RuneRebels

General => General => Started by: Alectrona on September 10, 2014, 10:53:26 pm

Title: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Alectrona on September 10, 2014, 10:53:26 pm
Hey everyone,

Do you guys think the player base for 2006 style RSPS is slowly fading? Most people who play 2006 Remakes play because they experienced RuneScape in 2006 and enjoy that feeling of nostalgia. In 2006, the age range of the players who played RuneScape was somewhere around 8yrs - 24yrs. This means that those people are now 16yrs - 32yrs. As these people grow older, they move on with their lives or lose interest in playing video games (RSPS in this situation); therefore, I believe the player base for 2006 style RSPS is decreasing every year. When is the last time you saw a player below the age of 12 on a 2006 style server?

What are your thoughts?
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Kevin on September 10, 2014, 11:13:20 pm
I believe it's dying.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Austin on September 10, 2014, 11:17:21 pm
It is indeed dying... there are no kiddos on OSRS anymore... there aren't really that many kids on RS period.... RS in general is a dying community. Jagex just can't seem to get people hooked anymore. OSRS is cool, but people will only play that for so long. The new RS is just fucked beyond belief so I honestly seeing this game fade away in the next 5 years.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Recoil on September 11, 2014, 01:29:27 am
It is indeed dying... there are no kiddos on OSRS anymore... there aren't really that many kids on RS period.... RS in general is a dying community. Jagex just can't seem to get people hooked anymore. OSRS is cool, but people will only play that for so long. The new RS is just fucked beyond belief so I honestly seeing this game fade away in the next 5 years.

Not really true, Jagex's current 07 servers still have a lot of active players, more-so than most MMOs. It's just RS3 and private servers that are taking the hits in players.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Elevate on September 11, 2014, 07:12:41 am
Anything to do with Runescape is slowly dying, the new generation has no time for crappy computer games.

When most of us were growing up Runescape was something completely unseen before, it was so advanced and new, nowadays kids are growing up with Ps4's, Cod and ridiculously good games. Runescape will never be as big as it used to be, it's a has been game and once the current runescape generation dies out I honestly think it'll shut down.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: edub on September 11, 2014, 08:27:06 am
I think it's due to a number of different things. Like Elevate was saying, there's so many other online games and consoles out there now. Back in the day runescape did not have a lot of competition. With 2006 private servers it's hard to attract players because of old school runescape and other 2006 remakes.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: ZzReVeNg3zZ on September 11, 2014, 03:20:38 pm
Before OSRS came out, 2006 servers were doing fine. I remember the playerbase on here drop so dramatically in a week because of it's release, it was insane.

Funnily enough since you made me think about it, I'm the only one who plays RuneScape left out of everyone who used to play back in school with me, on our shitty Internet Service Provider being screamed at by our parent's to come downstairs for dinner.

The thing is, people might play 2006 for a bit out of nostalgia, but that remembrance of their past soon becomes less strong because they have the ability to play the game again.

Sometimes you don't realise how much you loved something until it's gone. If, like RuneScape, it comes back, you stop missing it again.

I'm tired so sorry if I didn't word this correctly.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Alectrona on September 11, 2014, 04:38:51 pm
The thing is, people might play 2006 for a bit out of nostalgia, but that remembrance of their past soon becomes less strong because they have the ability to play the game again.
I agree with this 100%.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Tennessee on September 11, 2014, 05:38:43 pm
Anything to do with Runescape is slowly dying, the new generation has no time for crappy computer games.

When most of us were growing up Runescape was something completely unseen before, it was so advanced and new, nowadays kids are growing up with Ps4's, Cod and ridiculously good games. Runescape will never be as big as it used to be, it's a has been game and once the current runescape generation dies out I honestly think it'll shut down.

