Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dev Sean

Pages: 1 ... 4 5 [6]
76
Todo / Re: Bug
« on: February 19, 2017, 12:49:59 am »
This has been filed and issued.

Reference: blitz/engine/issues/#121

- Dev Sean

77
Todo / Re: Found 2 bugged trees in draynor
« on: February 19, 2017, 12:39:49 am »
There are tree ID's of 1308 that have been issued, however as no coordinates have been specified, we cannot be sure as to which trees yours are. However in the future there may be a way to fix all trees of the same ID's all at once.

Filed and issued.

Reference: blitz/woodcutting/issues/#3

- Dev Sean

78
Fixed bugs / Re: Imp catcher bugs
« on: February 19, 2017, 12:27:58 am »
This bug has been fixed.

79
News & Announcements / Re: RuneRebels 2.3 Aquila Launched!
« on: February 18, 2017, 04:09:54 pm »
We are glad to have you all here to enjoy these updates, and it will only continue to go uphill from here.  8)

This is great shit why don't you copy-paste this post onto a RuneServer advertisement thread smh it's like you're asking to not advertise your awesomeness..  :-\

There is a reason why we're not all out advertising just yet. RuneRebels was dead for the longest time, and before then even with a small community much like this one right now, the only updates pushed out lacked real content. If there even was content added, it would be half broken (no disrespect to past progress) and not only that but many false promises were made. So now that we have come back with a revamped staff team and process, we want to make sure that when we advertise new players will come to a server much different than what we had before, full of content and a true nostalgic feeling of 2006 RuneScape. There's is still more to be done before we are ready to start placing ourselves on the forefront, so for now we shall stay within the shadows until the time comes to rise from the ashes.  8)

80
News & Announcements / RuneRebels 2.3 Aquila Launched!
« on: February 18, 2017, 04:14:02 am »



RuneRebels Aquila (2.3) is the second content update we've been working on.
Although there is minimal new content in this update such as new weapons and monsters, we are still very excited to share
what we have been working on. With each and every update regardless of size, we've been able to remove the many obstacles in our way allowing us to further progress in our development.


With this release we have fixed many doors and ladders, introduced The Restless Ghost quest and the Grand Tree, fixed numerous bugs but most importantly added many important Developer Tools needed to continue development. We have also increased our World reboot speed (something that greatly hindered the development process) by a whopping 400%. Originally the reboot time was 2-3 minutes, but now it has been decreased to just about an average of 22 seconds.



Quests:
We know most of you are heavily excited for the release of more quests that will lead to more content. Although with this update we are only releasing The Restless Ghost quest, the tools that we have added to our Quest Editor will greatly help us progress further in the other quests that we are working on. Not only that, but we are very excited to finally implement the correct Quest Complete Rewards window, as well as the proper music! It's the little things like these that we love adding to the game, which aid in the realistic/nostalgic feeling that we are trying to achieve.

- Added proper Quest Complete Rewards window!
- Added Quest Complete music!
Cook's Assistant Quest Complete + Music

The Restless Ghost
A ghost has appeared out of its coffin in Lumbridge, leaving Father Aereck a bit distressed.
Unravel the mystery behind the Restless Ghost's awakening, and you shall be rewarded.




Locations:
- Bandit Camp is now complete and accessible
- Dark Warriors' Fortress is now complete and accessible
- The Grand Tree is now complete and accessible





Objects:
- Fixed the Grand Tree doors and ladders
- Fixed all doors and ladders at Dark Knight Fortress

Npc Spawns:
Seers:
- Spawned Chicken

Ardougne:
- Spawned Cows
- Spawned Sheep
- Spawned Farmer

The Grand Tree:
- Spawned 120+ NPC's in and around the Grand Tree

Castle Wars:
- Spawned Hill Giants

Shops:
Bandit Camp:
- Noterazzo's "Bandit Duty Free" general shop added
- "Tony's Pizza Bases" shop added

The Grand Tree:
- "Blurberry Bar" shop added
- Heckel Funch's "Funch's Fine Groceries" shop added
- Rometti's "Fine Fashions" shop added
- "Gianne's Restaurant" shop added
- Hudo's "Grand Tree Groceries" shop added
- Gulluck's "Gulluck and Sons" weapons shop added

Npc Dialogues:
- Baraek now has proper dialogue, sells bear fur as well as buys bear and grey wolf fur
- Silk Merchant now has proper dialogue and buys all silks
- Added Captain Errdo's dialogue

Item Spawns
- Cheese itemspawn added to bandit camp
- Tomato itemspawn added to bandit camp

Misc.
- Made the Lumbridge Fence a functional shortcut instead of teleporting the player to the other side
- Added the "Select an Option" to Ladders and Stairs
- East Ardougne cow pen gate is now functional
- Trees in the Rune Essence Mine are now choppable
- Varrock Fountain is now a functioning water source
- Removed mysterious NPC 1604 at 0,0
- Using a Jug of Water on a Pot of Flour is now functional
- Using a Bucket/Jug/Bowl of Water on a Pot of Flour now provides proper Dough options

