary for the Meteor Shower release:

Game Engine:
RuneScape Blitz: merge 32 commits into master

Libraries:
Blitz API: merge 11 commits into master

Plugins:
Agility: merge 19 commits into master
Bank: merge 2 commits into master
Commands: merge 11 commits into master
Core 317: merge 5 commits into master
Core 317 Clipping: merge 6 commits into master
Core Engine: merge 3 commits into master
Documentation: merge 1 commit into master
Firemaking: merge 1 commit into master
Members: merge 24 commits into master
ObjectScripts: merge 3 commits into master
Quests: merge 2 commits into master
RuneRebels: merge 9 commits into master
Slayer: merge 7 commits into master
SpecialAttacks: merge 2 commits into master

Clients:

Utilities:
AllGoFree Tools: merge 14 commits into master


Total: 152 commits




22
News & Announcements / RuneRebels Meteor Shower Hotpatch (2.11.1)
« on: November 04, 2019, 05:23:47 am »





Shortly after the launch of the last update, Bill went to his room to get some rest. He had just finished crawling under the covers of his brand new Quest Cape sheet and comforter set when he was interrupted by a bunch of players banging on his window. He got up and wandered over to the window to open it up, wondering what the players could want at this hour. "Ladder broke" exclaimed Brownay after Bill opened the window. "What?" said Bill. "Ladder broke" repeated Brownay. An awkward silence followed, as they stared blankly at each other. "The ladder in the guild is broken" repeated Brownay. "Damn it" replied Bill as he shut the window and headed back to the Quest Library, his Quest Cape pajamas dragging behind him.




Hello players! We hope you are enjoying the content added in the last update. There were a couple of bugs related to the new content that we wanted to fix, along with some annoying ones that we've seen mentioned on Discord that we figured we could quickly smash. With that being said, we hope you enjoy this hotpatch!
- The RuneRebels Dev Team







Combat:
Fixed a bug where going up a ladder while dying freezes your account from moving

Logs:
Added deaths to player logs which displays items lost and kept on death

Ladders:
Fixed the Heroes' Guild ladder for the basement

Music:
Added music to The Rogues' Den

Actions:
Corrected the way a player picks vegetables out of the ground

Messages:
Added the correct messages for picking wheat, onions, cabbages, potatoes, and the messages for inventory too full

Sounds:
Corrected the picking up item sound

Food/Drink:
Fixed Lava Eels healing 14 hp to heal 11 hp
Fixed Stat restore and Super restore potions from draining boosted stats


Areas:
Made the Ice Queen's Lair multi-combat

Npcs:
Fixed bug that was causing diagonal safespotting
Fixed npcs' magic attacks showing up on other height levels (like the Infernal Mages in Slayer Tower)
Fixed the Ice warriors in Ice Queen's Lair to use the correct ice warriors
Removed weird Ice giant spawns that shouldn't have been in Ice Queen's Lair
Fixed Moss giants' aggression by considering the player's combat level

Herblore:
  Fixed bug where mixing herbs with vials of water would cause false "too low level" messages

Cooking:
  Fixed lava eels to never burn when cooking

Prayer:
Made it possible to bury bones while walking

Magic:
Made it possible to alch, as well as do any other magic spell, while walking


Code: [Select]
Marshmallow's summary for the Meteor Shower release:

Game Engine:
RuneScape Blitz: merge 14 commits into master

Libraries:
Blitz API: merge 2 commits into master

Plugins:
Areas: merge 2 commits into master
Cooking: merge 4 commits into master
Core 317 Clipping: merge 6 commits into master
Core Engine: merge 11 commits into master
Documentation: merge 3 commits into master
FoodAndDrink: merge 23 commits into master
Herblore: merge 3 commits into master
Magic: merge 2 commits into master
Prayer: merge 1 commit into master
RuneRebels: merge 17 commits into master

Clients:

Utilities:


Total: 88 commits



23
News & Announcements / RuneRebels Meteor Shower (2.11) - Bill: The Hero
« on: October 31, 2019, 02:18:21 am »





Bill wandered throughout the halls of the Quest Library while a pile of almost finished quest scrolls sat on his desk. He hadn't seen Ryan in over a week, he had left the headquarters to go pumpkin picking and hadn't yet returned. He glanced over at the quest scrolls, wondering when Ryan would be available to help finish the final enchantments on him. As he walked down one of the member's only aisles, one nearly empty scroll caught his eye. "Heroes' Quest" he said, as he read the title out-loud to himself. "Being a hero can't be that hard" said Bill, as he returned to his desk with the scroll in hand and his magical quill in the other.





Hello again players! We hope that you are having a wonderful spooky season. While unfortunately we don't have anything super spooky for you at the moment, we do have something that we think you will like! Bill has been absolutely destroying it over in the quest department, and we are extremely happy to announce the launch of the Heroes' Quest! We know that there is a lot of content guarded on this Quest, and can't wait for you guys to enjoy it. We also have many more quests in the oven for the holiday season, and can't wait to share them with you!
- The RuneRebels Dev Team







Bosses:
Added support to the new boss system for overriding the attack option.
Added logic for Grip.

Bank:
Fixed a bug where bank slots would shift immediately when withdrawing an entire slot.
Added various missing messages when attempting to do an invalid action.