I think it's dying as well because I don't have the urges to play like I use to myself.. but I don't think the detailed graphics of any certain games or consoles are to blame. Look at minecraft for example.. It's one of the most popular games right now and there are tons of off-shoots using the same look and feel.. it's totally backwards from great graphics and console progress.. I think the age of people playing and the complete exhaustion of finding a server and making progress and then it dying out and moving to another where the cycle takes place again is the problem. It's just a cycle of let downs and I think the dev's are a lot of the reason we see declines (besides age related) because we've had so many chances but they just say "fuck it" and give up on thousands of peoples dreams.. granted.. they don't even have to do it in the first place but I'm speaking solely on the act of them quitting on the server.. it just starts that cycle again.. I guess I'm just saying dev's in general that decide to take on these projects either need to say "hey, let me charge the people playing because I don't want to do this for free, I don't have the time" OR don't take it on at all.. I think this entire community, the ones who are somewhat active and those that are gone from the game for good.. came together.. "donated" $5-$10 a piece to the people that hold the keys to this thing then we would probably see it come back to life.. think about it.. If we could somehow round up 500 people through emails (private messages give email notifications if they have it set up that way) and all of them donated $10 to get this thing going again.. that's $5,000 surely that would be enough incentive to get them to finish this game to a level where we can advertise it and it actually appeal to people. Hell I wouldn't even care if we set up a specific day every other month for a "donate day" to keep them developing this shit. I'm willing to do it. If anybody else wants to then we need to get a head count. It may work, it may not work.. I don't know any of the devs at all and I'm sure I'm loved just as much as I'm hated here but we can get past all of the dumb stuff and get ahold of Ryan somehow then we all know money would change his mind. Bottom line, money would definitely finish this game.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Austin on September 11, 2014, 06:18:16 pm
It is indeed dying... there are no kiddos on OSRS anymore... there aren't really that many kids on RS period.... RS in general is a dying community. Jagex just can't seem to get people hooked anymore. OSRS is cool, but people will only play that for so long. The new RS is just fucked beyond belief so I honestly seeing this game fade away in the next 5 years.

Not really true, Jagex's current 07 servers still have a lot of active players, more-so than most MMOs. It's just RS3 and private servers that are taking the hits in players.
You know what someone said to me a few months back while they walked past me playing OSRS... "wow people still play this game"... I was like "well not very much but I still enjoy it."
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Spiderjunkie on September 11, 2014, 07:38:29 pm
The reason i left was because i needed more time for school, but since i have time again, maybe i'll be doing some things now and then.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Kryptonite on September 13, 2014, 01:11:28 pm
Lol @ everyone spilling out super long theories that no one actually reads.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Example on September 30, 2014, 01:03:35 pm
Haha, you just gotta love the sad truth.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Ry60003333 on October 06, 2014, 04:39:13 am
Regardless of if there is demand for 2006 remakes we will continue to run RuneRebels. :)

Since our system is modular, RuneRebels effectively serves as the "base" for any other private servers that we create; kind of like the vanilla Minecraft server without mods. :)
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Recoil on October 09, 2014, 06:28:31 pm
Since our system is modular, RuneRebels effectively serves as the "base" for any other private servers that we create; kind of like the vanilla Minecraft server without mods. :)

I can't begin to express how inept of an analogy this is. It would only be fitting if the Mojang ran their own servers for people to play then underground bootleg developers made their own servers, then it would be comparable to an RSPS. But that's just not how it is dude, you and I both know that. Jagex never intended for private servers to exist, and Mojang did from the fucking get-go. The only comparable thing is that they're both video games.

Also, @topic, "slowly fading"? RS remakes have already faded, its prime is long gone. It was a big hype 2 years ago then after 6-8 months no one really cared anymore.. This place exists off a snap decision, so the idea that you'll "always keep the server alive" is just ridiculous Ryan. You sound like a middle school girl who keeps telling her boyfriend they'll never break up. It's just not realistic. The practical reasons for people to levitate to RS remakes or even all RSPSs is limited at this point. Seriously stop sugarcoating every fucking aspect of these servers and just be honest for once gd.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: ZzReVeNg3zZ on October 13, 2014, 12:27:09 am
Haha, you just gotta love the sad truth.

Major grave dig right there :3 But I guess if no-one grave dug on these forums, they wouldn't exist xD
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: edub on October 13, 2014, 07:25:35 am
Haha, you just gotta love the sad truth.

Major grave dig right there :3 But I guess if no-one grave dug on these forums, they wouldn't exist xD

Isn't gave-digging when a topic hasn't been posted in or updated in about 3 months? This post is only about a month old.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Elevate on October 14, 2014, 01:50:42 am
Not even a month. It was like 20 days old.

Just wanna-be mods at it again!  ::)
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Ry60003333 on October 19, 2014, 06:13:26 pm
Since our system is modular, RuneRebels effectively serves as the "base" for any other private servers that we create; kind of like the vanilla Minecraft server without mods. :)

I can't begin to express how inept of an analogy this is. It would only be fitting if the Mojang ran their own servers for people to play then underground bootleg developers made their own servers, then it would be comparable to an RSPS. But that's just not how it is dude, you and I both know that. Jagex never intended for private servers to exist, and Mojang did from the fucking get-go. The only comparable thing is that they're both video games.