Skills
Herblore:
- Coconut milk can now be made from Coconuts

Cooking:
- Pies can now be made from their ingredients
- Pizzas can now be made from their ingredients
- Fixed Range in Wilderness

Woodcutting:
- The trees at the essence mine are now choppable

Bugs
- Fixed the age old bug causing NPCs to respawn where they died!
- Fixed being able to bank Lamps
- Fixed a bug causing the player to get stuck if being attacked with auto retaliate on while doing a shortcut
- Fixed Wyson not recognizing mole skins in player's inventory
- Fixed missing NPC spawns on World 2 (F2P)
- Fixed clipping preventing the player from picking up items from certain objects; most notably drawers
- Fixed being able to fletch arrows with a full inventory, causing the arrows to disappear
- Fixed Telegrab spam exploit
- Fixed the Edgeville Monastery Prayer bug
- Fixed the Rune Essence Mines being marked as "Members Only"
- Fixed BlitzError from using a Needle on Chaps
- Fixed Glassblowing XP rates for Oil Lamps and Lantern Lens
- Fixed Unstrung Onyx Amulet being invisible
- Fixed Crushed Nests being stackable
- Added attack, block, and death animations for Cows

Developer Tools
- Enhanced World reboot speed by 400%
- Added "BOTH" field to the Stairs and Ladders Database
- Added ModifyDoor and UseDoor steps in the AllGoFree Tools
- Added support for one-way doors
- Added static_direction to the NPC_Spawns Database
- Added ModifyPlayerSkill step in the AllGoFree Tools
- Added SpadeDigEvent trigger in the AllGoFree Tools
- Added GetDynamicNpc step in the AllGoFree Tools
- Added Water_Sources Table in the Database
- Added CloseChatBoxInterface step under PerformAction in the AllGoFree Tools
- Added Face step in the AllGoFree Tools
- Added support for specifying the quest reward interface item ID and zoom value in the Quest Editor
- Added support for specifying the quest complete music in the Quest Editor


Sincerely,
The RuneRebels Development Team


81
RuneRebels Media / Re: RUNEREBELS STAFF 2017 IRL PHOTO
« on: February 16, 2017, 07:01:40 pm »
LOVE IT.

82
Fixed bugs / Re: World 2 - Al Kharid Gate
« on: February 10, 2017, 03:01:37 pm »
Thank you for reporting this. This is a known bug as it is caused when an object interaction is intended to trigger a nearby NPC's dialogue. However because the NPC is nowhere to be found, that blitz error appears. This affects all ObjectToNPC interactions.

Edit: I should probably note that as what Bill said, World 2 failed to load a majority of NPCs. This will be fixed along with World 1.

83
Forum Games / Re: Annoying stuff that you do
« on: January 30, 2017, 11:31:56 pm »
I stay up til 6-8 in the morning and then either pass out or try fix my sleep schedule by not sleeping at all. 8)

84
Fixed bugs / Re: Witch's potion
« on: January 25, 2017, 08:32:15 pm »
Fixed in the next update!  8)

85
Tech Support / Re: Cannot play
« on: January 25, 2017, 08:30:49 pm »
World 2 however is online, and most people are already on there hangin' around. Come join us!  8)

86
RuneRebels Media / It's a bird! It's a plane! It's, it's.... Prayer?!
« on: January 25, 2017, 08:22:07 pm »
This is what happens when Prayer comes back.
https://youtu.be/UwgFvPDQwHU

87
Todo / Re: No Rock crabs northeast of freminik village
« on: January 24, 2017, 04:54:31 am »
Fixed in the next patch.  8)

88
Report a Bug / Re: Missing Npc's
« on: January 24, 2017, 04:45:48 am »
Looks like I have a lot of work to do.  8)

89
Todo / Re: Slayer shops
« on: January 09, 2017, 04:47:01 pm »
I will look into this right now, thanks for the report!

Can confirm: Slayer shops are linked, filing an issue for it now and we'll get back to it when we can :)

90
News & Announcements / Re: Happy New Year!
« on: January 02, 2017, 09:25:26 pm »
Awesome, can't wait to try my hand at helping out. Thanks to all the dev's for their continued hard work and resilience with this project.

Yes! We're all veREEEEEEEEEEEEEEEEEE excited to provide such tools to the community!

Likewise, I'm veREEEEEEEEEEEEEEEEEE excited to provide you with the necessary mp3 files to ensure all of the npc sounds are correct!

Just out of curiosity is the "Invalid music requested" bug being worked on? I know it has been a known issue for a while

I'm sure it will be fixed at some point, but right now we are heavily focusing on other things that if done, will speed up development immensely. Music can be fixed at any time and won't change the gameplay but right now we are focusing on things like adding tools to the Quest Editor in order to fully complete the dozens of quests we've started, and other joocy things content-wise.  8)

Pages: 1 ... 4 5 [6]