Music:
Added music to all regions in Brimhaven Dungeon!

Drops:
Added swamp tar drop to cave slimes.

Commands:
Moved teleport messages to AFTER the player teleports.

Core Engine:
Added the ability to add special code to stairs.
Added the ability to add special code to ladders.
Added the Fountain of Heroes' for recharging glory amulets.
Added correct messages for Amulet of Glory teleports.

Herblore:
Fixed adding Blamish Snail Slime to Unfinished Harralander potion.
Fixed herb cleaning timing.
Removed the "How many would you like to make?" if you can only make a single potion.

Tools:
Added additional tools for constructing Quest Journal text.
Added chat variable for man/lady.
Added chat variable for guy/lady.
Added chat variable for sir/miss.
Added "SetResponse" checkbox to CheckPlayerSkills & CheckQuestStatus.
Added DealDamage step.
Added UseStairs step.
Added UseLadder step.
Added "visible to all players" checkbox.

Engine:
Added the correct message for picking up and item with no inventory space.

Free to Play:
Fixed a crash when using the Brass key on the door to the Hill giants.

Mining:
Made charged Amulet of Glories increase the chance for gems.

Slayer:
Added Jelly spawns.
Added correct slayer task complete message.

Marshmallow:
Fixed yells from Marshmallow not being green.
Fixed Marshmallow not picking up yells using the ::y alias.

Item Wield Requirements:
Fixed Antifire potion requirements to not require starting Dragon Slayer.

Quests:
Added the Heroes' Quest!

Shops:
Added Fancy Clothes Shop in southeast Varrock.


Code: [Select]
Marshmallow's summary for the Meteor Shower release:

Game Engine:
RuneScape Blitz: merge 73 commits into master

Libraries:
Blitz API: merge 13 commits into master
Core AllGoFree: merge 5 commits into master

Plugins:
Areas: merge 12 commits into master
Bank: merge 3 commits into master
Bosses: merge 14 commits into master
Commands: merge 4 commits into master
Core 317 Clipping: merge 2 commits into master
Core 613: merge 3 commits into master
Core Engine: merge 98 commits into master
Documentation: merge 3 commits into master
Fishing: merge 10 commits into master
FreeToPlay: merge 1 commit into master
Herblore: merge 14 commits into master
ItemSpawns: merge 13 commits into master
Magic: merge 1 commit into master
Mining: merge 3 commits into master
NpcDrops: merge 6 commits into master
ObjectScripts: merge 2 commits into master
Quests: merge 4 commits into master
RuneRebels: merge 24 commits into master
Shops: merge 9 commits into master
Slayer: merge 1 commit into master

Clients:

Utilities:
AllGoFree Tools: merge 10 commits into master
Marshmallow: merge 7 commits into master


Total: 335 commits



24
News & Announcements / RuneRebels Shooting Star (2.10) - Quest Fest!
« on: September 24, 2019, 01:30:37 am »







After taking some time away from the Quest Library to eat some food and wash his new blue shorts, Bill decided that it was time to venture back in. After gathering the supplies he required and loading them into the sled that Alex stole from Santa, he began to push it into the library. "What exactly is all that for?" asked Bailey as Bill passed him. "Oh, this is just some of the stuff I need while I chill in the library." replied Bill. "You need two dozen meat pizzas, six cooked beef, six cooked chickens, thirteen pies, and the entire minibar in the library with you?" questioned Bailey as Bill continued to struggle to push the sled. "Yeah, I'm gonna be in there for awhile" replied Bill. "Alex, get over here and help me push this thing!" continued Bill. "Oh dude that is a ton of food, you trying to hit up the Wizard's gym with me?" said Alex. "Uhh, totally dude; just help me push this and we'll go" said Bill. "Ah sweet!" said Alex as he helped push the sled into the Quest Library. A few seconds later, Bailey heard Alex mutter "Are you kidding me" as the sound of a teleother spell being cast in the library drowned out his voice.

One Month Later...

Petter was sitting on the couch in the lounge counting his stacks of gold while Onur rolled around on the floor. After what seemed like an eternity, Bill finally emerged from the Quest Library. Inside of the stolen sled where the remainders of the glorious food that Bill had brought in the library, along with four glowing Quest Scrolls. "Oh my lord" said Petter; "are those for me?" he asked eagerly. Bill slowly walked over while holding the radiant scrolls in his arms; "These are for the players!" he exclaimed as the scrolls vanished in a flash of light.





Hello players! We hope that you enjoyed the Quests that were released in the last update, because we have a whole bunch more for you this month! Bill has been absolutely destroying it in the Quest department while simultaneously pushing the quality and feel of the game towards perfection. This update includes a toooon of quality of life improvements, such as speed adjustments for clicking on objects, and even a super fast in game world hopping right click option on your friends! We hope that you enjoy this update as much as we did creating it.
- The RuneRebels Dev Team







Areas:
Added snow effect filter to the ice path.

Bosses:
Converted all existing bosses to the new advanced monster behavior system.

Bank:
Fixed a ton of false "player is not in bank" messages.

Blitz API:
Added AntipoisonOnNpcEvent.
Fixed use of an API not available in Java 5 that caused World 3 to Blitz Error on login.
Added all new advanced Npc behavior system for things such as bosses.