Also, @topic, "slowly fading"? RS remakes have already faded, its prime is long gone. It was a big hype 2 years ago then after 6-8 months no one really cared anymore.. This place exists off a snap decision, so the idea that you'll "always keep the server alive" is just ridiculous Ryan. You sound like a middle school girl who keeps telling her boyfriend they'll never break up. It's just not realistic. The practical reasons for people to levitate to RS remakes or even all RSPSs is limited at this point. Seriously stop sugarcoating every fucking aspect of these servers and just be honest for once gd.

People have written their own Minecraft servers, there is a list of them at http://minecraft.gamepedia.com/Custom_servers (http://minecraft.gamepedia.com/Custom_servers). The analogy makes sense because when you download the Minecraft server, it is a single JAR file from Mojang; you then use modding tools to take class files from mods and inject them into the server software. The RuneRebels server works in a similar way, except plugins are built into the system.

The server scans a plugins folder for .JAR files to load, and dynamically loads them into the server. Without the majority of these plugins, the server is very bare. For example, almost all of the WorldScape specific code is in a single plugin that is not loaded on the RuneRebels server.

Although 2006 remakes may not be as popular, it still seems that RSPS communities like MoparScape and RuneServer are going strong, although they focus on newer revisions. Since our engine is version agnostic, we could add support for a 700+ revision and be up to date, but keep all of the content we have created.

I don't understand what I'm not being honest about, I've been running these since middle school and they haven't gone down. :o
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Onur on October 19, 2014, 07:10:12 pm
Since our system is modular, RuneRebels effectively serves as the "base" for any other private servers that we create; kind of like the vanilla Minecraft server without mods. :)

I can't begin to express how inept of an analogy this is. It would only be fitting if the Mojang ran their own servers for people to play then underground bootleg developers made their own servers, then it would be comparable to an RSPS. But that's just not how it is dude, you and I both know that. Jagex never intended for private servers to exist, and Mojang did from the fucking get-go. The only comparable thing is that they're both video games.

Also, @topic, "slowly fading"? RS remakes have already faded, its prime is long gone. It was a big hype 2 years ago then after 6-8 months no one really cared anymore.. This place exists off a snap decision, so the idea that you'll "always keep the server alive" is just ridiculous Ryan. You sound like a middle school girl who keeps telling her boyfriend they'll never break up. It's just not realistic. The practical reasons for people to levitate to RS remakes or even all RSPSs is limited at this point. Seriously stop sugarcoating every fucking aspect of these servers and just be honest for once gd.

People have written their own Minecraft servers, there is a list of them at http://minecraft.gamepedia.com/Custom_servers (http://minecraft.gamepedia.com/Custom_servers). The analogy makes sense because when you download the Minecraft server, it is a single JAR file from Mojang; you then use modding tools to take class files from mods and inject them into the server software. The RuneRebels server works in a similar way, except plugins are built into the system.

The server scans a plugins folder for .JAR files to load, and dynamically loads them into the server. Without the majority of these plugins, the server is very bare. For example, almost all of the WorldScape specific code is in a single plugin that is not loaded on the RuneRebels server.

Although 2006 remakes may not be as popular, it still seems that RSPS communities like MoparScape and RuneServer are going strong, although they focus on newer revisions. Since our engine is version agnostic, we could add support for a 700+ revision and be up to date, but keep all of the content we have created.

I don't understand what I'm not being honest about, I've been running these since middle school and they haven't gone down. :o

(http://i.imgur.com/VQLGJOL.gif)
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Slangin on October 19, 2014, 07:18:52 pm
(http://i.imgur.com/VQLGJOL.gif)

This made my night
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Tennessee on October 19, 2014, 11:51:08 pm

Quote
(http://i.imgur.com/VQLGJOL.gif)


HAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAAHAHAHAHAHAAH
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Ry60003333 on October 20, 2014, 12:28:03 am
I LOVE THAT VIDEO! ;D
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: edub on October 20, 2014, 07:23:04 am

Quote
(http://i.imgur.com/VQLGJOL.gif)


HAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAAHAHAHAHAHAAH

Onur I got to hand it to you, that's pretty dam funny lol
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Recoil on October 22, 2014, 07:40:14 am
Since our system is modular, RuneRebels effectively serves as the "base" for any other private servers that we create; kind of like the vanilla Minecraft server without mods. :)

I can't begin to express how inept of an analogy this is. It would only be fitting if the Mojang ran their own servers for people to play then underground bootleg developers made their own servers, then it would be comparable to an RSPS. But that's just not how it is dude, you and I both know that. Jagex never intended for private servers to exist, and Mojang did from the fucking get-go. The only comparable thing is that they're both video games.