Castle Wars:
Redid all of the Castle Wars stairs with the new stairs system.
Fixed a bunch of Blitz Errors in the game.
Fixed the bandage tables and other tables not working.

Client:
Added right click "Hop-to" option on friends to switch to their world.
Added support for new engine style color and image tags in the text engine.
Added ::toggleroof command to toggle roofs.
Added the ability to use the mouse wheel to zoom in and out.
Added ::toggleitemnames command to toggle names above ground items.


Crafting:
Added support for 'perfect' gold.

Commands:
Added commands to mass spawn items containing a certain string.
Added ::world/::hopto command to quickly hop worlds.
Added ::clientcommands command to list all of the available client-side commands.

Core Engine:
Moved Npc option code support into the game engine.
Mode the plugin move players to the correct side of a ladder if used from the wrong side.
Fixed an issue where some doors couldn't be clipped through even when open.

Core 317 Clipping:
Made massive improvements to Npc clipping and movement code.

Dialogue:
Added dialogue for Woman (3226).

Herblore:
Made Antipoison, Superantipoison, Antipoison+, and Antipoison++ actually cure poison and make the player immune for the appropriate amount of minutes for each potion.

Tools:
Fixed a bug related to CheckDynamicPart step when used on objects.
Added ReplaceItems step to the cutscene editor.
Added support for a DialogueEndedEvent for running code when the player exits dialogue.
Added support for listening for NamedEvents.
Checked all of the "continue conversation" checkboxes by default.

Npc Spawns:
Added additional spawns in Mort Myre.

Engine:
Made item option events and item on item events cancel dialogue.
Added "nothing interesting happens" messages when an event isn't handled.
Fixed bugs related to which items are marked as destroyable.
Fixed a bug that would cause players to "slow down" while running and clip diagonally at odd angles.
Fixed timing issues to event dispatching when clicking on objects and other entities.
Added support for using variables in the ItemChat item ID field.
Fixed major bugs in the async scripting system that caused players script variables to be shared with other players. Fixes weird bugs like players causing each other to get stuck in Agility pipes.
Added %NPCNAME% chat variable.
Added bonuses for black and blue Wizard hats.
Stopped additional aggressive Npcs from attacking players if they have lost connection.

Free to Play:
Stopped the free to play area restrictor from despawning dynamic Npcs for members quest. This caused the Temple Guardian to be deleted for many players in Priest in Peril.
Moved Kharid Scorpion code into a script.
Added script for Monk Healing.
Stopped the members gate from making opening sounds on free to play worlds.

Mining:
Added support for 'perfect' gold.
Members:
Added the Witchaven Dungeon puzzle.

Shops:
Fixed issues with Scavvo's Rune Store.

Smithing:
Added support for 'perfect' gold.
Fixed a bug where two players could share one hammer.

Slayer:
Added correct messages for Fungicide spray refilling.
Fixed Zygomites not counting towards their slayer task.
Added the ability to refill Fungicide spray.

Karamja:
Migrated dialogue for Npc 380 into the dialogue editor.

Item Wield Requirements:
Fixed a bug where the Anti-dragon shield required 60 defence.
Removed the requirement of starting Dragon Slayer from the Anti-dragon shield.

Quests:
Added the Shield of Arrav Quest!
Added the Monk's Friend Quest!
Added the Family Crest Quest!
Added the Family Pest Miniquest!
Added ability to use NamedEvents to allow plugins to trigger dialogue and start from a specific mark.
Fixed a bug where Duke Horacio wouldn't give the player another shield.
Fixed a bug where Redbeard Frank could get stuck in a dialogue loop saying "Arr" over and over and over and over again.
Fixed Blitz Errors with Merlin's Quest and Dragon Slayer.
Fixed an issue where some players may not have been able to complete Vampire Slayer.
Fixed the listquests command.


Code: [Select]
Marshmallow's summary for the Shooting Star release:

Game Engine:
RuneScape Blitz: merge 97 commits into master

Libraries:
AllGoFree: merge 6 commits into master
Blitz API: merge 37 commits into master
Core AllGoFree: merge 7 commits into master

Plugins:
Areas: merge 6 commits into master
Bank: merge 5 commits into master
Barrows: merge 15 commits into master
Bosses: merge 46 commits into master
CastleWars: merge 14 commits into master
Christmas2010: merge 1 commit into master
Christmas2011: merge 1 commit into master
Classic: merge 3 commits into master
Commands: merge 35 commits into master
Core 317: merge 5 commits into master
Core 317 Clipping: merge 24 commits into master
Core Engine: merge 250 commits into master
Documentation: merge 16 commits into master
Donators: merge 1 commit into master
FriendActions: merge 1 commit into master
Herblore: merge 23 commits into master
ItemSpawns: merge 8 commits into master
ItemWieldRequirements: merge 6 commits into master
Magic: merge 2 commits into master
Members: merge 2 commits into master
Mining: merge 2 commits into master
NpcDrops: merge 2 commits into master
ObjectScripts: merge 3 commits into master
QuestScripts: merge 9 commits into master
Quests: merge 16 commits into master
RandomEvents: merge 1 commit into master
RuneRebels: merge 32 commits into master
Slayer: merge 6 commits into master
Smithing: merge 3 commits into master
SpecialAttacks: merge 1 commit into master

Clients:

Utilities:
AllGoFree RS Cache: merge 4 commits into master
AllGoFree Tools: merge 12 commits into master
Marshmallow: merge 9 commits into master


Total: 711 commits


25






Less than two weeks had passed since the team returned from their epic journey to the Slayer Tower, and Bill hadn't been seen since they returned. "Do you know where Bill has been?" asked Bailey as he took a hit of his new Elvarg FireVape™. "I saw him head into the Quest Library when you guys got back" said Alex from under the couch. "What are you doing down there?" asked Ryan. "I'm just doing some studying, I don't want to get in trouble at school again. My teacher is a Dragon, and she lit my ass up the last time I failed a task" replied Alex. Just as Alex opened his mouth to start another sentence, the door to the Quest Library burst open as a frantic Bill ran out of the room. "I FINISHED THEM!" exclaimed Bill. It looked like he had been working for days straight without sleep, and he was wearing a bizarre outfit that consisted of both a shirt and shorts that were clearly too small for him. He had entirely lost his mind at this point. "Finished what?" questioned Alex. "Dragon Crystal & Merlin's Slayer!!!" replied Bill as he fell to the floor with a loud thud. After absorbing what just happened, Bailey poked the now unconscious Bill with an Air Staff. "Welp, he is out cold" observed Bailey as he picked up the two scrolls Bill was carrying. "Wow, these actually look finished. Guess we should deliver them to the players!" said Bailey.





Hello players! We are extremely happy to launch an update this month ahead of our normal schedule. You've probably seen that many of our previous updates contained a multitude of enhancements to our tools, and that we have hinted at a lot of content moving through our development pipeline. We've been working on these two quests, especially Dragon Slayer, for quite some time now and are extremely excited to finally launch them. The enhancements made to our system and tools in order to make these quests possible will allow us to develop future quests even faster, and we hope that you enjoy them!
- The RuneRebels Dev Team

Message from Bill:
Love you guys. You guys are awesome. You keep the game going for us and give us more motivation to want to push out these updates. Even though it's just a few of you it's still worth it. And it's always a great time doing it! More awesome updates are to come in the near future so I hope you guys enjoy the content!







Bosses:
Converted all of the existing bosses to use the new boss API.
Increased the timer before Count Draynor retreats.
Added the logic for Melzar the Mad.

Client:
Fixed a race condition in the loading code.

Core Engine:
Fixed the gate to Elvarg's lair.
Made beehives work.

Herblore:
Added Antifire potions.

Tools:
Added despawn timer for DynamicItem and DymanicObject.
Added TickDelay step.
Added support for late triggering substeps.

Npc Spawns:
Added Dragonfire to Dragons - beware!
Added all Crandor Npc spawns.

Engine:
Added support for tick delays.
Created a unified Boss API.
Added block sound to Npcs when they get hit with 0 damage.

Music:
Added engine support for unlocking music. This also greatly reduces the amount of packets sent to the client on login, as previously one packet was sent per music track to change the color of the text to green.
Fixed the music in Crandor dungeon.
Added the correct music for Zanaris.

Magic:
Added telegrab sound for old engine clients.
Added sounds for some combat stat draining spells.

Shops:
Added support for blacklisting Npcs from dialogue generation.

Special Attacks:
Added the special attack for Excalibur.
Fixed a bug that caused all ranged weapon special attacks to become non-functional.

Slayer:
Fixed being unable to attack Cave bugs.
Added Firemaking requirements for Harpie Swarm.

Karamja:
Fixed a bug where spam clicking the viewing orb interface could cause more than one orb location to turn white.
Added the red skull effect to the winner of the Fight Pits.

Quests:
Added the Dragon Slayer quest!
Added the Merlin's Crystal quest!


Code: [Select]
Marshmallow's summary for the Sirius-3 release:

Game Engine:
RuneScape Blitz: merge 96 commits into master

Libraries:
AllGoFree: merge 1 commit into master
Blitz API: merge 43 commits into master
Core AllGoFree: merge 3 commits into master

Plugins:
Areas: merge 7 commits into master
Bosses: merge 41 commits into master
Clue Scrolls: merge 2 commits into master
Commands: merge 13 commits into master
Core 317 Clipping: merge 1 commit into master
Core Engine: merge 32 commits into master
Documentation: merge 32 commits into master
Fishing: merge 14 commits into master
FreeToPlay: merge 2 commits into master
Herblore: merge 5 commits into master
ItemSpawns: merge 77 commits into master
Karamja: merge 5 commits into master
Magic: merge 21 commits into master
Moles: merge 1 commit into master
ObjectScripts: merge 1 commit into master
Quests: merge 11 commits into master
RuneRebels: merge 219 commits into master
Shops: merge 6 commits into master
Slayer: merge 9 commits into master
Woodcutting: merge 2 commits into master

Clients:

Utilities:
AllGoFree RS Cache: merge 5 commits into master
AllGoFree Tools: merge 14 commits into master