Also, @topic, "slowly fading"? RS remakes have already faded, its prime is long gone. It was a big hype 2 years ago then after 6-8 months no one really cared anymore.. This place exists off a snap decision, so the idea that you'll "always keep the server alive" is just ridiculous Ryan. You sound like a middle school girl who keeps telling her boyfriend they'll never break up. It's just not realistic. The practical reasons for people to levitate to RS remakes or even all RSPSs is limited at this point. Seriously stop sugarcoating every fucking aspect of these servers and just be honest for once gd.

People have written their own Minecraft servers, there is a list of them at http://minecraft.gamepedia.com/Custom_servers (http://minecraft.gamepedia.com/Custom_servers). The analogy makes sense because when you download the Minecraft server, it is a single JAR file from Mojang; you then use modding tools to take class files from mods and inject them into the server software. The RuneRebels server works in a similar way, except plugins are built into the system.

The server scans a plugins folder for .JAR files to load, and dynamically loads them into the server. Without the majority of these plugins, the server is very bare. For example, almost all of the WorldScape specific code is in a single plugin that is not loaded on the RuneRebels server.

Although 2006 remakes may not be as popular, it still seems that RSPS communities like MoparScape and RuneServer are going strong, although they focus on newer revisions. Since our engine is version agnostic, we could add support for a 700+ revision and be up to date, but keep all of the content we have created.

I don't understand what I'm not being honest about, I've been running these since middle school and they haven't gone down. :o

Thanks for replying, here's another quick rejoinder.

You and I both know you've taken extended leave of absences all while saying you aren't going anywhere. C'mon man, you've never even apologized for all of the deadlines you've broken over the past couple years. On WS, you've constantly promised updates then you'll just - leave. For months at a time. Unannounced, and when you do post again you just make another "I'm back" topic so everyone can get extremely excited so it can happen all over again. What about the API man? The staff was promoting that shit at LEAST a month ago, hell I even gave you a compliment topic on WS for it cause I thought it was an amazing idea. But it still isn't finished. It's just "currently being worked on", like all the other millions of things on the to-do list. Dishonesty might be the wrong word, but at the very least you are giving mixed signals about it; your actions often contradict your words and you rarely own up to it.

As far as the Minecraft analogy, I was more referring to the community aspect of it. Minecraft is an indie-based game... RS never was. This whole RSPS thing? You do realize it's kind of illegal right? Like, if Jagex wanted to, they could just stomp their boot on WS or RR and we would have literally ZERO arguing grounds. RuneScape has never been open-source, this entire community is basically underground. That's why I said it can't compare to Minecraft. The MC server plugin is released to the public for the intended purpose of people to start private servers. Whereas RS has been an MMORPG, then "programmers" (really just teenagers like you and me with nothing better to do) de-obfuscated the client and used a LITTLE bit of wit to write servers.



My point being, nothing we do is noble here. It's pretty much illegal, almost entirely died out, and incredibly unreliable. The "developers" in this situation are high schoolers or kids going to university (like you and me) who just code the RSPSs in their free time to get a little bit of our creative itch out. So, whenever you say, "RR will never die :D", don't you think that's a BIT dishonest? I mean, how exactly can you promise that when big bad Jagex comes in the door with their paid lawyers and we're just shrugging our shoulders for answers? That's all I meant, I just think you're sugarcoating things.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: James on October 23, 2014, 03:03:53 pm
Since our system is modular, RuneRebels effectively serves as the "base" for any other private servers that we create; kind of like the vanilla Minecraft server without mods. :)

I can't begin to express how inept of an analogy this is. It would only be fitting if the Mojang ran their own servers for people to play then underground bootleg developers made their own servers, then it would be comparable to an RSPS. But that's just not how it is dude, you and I both know that. Jagex never intended for private servers to exist, and Mojang did from the fucking get-go. The only comparable thing is that they're both video games.

Also, @topic, "slowly fading"? RS remakes have already faded, its prime is long gone. It was a big hype 2 years ago then after 6-8 months no one really cared anymore.. This place exists off a snap decision, so the idea that you'll "always keep the server alive" is just ridiculous Ryan. You sound like a middle school girl who keeps telling her boyfriend they'll never break up. It's just not realistic. The practical reasons for people to levitate to RS remakes or even all RSPSs is limited at this point. Seriously stop sugarcoating every fucking aspect of these servers and just be honest for once gd.

People have written their own Minecraft servers, there is a list of them at http://minecraft.gamepedia.com/Custom_servers (http://minecraft.gamepedia.com/Custom_servers). The analogy makes sense because when you download the Minecraft server, it is a single JAR file from Mojang; you then use modding tools to take class files from mods and inject them into the server software. The RuneRebels server works in a similar way, except plugins are built into the system.

The server scans a plugins folder for .JAR files to load, and dynamically loads them into the server. Without the majority of these plugins, the server is very bare. For example, almost all of the WorldScape specific code is in a single plugin that is not loaded on the RuneRebels server.

Although 2006 remakes may not be as popular, it still seems that RSPS communities like MoparScape and RuneServer are going strong, although they focus on newer revisions. Since our engine is version agnostic, we could add support for a 700+ revision and be up to date, but keep all of the content we have created.

I don't understand what I'm not being honest about, I've been running these since middle school and they haven't gone down. :o

Thanks for replying, here's another quick rejoinder.

You and I both know you've taken extended leave of absences all while saying you aren't going anywhere. C'mon man, you've never even apologized for all of the deadlines you've broken over the past couple years. On WS, you've constantly promised updates then you'll just - leave. For months at a time. Unannounced, and when you do post again you just make another "I'm back" topic so everyone can get extremely excited so it can happen all over again. What about the API man? The staff was promoting that shit at LEAST a month ago, hell I even gave you a compliment topic on WS for it cause I thought it was an amazing idea. But it still isn't finished. It's just "currently being worked on", like all the other millions of things on the to-do list. Dishonesty might be the wrong word, but at the very least you are giving mixed signals about it; your actions often contradict your words and you rarely own up to it.

As far as the Minecraft analogy, I was more referring to the community aspect of it. Minecraft is an indie-based game... RS never was. This whole RSPS thing? You do realize it's kind of illegal right? Like, if Jagex wanted to, they could just stomp their boot on WS or RR and we would have literally ZERO arguing grounds. RuneScape has never been open-source, this entire community is basically underground. That's why I said it can't compare to Minecraft. The MC server plugin is released to the public for the intended purpose of people to start private servers. Whereas RS has been an MMORPG, then "programmers" (really just teenagers like you and me with nothing better to do) de-obfuscated the client and used a LITTLE bit of wit to write servers.



My point being, nothing we do is noble here. It's pretty much illegal, almost entirely died out, and incredibly unreliable. The "developers" in this situation are high schoolers or kids going to university (like you and me) who just code the RSPSs in their free time to get a little bit of our creative itch out. So, whenever you say, "RR will never die :D", don't you think that's a BIT dishonest? I mean, how exactly can you promise that when big bad Jagex comes in the door with their paid lawyers and we're just shrugging our shoulders for answers? That's all I meant, I just think you're sugarcoating things.

I'm not a high school or college kid.


I'm just old :-(
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Elevate on October 24, 2014, 12:21:01 am
I don't smoke dope,
I don't drink bourbon,
All I wanna do,
Is shake my turban.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Ry60003333 on November 01, 2014, 07:49:24 pm
Thanks for replying, here's another quick rejoinder.

You and I both know you've taken extended leave of absences all while saying you aren't going anywhere. C'mon man, you've never even apologized for all of the deadlines you've broken over the past couple years. On WS, you've constantly promised updates then you'll just - leave. For months at a time. Unannounced, and when you do post again you just make another "I'm back" topic so everyone can get extremely excited so it can happen all over again. What about the API man? The staff was promoting that shit at LEAST a month ago, hell I even gave you a compliment topic on WS for it cause I thought it was an amazing idea. But it still isn't finished. It's just "currently being worked on", like all the other millions of things on the to-do list. Dishonesty might be the wrong word, but at the very least you are giving mixed signals about it; your actions often contradict your words and you rarely own up to it.

As far as the Minecraft analogy, I was more referring to the community aspect of it. Minecraft is an indie-based game... RS never was. This whole RSPS thing? You do realize it's kind of illegal right? Like, if Jagex wanted to, they could just stomp their boot on WS or RR and we would have literally ZERO arguing grounds. RuneScape has never been open-source, this entire community is basically underground. That's why I said it can't compare to Minecraft. The MC server plugin is released to the public for the intended purpose of people to start private servers. Whereas RS has been an MMORPG, then "programmers" (really just teenagers like you and me with nothing better to do) de-obfuscated the client and used a LITTLE bit of wit to write servers.