Total: 663 commits


26





After cleaning up the disaster that was the Slayer Tower, the development team decided to take the scenic route back to the developer base rather than teleport so they could enjoy a nice relaxing trip. They spawned in a wagon, a unicorn to pull it, and some beers for the trip and all piled in. However, as they departed Canifis they started hearing a strange tune that blasted throughout the area. "What the hell is that?" asked Bailey. Ryan pulled out the music tab to realize that it was the all too familiar "Eurodancer" track that for some reason was the default music when an area was lacking its own. "Can we fix this?" asked Bill; "I've heard a bunch of players complain about the music, but I've haven't had to endure this madness for awhile!". "I think we can fix it, we just need a map!" replied Ryan. After getting back to the base, the team found an ancient text buried deep in the library that had the secret codes for each of the areas in the world along with the music that should accompany it. As a bonus, there was also a smaller map on the back that specified which areas should allow the sacred art of multi-combat to take place. Ryan grabbed the texts, along with a some freshly baked pizzas, and ran off into his room. Bailey returned to the Slayer tower, as he had heard rumors that Mogres were trying to break down the front door, and Bill returned to the Quest Library, where a whole bunch of nearly finished scrolls sat on his desk.





Hello players! We've been paying closer attention to both in game yells and the Discord chat for the day to day annoyances and bugs that plague the game, and hope to squash many of them with this update. We've fixed over 100 issues being tracked in our bug tracking system, and have highlighted many of them in the update contents below. The most major one that those who play on high detail will notice is that the entire over world now has the correct music for each game region, and internally we've gone ahead and named every region in the over world as well. We've also revamped the music to play MP3 versions of the songs that sound beautiful, and have added proper fading and saving of your volume related settings. Some other cool highlights are even more fixes for Slayer tasks, full support for the correct autocasting interface, autocasting of Magic Dart with the Slayer staff, and a bunch of other bug fixes. We also have even more content flying through the pipeline at the moment, so stay tuned for more updates. We hope to see you in game sometime!
- The RuneRebels Dev Team







Areas:
Fixed all overlapping areas.
Completely redid the map that determines which areas are multi-combat.

Agility:
Added support to the API for spawning temporary objects.
Hide the change from running to walking from the client when using an Agility object.
Fixed a bug where using an Agility object would disable autocast.

Item Spawns:
Added the ability to specify quest requirements for item spawns.
Added the ability to block telegram from being used on spawns.

Client:
Fixed music looping not functioning.
Fixed a race condition bug that sometimes caused music to fail to load.
Made ::idson save to the client settings.
Added ::togglecolors command to toggle item colors and disabled the feature by default.
Removed the login music button from low detail.
Added command to modify Npc's attack speeds.
Added version 2 of AGFCache for faster cache updating.
Fixed a bug where music would jump to full volume when changing songs.
Added height level to object right click when idson is enabled.

Core Engine:
Added the hiding behavior for the rock crabs.
Fixed a broken gate in Edgeville.
Fixed some doors flickering when opening/closing.
Fixed a bug where the "wrong direction message" wasn't being sent for doors that needed it.
Added support for chat variables inside of books.

Herblore:
Added the correct messages when drinking potions.
Fixed a bug where if you clicked fast enough, you could attempt to drink an empty vial.
Fixed a bug where poison information wasn't being generated for a bunch of items.

Core 317 Clipping:
Added support for loading fixes from the database.

Commands:
Added a command to toggle cutscene debug messages.
Added a command to add item spawns.
Made fullreload close all doors before reloading.
Added a command to teleport to a specific game region.
Made ::oemain also send the interface index.
Added ::killworld command.
Added "all" option to ::debug command.
Made back command exclude locations from telewalk.

Tools:
Added support for the DropItem BlitzEvent.
Added support for making Npcs automatically despawn.
Added support to Movement steps to disable clipping.
Added "RunAgilityChain" step.
Added "DoAttackAnimation" and "DoBlockAnimation" options to the "PerformAction" step.
Added "TemporarilyTransformObject" step.
Added support for skipping named entries in IDTool.
Added "WaitForMovement" step.
Added the interface tool.
Added "MoveToEntity" step.
Added "CheckInventorySpace" step.
Add ability to specify a direction to face after a movement step.
Added option to "ModifyDoor" to not update the clipping map.
Added "AnimateObject" step.
Added "AreaGraphics" step.

NPC Definitions:
Added Thug dying animation and sounds in Edgeville Dungeon
Added Chaos Druid dying animation and sounds in Edgeville Dungeon
Added red dragon combat animations
Added baby red dragon combat animations
Fixed attack speeds for all demons and giants (lesser, greater, black; fire, ice, moss)
Fixed the rest of the "giants" combat animations in the database

Farming:
Fixed the icon on the Farming level up interface; back in the days of our revision it was actually a spade!

Free to Play:
Added all of the behavior for the Monks of Zamorak near the Zamorak Wine in the Chaos Temple.

Npc Drops:
Fixed Black Demons dropping unnoted Silver Ore.

Npc Spawns:
Removed a bunch of WorldScape Npc spawns at Morytania Graveyard.

Engine:
Added support for the "destory" option on items that have it.
Fixed a bug where special attack would remain enabled when switching weapons.
Fixed the speed at which Npcs respawn.
Modified movement steps to restore the player's previous run setting and hide the change.
Added the correct attack tab and stylers for claws.
Added the correct attack tab and styles for Halberds.
Made movement steps cancel random Npc movement until a cutscene completes.
Fixed a bug where Npcs may continue to focus on you after dialogue has completed.
Added a missing message when trying to remove an item from your equipment when your inventory is full.
Saved the PID of the server on disk for developer worlds.
Fixed a bug where Npcs would keep trying to attack you when you changed height levels.
Added the ability for debugging when a player's idle / movement animations change.
Added the ability to debug when a players input is enabled / disabled.

Music:
Completely redid the music system and the music for the overworld.
Added MP3 versions of the music tracks so they sound the same on all operating systems; these MP3s have been "rendered" with the correct original soundbank.
Made the settings for music volume and sound volume save.
Made the setting for music looping save.
Added the music for Taverly Dungeon.
Fixed the following music tracks not being able to play: Cabin Fever, The Genie, Gnome Village 2, Fanfare 2, Fanfare 3, Ground Scape, Harmony 2, Zogre Dance, Wilderness 2, Wilderness 3, Venture 2, Underground Pass, Too Many Cooks..., Tomorrow, Tale of Keldagrim, Talking Forest, Subterranea, Storm Brew , Jolly-R , Jungly 1, Jungly 2, Jungly 3, Land of the Dwarves, Mad Eadgar, Pharaoh's Tomb, Pirates of Peril, Reggae 2, Spooky 2, Brew Hoo Hoo!

Magic:
Fixed the behavior of the autocast interface so it now shows the name of the selected spell and can be toggled independently of the spell selection.
Added the correct autocast interface for the Slayer Staff.
Fixed a bug where enchanting items didn't return to the magic tab.
Revamped the magic tables and added them to version control.

Random Events:
Fixed the Genie Lamp interface so you actually can select a skill before confirming it.
Fixed a bug where you could use a lamp to gain Herblore experience without having completed Druidic Ritual.

Memorials:
Moved the memorials for our deceased administrators to the Lumbridge graveyard.

Tutorial Island:
Disabled the ability to get random events on Tutorial Island.

Thieving:
Adjusted the pickpocket cooldown timer.

Slayer:
Fixed the quest requirements for Mogres.
Fixed various bugs with the logic for checking for Slayer equipment on Turoths and Kurasks.
Fixed a bug where "Stick", "Rock", "Kraka", and "Pee Hat" did not count towards the troll task.

Karamja:
Fixed the music inside of the Fight Pits.


Code: [Select]
Marshmallow's summary for the Sirius-2 release:

Game Engine:
AllGoFree Login Server: merge 1 commit into master
RuneScape Blitz: merge 248 commits into master

Libraries:
AllGoFree: merge 7 commits into master
AllGoFreeRSLib: merge 5 commits into master
Blitz API: merge 60 commits into master
Core AllGoFree: merge 7 commits into master
Core Client: merge 35 commits into master

Plugins:
Agility: merge 24 commits into master
Areas: merge 260 commits into master
Barrows: merge 3 commits into master
Battlegrounds: merge 1 commit into master
Bosses: merge 6 commits into master
CastleWars: merge 3 commits into master
Christmas2010: merge 1 commit into master
Christmas2011: merge 2 commits into master
Classic: merge 4 commits into master
Clue Scrolls: merge 1 commit into master
Commands: merge 49 commits into master
Core 317: merge 8 commits into master
Core 317 Clipping: merge 19 commits into master
Core 459: merge 2 commits into master
Core 474: merge 2 commits into master
Core 508: merge 3 commits into master
Core 562: merge 2 commits into master
Core 613: merge 1 commit into master
Core Engine: merge 254 commits into master
DeepWilderness: merge 2 commits into master
Documentation: merge 228 commits into master
DoubleXpWeekend: merge 2 commits into master
Dueling: merge 1 commit into master
Firemaking: merge 1 commit into master
Fishing: merge 4 commits into master
FoodAndDrink: merge 1 commit into master
FreeToPlay: merge 13 commits into master
Halloween2011: merge 1 commit into master
Halloween2014: merge 1 commit into master
Herblore: merge 14 commits into master
ItemSpawns: merge 27 commits into master
ItemWieldRequirements: merge 4 commits into master
Karamja: merge 6 commits into master
Magic: merge 61 commits into master
Members: merge 3 commits into master
Memorial: merge 3 commits into master
Mining: merge 3 commits into master
NpcDrops: merge 3 commits into master
Prayer: merge 1 commit into master
QuestScripts: merge 2 commits into master
Quests: merge 14 commits into master
RandomEvents: merge 7 commits into master
Ranged: merge 1 commit into master
ReadyPlayerOne: merge 1 commit into master
RuneRebels: merge 194 commits into master
Runecrafting: merge 3 commits into master
Slayer: merge 15 commits into master
SpecialAttacks: merge 3 commits into master
Thieving: merge 2 commits into master
Trading: merge 1 commit into master
Tutorial Island: merge 1 commit into master
Wilderness: merge 3 commits into master
Woodcutting: merge 1 commit into master
Zombies: merge 3 commits into master

Clients:
AllGoFree RS Client: merge 165 commits into master
Project Ivyberry Loader: merge 24 commits into master

Utilities:
AllGoFree Cache Generator: merge 6 commits into master
AllGoFree Music Cache: merge 2 commits into master
AllGoFree RS Cache: merge 8 commits into master
AllGoFree Tools: merge 33 commits into master
BlitzSQLArchiver: merge 1 commit into master
Cirrus: merge 14 commits into master
Marshmallow: merge 7 commits into master


Total: 1898 commits


27
News & Announcements / JULY 4TH DOUBLE XP WEEKEND!
« on: July 05, 2019, 06:22:15 am »





Happy 4th of July weekend everyone! In celebration of the holiday, we are enable Double Experience in game from Friday July 5th to Monday July 8th. We hope that you guys enjoy this during the gap before our next content update, and we look forward to seeing you in game and on the yell channel.