My point being, nothing we do is noble here. It's pretty much illegal, almost entirely died out, and incredibly unreliable. The "developers" in this situation are high schoolers or kids going to university (like you and me) who just code the RSPSs in their free time to get a little bit of our creative itch out. So, whenever you say, "RR will never die :D", don't you think that's a BIT dishonest? I mean, how exactly can you promise that when big bad Jagex comes in the door with their paid lawyers and we're just shrugging our shoulders for answers? That's all I meant, I just think you're sugarcoating things.

Well, when I take an "extended leave of absence" I am actually still here in the background. I may not be posting on the forums, but being the system administrator of all this stuff is a ton of work. I have to pay the bills for the domains and the VPSes, keep the software on the VPSes up to date, as well as all of the software on the server at my house. Things like power outages and other physical events at my house also cause me to have to reboot and turn all of the servers back on. There is the database server, the web server, the login server, and the game server. So while I was "gone", I was still maintaining all of this infrastructure.

The API is currently being worked on, and we are most likely going to release the Halloween event plugin as an example; although it makes use of a bunch of private API calls, it will be a good example for the power of the plugin system. Do you want me to just shut everything down and give up? :o

And yes, Jagex could shut us down if they wanted too, but open sourcing the software would allow other people to run it. They can't remove the source code from the Internet! Also, Minecraft is not open source; the protocol for the client and server had to be reverse engineered, just like the protocol for RuneScape servers. Technically they are extremely similar, which is why the Blitz engine was able to be used for a Minecraft server.

When we started RuneRebels, it was because we wanted to preserve the game that we, and a very large community of people, knew and love, when Jagex decided to change into a company purely motivated by profit. This was before they launched OSRS, which did greatly impact our player base and interest in the project. However, RuneRebels won't die as long as I have the option of maintaining it.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: realitycheck on November 02, 2014, 01:33:39 am
.
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Pur3 5tr7 on November 04, 2014, 07:04:17 pm
Unfortunately, Jagex has managed to mess RuneScape up completely, in my humble opinion. I remember when I used to play, from 2006. 2006, free to play noob, gathering robes and small misc. items like burnt bones from the wilderness, training on goblins, etc. 2007, got mems and life became awesome. Spent my days in love with the RS world. 2008 was the great year when Summoning was introduced (right?), members was great and fun to play, and free to play was doable. 2010, things took a turn for the worse with the graphics. I logged on yesterday, and my god... looks like a gay WoW?

I think after the wilderness dillema, Jagex lost a lot of people. Since then, a few have come back, but RS3 definitely lost even more (old/veteran) players. If it came to that, and I wasn't in the know regarding RSPS nor having worked on my own, I'd have probably given up on the game and never come back to it. Its the RSPS communities that kept me going, especially the 317 edition that a lot of people used to work on. I think people have moved on, and there are few people as attached to this childhood-defining game as I am.

And you know, even if RS dies, and RS06/RS07 players, both RSPS and official, dissipate, I will always have my 317 06 replica, that I can play whenever I want, any day of my life, to remember what it was like to be me so many years ago, :')
Title: Re: Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
Post by: Wirt on November 04, 2014, 07:37:46 pm
Unfortunately, Jagex has managed to mess RuneScape up completely, in my humble opinion. I remember when I used to play, from 2006. 2006, free to play noob, gathering robes and small misc. items like burnt bones from the wilderness, training on goblins, etc. 2007, got mems and life became awesome. Spent my days in love with the RS world. 2008 was the great year when Summoning was introduced (right?), members was great and fun to play, and free to play was doable. 2010, things took a turn for the worse with the graphics. I logged on yesterday, and my god... looks like a gay WoW?

I think after the wilderness dillema, Jagex lost a lot of people. Since then, a few have come back, but RS3 definitely lost even more (old/veteran) players. If it came to that, and I wasn't in the know regarding RSPS nor having worked on my own, I'd have probably given up on the game and never come back to it. Its the RSPS communities that kept me going, especially the 317 edition that a lot of people used to work on. I think people have moved on, and there are few people as attached to this childhood-defining game as I am.

And you know, even if RS dies, and RS06/RS07 players, both RSPS and official, dissipate, I will always have my 317 06 replica, that I can play whenever I want, any day of my life, to remember what it was like to be me so many years ago, :')
the thing is we know the game inside out and achieving items and riches aren't really a thrill like it was when we where kids, to impatient to make money and just focused on the fun part of the game.