Happy grinding!
- The RuneRebels Dev Team



28
News & Announcements / RuneRebels Sirius (2.9.7) - Super Slayer!
« on: June 30, 2019, 11:10:28 pm »





It was just another normal day at RuneRebel's headquarters; Ryan & Bill were still running around like madmen in the Quest Library while Alex was beating up dummies even though he couldn't gain any more experience from hitting them. Suddenly, there was a knock at the door. "What was that?" asked Bill. "I'll INVESTIGATE!" yelled Alex and he sprinted toward the door; he ran so quickly that he didn't have enough time to slow down, and ended up smashing right into the door. "Its someone delivering a letter!" exclaimed Alex as he smashed his face against the peep hole. He opened the door and saw Bailey standing there. "Its a letter from the the players, they say that Slayer is all screwed up, and I kind of agree" said Bailey. "Uh oh" said Ryan, as he teleported away to the secret basement of the Slayer tower where all of the ancient Slayer texts were kept. When he arrived the place was a mess; there were rats running all other the place, the books for Vannaka were mixed up with the books for Duradel, there was an Abyssal Demon taking a dump on Turael's clothes in the corner, and so on and so forth. "Welp, this will be fun" said Ryan as he and the dev team started to slowly clean up the place.




Hello players! We know that while you await the next update, Slayer is a skill that many of you grind away at, and one that has needed some fixing for awhile now. We've finally cleaned up all of the Slayer tasks to be as accurate as possible, and have fixed many of the Slayer monsters and their requirements. We've also fixed the bugs where creatures wouldn't count for an assignment, added some missing dialogue for the masters themselves, and added correct weights for all of the tasks! We still have some additional work to do, but things should be in a much better state now, and we hope you enjoy it!
- The RuneRebels Dev Team







Client:
Added white/green text on stacks on items in the thousands or millions.

Free to play:
Added the message for when you attempt to login to a free to play world while standing in a member's only area.

Core Engine:
Fixed bugs related to the jewelry teleports.
Added a field to allow ladders to be used diagonally.
Fixed a bug with the Edgeville dungeon trapdoor where it didn't open.
Added gates inside Shilo Village.
Added Blacksmith's door in Shilo Village.

Commands:
Added createdoor command to vastly speed up the process of making doors/gates work.
Added command to delete Npc spawns.

Crafting:
Fixed the XP rate for studded bodies and chaps.

Tools:
Added "RevertQuestStep" and "ResetQuestNode" steps.
Added ability in SelectAnOption to automatically generate a PlayerChat and mark for an option.
Added animation / graphics viewer tool.
Added ShowHintIcon and ModifyDynamicPart steps to the cutscene editor.
Added support for variable conditional text in the Quest Editor.
Added Lad/Lass chat variables.
Added Sir/Madam chat variables.
Added section header and comment steps.
Added new DropItem step.
Added optional checkbox to substep nodes.
Added support for binding to the Attack option on an Npc.
Added NpcDeathStartEvent trigger.
Added support for timers.
Added in editor buttons for modifying quest status.
Added in editor buttons for reloading or rebooting the game world.
Added search ability for Npc IDs.
Added "Fetch" button for coordinate fields.
Added ability to edit multiple dialogue and/or quest files at the same time.

Food & Drink:
Added full support for vegetable sacs.

Herblore:
Added the ability to split potions.
Disabled the ability to split and mix member's potions on free to play worlds.

Npc Spawns:
Fixed missing Dust Devil spawns.
Removed extra Npc at Shanty pass.
Added Npc spawns for the Haunted woods.
Added Npc spawns in Port Phasmatys.

Engine:
Fixed a bug where administrators could smuggle ground items in certain conditions.
Fixed not being able to note Bottle of wine.
Fixed not being able to note Rune claws.
Added improved ping packet behavior.
Fixed being able to reach through cages to grab items.
Added the correct message when attempting to logout in combat.
Added the ability for Npcs to follow other Npcs when spawned.
Fixed certain Fremennik items being tradable.

Woodcutting:
Added the ability to cut Hollow trees.

Firemaking:
Fixed a bug with lighting logs already on the ground.

Smithing:
Added the ability to smith studs.

Slayer:
Added the special effects for Dust Devils.
Fixed a spelling error with "Nechryaels".
Added correct weights to Slayer tasks.
Added quest requirements for Slayer tasks if the quest is available.
Completely redid all of Duradel's tasks.
Fixed the Crocodile task not being completable.
Fixed Otherworldly being not counting towards Slayer tasks.
Added the message for when you don't meet the combat level requirements for a Slayer master.
Audited and heavily modified Mazchna's tasks.
Audited and heavily modified Vannaka's tasks.
Audited and heavily modified Chaeldar's tasks.

Prayer:
Added correct blue coloring to the Prayer level requirement message.

Wilderness:
Fixed a bug where certain teleports wouldn't work above level 20 Wilderness that should've worked up to level 30, including the Amulet of Glory.
Fixed a bug where jewelry teleports would be blocked after the charge in the jewelry was already used!
Fixed a bug where the Wilderness warning would appear far west of the Wilderness.
Added the correct messages for when a teleport is blocked in the Wilderness.


Code: [Select]
Marshmallow, [Jun 30, 2019, 8:29:46 PM]:
Marshmallow's summary for the Sirius release:

Game Engine:
RuneScape Blitz: merge 63 commits into master

Libraries:
AllGoFree: merge 8 commits into master
Arctic: merge 1 commit into master
Blitz API: merge 23 commits into master
Core AllGoFree: merge 5 commits into master

Plugins:
Agility: merge 2 commits into master
Bank: merge 6 commits into master
Battlegrounds: merge 1 commit into master
Bosses: merge 8 commits into master
CastleWars: merge 1 commit into master
Christmas2010: merge 1 commit into master
Christmas2011: merge 1 commit into master
Classic: merge 2 commits into master
Commands: merge 98 commits into master
Cooking: merge 1 commit into master
Core 317: merge 1 commit into master
Core 317 Clipping: merge 11 commits into master
Core Engine: merge 286 commits into master
Crafting: merge 2 commits into master
Documentation: merge 21 commits into master
FoodAndDrink: merge 1 commit into master
FreeToPlay: merge 6 commits into master
Halloween2011: merge 1 commit into master
Halloween2014: merge 1 commit into master
Herblore: merge 9 commits into master
ItemSpawns: merge 2 commits into master
Karamja: merge 6 commits into master
Magic: merge 3 commits into master
Members: merge 1 commit into master
NpcDrops: merge 7 commits into master
ObjectScripts: merge 25 commits into master
Prayer: merge 2 commits into master
QuestScripts: merge 2 commits into master
Quests: merge 23 commits into master
Ranged: merge 15 commits into master
ReadyPlayerOne: merge 1 commit into master
RuneRebels: merge 335 commits into master
Shops: merge 5 commits into master
Slayer: merge 230 commits into master

SpecialAttacks: merge 1 commit into master
Thieving: merge 1 commit into master
Wilderness: merge 4 commits into master
Woodcutting: merge 4 commits into master
Zombies: merge 1 commit into master


Total: 1228 commits


29
News & Announcements / ❗️ Service Outage 06/29/2019
« on: June 29, 2019, 04:07:11 am »
Service Outage 03/01/17 - Restore Complete

Start time: 3:28 AM EST

Description: Some Core AllGoFree services are down due to a power outage in the area. Worlds 1, 3, and parts of the update server infrastructure are offline. Users with the new client launcher will be able to load the game normally if the client has been previously launched on that machine, and logins to World 1 have been automatically redirected to World 2 which remains unaffected.

Updates:
  • 4:06 AM EST: Traffic to World 1 has been redirected to World 2.
  • 4:12 AM EST: Cause of power outage determined to be equipment damage.
  • 2:59 PM EST: Power and services restored.
  • 4:06 PM EST: World 1 to World 2 redirect removed.

Service restored at: 4:06 PM EST

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News & Announcements / RuneRebels Calvera Hotpatch (2.9.5.1)
« on: June 02, 2019, 08:54:10 pm »








Hello everyone! We hope that you guys are enjoying the new update; we've identified a few bugs that we want to squash and some quick features that we want to add, so we are happy to release this hotpatch on top of the previous update. You can find more of the details in the update contents below. :)
- The RuneRebels Dev Team







Core Engine:
Fixed a bug where the "Rocks" on Karamja weren't usable from all sides.

Commands:
Modified the right click "Lookup" option enabled with "::togglelookup" to not make the player walk up to the target.

Free to Play:
Added the "you are currently standing in a members only area" message on login to a F2P world while in a members area instead of teleporting the player to Lumbridge.

Food & Drink:
Added full support for vegetable sacks.
Fixed a bug where clicking the "fill" option on a basket with more than 5 fruits in your inventory caused a Blitz error.
Fixed a bug where adding a tomato to a basket would turn the item into an invalid "Coins" item.

Firemaking:
Fixed a bug where the "Light" option on logs would consume the item in the first slot of your inventory.

Smithing:
Added support for smithing steel studs.

Engine:
Added a ping packet timeout of 5 seconds; this should drastically reduce the amount of times your account gets "stuck online" while the client is closed or on the login screen.

Wilderness:
Fixed a bug where the Wilderness warning would appear very far away from the Wilderness, such as in Seer's Village.
Added the Wilderness warning to the underground Wilderness in Edgeville dungeon.


Code: [Select]
Marshmallow's summary for the Calvera release:

Game Engine:
RuneScape Blitz: merge 12 commits into master

Libraries:
Blitz API: merge 7 commits into master
Core AllGoFree: merge 1 commit into master

Plugins:
Areas: merge 2 commits into master
Commands: merge 11 commits into master
Core 317: merge 5 commits into master
Core Engine: merge 10 commits into master
Firemaking: merge 1 commit into master
FoodAndDrink: merge 25 commits into master
FreeToPlay: merge 7 commits into master
RuneRebels: merge 1 commit into master
Smithing: merge 8 commits into master
Wilderness: merge 4 commits into master


Total: 94 commits


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